Commit Graph

180 Commits

Author SHA1 Message Date
couriersud
f10abf48d7 Another round of -Wextra -Wdouble-promotion fixes. (nw) 2015-05-20 21:24:59 +02:00
Miodrag Milanovic
202949d797 small cleanup (nw) 2015-04-22 16:21:26 +02:00
Miodrag Milanovic
54f8b3ae5d moved all to std::string (nw) 2015-04-22 11:30:45 +02:00
Miodrag Milanovic
71c4d9f304 removed bool conversion and implicit empty check (nw) 2015-04-19 12:08:52 +02:00
Miodrag Milanovic
59bb9d4fd6 some astring to std::string conversion (nw) 2015-04-18 18:35:04 +02:00
Miodrag Milanovic
87f705b984 string -> str rename due to future conflicts (nw) 2015-04-12 16:54:10 +02:00
Miodrag Milanovic
7faba31b1b There is no implicit conversion to char* in std::string (nw) 2015-04-12 08:05:43 +02:00
Miodrag Milanovic
6b36c7ab22 cstr() - > c_str() as preparation for move to std::string (nw) 2015-04-11 15:26:58 +02:00
couriersud
98a6781c27 First step to move osd_printf_* into osd again. Callbacks are now
implemented using an interface and use a push/pop approach where the pop
can happen out of order of pushes. [Couriersud]
2015-03-04 01:39:52 +01:00
mamehaze
7fbdb82c3c validity.c : allow uppercase characters in ROM names so we can more accurately represent the labels.
This is a major bugbear for PCB owners, who are annoyed that we insist they take the time to note every label only for us to then convert everything to lowercase.  This just seems to be another legacy leftover from the old days of MAME before we cared so much about label accuracy, and there's no real reason for us to do it as it damages our documentation.  This change has been requested multiple times by multiple people.
2015-02-02 15:28:14 +00:00
Oliver Stöneberg
104914b3d9 unregister OSD_OUTPUT_CHANNEL hooks when validity_checker is destroyed - fixes logging of unhandled exceptions in validation (nw) 2014-09-08 19:12:15 +00:00
Miodrag Milanovic
67663501d7 Moved eminline and related files into /src/osd since it's system related (nw)
Moved delegates into /src/lib/util to enable usage of delegates in other project parts

Moved mame_printf_* calls into /src/osd/osdcore.c and renamed them to osd_printf_* 

Changed mess.mak to display compilation of ymmu100.ppm nicely
2014-04-16 08:04:20 +00:00
Miodrag Milanovic
fec65e0b57 Cleanups and version bump 2014-04-07 06:04:18 +00:00
Alex W. Jackson
c3a166e962 device_gfx_interface [Alex Jackson]
Moved graphics decoding to a new device interface class: device_gfx_interface.
The gfxdecode device is now a device that simply inherits this interface and
does nothing else. Devices that draw tilemaps or sprites using gfx_elements
should in time be updated to use this interface rather than connect to a
machine-global gfxdecode device. Updated toaplan_scu.c as an example (also
fixed off-by-one sprite alignment in twincobr and rallybik while I was at it).

gfx_elements are normally created in interface_post_start(), making it
possible to dynamically create or modify the graphics decoding info during
device_start() if you need to. On the other hand, if you need the gfx_elements
during device_start(), you can directly call decode_gfx() to create them early.

This interface also provides a standard and init-order-safe way to connect to
a palette device (similarly to how device_video_interface helps devices
connect to a screen), so it's handy for any device that does palettized
drawing even if it doesn't use gfx_elements. Updated k053250.c as an example
of this usage.

gfxdecode info entries can now reference shared RAM regions by tag as well as
ROM regions, automatically handle endianness, and have some other new
capabilities. Updated nemesis.c and pgm.c to showcase the new features.

Removed validate_display() (it was just a commented out stub already) since
its only function, checking that drivers don't have an ind16 screen without
a palette, is now done by screen_device::device_validity_check().

Updated obsolete comments about GFXLAYOUT_RAW (cps1.c hasn't used raw gfx for
years, and "to save memory" is no longer a good reason to use it)
2014-04-05 14:59:36 +00:00
Aaron Giles
4ea9df02a1 Moved core template container classes up from emutempl.h to coretmpl.h:
[Aaron Giles]
 * these classes now no longer take a resource_pool; everything is
    managed globally -- this means that objects added to lists must be
    allocated with global_alloc
 * added new auto_pointer<> template which wraps a pointer and auto-frees
    it upon destruction; it also defaults to NULL so it doesn't need to
    be explicitly initialized
 * moved tagged_list template to tagmap.h

