Commit Graph

8077 Commits

Author SHA1 Message Date
Jonathan Gevaryahu
d2c8e4def6 Fixed TI PSG (sn76489 and friends) noise and square-wave period to be
maximum length when period register is set to 0. Fixed white-noise
phase/XOR issue: got rid of noise XOR/XNOR select, as all chips seem
to use XOR. [Lord Nightmare, Michael Zapf, PlgDavid]
2010-02-15 06:45:57 +00:00
R. Belmont
6a9161dfcd namcops2 updates [Guru]
- Moved Kinnikuman Muscle Grand Prix and Taiko No Tatsujin 9 
to System 256
- Added DVD images for netchu02, soulcl2a, tekken4b, tekken51,
sukuinuf, and soulclb3
2010-02-15 03:46:26 +00:00
Angelo Salese
fd0f63de72 new working
-----------

Uncle Poo [Team Europe, Dumping Union, René Single, David Haywood, Angelo Salese]
2010-02-14 22:56:03 +00:00
Aaron Giles
28c18703aa osdcore files MUST NEVER include headers from the core emulator. 2010-02-14 22:07:25 +00:00
Aaron Giles
c3bb16d573 Moved global new/delete operators into inlines in emualloc.h
to avoid link errors with certain architectures. [couriersud]

Some minor cleanup/normalizing of emualloc in general.
[Aaron Giles]
2010-02-14 21:44:50 +00:00
Miodrag Milanovic
07db38f0f2 {megadriv} Fixed compile by removing "static" [Miodrag Milanovic] 2010-02-14 21:04:58 +00:00
mariuszw1
0d57ebf87d Mapped player 2 inputs and buttons 4-6 in Mortal Kombat 3
(bootleg of Megadrive version) [Mariusz Wojcieszek].

New games promoted from NOT_WORKING
-----------------------------------
Mortal Kombat 3 (bootleg of Megadrive version) 
 [Mariusz Wojcieszek, Patrick McCarron, Smitdogg, The Dumping Union]
2010-02-14 20:40:06 +00:00
Couriersud
977896a710 - removed window config from video_config 2010-02-14 19:59:49 +00:00
R. Belmont
30d328738d Correct OS X compiler warnings [Scott Michel] 2010-02-14 17:46:59 +00:00
R. Belmont
f31c069a53 Fix for non-standard OS X builds [Scott Michel] 2010-02-14 17:44:34 +00:00
Aaron Giles
6b663f66a7 Cleanups and version bump. 2010-02-14 16:59:22 +00:00
stephh
535a84c908 Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'espial', 'espialu' and 'netwars". 2010-02-14 16:00:47 +00:00
Miodrag Milanovic
1d14f429ae Added initialization of natural keyboard into init_machine 2010-02-14 14:49:09 +00:00
Miodrag Milanovic
a347804fe3 Made uimodekey default to "auto" and let OSD decide about default key. (no credit) 2010-02-14 14:15:55 +00:00
Angelo Salese
9621c5bcbc Fixed long-standing (day one?) bug with ADPCM samples in Trojan / Tatakai no Banka [Mamesick, Angelo Salese] 2010-02-14 14:12:06 +00:00
Couriersud
84936e07bd Fix r8303 2010-02-14 14:08:57 +00:00
Couriersud
715a00f8c0 - Remove stray undef
- Rename inlined func CLSH to clamp
2010-02-14 14:01:40 +00:00
Scott Stone
9fb814db69 irobot.c - Fix problem with -validate. No whatsnew needed. 2010-02-14 13:59:15 +00:00
Scott Stone
8c1b18c52f wrally.c - Added/verified DIP Locations for World Rally [Guru] 2010-02-14 13:58:27 +00:00
Couriersud
de2aa6fdf0 - sdldir.c: Cleanup the #ifdef hell a bit.
- sdlfile.c: Cosmetic cleanups; what's the point in having #ifdef'd code for pwrite and lseek/fwrite, will get rid of that later.
2010-02-14 13:45:01 +00:00
Miodrag Milanovic
61e28b93b7 Cleaned natural keyboard implementation (no credits) 2010-02-14 12:46:34 +00:00
Couriersud
fbbf48d668 Workaround for gcc-4.3 reporting a false warning on solaris.
- Disable -Werror for this file only. I did not want to alter fine code only because complains about it.
2010-02-14 11:47:29 +00:00
Aaron Giles
d114078d72 Removed annoying typedefs. 2010-02-14 08:28:54 +00:00
Aaron Giles
6b3dc3d421 Minor function rename. 2010-02-14 08:09:59 +00:00
Couriersud
6ee5fc726a Fix sdldir.c
- For most targets this only worked when reading the current directory.
- Build full path now for stat so the file is actually found.
2010-02-14 00:40:17 +00:00
Tomasz Slanina
2ef530e7c8 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pachifever [Tomasz Slanina]
2010-02-13 21:26:12 +00:00
Miodrag Milanovic
d63d1711eb osd_get_emulator_directory removed (no credit) 2010-02-13 20:19:14 +00:00
Couriersud
a7eb1c4097 No credit
- put a stub for osd_get_clipboard_text into sdlos_os2.c 
- removed a misleading statement form sdlos_unix.c
2010-02-13 19:35:37 +00:00
Couriersud
5c2e28e845 No credit, please
- put code not actually required in MAME into "#ifdef MESS"
- Moved global definition of sdl_cwd from sdl_file.c back to sdl_main.c
2010-02-13 19:26:39 +00:00
Miodrag Milanovic
918bc4c77e This should fix build. 2010-02-13 18:23:55 +00:00
Miodrag Milanovic
9758c13b82 - Removed not used OSD functions
- Placed new functions into sdlos subfiles since they need different implementation
(no whatsnew needed)
2010-02-13 17:20:25 +00:00
Angelo Salese
884e113450 A bunch of neogeo clean-ups, not worth mentioning 2010-02-13 13:40:47 +00:00
Couriersud
fee2f527b6 And now fix the resulting gcc-4.4 warning. 2010-02-12 23:21:12 +00:00
Couriersud
d773ab41c5 Fix compile error on OSX DEBUG=1 build 2010-02-12 23:18:36 +00:00
Couriersud
a7dea2f6eb - Revert changes accidentally committed.
This is WIP code using hash tables for texture lookups. Not yet stable.
2010-02-12 22:45:29 +00:00
Couriersud
377fc28f9b - Removed changelog notes from osd_sdl.h
- Moved "known bugs" to README_SDL13.txt

