Previous order of code triggered a state change after
the disconnect, which confused the NETBSD installer. With this
fixed, writing a disklabel to a netbsd chd works.
* ignore unaligned palette select bits in bpp modes > 4
* map some inputs in rad_ping (nw)
* fairly sure these don't use Y index (used in ttv_mx road calcs, although still not correct) (nw)
* dma IRQ allows ttv_lotr and drgqst to run further (nw)
* name fix (nw)
* change irq handling a little (nw)
* timer notes (nw)
* (nw)
* m52 - use multiple palettes and regions instead of kludging into one (nw)
* split alpha1v into different class etc.
* with named regions these comments are redundant (nw)
* (nw)
* duplicated line by mistake (nw)
* this seems plausible (nw)
* fix sprite colours, looks like mpatrol could potentially support 3bpp anyway and the existing kludigng of the sprite clut prom was to save memory
* mark it as working, I'm pretty sure 99% of the badness now is just the game
* TODO note (nw)
This makes Pascal 3.25 boot/run from SCSI on hp9k_3xx. Pascal
is now a fully running OS like BASIC on these machines. While
at it also clean up a few style issues.
Most hardware is in place now, initial diagnostics pass and it's possible to enter both the boot monitor and load/run the sash (stand-alone shell) from disk. The keyboard no longer works in sash, possibly because it's expecting a MIPS-specific keyboard to be connected. RISC/os loads apparently successfully but dies shortly after, probably due to lack of TLB in r3000.cpp.
An attempt to add the NEC V50 to the existing V53/V53A devices. Also overhauled for devcb3, and made some required changes to the peripherals. Because this is a pretty wide-ranging change, I thought I'd solicit feedback before merging it.
* v53: refactor and add v50, devcb3, use templates and other general cleanup
* am9517a: add 16 bit transfer support to v5x_dmau variant
* i8251: minor tidy on v5x_scu variant
* hng64: update to match v53 changes
* mpc3000: update to match v53 changes
----------------------
Fighting Vipers 2 [CoolMod, The Dumping Union]
Virtual On 2: Oratorio Tangram [CoolMod, The Dumping Union]
Star Wars Trilogy Arcade (prototype, 16.09.98) [CoolMod, The Dumping Union]
Fighting Vipers 2 region may be changed using secret codes, removed Japan from game name (nw)
* fantland.cpp : Minor cleanups
Reduce ACCESSING_BITs, Runtime tag map lookups, duplicates, Fix some namings, Spacings, remove unnecessary MACHINE_START_CALL_MEMBER, MACHINE_RESET_CALL_MEMBER
* fantland.cpp : Split borntofi state related to ADPCM, input
Fix naming/spacing, Reduce/correct ROM region usage, Reduce some trampoline
* fantland.cpp : Minor correction
Maibesa officially licensed Trivial Pursuit from Bally for translation to Spanish (and also added questions related to Spanish culture) and distribution on Spain. Maibesa also manufactured a dedicated cabinet for Trivial Pursuit.
For reference, see http://www.recreativas.org/trivial-pursuit-898-maibesa