Redo of the low-level memory tracking system: [Aaron Giles]
 * moved low-level tracking out of emu\emualloc into lib\util\corealloc
    so it can be shared among all components and used by core libraries
 * global_alloc and friends no longer use a resource pool to track
    allocations; turns out this was a wholly redundant system that wasted
    a lot of memory
 * removed global_resource_pool entirely
 * added global_free_array to delete arrays allocated with 
    global_alloc_array
 * added tracking of object versus array allocation; we will now error
    if you use global_free on an array, or global_free_array on an object

Added new utility helper const_string_pool which can be used to 
efficiently accumulate strings that are not intended to be modified.
Used by updated makelist and software list code. [Aaron Giles]

Updated png2bdc and makelist tools to not leak memory and use more modern
techniques (no more MAX_DRIVERS in makelist, for example). [Aaron Giles]

Deprecated auto_strdup and removed all uses by way of caller-managed 
astrings and the software list rewrite. [Aaron Giles]

Rewrote software list management: [Aaron Giles]
 * removed the notion of a software_list that is separate from a
    software_list_device; they are one and the same now
 * moved several functions into device_image_interface since they really
    didn't belong in the core software list class
 * lots of simplification as a result of the above changes

Additional notes (no whatsnew):

Moved definition of FPTR to osdcomm.h.

Some changes happened in the OSD code to fix issues, especially regarding
freeing arrays. SDL folks may need to fix up some of these.

The following devices still are using tokens and should be modernized
(I found them because they kept their token as void * and tried to
delete it, which you can't):

namco_52xx_device (mame/audio/namco52.c)
namco_54xx_device (mame/audio/namco54.c)
namco_06xx_device (mame/machine/namco06.c)
namco_50xx_device (mame/machine/namco50.c)
namco_51xx_device (mame/machine/namco51.c)
namco_53xx_device (mame/machine/namco53.c)
voodoo_device (emu/video/voodoo.c)
mos6581_device (emu/sound/mos6581.c)
aica_device (emu/sound/aica.c)
scsp_device (emu/sound/scsp.c)
dmadac_sound_device (emu/sound/dmadac.c)
s3c2440_device (emu/machine/s3c2440.c)
wd1770_device (emu/machine/wd17xx.c)
latch8_device (emu/machine/latch8.c)
duart68681_device (emu/machine/68681.c)
s3c2400_device (emu/machine/s3c2400.c)
s3c2410_device (emu/machine/s3c2410.c)
strataflash_device (mess/machine/strata.c)
hd63450_device (mess/machine/hd63450.c)
tap_990_device (mess/machine/ti99/990_tap.c)
omti8621_device (mess/machine/omti8621.c)
vdt911_device (mess/video/911_vdt.c)
apollo_graphics_15i (mess/video/apollo.c)
asr733_device (mess/video/733_asr.c)
2014-03-11 15:54:58 +00:00
Miodrag Milanovic
64ac8f6776 Huge update, palette is now device (nw)
note: Aaron please give more descriptive text for release log I have no more strength :)
2014-02-27 13:35:15 +00:00
Miodrag Milanovic
7cde79cd9c Created gfxdecode_device instead of using machine fixed gfxdecode [Miodrag Milanovic]
Updated all devices and drivers for using it.

out of whatsnew:
Note that it is made to work same as before, in some cases it can be more
logic to move gfxdevice into subdevice itself then to keep it in main driver.
2014-02-16 17:32:10 +00:00
Miodrag Milanovic
292d16c120 Added ability to add optional or required device/ioport/memory_region/... [Miodrag Milanovic]
and similar device finders to any device, and also created ability to 
set tag inside static configuration of device so you can reference it in
driver machine configuration
2014-02-15 08:39:53 +00:00
smf-
cc9b510f9c Slot options can now be configured inline without creating an array. Legacy support for old configuration uses MCFG_FRAGMENT_ADD, which required changing so the current device could be updated by the fragment. [smf] 2013-12-16 19:31:52 +00:00
Aaron Giles
5d0ce54f9e Bulk convert files that already had standard BSD license in my name
to new license tagged form.
2013-10-16 08:14:49 +00:00
Miodrag Milanovic
8eb3f42f0a added missing short names to legacy devices and added validation that short name is always mandatory (nw) 2013-08-23 12:10:50 +00:00
Oliver Stöneberg
0f813d48f3 core validation message were never shown (nw) 2013-07-04 13:21:24 +00:00
Miodrag Milanovic
37e0307c5b made required/optional device finder part of validation (nw) 2013-04-10 07:04:29 +00:00
smf-
1940866c70 output of new srcclean changes that are relatively small [smf] 2013-01-11 19:43:14 +00:00
Miodrag Milanovic
0e19f641d3 Cleanups and version bump 2013-01-11 07:32:46 +00:00
Oliver Stöneberg
97dbb9484f removed unnecessary strlen() usage (no whatsnew) 2012-07-27 15:37:39 +00:00
Aaron Giles
2a88e54278 ioport.c C++ conversion. Mostly internal changes, with no
intended differences from previous behavior. For drivers,
the main change is that input_port_read() no longer exists.
Instead, the port must be fetched from the appropriate device,
and then read() is called.

