Commit Graph

46 Commits

Author SHA1 Message Date
R. Belmont
ead56f4d3c SDL: fix -prescale 0.153 regression. [R. Belmont] 2014-06-12 03:11:37 +00:00
R. Belmont
5c20115534 SDL: Fix shaders for games that output indexed16 (e.g. pacman). [R. Belmont] 2014-06-11 03:37:23 +00:00
R. Belmont
b33377d0b1 SDL: fix 0.153 regression where user GLSL shaders didn't work. [R. Belmont] 2014-06-11 02:45:49 +00:00
Couriersud
168640c700 Left a comment that GL_FRAMEBUFFER_SRGB is supported by SDL2. 2014-05-18 00:46:09 +00:00
Couriersud
5ff6ac66a9 Left a "FIXME" too remind me later, that gamma needs attention in MAME. 2014-05-17 23:57:18 +00:00
Miodrag Milanovic
67663501d7 Moved eminline and related files into /src/osd since it's system related (nw)
Moved delegates into /src/lib/util to enable usage of delegates in other project parts

Moved mame_printf_* calls into /src/osd/osdcore.c and renamed them to osd_printf_* 

Changed mess.mak to display compilation of ymmu100.ppm nicely
2014-04-16 08:04:20 +00:00
Miodrag Milanovic
fec65e0b57 Cleanups and version bump 2014-04-07 06:04:18 +00:00
R. Belmont
49ddc13379 always a Clang (nw) 2014-03-21 01:54:42 +00:00
R. Belmont
f34d59a8d5 SDL: Next stage cleanup, aligned texture conversion with current Windows/D3D code, and fixed overzealous GL texture caching. [R. Belmont]
nw: this fixes brightness/gamma/contrast on RGB32 format games (which has been broken since 2008, clearly a well-loved feature ;-) and breaks prescale.  Prescale will be fixed soon.
2014-03-21 01:51:58 +00:00
R. Belmont
ebb2351c9a SDL: Removed "totalColors" hack, now only RGB32 is sent to the GPU. [R. Belmont]
nw: there's much, much more cleanup to be done now, but this serves as a functional baseline.
2014-03-20 01:54:32 +00:00
Oliver Stöneberg
3138b2c660 second round of clang 3.4 fixes for MESS (nw) 2014-02-20 18:18:29 +00:00
Justin Kerk
cdc51864b0 Upstream changes needed to compile JSMESS [Justin Kerk, John Vilk, Justin de Vesine]
Out of whatsnew: there are still a few files being worked on, and the build scripts which are currently set up outside of the MAME source hierarchy. Always open to cleaner ways of doing things.
2013-11-03 01:42:33 +00:00
R. Belmont
6bffcc2984 SDL: work around incorrect warning generated by Clang [R. Belmont] 2013-09-22 02:39:30 +00:00
smf-
1940866c70 output of new srcclean changes that are relatively small [smf] 2013-01-11 19:43:14 +00:00
Miodrag Milanovic
0e19f641d3 Cleanups and version bump 2013-01-11 07:32:46 +00:00
Aaron Giles
1a30184903 Final round of struct/union/enum normalization. 2012-09-16 05:24:30 +00:00
Aaron Giles
ab97dc30ef First pass at modernizing struct definitions. 2012-09-15 21:47:30 +00:00
Couriersud
5344166555 updated sdl os-core to compile against stock SDL-2.0 [couriersud].
- The SDL team has moved from 1.3 to 2.0. At the same time, changes were made to allow SDL1.2 and SDL2.0 to coexist. All SDL2.0 include files are now in /usr/include/SDL2.
- Added sdlinc.h to avoid having tons of #ifdef .. #include in the code.
- Scalemode is no longer a per-window setting
- Fixed a bug in YUV rendering.
- Use SDL_GetClipboard (SDL2.0)
- Updated README_SDL20.txt

Currently, SDL 2.0 is only supported on *nix. Volunteers welcome.
2012-02-12 20:59:24 +00:00
Aaron Giles
ed0207f126 Move devices into a proper hierarchy and handle naming
and paths consistently for devices, I/O ports, memory
regions, memory banks, and memory shares. [Aaron Giles]

NOTE: there are likely regressions lurking here, mostly
due to devices not being properly found. I have temporarily
added more logging to -verbose to help understand what's
going on. Please let me know ASAP if anything that is being
actively worked on got broken.

