Miodrag Milanovic
d198a773e6
Fixed assert in z80 cpu core when using nsc800 (no whatsnew)
2010-05-25 06:57:29 +00:00
Michaël Banaan Ananas
73a1e11178
(moved ppi/pia interfaces down for clarity)
2010-05-25 06:09:12 +00:00
Michaël Banaan Ananas
eef54e83d1
irqgen was removed by mistake?
...
AY sound works again
2010-05-25 05:38:19 +00:00
Fabio Priuli
0fb8703972
Added NSC800 CPU emulation to the Z80 core [Sandro Ronco]
2010-05-25 05:33:13 +00:00
Michaël Banaan Ananas
6e37021618
done some double checking, Flower is definitely by Wood Place (spelled with space inbetween btw), compared with clashroad: same soundchip, same font, same programmer (other woodplace games too)
2010-05-25 04:23:12 +00:00
Michaël Banaan Ananas
9d6d27ac1c
flower desc/company
2010-05-25 03:27:26 +00:00
Michaël Banaan Ananas
e91f8397b6
swapped super mouse/funny mouse parent/clone relationship
2010-05-25 02:05:21 +00:00
Michaël Banaan Ananas
a01e47eb8e
documentation: Cleaned up company names [hap]
2010-05-25 01:49:55 +00:00
Angelo Salese
ed36b5ba49
Reworked rendering in toaplan2 to render tilemaps / sprites in a single pass, should be more accurate to hardware.
...
Note, this further breaks the mixing in Batsugun and Dogyuun because the previous hacks can no longer work with the new rendering code.
These games have been demoted to NOT_WORKING status until a better solution is found; they never worked properly anyway due to the extent of the
video hacks needed to support them [David Haywood]
2010-05-24 19:42:06 +00:00
Michaël Banaan Ananas
709721db97
making note that it might not be jp version
2010-05-24 15:57:12 +00:00
Yasuhiro Ogawa
e76e60b582
further Batsugun fix [CCbGpkYG0]
...
- text layer priority was wrong for 2-players ending
- start of credit roll was wrong
2010-05-24 15:27:13 +00:00
Yasuhiro Ogawa
e82a7bf926
Batsugun fix [CCbGpkYG0]
...
- bullets were drawn on top of frame
- garbage layer in stage 1
- 1 crowd layer was missing in stage 2 and 4
- 1 BG layer was missing in stage 5
- part of stage-end boss was not displayed in stage 5
- crowds and credit roll were not displayed in ending demo
Todo:
timing for fade-in of crowd layer and city layer is swapped
2010-05-24 13:02:46 +00:00
Couriersud
37f35e51c1
Added a readyq callback to the TMS5220 interface. This is needed to solve MT #3832 . In zaccaria games, the intq and readyq are connected to pia 6821 lines ca2 and cb1 which are edge driven. Just reading readyq would miss to detect a state change if between reads readyq went 0-1-0. Updated zaccaria.c and looping.c. Fixes MT #3832 . [Couriersud]
2010-05-24 12:13:13 +00:00
Yasuhiro Ogawa
4093adacbc
New clone added
...
Heavyweight Champ (Japan, FD1094) [Team Japump, Dumping Union]
2010-05-24 12:11:15 +00:00
Michaël Banaan Ananas
05e1309a13
asteroids bootlegs
2010-05-24 02:15:27 +00:00
Michaël Banaan Ananas
bf824ae3bc
companyname capcom bootlegs
2010-05-24 02:08:33 +00:00
Michaël Banaan Ananas
3ec6b8885d
galdrvr companynames cleanup
2010-05-24 02:01:23 +00:00
Jonathan Gevaryahu
14a0cd3e13
fix same typo in comment
2010-05-24 02:00:47 +00:00
Jonathan Gevaryahu
20201ca823
typo fix on rom name, no whatsnew
2010-05-24 01:52:51 +00:00
Michaël Banaan Ananas
ec44658bb6
power instinct by atlus only
2010-05-24 01:32:50 +00:00
Angelo Salese
47be9f2fb8
Added debug_global_input_code_pressed_once() function to input.c [Angelo Salese]
2010-05-24 01:09:23 +00:00
Michaël Banaan Ananas
2f2374988d
licensed
2010-05-24 01:02:01 +00:00
Jonathan Gevaryahu
19039c807a
Verified TMS5200 and Vsync clocks from hardware [Corrado Tomaselli]
2010-05-24 00:56:12 +00:00
Michaël Banaan Ananas
cee16fd818
stern->stern electronics
2010-05-24 00:54:46 +00:00
Jonathan Gevaryahu
1fe79cee4f
More documentation updates for decocass and rom renaming. no whatsnew.