For member functions, this is actually simpler/cleaner:

  value = ioport("tag")->read()

For legacy functions which have a driver_data state, it goes:

  value = state->ioport("tag")->read()

For other legacy functions, they need to fetch the root device:

  value = machine.root_device().ioport("tag")->read()

The other big change for drivers is that IPT_VBLANK is gone.
Instead, it has been replaced by a device line callback on the
screen device. There's a new macro PORT_VBLANK("tag") which
automatically points things to the right spot.

Here's a set of imperfect search & replace strings to convert
the input_port_read calls and fix up IPT_VBLANK:

input_port_read( *\( *)(machine\(\)) *, *([^)]+ *\))
ioport\1\3->read\(\)

input_port_read( *\( *)(.*machine[()]*) *, *([^)]+ *\))
\2\.root_device\(\)\.ioport\1\3->read\(\)

(state = .*driver_data[^}]+)space->machine\(\)\.root_device\(\)\.
\1state->

(state = .*driver_data[^}]+)device->machine\(\)\.root_device\(\)\.
\1state->

input_port_read_safe( *\( *)(machine\(\)) *, *([^,]+), *([^)]+\))
ioport\1\3->read_safe\(\4\)

IPT_VBLANK( *\))
IPT_CUSTOM\1 PORT_VBLANK("screen")
2012-05-03 09:00:08 +00:00
Aaron Giles
3c0e321123 Remove AM_BASE in favor of AM_SHARED + required_shared_ptr.
This update passes validity checks but will certainly have
a number of drivers failing at startup because all pointers
are defaulted to required by the automated scripts used. 
Will fix problems once we get a regression run to find out 
which drivers need attention.
2012-04-15 05:44:22 +00:00
Angelo Salese
04145d0b62 Clean-ups and version bump 2012-02-26 14:31:24 +00:00
Miodrag Milanovic
97c3d0cb39 - removed need for *_dev.lst files [Miodrag Milanovic]
- enforced short names for slot card devices
- updated validation, romverify and listxml output accordingly
- slotoptions now also contain shortnames so it's possible to link
  slot option and device
2012-02-23 14:19:37 +00:00
Aaron Giles
1db879e232 Removed rom_source abstraction, which was just mapping to devices
anyways. Updated everyone involved to just iterate over devices
directly.
2012-02-20 06:06:58 +00:00
Miodrag Milanovic
5596c512fc Sync core fixes from MESS done by OG (nw) 2012-02-11 16:15:39 +00:00
Scott Stone
a4098e8a3a Some cleanup of some observed #include redundancy from source files which use emu.h (nw) 2012-02-06 01:30:22 +00:00
Miodrag Milanovic
02fab75990 Proper fix for issues with slots, removed old fix too (no whatsnew) 2012-02-05 07:00:09 +00:00
Angelo Salese
505442d0a0 Clean-ups and version bump 2012-01-29 16:34:26 +00:00
Miodrag Milanovic
c3aa030ebf Fix for slot validation, all device related options are removed when doing validation, otherwise wrong data could be used (no whatsnew) 2012-01-26 12:41:49 +00:00
Aaron Giles
ed0207f126 Move devices into a proper hierarchy and handle naming
and paths consistently for devices, I/O ports, memory
regions, memory banks, and memory shares. [Aaron Giles]

NOTE: there are likely regressions lurking here, mostly
due to devices not being properly found. I have temporarily
added more logging to -verbose to help understand what's
going on. Please let me know ASAP if anything that is being
actively worked on got broken.

As before, the driver device is the root device and all 
other devices are owned by it. Previously all devices
were kept in a single master list, and the hierarchy was
purely logical. With this change, each device owns its
own list of subdevices, and the hierarchy is explicitly
manifest. This means when a device is removed, all of its
subdevices are automatically removed as well.

A side effect of this is that walking the device list is
no longer simple. To address this, a new set of iterator
classes is provided, which walks the device tree in a depth
first manner. There is a general device_iterator class for
walking all devices, plus templates for a device_type_iterator
and a device_interface_iterator which are used to build
iterators for identifying only devices of a given type or
with a given interface. Typedefs for commonly-used cases
(e.g., screen_device_iterator, memory_interface_iterator)
are provided. Iterators can also provide counts, and can
perform indexed lookups.