As before, the driver device is the root device and all 
other devices are owned by it. Previously all devices
were kept in a single master list, and the hierarchy was
purely logical. With this change, each device owns its
own list of subdevices, and the hierarchy is explicitly
manifest. This means when a device is removed, all of its
subdevices are automatically removed as well.

A side effect of this is that walking the device list is
no longer simple. To address this, a new set of iterator
classes is provided, which walks the device tree in a depth
first manner. There is a general device_iterator class for
walking all devices, plus templates for a device_type_iterator
and a device_interface_iterator which are used to build
iterators for identifying only devices of a given type or
with a given interface. Typedefs for commonly-used cases
(e.g., screen_device_iterator, memory_interface_iterator)
are provided. Iterators can also provide counts, and can
perform indexed lookups.

All device name lookups are now done relative to another 
device. The maching_config and running_machine classes now
have a root_device() method to get the root of the hierarchy. 
The  existing machine->device("name") is now equivalent to
machine->root_device().subdevice("name").

A proper and normalized device path structure is now
supported. Device names that start with a colon are
treated as absolute paths from the root device. Device
names can also use a caret (^) to refer to the owning
device. Querying the device's tag() returns the device's
full path from the root. A new method basetag() returns
just the final tag.

The new pathing system is built on top of the 
device_t::subtag() method, so anyone using that will 
automatically support the new pathing rules. Each device
has its own internal map to cache successful lookups so
that subsequent lookups should be very fast.

Updated every place I could find that referenced devices,
memory regions, I/O ports, memory banks and memory shares
to leverage subtag/subdevice (or siblingtag/siblingdevice
which are built on top).

Removed the device_list class, as it doesn't apply any
more. Moved some of its methods into running_machine
instead.

Simplified the device callback system since the new 
pathing can describe all of the special-case devices that
were previously handled manually.

Changed the core output function callbacks to be delegates.

Completely rewrote the validity checking mechanism. The
validity checker is now a proper C++ class, and temporarily
takes over the error and warning outputs. All errors and 
warnings are collected during a session, and then output in
a consistent manner, with an explicit driver and source file
listed for each one, as well as additional device and/or
I/O port contexts where appropriate. Validity checkers 
should no longer explicitly output this information, just
the error, assuming that the context is provided.

Rewrote the software_list_device as a modern device, getting
rid of the software_list_config abstraction and simplifying
things.

Changed the way FLAC compiles so that it works like other
external libraries, and also compiles successfully for MSVC
builds.
2012-01-24 20:18:55 +00:00
Aaron Giles
e4238fb654 Major bitmap-related changes throughout the system. There are
almost certainly some regressions lurking. Let me know if
something seems busted.

Bitmaps are now strongly typed based on format. bitmap_t still
exists as an abstract base class, but it is almost never used.
Instead, format-specific bitmap classes are provided:

   bitmap_ind8 == 8bpp indexed
   bitmap_ind16 == 16bpp indexed
   bitmap_ind32 == 32bpp indexed
   bitmap_ind64 == 64bpp indexed
   bitmap_rgb32 == 32bpp RGB
   bitmap_argb32 == 32bpp ARGB
   bitmap_yuy16 == 16bpp YUY

For each format, a generic pix() method is provided which
references pixels of the correct type. The old pix8/pix16/pix32/
pix64 methods still exist in the short term, but the only one
available is the one that matches the bitmap's pixel size. Note
also that the old RGB15 format bitmaps are no longer supported
at all.

Converted model1, megadriv, and stv drivers away from the RGB15
format bitmaps.

New auto_bitmap_<type>_alloc() macros are provided for allocating
the appropriate type of bitmap.

Screen update functions now must specify the correct bitmap type
as their input parameters. For static update functions the
SCREEN_UPDATE macro is now replaced with SCREEN_UPDATE_RGB32 and
SCREEN_UPDATE_IND16 macros. All existing drivers have been 
updated to use the correct macros. 

Screen update functions are now required for all screens; there
is no longer any default behavior of copying a "default" bitmap
to the screen (in fact the default bitmap has been deprecated).
Use one of the following to specify your screen_update callback:

   MCFG_SCREEN_UPDATE_STATIC(name) - static functions
   MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
   MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members

Because the target bitmap format can now be deduced from the
screen update function itself, the MCFG_SCREEN_FORMAT macro is
no longer necessary, and has been removed. If you specify a
screen update callback that takes a bitmap_ind16, then the screen
will be configured to use a 16bpp indexed bitmap, and if you
specify a callback that takes a bitmap_rgb32, then a 32bpp RGB
bitmap will be provided.

