Commit Graph

10363 Commits

Author SHA1 Message Date
R. Belmont
879a99b75a Games added as GAME_NOT_WORKING
-------------------------------
Zero Gunner 2 [The Dumping Union]
2010-11-06 15:41:23 +00:00
Curt Coder
8734e944ee Added UTF-8 constants for cursor key arrows, and accented characters on the Swedish/Finnish keyboard layout. [Curt Coder] 2010-11-05 06:21:40 +00:00
Aaron Giles
d4a893ffbb Fix O umlaut like I suggested, hoping this will fix XML parsing for -listxml 2010-11-04 06:44:54 +00:00
R. Belmont
ae4981f8a9 kofxi: Redumped mask ROMs due to error in TSOP70 adaptor [Cah4e3]
Game still doesn't boot in MAME (works in Demul) - Kale, if you're bored... :)
2010-11-04 03:34:56 +00:00
Derrick Renaud
988b462047 Atari Cops'n Robbers Updates [Derrick Renaud]
Added Motor 0 & 1, and Zings sounds.
Zings sound not hooked up until address for Fires & Zings is found.

Fixed operation of DISCRETE_COUNTER_7492 [Derrick Renaud]

---------- Not Whats New stuff  ----------

If anyone can figure out the address/bits for the Zings/Fires sounds that would be great.  I figured out all the others.  FWIW, it does not seem to be any of the bits at 0x1000,  The bits should be high, then go low to trigger the sound effect.

Zings has a oneshot with a minimum 0.2s length which is extended while the trigger is low.

Fires goes low to fully charge a cap.  As long as it is low, the shot will be at full volume, then decay after it goes high.

Thanks,
D.
2010-11-04 01:54:17 +00:00
Tomasz Slanina
e5abe36fd1 new NOT WORKING
----------------
Shooting Star [Tomasz Slanina]
2010-11-03 15:31:08 +00:00
Aaron Giles
39cd5cc7f5 Fix compile error. 2010-11-03 04:10:51 +00:00
mariuszw1
b59eb83588 Fixed crash in cubocd32/akiko [Mariusz Wojcieszek] 2010-11-02 22:11:31 +00:00
Curt Coder
52276db123 Fixed MSVC compile. (no whatsnew) 2010-11-02 18:06:10 +00:00
Tomasz Slanina
b3b3913080 OSX compile fix. 2010-11-01 23:51:09 +00:00
Scott Stone
102b11ce06 Neo Geo Changes: [Johnboy]
. maglord/maglordh - Mixed up crc's, fixed
. flipshot - Added correct p1
. kotm2 - Tagged MVS AND AES VERSION
. miexchng - Added correct c3/c4
. Updated game pcb info
. Continued to document mask ROM types
2010-11-01 12:04:18 +00:00
Aaron Giles
a2ce61ac6c Converted the expression engine to C++, did the usual cleanup. 2010-11-01 07:48:02 +00:00
Derrick Renaud
c956d18f78 Atari Cops'n Robbers Updates [Derrick Renaud]
Converted controls to Positional type.
Started Discrete sounds. (Motor 2 & 3, Crash sounds implemented)

Optimized speed of DISCRETE_DAC_R1 [Derrick Renaud]
2010-11-01 03:31:24 +00:00
R. Belmont
a9521177b8 Sync ASC with MESS (no whatsnew) 2010-11-01 00:57:11 +00:00
Wilbert Pol
5976655411 i286.c: Partially implemented protected mode. Fixed verw, verr, lar, lsl, and arpl instructions. [Wilbert Pol] 2010-10-31 15:29:10 +00:00
Wilbert Pol
dd12c245a8 i80186/i80286: Fixed bound instruction restart when prefixed with a segment. [Wilbert Pol] 2010-10-31 07:54:54 +00:00
R. Belmont
66ccc4c8a4 PPC: don't crash 601
(Aaron, please feel free to hate this and redo it correctly.  It does seem to work for me though).
2010-10-30 01:15:51 +00:00
R. Belmont
508c3c3677 M6805: Add extremely preliminary 68HC05EG support. 2010-10-29 02:13:12 +00:00
Wilbert Pol
ca8ed2cc36 i286.c: Moved call of i80286_urinit to CPU_INIT. Fixed display of PC in the debugger. [Wilbert Pol] 2010-10-28 20:45:35 +00:00
Wilbert Pol
fd5c78edff Fix OSX compile. 2010-10-28 20:43:52 +00:00
R. Belmont
65030fc8e8 New games added as GAME_NOT_WORKING
-----------------------------------
The King of Fighters XI (Cah4e3)
2010-10-28 13:34:43 +00:00
R. Belmont
2287dbffc8 Naomi updates:
Redumped Kick 4 Cash to fix bad dumps [f205v]
Completed dump of Neo Geo Battle Coliseum [Guru]
2010-10-28 00:58:10 +00:00
mariuszw1
cf82233a83 New games marked as NOT_WORKING
-------------------------------
Odeon Twister 2 [XoreX, Mariusz Wojcieszek]
2010-10-27 20:18:23 +00:00
Aaron Giles
354eec3124 C++-ified the cheat engine. 2010-10-27 05:16:06 +00:00
Aaron Giles
e56b4c9c02 Fixed error that caused us to repeatedly re-render characters
that had empty bitmaps.
2010-10-27 05:15:12 +00:00
Derrick Renaud
13c39be494 Discrete Updates [Derrick Renaud]
Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code.
Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules.

