Fabio Priuli
eaff98fd77
Mamesick's fixes for a couple of bugs introduced while merging memory maps
2009-05-11 07:00:13 +00:00
Yasuhiro Ogawa
6ac3b1d971
fixed DIPSW and notes [kanikani]
2009-05-11 06:03:12 +00:00
Aaron Giles
8e290e62d8
Fixed validity check failure.
2009-05-11 05:54:30 +00:00
Fabio Priuli
eff9a60365
Fixed pipedrm tag problem
2009-05-11 05:21:06 +00:00
Brian Troha
f7e60a3c7b
New Clone Added: Hatris (World)
...
New Clone Added:
--------------------
Hatris (World) [Andrew Welburn]
Also corrected the the difficulties in the dipswitches to stated "Hat Fall Velocity" and "End Line Position" as found in a scanned PDF manual.
2009-05-11 03:30:50 +00:00
Angelo Salese
39ff59a5ac
Made a main clock correction for M14 HW
2009-05-11 01:10:40 +00:00
Angelo Salese
081c0cfce5
Converted DJ Boy memory maps to current standards
2009-05-11 00:54:38 +00:00
Angelo Salese
12f1da5981
Disabled some unneeded register logging.
2009-05-10 23:37:58 +00:00
Angelo Salese
ef7dae23cb
03162: baddudes, hbarrel, birdtry, robocop, hippodrm, ffantasa : Game has no sound at all
2009-05-10 22:53:27 +00:00
Angelo Salese
20b2ab2b92
Improved the debugging on the Wave DMA handler.
2009-05-10 22:00:12 +00:00
Angelo Salese
b95de6056c
Commented out the ACIA irq, was causing missing bgms in Street Fighter Zero 3 Upper
2009-05-10 20:48:21 +00:00
Angelo Salese
bbf0b5cd1d
Added MCU no-dump to Air Buster
2009-05-10 20:26:47 +00:00
Pierpaolo Prazzoli
a36738d222
Fixed regression for mitchell.c games
2009-05-10 19:05:53 +00:00
davidhay
03b002307a
New games added
...
--------------
Otenami Haiken (V2.04J) [Joerg Hartenberger]
Shanghai Sangokuhai Tougi (Ver 2.01J) [Joerg Hartenberger]
they're g-net games and the metadata is currently wrong (used ident from another game) but I'll fix it when I get sent the proper one. Both work fine.
2009-05-10 18:16:05 +00:00
Angelo Salese
5ff1f61b3c
Removed some unneeded "
2009-05-10 17:20:04 +00:00
Angelo Salese
5c95aa672d
Converted niyanpai.c and nbmj9195.c to use AM_IMPORT_FROM
2009-05-10 17:16:20 +00:00
Angelo Salese
a0aa7c791c
Converted namcos2.c to use AM_IMPORT_FROM
2009-05-10 17:07:23 +00:00
Angelo Salese
f7b8a87fe4
New clones added
...
----------------
Samurai Nihon-ichi (set 3, harder) [f205v]
Moved Nunchackun to be a clone of Lady Master of Kungfu (same game, different gfxs).
2009-05-10 16:10:17 +00:00
Angelo Salese
b01833d08d
New games marked as GAME_NOT_WORKING
...
------------------------------------
IQ Pipe [SoftwareThis]
2009-05-10 15:22:09 +00:00
davidhay
ca4752d9b7
hacked the YUV interrupt to fire when the base register is written. (Currently looking at implementing properly, but this prevents KuruCham and SS2005 from hanging)
2009-05-10 13:14:12 +00:00
Fabio Priuli
1836c5e1fe
Fixed tubep.c tags as per Aaron's suggestion
2009-05-10 12:05:55 +00:00
Aaron Giles
564aa21bc1
Removed round() hack in favor of MSVC-specific #define in winprefix.h.
...
Changed bilinear filter to use faster rgbutil.h version. It would
be even faster if the texture code downconverted to fixed-point
earlier and then used the integer values when doing the texture
lookups.
2009-05-09 22:03:21 +00:00
Angelo Salese
9216688bb1
Added a work-around for the UART FIFO read only status register on the SH-4 to make Tetris Kiwamemichi happy to boot.
...
It crashes shortly after that like La Keyboard though (jumps to an unmapped address).
2009-05-09 19:18:36 +00:00
davidhay
053d30b140
changed a few things to make unhandled stride cases show up more obviously.