This is what has been there:

    - fixed returning (w,h) = (0,0) in get_max_bounds
    - new video driver "sdl13" utilitizing SDL texture and line
      drawing support. Accelerated drivers like directfb now
      may attain opengl speed. DirectFB does with a radeon card.
      The driver determines which pixel formats perform best and
      converts textures to these pixel formats.
      Supported options:
      -waitvsync
      -filter
      -prescale
      Supported renderdrivers:
      X11: opengl, software, x11 (no artwork!)
      DirectFB: directfb, software, opengl (special setup, slow)
      Windows: software, gdi (no artwork)
    - SDL1.3: Clear bck when moving
    - SDL1.3: now compiles on win32
    - SDL1.3: Support screen refresh rates, provided the sdl video
      layer supports them (e.g. X11).
    - Use video_config.waitvsync (previously option was queried)
    - -video soft / -sm  now supports -prescale
    - removed reqwidth, reqheight from sdl_monitor_info; not used anywhere
    - removed layerconfig from sdl_video_config; not used anywhere

    - fixed yuv issues (firefox) / this was a bug I introduced
    - removed deprecat.h from output.c
    - Separated keyboard and mouse initialization into separate functions
    - added _FORTIFY_SOURCE to verbose compiler define output.
    - remove MAX_CPU from debugwin.c
    - fixed vsync handling in SDL1.3 in soft/opengl drivers
    - "waitvsync" also supported by "soft" driver in SDL1.3
    - multiple mice and keyboards supported in SDL1.3
    - support for DISTRO= make option
    - got rid of "-joymap" and "-joymap_file"
    - add -joy_idx[0-7] -keyb_idx[0-7] -mouse_idx[0-7] which
      specify, which device is allocated to to e.g. Mouse 1, Mouse 2, ...
    - moved define of THREAD_COOPERATIVE into sdl.mak and renamed to
      NO_THREAD_COOPERATIVE. Changed references to #ifndef
    - define NO_DEBUGGER in sdl.mak
    - Solaris now uses -DNO_AFFINITY_NP
    - added machine to window_info, removed deprecat.h from drawogl.c

    - For DEBUG=1 builds, disable input grapping while windowed
    - Fixed WIN32 compile
      Wrote setenv function since mingw does not provide one.
      Implemented osd_event_* as inline functions for win32 build.
      We should at some point merge sdlwork.c and winwork.c and push it
      to the core, letting sdlsync.c provide the necessary details.
    - Removed keybled.c and references
    - Added output.c and output.h. These will look for a fifo or file
      /tmp/sdlmame_out and write output notifiers to it.
      Added a sample client ledutil.sh to src/osd/sdl which turns
      leds on and off and provides a debug (log) facility.
    - removed os2work.c