Extended the bitmap classes to support wrapping a subregion of
another bitmap, and cleaner allocation/resetting. The preferred
use of bitmaps now is to define them directly in drivers/devices
and use allocate() or wrap() to set them up, rather than 
allocating them via auto_bitmap_*_alloc().

Several common devices needed overhauls or changes as a result
of the above changes:

 * Reorganized the laserdisc base driver and all the laserdisc 
    drivers as modern C++ devices, cleaning the code up 
    considerably. Merged ldsound device into the laserdsc
    device since modern devices are flexible enough to handle
    it.

 * Reorganized the v9938 device as a modern C++ device. Removed
    v9938mod.c in favor of template functions in v9938.c directly.

 * Added independent ind16 and rgb32 callbacks for TMS340x0 devices.

 * All video devices are now hard-coded to either ind16 or rgb32
    bitmaps. The most notable is the mc6845 which is rgb32, and
    required changes to a number of consumers.

 * Added screen_update methods to most video devices so they can be
    directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
    tons of stub functions.
2012-01-12 21:19:49 +00:00
Aaron Giles
80cd316a2a Bulk conversion of bitmap_t * to bitmap_t & . With this change the
parameters for the global SCREEN_UPDATE callback match the parameters
for the driver_device version. Added allocate() and deallocate()
methods to bitmap_t to permit cleaner handling of bitmaps in drivers
and modern devices. [Aaron Giles]
2012-01-02 04:59:11 +00:00
R. Belmont
f5a4b7dc30 SDL updates [R. Belmont, Carl, cgwg]
- pcap network support for OS X and Windows SDL targets
- GLSL tweaks to better support the "CRT" shader
2011-11-18 22:16:21 +00:00
R. Belmont
dbfbf4e0b0 fix SDL compile (no whatsnew) 2011-04-27 16:46:21 +00:00
Aaron Giles
2ad5072023 BIG update.
Remove redundant machine items from address_space and device_t.
Neither machine nor m_machine are directly accessible anymore.
Instead a new getter machine() is available which returns a
machine reference. So:

  space->machine->xxx   ==>  space->machine().xxx
  device->machine->yyy  ==>  device->machine().yyy

Globally changed all running_machine pointers to running_machine
references. Any function/method that takes a running_machine takes
it as a required parameter (1 or 2 exceptions). Being consistent
here gets rid of a lot of odd &machine or *machine, but it does
mean a very large bulk change across the project.

Structs which have a running_machine * now have that variable
renamed to m_machine, and now have a shiny new machine() method
that works like the space and device methods above. Since most of
these are things that should eventually be devices anyway, consider
this a step in that direction.

98% of the update was done with regex searches. The changes are
architected such that the compiler will catch the remaining
errors:

// find things that use an embedded machine directly and replace
// with a machine() getter call
S: ->machine->
R: ->machine\(\)\.

// do the same if via a reference
S: \.machine->
R: \.machine\(\)\.

// convert function parameters to running_machine &
S: running_machine \*machine([^;])
R: running_machine \&machine\1

// replace machine-> with machine.
S: machine->
R: machine\.

// replace &machine() with machine()
S: \&([()->a-z0-9_]+machine\(\))
R: \1

// sanity check: look for this used as a cast
(running_machine &)
// and change to this:
*(running_machine *)
2011-03-29 15:50:04 +00:00
Aaron Giles
af071893a6 Cleanup of machine.h. Shuffled some fields around, and moved several
to private member variables with accessors:

machine->m_respool     ==> machine->respool()
machine->config        ==> machine->config()
machine->gamedrv       ==> machine->system()
machine->m_regionlist  ==> machine->first_region()
machine->sample_rate   ==> machine->sample_rate()

Also converted internal lists to use simple_list.
2011-03-28 09:10:17 +00:00
Couriersud
9861df0600 Fix font loading in sdlmame. BDF files are just loaded as TTF by TTF_OpenFont. Load is now protected by a magic check.
Also fixed a bug in SDL1.3 keyboard mapping and changed SDL1.3 code to be compatible with recent 1.3 API changes. [Couriersud]
2011-03-26 22:51:17 +00:00
Aaron Giles
06ee6804dd Converted core_options to a class. Removed a bunch of marginal
functionality in favor of alternate mechanisms. Errors are
now reported via an astring rather than via callbacks. Every
option must now specify a type (command, integer, float, string,
boolean, etc). Command behavior has changed so that only one
command is permitted. [Aaron Giles]

