Zilog Z8038 FIO (FIFO Input/Output Interface Unit). Used to drive the parallel/printer port on the MIPS Rx2030. Passes basic diagnostic tests, but further work depends on progress in the mips.cpp driver.
A driver for machines made by MIPS Computer Systems, which used MIPS R2000, R3000 and R6000 CPUs and ran RISC/os (a port of UNIX System V Release 3). Initial focus is the RC2030 headless workstation. As of this commit, it gets part-way through its I/O processor diagnostics with output to a serial terminal.
* naming changes (nw)
* move stub audio related functions to their own file (nw)
* addressing notes (nw)
* control sprite mode with sprite reg instead of value set in init (nw)
* refactor a bit (nw)
* sprite DMA connects directly to spriteram, not through the main bus (nw)
* minor changes (nw)
* fix multiplier unit use in rad_madf (nw)
* implement 'text array / memory emulator' (nw)
* some naming (nw)
* code treats this like another palette entry (bg pen maybe)
On HP9000/300, these modules where always a logical unit connected to
the DIO bus. On some systems this was even a seperate DIO module. Lets
represent this in software. It also cleans up hp9k_3xx.cpp.
* hphybrid: major overhaul to add the 09825-67907 variant
* hphybrid: adapted hp64k & hp9845 to revised hphybrid CPUs
* hp9825: first release of HP9825B emulator
* hphybrid: added 09825-67907 to unidasm
* hp9825: improved appearance of blinking cursor
* hphybrid: minor changes
* mwarr.cpp refactoring
* mwarr.cpp refactoring
* stlforce refactor (nw)
* use suggested syntax, unless there's something to actually modify instead of outright replace?
* ok, no need to signal that we're modifying a device at all, just modify it (nw)
* move includes as requested (nw)
* do stuff modern way (nw)
* namco checkpoint (including cam900 submission)
* move code into device (nw)
* start splitting DSP support code into devices (nw)
* fix crash (nw)
* prepare for further splitting (nw)
* move code for C67 based DSP PCB into it's own device (nw)
* survive F3 resets without crashing or breaking the 3D (nw)
* less magic numbers (nw)
* optional -> required
don't use fake bootstrap on older type, suspend CPU instead
* restore CPU yield hack for solvalou (nw)
* (nw)
* give galaxian3 some DSPs (nw)
* address hap's concern with a different workaround since MAME is awkward (nw)
* split namco21 driver into 3 drivers as the different configurations really are entirely different boardsets with similar components, not a real 'system'
emulated entire PCB set for driveyes ( http://www.tvspels-nostalgi.com/Bilder/PCB/Namco/driverseye_cage_inside.jpg ) although how the PCBs communicate is not yet known (C139 maybe, which might also be an MCU)
* remove empty file (nw)
* actually thinking about it, this is cleaner (nw)
* mark cybsledj as World instead, there's nothing about this set other than the CY1 code to indicate that it's a Japanese set, and I don't think the Namco codes represent region, just release order.
* newline (nw)
* newline (nw)
A skeleton for the Microsoft Jazz architecture, which was implemented in the MIPS Magnum 4000, Olivetti M700-10 and was the base/origin of several other MIPS ARC systems.
* added skeleton Inmos G300/G332/G364 device
* added skeleton NatSemi DP83932C SONIC device
* added skeleton MCT-ADR device
* Separate Microsoft 2-button mouse and Logitech 3-button Microsoft-compatible mouse
* Add Microsoft wheel mouse
* Make Mouse Systems mouse behave more realistically
* Add Mouse Systems "rotatable" mouse
* Simplify code and eliminate timers
(nw) X/Y translation and buttons works for all devices. The wheel on
the wheel mouse seems to be transmitting the right data, and CuteMouse
detects the wheel as being present, but no software seems to support it
properly. Software supporting the Mouse Systems "rotatable" mouse is
very rare - typically people just set the DIP switches on their M-1 for
"non-rotatable" mode. A standard mouse driver will see the "rotatable"
mouse moving two mickeys for each count, and move eratically on
rotation. The "rotable" mouse is poorly tested due to lack of software.
(nw) MAME doesn't have a proper input type for a mouse wheel, and it
doesn't seem to be possible to map the host mouse wheel to an axis when
configuring inputs. The default mapping ends up assigining the wheel or
rotation to one of the translation axes, which is very unhelpful.
Also add notes to Sun keyboard emulation.
There's a hack to make the 1200 Baud mouse actually run at 9600 Baud.
This is necessary because the SCC is incorrectly expecting 9600 Baud
rather than 1200 Baud. I don't have time to fix the SCC, so I'd
appreciate it if someone else would.
There's no way it should be expecting 9600 Baud on the mouse port.
Solaris 2.3 and later support 1200 Baud and 4800 Baud, and earlier
versions support 1200 Baud only. No version of Solaris works with a
9600 Baud mouse.
The workaround allows the mouse to be used in SunView on sun4_60 - I
haven't tested any other drivers.
* split namco c169 roz chip from namcos2 by making it a device (nw)
some reorganization still needed (eg move init stuff to config)
* push on this way, old non-device code was working by chance (nw)
* use std::fill instead of memset
* tidy (nw)
* split out the c355 sprites into a device too (nw)
* this isn't used (nw)
* also not used (nw)
* split out c123 tilemap chip
* modern here too (nw)
* namco system2 sprite chip is a device, move content of machine/namcoic.h to a text file in 'etc' as it's not really code at all, and the cpp file is no longer needed
* Namco System 2 ROZ is a device (so only gets created on games that have it, avoids a crash in old code in tilemap viewer)
* untangle namcofl from namcos2 now that things are devices
* untangle namconb1 from namcos2
* untangle gal3.cpp from namcos2
* untangle namcos2 and namcos21 - part 1 (ugly part)
* untangle system2 and system21, part 2
* use c68 for c68 based games in namcos21.cpp and some cleanup / notes / reorganization / default nvrams
* naming cleanups (nw)
* c123 - move init to device config
* c169 init -> device config
* c355 init -> device config
* new clones
Four Trax (Japan) [ShouTime, The Dumping Union]
note, one of the gfx roms in the MAME set has an 'fx2' label, it should be verified.
also replaced the ROMs for the fourtraxa set, the old ones had a 0x00 fill instead of a 0xff fill but were otherwise identical, it's a weird mod of the World set that hides most of the advertising banners, replacing them with generic ones, presumably for legal reasons?
- Add and identify some extra IOC firmware revisions (v1.3 from Bitsavers)
- More descriptive names for ROMs of latest IOC revision (from Bitsavers)
imds: Remove skeleton driver; ROMs preserved as v1.4 of imds2ioc