    - replaced window->render_lock with event window->rendered_event
      For multiple windows and "-mt", the old code would allow filling up
      the workqueue with 1000s of entries, since the lock would not block while
      another window is rendered. The osd_event establishes a barrier which
      is only freed if the last window blit operation has finished.
    - Set SDL_VIDEO_GL_DRIVER if -gl_lib is given. The SDL directfb driver is picky about
      this. Added reminder: FIXME: move lib loading code from drawogl.c here. This may be
      used to disable opengl if no library was loaded.
    - SDL1.3/video=opengl: Fixed windows not being updated after another window was resized
    - for -verbose, output some information about renderer (-video soft)
    - initialize mouse_enabled with option "-mouse". Affects both SDL1.2 and SDL1.3
      This will hide the mouse if you specify "-mouse".
    - SDL1.2: added blitmode "async" which sets SDL_ASYNCBLIT
    - SDL1.2: removed blitmodes "hwbest" and "hwblit"
    - added blitmode "hwbest" for antialiased and smoothed scaling now that the
      directfb driver supports it. This is also supported by the 1.3 opengl
      render backend
    - added sdlinput_release_keys to cope with lost keyboard events in SDL1.3
    - some identing in drawogl.c
    - rename SDL_* macros to SDLMAME_* (avoid name clashes)
    - got rid of VIDEO_SCALE_MODE constants. Scale modes are now handled in drawsdl.c.
      Starting mame with eg. -video soft -sm yuy2 on X11 no longer crashes.
    - some more changes to input.c to avoid resize loops (issue for directfb)

    - working ui mouse inputs for SDL1.2 and SDL1.3 incl. yuv modes
    - added blitmode "hwblit" (SDL1.3) for rgb hardware scaling
    - rename "-yuvmode" option to "-scalemode"
    - rename yuv_mode and derivatives to scale_mode
    - moved extra_flags into sdl_info
    - moved callbacks indow sdl_window_info
    - made a number of flags (e.g. yuvmode) window relative
         - changing of yuvmodes and opengl scale effects is working with SDL 1.3
    - improved fullscreen handling
    - removed HAS_WINDOW_MENU - this has no effect nowhere
    - removed underscores in header defines, e.g. __SDL_SYNC__ ==> __SDLSYNC__
    - added SDLMAME_HAS_DEBUGGER define
    - removed #if 0 inw window.c
    - added option "-audiodriver" to specify the SDL audio driver
    - added option "-videodriver" to specify the SDL video driver
    - added option "-renderdriver" to specify the SDL renderer driver
    - changed environment SDLMAME_GL_LIB into option -gl_lib
    - added some more SDL_ENV defines
    - move keymap reading into separate function
    - SDL_EnableUNICODE for all builds (not only MESS)
    - SDL1.3 : Mouse & text input for ui

    - removed  osd_event_wait_multiple from sdlsync.h
    - removed some includes not needed
    - reorganized texcopy/scale2x
    - removed effect.h
    - removed effect_func.h
    - indenting
    - put osd_copyfile, osd_stat into #ifdef MESS
    - added code which implements events without the need
      for pthreads. This is commented out, since
      owever, it horribly fails, if
      threads > num processors as is the case if you
      enable "-mt"
    - rename mame_bitmap to bitmap_t
    - introduced define OSDWORK_CALLBACK to prototype and
      define functions to be passed to sdlwork.c

    - fixes from judge for warnings / may reappear (glade)
    - more warnings fixed / may reappear (glade)
    - moved osdefs.h into sdlprefix.h
    - removed osdefs.h
    - finally removed sdlmisc.h

    - create drawogl.c and moved ogl relevant stuff there
    - draw.window_init() now called after window creation
    - removed window.opengl flag
    - added sdl_window_info as parameter to all functions in window.h
    - rename SDL_VERSIONNUM to SDL_VERSION_ATLEAST
    - removed all uclock stuff in sdlmisc.[ch]
    - minor cleanups

    - fixed compile issues against SDL13
    - fixed input issues with SDL13
    - stricter checks for USE_OPENGL, e.g. for options
    - move sdlvideo_loadgl to window.c, rename it to sdlwindow_loadgl and make it static
    - moved yuv_blit.c into drawsdl.c
    - renamed compute_blit_surface_size to sdlwindow_blit_surface_size
    - renamed drawsdl_destroy_all_textures to drawogl_destroy_all_textures and
      moved it to _sdl_draw_callbacks
    - removed print_colums
    - rename misc.h to sdlmisc.h
    - moved some includes from .h to .c
    - rename led_init to sdlled_init for consistency
    - rename sdl_init_audio to sdlaudio_init for consistency
    - fixed some indentation issues
    - removed ticker.h & dirty.h

    - changed all [f]printf to mame_printf_verbose|error|warning
    - removed obsolete frameskipping code
    - removed obsolete throttle code
    - removed fastforward
    - removed framestorun
    - introduced SDLOPTION constants for a number of options
    - add more verbose info for YUV