Changed fileio system to accept just a raw searchpath instead of
an options/option name combination. [Aaron Giles]

Created emu_options class dervied from core_options which wraps
core emulator options. Added mechanisms to cleanly change the
system name and add/remove system-specific options, versus the
old way using callbacks. Also added read accessors for all the
options, to ensure consistency in how parameters are handled.
Changed most core systems to access emu_options instead of
core_options. Also changed machine->options() to return emu_options.
[Aaron Giles]
 
Created cli_options class derived from emu_options which adds the
command-line specific options. Updated clifront code to leverage
the new class and the new core behaviors. cli_execute() now accepts
a cli_options object when called. [Aaron Giles]

Updated both SDL and Windows to have their own options classes,
derived from cli_options, which add the OSD-specific options on
top of everything else. Added accessors for all the options so
that queries are strongly typed and simplified. [Aaron Giles]

Out of whatsnew: I've surely screwed up some stuff, though I have
smoke tested a bunch of things. Let me know if you hit anything odd.
Also I know this change will impact the WINUI stuff, please let me 
know if there are issues. All the functionality necessary should 
still be present. If it's not obvious, please talk to me before 
adding stuff to the core_options class.
2011-03-03 17:05:24 +00:00
Aaron Giles
9ef0bcf8f2 Cleanups and version bump. 2011-02-28 09:27:05 +00:00
R. Belmont
64736f5f19 Fix pastebin hash (no whatsnew) 2011-02-17 05:34:19 +00:00
R. Belmont
3aac5c3440 SDL: GLSL now works for all pixel formats; fixed memory leak on textures [cgwg] 2011-02-17 04:49:05 +00:00
R. Belmont
b814401976 Fix SDL. Maybe. (no whatsnew) 2011-02-12 05:08:26 +00:00
Aaron Giles
1b54456be5 mame_file is now emu_file and is a class. It is required
to pass a core_options object to the constructor, along with
a search path. This required pushing either a running_machine
or a core_options through some code that wasn't previously
ready to handle it. emu_files can be reused over multiple 
open/close sessions, and a lot of core code cleaned up
nicely as things were converted to them.

Also created a file_enumerator class for iterating over files
in a searchpath. This replaces the old mame_openpath functions.

Changed machine->options() to return a reference.

Removed public nvram_open() and fixed jchan/kaneko16 to
stop directly saving NVRAM.

Removed most of the mame_options() calls; this will soon go 
away entirely, so don't add any more.

Added core_options to device_validity_check() so they can be
used to validate things.
2011-02-12 03:47:37 +00:00
R. Belmont
b4cc7cc7c1 SDL: Clear and flip 3 times on resolution changes instead of twice, required by some OpenGL drivers [Chris Kennedy] 2010-12-17 14:34:56 +00:00
Aaron Giles
57ef3a5ed6 Split the screen device into a separate module.
Converted global video routines into a video_manager.
Moved video manager initialization earlier in startup.
2010-12-02 17:26:38 +00:00
Aaron Giles
3e621b169b Cleanups and version bump. 2010-10-14 07:04:16 +00:00
Aaron Giles
3beb0ec246 Converted render.c objects into C++ objects. Updated all callers. 2010-10-13 06:20:10 +00:00
Aaron Giles
733b797a3d Split mame.c into mame.c and machine.c, the latter containing the
running_machine definition and implementation.

Moved global machine-level operations and accessors into methods on the
running_machine class. For the most part, this doesn't affect drivers
except for a few occasional bits:

  mame_get_phase() == machine->phase()
  add_reset_callback() == machine->add_notifier(MACHINE_NOTIFY_RESET, ...)
  add_exit_callback() == machine->add_notifier(MACHINE_NOTIFY_EXIT, ...)
  mame_get_base_datetime() == machine->base_datetime()
  mame_get_current_datetime() == machine->current_datetime()

Cleaned up the region_info class, removing most global region accessors
except for memory_region() and memory_region_length(). Again, this doesn't
generally affect drivers.
2010-06-30 03:46:21 +00:00
Aaron Giles
861db1eb49 Cleanups and version bump. 2010-06-17 06:55:54 +00:00
Aaron Giles
ccd8aaaf11 Fix SDL compile error. 2010-06-08 06:15:26 +00:00
Aaron Giles
100564d412 WARNING: There are likely to be regressions in both functionality and
performance as a result of this change. Do not panic; report issues to the
list in the short term and I will look into them. There are probably also
some details I forgot to mention. Please ask questions if anything is not
clear.