2010-05-24 00:48:06 +00:00
Michaël Banaan Ananas
9fa2d93c64
stern companyname cleanups
2010-05-24 00:26:39 +00:00
Michaël Banaan Ananas
2bedac4fdb
changed to longer companyname, as shown on titlescreen and like other sigma games from that time
2010-05-23 23:31:52 +00:00
Michaël Banaan Ananas
2db74516d4
hero/hunchback olympic company names ("hero in the castle of doom" doesn't mention century electronics btw)
2010-05-23 23:14:03 +00:00
Angelo Salese
f1f20bfb88
Removed unneeded danchih title screen hack [Angelo Salese]
2010-05-23 22:51:32 +00:00
Phil Bennett
e448b67f98
micro3d.c : Added some PLD dumps to botssa [Phil Bennett, Smitdogg]
2010-05-23 22:26:43 +00:00
Michaël Banaan Ananas
7bf0d7c14a
astrode->astrobg, german, parent is astrob
2010-05-23 22:19:36 +00:00
Michaël Banaan Ananas
8769b79805
dorodon companyname
2010-05-23 21:48:33 +00:00
mariuszw1
8dbee7a291
New games added or promoted from NOT_WORKING
...
--------------------------------------------
Super Game III [Mariusz Wojcieszek, Guru]
2010-05-23 21:26:47 +00:00
Michaël Banaan Ananas
d73bf12ef7
gyrodine parent-clone relation was wrong too
2010-05-23 21:24:50 +00:00
Michaël Banaan Ananas
1212c5e798
swapped son of phoenix(bootleg) + repulse(sega) parent-clone
2010-05-23 21:14:06 +00:00
Michaël Banaan Ananas
f7e9118ce7
konami->bootleg
2010-05-23 20:40:04 +00:00
Jonathan Gevaryahu
f1a1fafc16
Added new DECO Cassette bios set and updated rom names/locations/types to be more accurate. [Lord Nightmare, tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein, and Kevin Eshbach, Smitdogg, The Dumping Union]
2010-05-23 20:16:12 +00:00
Couriersud
cb097b7f95
Moved global and static variables in driver galaga into a machine class. Renamed some variables, e.g. galaga_videoram and bosco_videoram to just videoram. [Couriersud]
2010-05-23 20:03:35 +00:00
Michaël Banaan Ananas
6a325434b0
rm logerror flood
2010-05-23 19:10:13 +00:00
Michaël Banaan Ananas
050c254019
no dot after "Pro" + added sub title
2010-05-23 15:38:14 +00:00
Michaël Banaan Ananas
36161037ca
renamed to Tournament Pro Golf, like progolf.c 18 Holes Pro Golf, with "18 Holes" in small font and "Pro Golf" big
2010-05-23 15:34:56 +00:00
Michaël Banaan Ananas
0a48e3af35
rm nsub note: colours were fixed a while ago, and the background fade effect is an Artwork issue
2010-05-23 15:16:14 +00:00
Michaël Banaan Ananas
58d1fc1e25
shooutoutj not by deco usa
2010-05-23 13:06:09 +00:00
Michaël Banaan Ananas
4d9431a5ee
minor companyname cleanups
2010-05-23 12:20:12 +00:00
Michaël Banaan Ananas
fd1da05bb4
company name cleanups and added back lost bootleggers info
2010-05-23 01:04:09 +00:00
Couriersud
2b4f3db825
Added lfsr-driven starfield to 20pacgal. The general principle is understood now but star set selection and the star drawing condition are guesses. [Couriersud]
2010-05-23 01:03:29 +00:00
Brian Troha
98b0ddcad4
fix rom size... too many errors, time for me to quit today
2010-05-23 00:43:33 +00:00
Brian Troha
cf94e14850
fix errant missing ROM_END and correct information about growth proms for space lords. The 1st print manual does show the growth proms as those from Moto Frenzy, but then goes on to list all EPROMs and those from Moto Frenzy
2010-05-23 00:35:55 +00:00
Brian Troha
08fd63df0c
atarigx2.c: More rom name corrections as verified against a Moto Frenzy Mini Deluxe PCB. Added ROM for the "Clarn" game link sub PCB. [Charles MacDonald, P. Sealy, Smitdogg, The Dumping Union]
2010-05-23 00:16:57 +00:00
Yasuhiro Ogawa
ab86bb07cc
Corrected description based on the fact, not a guess.
2010-05-23 00:06:27 +00:00