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Gaelco Championship Tuning Race [Mark F., Smitdogg, The Dumping Union]
Also renamed the driver from tokyocop.cpp to gaelcopc.cpp. Other game on this hardware is Ring Riders. (nw)
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Unknown Poker Game by Chain Leisure [Gerald (COY), The Dumping Union]
My name as the copyright holder is a placeholder. Please remove as soon as someone fleshes this driver out. (nw)
* tee allows two peripherals to be connected in parallel
* glinkhle is an RS232 (9600 8N1) adaptor
* bitsock sends raw assert/release line signals to/from a bitbanger device
* monospkr is a speaker connected between tip/ring in parallel and sleeve
* stereospkr is two speakers: left across tip and sleeve, right across ring and sleeve
Use glinkhle to make emulated calculators talk with cooked sockets, e.g.
mame ti82 -linkport glinkhle -linkport:glinkhle:rs232 null_modem -bitb socket.127.0.0.1:2345
Use bitsock to make emulated calculators talk with cooked sockets, e.g.
mame ti82 -linkport bitsock -bitb socket.127.0.0.1:2345
You can use tee to do stuff like listen to data activity for debugging purposes, e.g.
mame ti82 -linkport tee -linkport:tee:a stereospkr -linkport:tee:b glinkhle -linkport:tee:b:glinkhle:rs232 null_modem -bitb socket.127.0.0.1:2345
* Remove fake interrupts and rewrite coin handling
* Use correct CPU type
* Use screen raw parameters
* Use generic 8x8x1 gfx layout
* Update ROM filenames
- Use tilemap system to draw background/foreground characters (and use
generic gfx_8x8x2_planar layout)
- Add mario and dkong3 bootlegs running on extended hardware (color
PROMs for those haven't been dumped, using the PROMs from the original
currently)
- Update and correct dip switches
- Document tile attribute RAM and sprite RAM layout bits
- Use screen raw parameters
- Add connector layout
- Update TODO list
- Update ROM filenames
New working driver:
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Donkey Kong 3 (bootleg on Ambush hardware)
* Use size_t for sizes and <algorithm> for algorithms
* Fix up some files that were getting linked into multiple libs
* Add missing virtual method to sh2 peripheral class
* Put shortname in driver struct for locality
* Use shared pointers in config LRU cache for safety
- Created devices for the galaxy games carts (EEPROM + Flash + PIC) and the slot(s)
- Removed code patches and emulated the PIC communication and bank switching
- Converted the blitter to a device (cesblit.cpp)
- moved the Galaxy Games from tmaster.cpp to their own driver (galgames.cpp)
Provided the PIC code for all four StarPak cartridges [Keith M. Kolmos]
New working machines
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Galaxy Games StarPak 3
[Keith M. Kolmos, Rod_Wod, Sean Sutton, Soren Skou Nielsen, Russell Howard, Francis Ramirez,
Tourniquet, BrianT, coolmod, Smitdogg, The Dumping Union, Luca Elia]
- Create EFO, Promat, Terminal, Wing projects to help reduce the weight of libmisc
- Eliminate Veltmeijer Automaten project (only two games by this company are in MAME, and one actually on Excellent System hardware)