* bus/nes: Added support for a 6 in 1 multicart.
- Changed base MMC3 (TxROM) initialization code to default to the first contiguous 8K of VRAM/VROM.
New working software list additions (nes.xml)
-----------------------------------
New Star 6 in 1 Game Cartridge [anonymous]
Software list items promoted to working (nes.xml)
---------------------------------------
EverQuest - Wújìn de Rènwù (China)
Sānguózhì - Yīngjié Zhuàn (China, alt)
Sānguózhì - Yīngjié Zhuàn (China, alt 2)
Sānguózhì - Yīngjié Zhuàn (China)
* Promote Famicom Yarou Vol.1 to partially supported.
Shooting Gallery (shootgal)'s default PORT_CROSSHAIR values are reverse and unscaled against the game's screen resolution.
The game does not offer a calibration option, but the test mode that comes up after a few seconds upon setting the DIP switch shows the internal crosshair for adjusting the gun.
The new offsets are manually determined. They are visual cues for the MAME users only and are unrelated to the game's operation.
New working software list additions
---------------------------------------
E-motion (U.S. Gold) [C64 Ultimate Tape Archive V2.0]
Edd the Duck (Impulze) [C64 Ultimate Tape Archive V2.0]
Enduro Racer (Activision) [C64 Ultimate Tape Archive V2.0]
Epyx Epics (U.S. Gold) [C64 Ultimate Tape Archive V2.0]
Escape (Ocean) [C64 Ultimate Tape Archive V2.0]
Escape-MCP (Rabbit Software) [C64 Ultimate Tape Archive V2.0]
Every Second Counts (TV Games) [C64 Ultimate Tape Archive V2.0]
The Fabulous Wanda and the Secret of Life, the Universe, and Everything (Games Machine) [C64 Ultimate Tape Archive V2.0]
Fairlight (The Edge) [C64 Ultimate Tape Archive V2.0]
Famous Five (Mastertronic) [C64 Ultimate Tape Archive V2.0]
Fantasy World Dizzy (Codemasters) [C64 Ultimate Tape Archive V2.0]
Note that I have also added a reason why Cobra is not supported which was pointed out in PR#8689.
* Restricted Linux CI build to only run on changes to code,
translations, software lists, and build scripts.
* Restricted Windows/macOS CO to only run on changes to code and build
scripts. They provide nothing over Linux for the other stuff.
* Added plugin properties and controller file validation to the "hash"
workflow.
* Added a workflow for building documentation, so pull requests that
affect documentation will at least get a basic check in advance.
-plugins/autofire: Bumped version as configuration format has changed.
* autofire, inputmacro: Made left/right repeat when held (makes setting
long delays/durations easier).
* autofire, inputmacro: Added headings for devices in input selection
menus (helps when controller buttons have identical names, e.g. AES)
* autofire: Made intial selection when moving between menus intuitive,
log some errors on saving/loading configuration.
* autofire: Fixed two errors in Chinese localisations.
New working software list additions
---------------------------------------
Ciphoid 9 (GB Standard) [C64 Ultimate Tape Archive V2.0]
Cluedo (Leisure Genius) [C64 Ultimate Tape Archive V2.0]
Cobra (Ocean) [C64 Ultimate Tape Archive V2.0]
Coin Op Hits II (U.S. Gold) [C64 Ultimate Tape Archive V2.0]
Combat School (Ocean) [C64 Ultimate Tape Archive V2.0]
Comet Game (Firebird) [C64 Ultimate Tape Archive V2.0]
Comic Bakery (Imagine) [C64 Ultimate Tape Archive V2.0]
Commando (Elite Systems, alt) [C64 Ultimate Tape Archive V2.0]
Conflicts 1 (Personal Software Services) [C64 Ultimate Tape Archive V2.0]
Convoy Raider (Gremlin Graphics) [C64 Ultimate Tape Archive V2.0]
Note that the existing entry for "Stallone: Cobra" has been renamed to "Cobra" to reflect the title change that occurred from C64 Ultimate Tape Archive V1 to C64 Ultimate Tape Archive V2. I have also demoted this entry to not working status as the game crashes as soon as it loads but surprisingly the original Ocean release (added on this PR) with different tape loading software works OK.
Make it possible for a plugin to specify which item should be selected
on repopulate. Also allowed plugins to specify the UI heading flag for
menu items.
Updated input macro plugin to select sane items when changing menus.
Other plugins not updated yet, but may be at some point in the future.
-plugins: Sort input selection menus for autofire plugin.
-frontend: Fixed another case where the menus may not automatically
scroll the first item into view.
* amiga.cpp: connect missing DSKINDEX signal from FDC to CIA-B ICR bit 4
* amigafdc.cpp: workaround live_counter > 8 to reset, makes abreed to boot to gameplay
* 8364_paula.cpp: fix output channel of irq delegation, and throw one when a DMA reaches the end of a stream. Fixes asparmgp/gpmaster BGMs at very least
* mos6526.cpp: guard against resetting IRQs when none is chained
* makes timer B polling reads to actually work in barb2paln4, fixing booting
* amigafdc.cpp: start adding logmacros
* amigafdc.cpp: fix DMAON readback, giving logica2 diag BIOS the chance to print extensive floppy test info
* 8364_paula.cpp: avoid reading audio DMA buffers outside the allocated ranges, fixes sound buzzing/aliasing bug
* alg.cpp: standardize title metadatas
* amigaocs_flop.xml: QA, consistent XML titles, consistent ids of virus plagued disks (additional field plus mark these as baddump)
* amigaocs_flop.xml: mark the failures on mount and bulk test with ATK
* 8364_paula.cpp: fix DMA reload behaviour (fixes BGMs in Ocean games), add live logging, misc
* amiga.cpp: ignore bit 0 with BPLxMOD writes, fixes hpoker/hpokera GFXs
* amigaocs_flop.xml: misc QA notes
- Hook up region select and photo sensors
- Change RF5C68 to RF5C164, connect addrmap
- Hook up switches and service panel inputs
- Hook up trackballs
- Connect main and audio UARTs
- Work around audiocpu serial input at 0x20
debugger: Octal cheats for octal address spaces.
frontend: Pass events for automatically generated menu items to the
plugin - they will have index zero.
frontend: Don't try calling the data plugin from the main menu if the
system isn't starting yet - doing so will prevent the data plugin from
loading at all.