NOTE: This is a major internal change to the way devices are handled in
MAME. There is a small impact on drivers, but the bulk of the changes are
to the devices themselves. Full documentation on the new device handling
is in progress at http://mamedev.org/devwiki/index.php/MAME_Device_Basics

Defined two new casting helpers: [Aaron Giles]

  downcast<type>(value) should be used for safe and efficient downcasting
  from a base class to a derived class. It wraps static_cast<> by adding
  an assert that a matching dynamic_cast<> returns the same result in 
  debug builds.
  
  crosscast<type>(value) should be used for safe casting from one type to
  another in multiple inheritance scenarios. It compiles to a 
  dynamic_cast<> plus an assert on the result. Since it does not optimize
  down to static_cast<>, you should prefer downcast<> over crosscast<>
  when you can.
  
Redefined running_device to be a proper C++ class (now called device_t).
Same for device_config (still called device_config). All devices and
device_configs must now be derived from these base classes. This means
each device type now has a pair of its own unique classes that describe
the device. Drivers are encouraged to use the specific device types
instead of the generic running_device or device_t classes. Drivers that
have a state class defined in their header file are encouraged to use
initializers off the constructor to locate devices. [Aaron Giles]

Removed the following fields from the device and device configuration
classes as they never were necessary or provided any use: device class,
device family, source file, version, credits. [Aaron Giles]

Added templatized variant of machine->device() which performs a downcast
as part of the device fetch. Thus machine->device<timer_device>("timer")
will locate a device named "timer", downcast it to a timer_device, and
assert if the downcast fails. [Aaron Giles]

Removed most publically accessible members of running_device/device_t in
favor of inline accessor functions. The only remaining public member is
machine. Thus all references to device->type are now device->type(), etc.
[Aaron Giles]

Created a number of device interface classes which are designed to be mix-
ins for the device classes, providing specific extended functionality and
information. There are standard interface classes for sound, execution,
state, nvram, memory, and disassembly. Devices can opt into 0 or more of
these classes. [Aaron Giles]

Converted the classic CPU device to a standard device that uses the
execution, state, memory, and disassembly interfaces. Used this new class
(cpu_device) to implement the existing CPU device interface. In the future
it will be possible to convert each CPU core to its own device type, but 
for now they are still all CPU devices with a cpu_type() that specifies
exactly which kind of CPU. [Aaron Giles] 

Created a new header devlegcy.h which wraps the old device interface using
some special template classes. To use these with an existing device,
simply remove from the device header the DEVICE_GET_INFO() declaration and
the #define mapping the ALL_CAPS name to the DEVICE_GET_INFO. In their
place #include "devlegcy.h" and use the DECLARE_LEGACY_DEVICE() macro.
In addition, there is a DECLARE_LEGACY_SOUND_DEVICE() macro for wrapping
existing sound devices into new-style devices, and a 
DECLARE_LEGACY_NVRAM_DEVICE() for wrapping NVRAM devices. Also moved the
token and inline_config members to the legacy device class, as these are
not used in modern devices. [Aaron Giles]

Converted the standard base devices (VIDEO_SCREEN, SPEAKER, and TIMER) 
from legacy devices to the new C++ style. Also renamed VIDEO_SCREEN to
simply SCREEN. The various global functions that were previously used to
access information or modify the state of these devices are now replaced
by methods on the device classes. Specifically:

  video_screen_configure()             == screen->configure()
  video_screen_set_visarea()           == screen->set_visible_area()
  video_screen_update_partial()        == screen->update_partial()
  video_screen_update_now()            == screen->update_now()
  video_screen_get_vpos()              == screen->vpos()
  video_screen_get_hpos()              == screen->hpos()
  video_screen_get_vblank()            == screen->vblank()
  video_screen_get_hblank()            == screen->hblank()
  video_screen_get_width()             == screen->width()
  video_screen_get_height()            == screen->height()
  video_screen_get_visible_area()      == screen->visible_area()
  video_screen_get_time_until_pos()    == screen->time_until_pos()
  video_screen_get_time_until_vblank_start() == 
                                 screen->time_until_vblank_start()
  video_screen_get_time_until_vblank_end() == 
                                 screen->time_until_vblank_end()
  video_screen_get_time_until_update() == screen->time_until_update()
  video_screen_get_scan_period()       == screen->scan_period()
  video_screen_get_frame_period()      == screen->frame_period()
  video_screen_get_frame_number()      == screen->frame_number()