    - removed dirty.h
    - removed ticker.h

    - remove win_trying_to_quit
    - changed win_use_mouse to static use_mouse
    - removed win_key_trans_table
    - removed keyboard typematic definitions from input.h
    - made sdl_monitor_list static
    - removed hwstretch (sdl_video_config)
    - removed syncrefresh (sdl_video_config)
    - removed triplebuf (sdl_video_config)
    - removed sdl_has_menu
    - fixed memory_leak (window.c)

    - moved prototypes from drawsdl.c to window.h
    - removed joystick calibration code
    - "#if 0" code which is unreachable
    - "#if 0" code which is never used
    - moved pick_best_mode to window.c
    - removed pause_brightness option
    - added more SDLOPTION_ defines

    - renamed void yuv_lookup_init to drawsdl_yuv_init (global namespace)
    - rmoved some obsolete code
    - add SDL1.3 compatibility

    - fixed some compile issues
    - moved clear_surface into window thread
    - got SDL1.3 -mt working - still crashing on exit

    - removed "digital" option
    - removed device selection options
    - added more SDLOPTION defines
2010-02-12 22:42:31 +00:00
Couriersud
3decc6f78c Fix OSD=sdl win32 compile 2010-02-12 21:26:26 +00:00
Couriersud
f529fad8b3 Move functions from sdlclip.c to sdlos_*
- X11 clipboard code will now be compiled and will honor -DNO_X11
2010-02-12 21:21:42 +00:00
Couriersud
0ca347634e Minor cleanup - no whatsnew 2010-02-12 19:08:42 +00:00
Scott Stone
14ebd101c1 irobot.c - Added/verified Dip Locations per manual and test mode. 2010-02-12 15:52:17 +00:00
Miodrag Milanovic
0a6b13608d - Moved natural keyboard support from MESS to MAME
- Moved OSD file functions and clipboard access functions into OSD core
2010-02-12 15:40:11 +00:00
Miodrag Milanovic
76d0a58a18 Made SDL windows build able to run (needs -window option to start) (no whatsnew) 2010-02-12 12:31:09 +00:00
Curt Coder
60d8b99681 Added Intel 8021/8022 CPU types. 2010-02-12 09:46:22 +00:00
Curt Coder
86ad7a0f2b Added XTAL for MESS. 2010-02-12 09:28:28 +00:00
R. Belmont
db38ce55ee rungun: fix text tilemap lookup for big-endian targets. 2010-02-12 04:35:58 +00:00
R. Belmont
6d3b7c55c7 Fix compile error. 2010-02-12 03:53:00 +00:00
Scott Stone
2d97de209f Source Cleanup: Setname fixes and other minor changes - Drivers starting with H thru K. 2010-02-12 01:43:00 +00:00
Scott Stone
3cf43668f5 irobot.c - Added XTAL values from manual and hooked up to driver for main/sound CPU. [Phil Bennett/Tafoid]
Comments:  Those who know how can use the video clock XTAL to determine timing?  I'm afraid I don't know the proper formulas to determine vblank/vsync/refresh rates.
2010-02-12 01:00:04 +00:00
Couriersud
0898987bc3 Internal debugger using the mame rendering infrastructure
- added support for arbitrary number of containers for render_target
- added command-line parameter -debug_internal (-di) to use the internal debugger when in debug mode
- internal debugger supports all views except memory view
- added "Debug" view to layout/vertical.lay to create more place for debug views in vertical games.

The colors are ugly. Font rendering needs improvement. There are no shortcut keys right now. There is still a lot of room for more improvements.
However, it works and does not depend on any ui toolkit. The interface has been designed to support displaying views programmatically e.g. from the ui. 

Currently, the ui render target is used. In order to support views being displayed in separate windows further changes are needed:
- the osd layer must support creating and closing windows (render targets) on demand.
- There must be a mode for render targets where their bounds follows the window size - Currently the render target size depends on the aspect of currently selected "artwork" view.
- Render target needs a name property.

Short HowTo:

- Start MAME with "-debug -di"
- Console, register and disasm views will be shown. Place them by dragging the view on the title bar.
- Views can be resized by dragging the bottom-right yellow square.
- The view having the focus has a green background title bar.
- Hit "Tab" (IPT_UI_CONFIGURE) to show the menu.
- Console and disasm views support a very simple facility to support entering commands and addresses. Just start typing. Hit "enter" when finished.
2010-02-11 23:59:36 +00:00
stephh
f09bcbeec3 Fixed Dip Switches and Inputs (after verification of the Z80 code) for 'dambustr' and clones. 2010-02-11 23:22:31 +00:00