* added simple procedural texture for vectors with rounded line ends and beam smoothness
* added optional -vector_beam_smooth option
* removed -antialias option, antialiasing is now always applied, except for plain D3D
- vector_length_ratio is now independent from screen size
- changed vector_length_ratio range from [0.0, 1000.0] to [0.0, 1.0]
- updated display name and description of vector_length_scale vector_length_ratio
- separated curvature parameter into distortion, cubic_distortion and distort_corner
- distortion and cubic_distortion can be negative, to compensate each other
- distort_corner is intependent from the image distortion
- reduced raster bloom level to 8
- extended vector bloom level to 15
- changed vector bloom to be less blocky
- removed bloom_lvl9_weight and bloom_lvl10_weight options
- options are reset to loaded preset when game is closed
- changed default values of options to result in no effects activated
- init_slider_list() does not returns but sets g_slider_list directly
- removed unnecessary oriented_vector_texcoords
- HLSL now uses NPOT sized target surfaces (breaks compatibility with
graphics cards based on R300/R400/NV30 and older)
- HLSL target surfaces now have the size of the screen canvas
- removed HLSL pre-scale factor
- HLSL now uses a sharp bilinear interpolation to pre-scale textures to
screen canvas size, based on [Themaister's] implementation
- improved overall performance (based on the previously required
pre-scale factor, you might notice a 5-50% speed-up depending on your
graphics card, more if you used a higher pre-scale factor)
- improved shadow mask quality (pixel-perfect) in screen-mode
- fixed half source texel offset of bloom level alignment
- removed ./hlsl/artwork_support folder
- all shaders after pre-scale are now based on screen coordinate
(workaground, till both raster and vector pass can work on texture
coordinates)
- disabled distortion shader for more than one screen and for artworks
in full mode, does not affect artworks in copped mode (workaground, till
both raster and vector pass can work on texture coordinates)
- moved compute_texture_size() from texture_info to texture_manager (nw)
- merged YIQ encode and decode pass into one NTSC pass
- added options for most NTSC settings
- reduced sample count to 64
- changed default O value to 0
- fit NTSC signal jitter between a reasonable limit of 0 and 1
- fit A and B value between a reasonable limit of -1 and 1
- fit scanline jitter between a reasonable limit of 0 and 1
- added hum bar simulation based on [MooglyGuy's] GLSL port of the mame
shader pipeline
- added monochrome-chessboard.png
- added slot-mask-aligned.png (to simulate a TFT LCD)
- added shadow mask type option to choose between "Screen" and "Source"
tile mode ("Screen" is the default as before)
- added bloom type option to choose between "Addition" and "Darken"
blend mode ("Addition" is the default as before)
- the alpha channel of a shadow mask is now filled with the background
color of the screen by the amount of the inverted alpha value
- added monochrome-matrix.png which can be used in combination with
"Source" tile mode and "Darken" blend mode to simulate a STN LCD, for
example
I'm purposefully leaving /src/emu/bus/cbmiec/c1541.c's kernal.bin
as it is, as this particular spelling mistake was originally made
by Robert Russell, therefore is canon. See
http://en.wikipedia.org/wiki/KERNAL for details.
I'm also leaving /src/emu/machine/nscsi_bus.c's RECIEVE as I don't
want to break anything, but it's worth someone looking into.
I renamed some variables in /src/mame/drivers/sfbonus.c,
/src/mame/video/tia.c and /src/mame/video/tia.h, so if anyone wants
to verify I didn't break anything, that would be nice.
This commits add some initial documentation for current API
exposed via luaengine. This doc is meant to be a quick
walkthrough for script writers coming from mame-rr.
Full methods reference is not yet included, as the API is still
rapidly changing.
Signed-off-by: Luca Bruno <lucab@debian.org>
Squashed commit of the following:
commit 8d8a0d9713d4614b22f06fda4cf948d4d5561de0
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Tue Dec 2 17:15:42 2014 +0000
Revert fixes to libraries
I'll fix those at the source, where possible.
commit 5dde94e3e60dcc622d5b782acaa62e590c62bafb
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Tue Dec 2 16:57:32 2014 +0000
Add apostrophes
commit b27e168b58861f1ad0ca7af1c6ca1629cc6730ce
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Mon Dec 1 16:28:58 2014 +0000
Fix some more word duplication
I've left some instances of " in in " in, as they're ambiguous and
may actually be correct.
commit a3dfd10cd501c3a521010942f950f5ca2c5395a7
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Mon Dec 1 10:35:03 2014 +0000
Fix another typo
commit 01a3702209d9e880ac8f60dc4d74f26d426234fb
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Mon Dec 1 10:33:57 2014 +0000
Fix more typos
commit 56c6fffd8769cdfab62c59c04d41b98b7f425262
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Mon Dec 1 10:30:19 2014 +0000
Hopefully fix typos
I'm not entirely sure about src/mame/drivers/nova2001.c line 933,
as it could plausibly be either "which is not the top bit" or "which
is now the top bit", with almost opposite meaning.
commit 906507b221de0175d236e252dc51f122cb56db23
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Mon Dec 1 08:39:55 2014 +0000
Fix another typo
commit 14fcd939ae1c0570c10aacf00c6ea86724086f92
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Mon Dec 1 08:38:16 2014 +0000
Fix some more word doubling in comments
commit d21283a447b94b28a38ec742a09fe425d77b55b2
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Sun Nov 30 23:06:07 2014 +0000
Fix some more typos
commit 59b14d204af6d5983ea6dea2f5c8ad5bcc80460c
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Sun Nov 30 22:56:53 2014 +0000
Tidy more
commit 9b3c9a868596c04c1a61b35aa8c96fb82c885149
Author: Zoë Blade <zoe@bytenoise.co.uk>
Date: Sun Nov 30 22:43:30 2014 +0000
Tidy more comments