  timer_device_adjust_oneshot()        == timer->adjust()
  timer_device_adjust_periodic()       == timer->adjust()
  timer_device_reset()                 == timer->reset()
  timer_device_enable()                == timer->enable()
  timer_device_enabled()               == timer->enabled()
  timer_device_get_param()             == timer->param()
  timer_device_set_param()             == timer->set_param()
  timer_device_get_ptr()               == timer->get_ptr()
  timer_device_set_ptr()               == timer->set_ptr()
  timer_device_timeelapsed()           == timer->time_elapsed()
  timer_device_timeleft()              == timer->time_left()
  timer_device_starttime()             == timer->start_time()
  timer_device_firetime()              == timer->fire_time()

Updated all drivers that use the above functions to fetch the specific
device type (timer_device or screen_device) and call the appropriate
method. [Aaron Giles]

Changed machine->primary_screen and the 'screen' parameter to VIDEO_UPDATE
to specifically pass in a screen_device object. [Aaron Giles]

Defined a new custom interface for the Z80 daisy chain. This interface
behaves like the standard interfaces, and can be added to any device that
implements the Z80 daisy chain behavior. Converted all existing Z80 daisy
chain devices to new-style devices that inherit this interface.
[Aaron Giles]

Changed the way CPU state tables are built up. Previously, these were data
structures defined by a CPU core which described all the registers and how
to output them. This functionality is now part of the state interface and
is implemented via the device_state_entry class. Updated all CPU cores
which were using the old data structure to use the new form. The syntax is
currently awkward, but will be cleaner for CPUs that are native new 
devices. [Aaron Giles]

Converted the okim6295 and eeprom devices to the new model. These were
necessary because they both require multiple interfaces to operate and it
didn't make sense to create legacy device templates for these single cases.
(okim6295 needs the sound interface and the memory interface, while eeprom
requires both the nvram and memory interfaces). [Aaron Giles]

Changed parameters in a few callback functions from pointers to references
in situations where they are guaranteed to never be NULL. [Aaron Giles]

Removed MDRV_CPU_FLAGS() which was only used for disabling a CPU. Changed
it to MDRV_DEVICE_DISABLE() instead. Updated drivers. [Aaron Giles]

Reorganized the token parsing for machine configurations. The core parsing
code knows how to create/replace/remove devices, but all device token
parsing is now handled in the device_config class, which in turn will make
use of any interface classes or device-specific token handling for custom
token processing. [Aaron Giles]

Moved many validity checks out of validity.c and into the device interface
classes. For example, address space validation is now part of the memory
interface class. [Aaron Giles]

Consolidated address space parameters (bus width, endianness, etc.) into
a single address_space_config class. Updated all code that queried for
address space parameters to use the new mechanism. [Aaron Giles]
2010-06-08 06:09:57 +00:00
Couriersud
53c0d14d8c SDLMAME now compiles against SDL 1.3 up to HG rev 4464. Everything beyond that revision is completely broken since Sam ripped out multi-keyboard and multi-mice support. Further information in README_SDL13.txt [Couriersud] 2010-06-03 22:27:48 +00:00
Couriersud
a7dea2f6eb - Revert changes accidentally committed.
This is WIP code using hash tables for texture lookups. Not yet stable.
2010-02-12 22:45:29 +00:00
Couriersud
377fc28f9b - Removed changelog notes from osd_sdl.h
- Moved "known bugs" to README_SDL13.txt

This is what has been there:

    - fixed returning (w,h) = (0,0) in get_max_bounds
    - new video driver "sdl13" utilitizing SDL texture and line
      drawing support. Accelerated drivers like directfb now
      may attain opengl speed. DirectFB does with a radeon card.
      The driver determines which pixel formats perform best and
      converts textures to these pixel formats.
      Supported options:
      -waitvsync
      -filter
      -prescale
      Supported renderdrivers:
      X11: opengl, software, x11 (no artwork!)
      DirectFB: directfb, software, opengl (special setup, slow)
      Windows: software, gdi (no artwork)
    - SDL1.3: Clear bck when moving
    - SDL1.3: now compiles on win32
    - SDL1.3: Support screen refresh rates, provided the sdl video
      layer supports them (e.g. X11).
    - Use video_config.waitvsync (previously option was queried)
    - -video soft / -sm  now supports -prescale
    - removed reqwidth, reqheight from sdl_monitor_info; not used anywhere
    - removed layerconfig from sdl_video_config; not used anywhere

