i've added the 'emulator compatible' images too, pokey sound doesn't seem to work with the regular ones, might be useful for debugging.
eta seems to indicate it did at the point he removed the emulator compatible images for the older version, so when did it break?
(nw)
(3-4 cycles, roughly equivalent to one bit) delay between writing the
header and the data bytes in the sector data block. [Peter Ferrie,
Olivier Galibert, Richter Belmont]
a CHD from the internal UI. [Fabio Priuli]
out of whatsnew: this is the correct fix which replaces the hacky workaround that I had submitted earlier today...
mount a CHD from the internal UI. nw.
I'll keep searching for a better fix, of course, but the current behavior
was really annoying (for instance it was impossible to change disk after
emulation had started, when loading from softlist)
for home systems should now be stored in a subfolder (or a
compressed archive), named after the software list, inside the
cheatpath. this allows for loading cheats for consoles / home
computers without interfering with arcade cheats when games have
identical shortnames.
For instance, loading Galaga in NES allows now to use its specific
cheats even if a galaga.xml is available in the arcade cheat.7z
(previously you'd get an error due to the arcade cheat referring
to a cpu not present in the NES). [Pugsy, Fabio Priuli]
support the uniflex format and the flex disks i found don't seem to work
on this driver, but they at least load a sector from disk and try to
execute it. this driver really needs to use slot devices for each of its
controller cards.
Use OSC as listed in the driver and use reasonable clock and divider where clocks are unknown. Cross reference with PCB pics for example on Ball Boys MC68000P10 isn't really clocked at 16MHz, it's either 12MHz or 8MHz (16MHz/2) and note in driver. IE: 16MHz/4 vs 12MHz/3 for 4MHz and 16MHz/16 vs 12MHz/12 for 1MHz OKI clock.
nl_convert.c. Targets using netlist must now specify this explicitly
with MACHINES["NETLIST"] = true
Added subtarget "nl" which only contains games with netlist elements.
(nw)