2009-05-09 16:16:33 +00:00
davidhay
bc6810f131
better enforcement of texture rules
2009-05-09 16:01:20 +00:00
Nicola Salmoria
c9f7ad6772
marked bad dump
2009-05-09 15:04:13 +00:00
Nicola Salmoria
0711387b26
typos and mcu hash
2009-05-09 14:57:01 +00:00
davidhay
1b188c1974
ok, not sure about this one... maybe the stride value is valid in this case, need to check.
2009-05-09 14:10:35 +00:00
davidhay
4796659533
implement a few more texture rules
2009-05-09 13:52:47 +00:00
davidhay
e3b4a07d07
applied some of the exclusive texture mode rules (fix guilty gear regression with previous checkin)
2009-05-09 13:38:34 +00:00
Nicola Salmoria
6dae83c584
added MC-8123 key for Gigas. Of course the game still doesn't work because the program ROM is missing.
2009-05-09 13:12:36 +00:00
davidhay
49945ae809
made stride select an extra (unsupported) texture mode.
2009-05-09 13:06:06 +00:00
davidhay
5b959d28aa
put bilinear enable as a debug feature for now, it's pretty, but a little slow to be developing with :-)
2009-05-09 11:43:03 +00:00
davidhay
ccc344ef61
short-circuit the naomi rendering in non-textured cases, prevents a lot of bad graphics.
2009-05-09 11:04:09 +00:00
Fabio Priuli
ed033f2799
Fixed tubepb regression (it uses a different tag for 3rd CPU)
2009-05-09 09:13:48 +00:00
Ryan Holtz
5932d858db
Added bilinear filtering to Naomi video emulation. Textures are still a bit crawly since we're always using the lowest MIP level. [MooglyGuy]
2009-05-09 07:09:52 +00:00
Aaron Giles
09d58a6c7f
Removed address_map2 items from the CPU config, etc.
2009-05-09 05:30:43 +00:00
Aaron Giles
0f1e0cc8e5
Removed second parameter from MDRV_CPU_PROGRAM_MAP, MDRV_CPU_DATA_MAP,
...
and MDRV_CPU_IO_MAP. For the remaining drivers that used multiple
address maps, converted them to use AM_IMPORT_FROM to import the base
map.
2009-05-09 04:11:55 +00:00
Aaron Giles
9671ee9208
Added cheesy workaround for round(), until a better one is found.
2009-05-09 04:09:19 +00:00
Yasuhiro Ogawa
946aba63d0
fixed spelling of company name
2009-05-09 02:04:53 +00:00
davidhay
77f8cfea08
fix bug in computedilated, was causing bad portraits in shikgam2
2009-05-09 00:29:11 +00:00
Ryan Holtz
cb3ebf5bf8
Merged memory maps in the follow remaining drivers and cleaned up some comments. The terms readmem and writemem no longer exist in src/mame/drivers. [MooglyGuy]
...
- homedata.c, intrscti.c, inufuku.c, irobot.c, jack.c, kaneko16.c, naughtyb.c, scobra.c, scramble.c, slapfght.c, spaceg.c
2009-05-08 23:58:06 +00:00
Brian Troha
870afda8b6
Cart info documentation update for the two resent Mega-Tech cart dumps: Shadow Dancer & Streets of Rage
2009-05-08 21:57:49 +00:00
Angelo Salese
7ee34f4d3a
Fixed a surely wrong Maple behaviour, will double-check it later but this fix should allow Under Defeat to boot.
2009-05-08 19:14:48 +00:00
Angelo Salese
9899c14bdc
Some Maple fixes, now Street Fighter Zero 3 Upper should be fully playable.
2009-05-08 18:26:03 +00:00
Fabio Priuli
df9cd55f44
Fixed nss sound tag (to make it the same as snesb.c and MESS snes.c). This fixes MT3152.
2009-05-08 15:48:07 +00:00
Angelo Salese
fc3da46e20
Lowered the ay volumes, my ears thanks...
2009-05-08 15:12:48 +00:00
davidhay
527ad38449
added profile markers to naomi, to see what % of cpu time things are using
...
right now cvs title screen
48% main CPU
11% Memory Read
16% Memory WRITE64_HANDLER
20% User1 (Start Render->End Render)
at 8% speed
So.. main CPU and Memory Access are still the main bottlenecks, although the video rendering is significant.
2009-05-08 14:52:35 +00:00
Angelo Salese
7a24de64f0
Removed a debug logging
2009-05-08 14:27:19 +00:00
Angelo Salese
63d2d6b503
Fixed background colors in Alien Command
2009-05-08 13:42:53 +00:00