    - fixed yuv issues (firefox) / this was a bug I introduced
    - removed deprecat.h from output.c
    - Separated keyboard and mouse initialization into separate functions
    - added _FORTIFY_SOURCE to verbose compiler define output.
    - remove MAX_CPU from debugwin.c
    - fixed vsync handling in SDL1.3 in soft/opengl drivers
    - "waitvsync" also supported by "soft" driver in SDL1.3
    - multiple mice and keyboards supported in SDL1.3
    - support for DISTRO= make option
    - got rid of "-joymap" and "-joymap_file"
    - add -joy_idx[0-7] -keyb_idx[0-7] -mouse_idx[0-7] which
      specify, which device is allocated to to e.g. Mouse 1, Mouse 2, ...
    - moved define of THREAD_COOPERATIVE into sdl.mak and renamed to
      NO_THREAD_COOPERATIVE. Changed references to #ifndef
    - define NO_DEBUGGER in sdl.mak
    - Solaris now uses -DNO_AFFINITY_NP
    - added machine to window_info, removed deprecat.h from drawogl.c

    - For DEBUG=1 builds, disable input grapping while windowed
    - Fixed WIN32 compile
      Wrote setenv function since mingw does not provide one.
      Implemented osd_event_* as inline functions for win32 build.
      We should at some point merge sdlwork.c and winwork.c and push it
      to the core, letting sdlsync.c provide the necessary details.
    - Removed keybled.c and references
    - Added output.c and output.h. These will look for a fifo or file
      /tmp/sdlmame_out and write output notifiers to it.
      Added a sample client ledutil.sh to src/osd/sdl which turns
      leds on and off and provides a debug (log) facility.
    - removed os2work.c

    - replaced window->render_lock with event window->rendered_event
      For multiple windows and "-mt", the old code would allow filling up
      the workqueue with 1000s of entries, since the lock would not block while
      another window is rendered. The osd_event establishes a barrier which
      is only freed if the last window blit operation has finished.
    - Set SDL_VIDEO_GL_DRIVER if -gl_lib is given. The SDL directfb driver is picky about
      this. Added reminder: FIXME: move lib loading code from drawogl.c here. This may be
      used to disable opengl if no library was loaded.
    - SDL1.3/video=opengl: Fixed windows not being updated after another window was resized
    - for -verbose, output some information about renderer (-video soft)
    - initialize mouse_enabled with option "-mouse". Affects both SDL1.2 and SDL1.3
      This will hide the mouse if you specify "-mouse".
    - SDL1.2: added blitmode "async" which sets SDL_ASYNCBLIT
    - SDL1.2: removed blitmodes "hwbest" and "hwblit"
    - added blitmode "hwbest" for antialiased and smoothed scaling now that the
      directfb driver supports it. This is also supported by the 1.3 opengl
      render backend
    - added sdlinput_release_keys to cope with lost keyboard events in SDL1.3
    - some identing in drawogl.c
    - rename SDL_* macros to SDLMAME_* (avoid name clashes)
    - got rid of VIDEO_SCALE_MODE constants. Scale modes are now handled in drawsdl.c.
      Starting mame with eg. -video soft -sm yuy2 on X11 no longer crashes.
    - some more changes to input.c to avoid resize loops (issue for directfb)

    - working ui mouse inputs for SDL1.2 and SDL1.3 incl. yuv modes
    - added blitmode "hwblit" (SDL1.3) for rgb hardware scaling
    - rename "-yuvmode" option to "-scalemode"
    - rename yuv_mode and derivatives to scale_mode
    - moved extra_flags into sdl_info
    - moved callbacks indow sdl_window_info
    - made a number of flags (e.g. yuvmode) window relative
         - changing of yuvmodes and opengl scale effects is working with SDL 1.3
    - improved fullscreen handling
    - removed HAS_WINDOW_MENU - this has no effect nowhere
    - removed underscores in header defines, e.g. __SDL_SYNC__ ==> __SDLSYNC__
    - added SDLMAME_HAS_DEBUGGER define
    - removed #if 0 inw window.c
    - added option "-audiodriver" to specify the SDL audio driver
    - added option "-videodriver" to specify the SDL video driver
    - added option "-renderdriver" to specify the SDL renderer driver
    - changed environment SDLMAME_GL_LIB into option -gl_lib
    - added some more SDL_ENV defines
    - move keymap reading into separate function
    - SDL_EnableUNICODE for all builds (not only MESS)
    - SDL1.3 : Mouse & text input for ui