----
Some not whats.new stuff:
I also fixed the regression to Galaxian.
I made a DISCRETE_DECLARE_CONTEXT() macro to clean up the discrete module code and make it easier for any future possible C++ conversion.
2010-10-27 02:09:13 +00:00
Scott Stone
411f90023d Fixed and verified with Test Mode the few System 18 bootlegs located in the system16.c driver for Inputs and Dip Switches. [Tafoid] 2010-10-27 00:30:25 +00:00
Roberto Fresca
3e8fe39103 Replaced the "replaced" char, plus some copyright addition (no whatsnew) 2010-10-25 21:57:44 +00:00
Angelo Salese
e91181bcf9 Fix compile 2010-10-25 16:28:53 +00:00
Roberto Fresca
ba9ad5c3a2 Replaced some previously replaced chars (no whatsnew)
The original chars were switched automatically to question signs "?".
Now replaced by "'".
2010-10-25 05:52:16 +00:00
Roberto Fresca
af905c067a New clones added
----------------

Mega Double Poker (conversion kit, set 2) [Roberto Fresca]
2010-10-25 05:44:31 +00:00
Aaron Giles
e61f11756a Hard-code a limit to the number of passes in case it doesn't converge
(found 1 case so far).
2010-10-25 04:16:34 +00:00
Roberto Fresca
0161a84852 Added support for original TAB Austria Royal Card.
Still need to reparent the sets.


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Royal Card (TAB original) [Roberto Fresca]
2010-10-25 01:46:21 +00:00
Angelo Salese
8648f4a482 Latest megadriv source 2010-10-25 01:29:55 +00:00
Aaron Giles
1eb4b23585 Fix for previous fix. 2010-10-24 21:06:19 +00:00
Aaron Giles
504cee4992 ui_draw_text_box now iterates until its calculations converge. It also
adds a small epsilon value to the wrap width to allow for FP computation
tweaks.
2010-10-24 20:47:27 +00:00
Aaron Giles
4cd55f3c0a Use "default" font for artwork elements as well.
Make UI backgrounds a bit more opaque.
Fix crash when passing NULL filename to OSD code.
2010-10-24 06:32:07 +00:00
Aaron Giles
59559fe282 Added support for OSD-generated fonts. The OSD is queried first to see
if it owns a given font (based on the name), and if it does, it is
responsible for generating bitmaps on the fly as characters are requested.

Added new option -uifont to specify the UI font. It can be set to a filename,
in which case a BDF font will be loaded. It can also be set to a font name
(assuming the OSD support is present), in which case the OSD font by that
name is used. The default value is 'default' which can be used by the OSD
to substitute a default font or by the OSD, which will default to ui.bdf
as before. In all cases, it falls back to the built-in font by default if
none of the previous options works.

On Windows, the OSD will default to Tahoma as the font name. Also on
Windows, font names can be specified with [b] to indicate bold or [i] to
indicate italic.
2010-10-24 00:16:54 +00:00
Andrew Gardner
1b872c9b0b Removes all std::strings from the dsp56k cpu core. (Not worth mentioning) 2010-10-23 07:05:44 +00:00
Andrew Gardner
216a806fdb [SDL Debugger] Removed an unnecessary assert and brought focus back to
the main debugger window on startup. [Andrew Gardner]
2010-10-23 06:41:57 +00:00
Aaron Giles
43eca9d9c8 Convert rendfont to C++. 2010-10-23 06:39:13 +00:00
Andrew Gardner
b6647f7ae1 [Util] Added + and += operators to the astring class. 2010-10-23 06:38:17 +00:00
Andrew Gardner
df645b4a72 Fix Linux SDL build. 2010-10-23 06:14:17 +00:00
Brian Troha
ef30f1498d correct program rom name for megat2 and add minor info 2010-10-22 21:04:28 +00:00
mariuszw1
16affaae96 New games added or promoted from NOT_WORKING
--------------------------------------------
Pit Boss Megatouch II [Mariusz Wojcieszek, f205v, Smitdogg, The Dumping Union]
2010-10-22 20:46:54 +00:00
Derrick Renaud
03666c53d2 Discrete Sound - Added DISCRETE_XTIME_xxx logic modules. These allow you to do logic operations on nodes that use x_time anti-alias info. Added the ability to decode x_time to the DISCRETE_BIT_DECODE module. This means you can have an oscillator pass x_time onto a counter, get the counter bits decoded, pass that through the new logic modules and also have them convert the x_time to energy/anti-alaised voltage. Updated Donkey Kong Jr. to use these new modules. [Derrick Renaud] 2010-10-22 04:07:05 +00:00
R. Belmont
a2df0152ab Sync latest ASC from MESS (no whatsnew) 2010-10-22 02:58:17 +00:00
Aaron Giles
f661970a4a Make osdmini build again. 2010-10-21 16:14:46 +00:00
Aaron Giles
e4beed95a6 Create new class osd_interface to house OSD callbacks. Added new
module osdepend.c with default empty implementations. Changed
mame_execute() and cli_execute() to accept a reference to an
osd_interface which is provided by the caller.

Updated SDL and Windows OSD to create an osd_interface-derived
class and moved their OSD callbacks to be members.
2010-10-21 15:59:44 +00:00
Scott Stone
f3be589604 Import from MESS which fixes throttle mapping for Windows (non-SDL builds) (no whatsnew) 2010-10-21 14:52:42 +00:00