Subject: [bugfix] gnga: load correct graphics roms
I used to play the alternate version of Ghost'n'goblins in my arcade,
and I can remember the cross as the last weapon instead of the shield,
which on the other side, is shown in the square below the playing
ground.
In MAME that version was once known as a clone named "gngcross", which
was then renamed to "gnga" starting with 0.35rc2, and merged with
original set.
Unfortunately, rom list for the clone is wrong: it's been pasted from
original set "gng", whilst a couple of graphics roms must be loaded from
"makaimur" instead. You can see this by yourself comparing sources from
0.35rc1 and 0.35rc2.
The attached patch was obtained from SDLMAME on a Linux box, on release
0.123u6. I can't test it compiling MAME code, however this obviously
affects mainline too.
Thanks and keep up your good work!
Cheers,
Cesare Falco
(SDLMAME Ubuntu maintainer).
In drivers\seta.c, the zombraid gun input ports should be changed as
per the attached text file. The current crosshair settings work only
with the default power-on settings. The updated code works with
calibrated settings.
Subject: Unnecessary assert in video.c
The assert
assert(machine->config->devicelist != NULL);
in video.c causes the MESS mk1 driver to fail because it doesn't have
any devices - no screens and no sound devices. It works fine when the
assert is removed.
--Dirk
Removed malloc/calloc/realloc/free link-time overrides; we now
rely exclusively on compile-time overrides.
Made a few tweaks toward getting mingw-w64 working, but there
are still linker issues.
For me, the game hangs on a black screen after service mode is turned off. Even exsiting MAME and restarting doesn't fix it, so it's probably a EEPROM issue
Subject: nmk16 diff
Added Thunder Dragon (9th Jan 1992), corrected clock frequencies and
verified oki pin 7
Changed some nmk16.c romset names
Note:
The revision is not a typo, it's 6 months later than the previous one.
Subject: pitfall2
Added Pitfall2 (Flicky conversion)
you can see the pcb here:
http://www.citylan.it/pitfall2flic/PCB%20component%20side.jpg
the mobo is the same as my flicky pcb.
I also renamed Wboy4 since the dump was from my pcb and it's a 4d
warriors conversion even if sega reproduced the protection custom with a
piggyback.
I think we should rename all the sets to the proper conversions for
proper documentation
Subject: SH-4 debugger output fix
This patch fixes "garbage" (newlines) in the debugger window when
debugging the SH-4 CPU.
It also conatins a small comment fix in video/playch10.c and the
removal of some yet unused or just obsolete macros in emu/cpuint.h.