    - removed  osd_event_wait_multiple from sdlsync.h
    - removed some includes not needed
    - reorganized texcopy/scale2x
    - removed effect.h
    - removed effect_func.h
    - indenting
    - put osd_copyfile, osd_stat into #ifdef MESS
    - added code which implements events without the need
      for pthreads. This is commented out, since
      owever, it horribly fails, if
      threads > num processors as is the case if you
      enable "-mt"
    - rename mame_bitmap to bitmap_t
    - introduced define OSDWORK_CALLBACK to prototype and
      define functions to be passed to sdlwork.c

    - fixes from judge for warnings / may reappear (glade)
    - more warnings fixed / may reappear (glade)
    - moved osdefs.h into sdlprefix.h
    - removed osdefs.h
    - finally removed sdlmisc.h

    - create drawogl.c and moved ogl relevant stuff there
    - draw.window_init() now called after window creation
    - removed window.opengl flag
    - added sdl_window_info as parameter to all functions in window.h
    - rename SDL_VERSIONNUM to SDL_VERSION_ATLEAST
    - removed all uclock stuff in sdlmisc.[ch]
    - minor cleanups

    - fixed compile issues against SDL13
    - fixed input issues with SDL13
    - stricter checks for USE_OPENGL, e.g. for options
    - move sdlvideo_loadgl to window.c, rename it to sdlwindow_loadgl and make it static
    - moved yuv_blit.c into drawsdl.c
    - renamed compute_blit_surface_size to sdlwindow_blit_surface_size
    - renamed drawsdl_destroy_all_textures to drawogl_destroy_all_textures and
      moved it to _sdl_draw_callbacks
    - removed print_colums
    - rename misc.h to sdlmisc.h
    - moved some includes from .h to .c
    - rename led_init to sdlled_init for consistency
    - rename sdl_init_audio to sdlaudio_init for consistency
    - fixed some indentation issues
    - removed ticker.h & dirty.h

    - changed all [f]printf to mame_printf_verbose|error|warning
    - removed obsolete frameskipping code
    - removed obsolete throttle code
    - removed fastforward
    - removed framestorun
    - introduced SDLOPTION constants for a number of options
    - add more verbose info for YUV

    - removed dirty.h
    - removed ticker.h

    - remove win_trying_to_quit
    - changed win_use_mouse to static use_mouse
    - removed win_key_trans_table
    - removed keyboard typematic definitions from input.h
    - made sdl_monitor_list static
    - removed hwstretch (sdl_video_config)
    - removed syncrefresh (sdl_video_config)
    - removed triplebuf (sdl_video_config)
    - removed sdl_has_menu
    - fixed memory_leak (window.c)

    - moved prototypes from drawsdl.c to window.h
    - removed joystick calibration code
    - "#if 0" code which is unreachable
    - "#if 0" code which is never used
    - moved pick_best_mode to window.c
    - removed pause_brightness option
    - added more SDLOPTION_ defines

    - renamed void yuv_lookup_init to drawsdl_yuv_init (global namespace)
    - rmoved some obsolete code
    - add SDL1.3 compatibility

    - fixed some compile issues
    - moved clear_surface into window thread
    - got SDL1.3 -mt working - still crashing on exit

    - removed "digital" option
    - removed device selection options
    - added more SDLOPTION defines
2010-02-12 22:42:31 +00:00
Couriersud
10bee5ce78 The return of the "misc"
- Added sdlmisc_<targetos>.c again. This was necessary since
  certain tools create stubs for e.g. osd_break_into_debugger.
  If we do not have this in a separate file, the link stage may
  break.
- Applied OS/2 patch [Credit: KO Myung-Hun]
- Cleaned up #includes. Removed stdlib.h were possible.
- More malloc to osd_malloc rename.
- SDL monitor modes are read now when they are needed. This is now consistent across platforms.
2010-01-21 22:54:49 +00:00
Aaron Giles
aebc07a897 Cleanups and version bump. 2010-01-16 04:12:04 +00:00
R. Belmont
b53bb2c6ac SDLMAME initial import [R. Belmont, Couriersud] 2010-01-13 04:01:20 +00:00