All device name lookups are now done relative to another 
device. The maching_config and running_machine classes now
have a root_device() method to get the root of the hierarchy. 
The  existing machine->device("name") is now equivalent to
machine->root_device().subdevice("name").

A proper and normalized device path structure is now
supported. Device names that start with a colon are
treated as absolute paths from the root device. Device
names can also use a caret (^) to refer to the owning
device. Querying the device's tag() returns the device's
full path from the root. A new method basetag() returns
just the final tag.

The new pathing system is built on top of the 
device_t::subtag() method, so anyone using that will 
automatically support the new pathing rules. Each device
has its own internal map to cache successful lookups so
that subsequent lookups should be very fast.

Updated every place I could find that referenced devices,
memory regions, I/O ports, memory banks and memory shares
to leverage subtag/subdevice (or siblingtag/siblingdevice
which are built on top).

Removed the device_list class, as it doesn't apply any
more. Moved some of its methods into running_machine
instead.

Simplified the device callback system since the new 
pathing can describe all of the special-case devices that
were previously handled manually.

Changed the core output function callbacks to be delegates.

Completely rewrote the validity checking mechanism. The
validity checker is now a proper C++ class, and temporarily
takes over the error and warning outputs. All errors and 
warnings are collected during a session, and then output in
a consistent manner, with an explicit driver and source file
listed for each one, as well as additional device and/or
I/O port contexts where appropriate. Validity checkers 
should no longer explicitly output this information, just
the error, assuming that the context is provided.

Rewrote the software_list_device as a modern device, getting
rid of the software_list_config abstraction and simplifying
things.

Changed the way FLAC compiles so that it works like other
external libraries, and also compiles successfully for MSVC
builds.
2012-01-24 20:18:55 +00:00
Aaron Giles
e4238fb654 Major bitmap-related changes throughout the system. There are
almost certainly some regressions lurking. Let me know if
something seems busted.

Bitmaps are now strongly typed based on format. bitmap_t still
exists as an abstract base class, but it is almost never used.
Instead, format-specific bitmap classes are provided:

   bitmap_ind8 == 8bpp indexed
   bitmap_ind16 == 16bpp indexed
   bitmap_ind32 == 32bpp indexed
   bitmap_ind64 == 64bpp indexed
   bitmap_rgb32 == 32bpp RGB
   bitmap_argb32 == 32bpp ARGB
   bitmap_yuy16 == 16bpp YUY

For each format, a generic pix() method is provided which
references pixels of the correct type. The old pix8/pix16/pix32/
pix64 methods still exist in the short term, but the only one
available is the one that matches the bitmap's pixel size. Note
also that the old RGB15 format bitmaps are no longer supported
at all.

Converted model1, megadriv, and stv drivers away from the RGB15
format bitmaps.

New auto_bitmap_<type>_alloc() macros are provided for allocating
the appropriate type of bitmap.

Screen update functions now must specify the correct bitmap type
as their input parameters. For static update functions the
SCREEN_UPDATE macro is now replaced with SCREEN_UPDATE_RGB32 and
SCREEN_UPDATE_IND16 macros. All existing drivers have been 
updated to use the correct macros. 

Screen update functions are now required for all screens; there
is no longer any default behavior of copying a "default" bitmap
to the screen (in fact the default bitmap has been deprecated).
Use one of the following to specify your screen_update callback:

   MCFG_SCREEN_UPDATE_STATIC(name) - static functions
   MCFG_SCREEN_UPDATE_DRIVER(class, func) - driver members
   MCFG_SCREEN_UPDATE_DEVICE(tag, class, func) - device members

Because the target bitmap format can now be deduced from the
screen update function itself, the MCFG_SCREEN_FORMAT macro is
no longer necessary, and has been removed. If you specify a
screen update callback that takes a bitmap_ind16, then the screen
will be configured to use a 16bpp indexed bitmap, and if you
specify a callback that takes a bitmap_rgb32, then a 32bpp RGB
bitmap will be provided.

Extended the bitmap classes to support wrapping a subregion of
another bitmap, and cleaner allocation/resetting. The preferred
use of bitmaps now is to define them directly in drivers/devices
and use allocate() or wrap() to set them up, rather than 
allocating them via auto_bitmap_*_alloc().

Several common devices needed overhauls or changes as a result
of the above changes:

 * Reorganized the laserdisc base driver and all the laserdisc 
    drivers as modern C++ devices, cleaning the code up 
    considerably. Merged ldsound device into the laserdsc
    device since modern devices are flexible enough to handle
    it.

 * Reorganized the v9938 device as a modern C++ device. Removed
    v9938mod.c in favor of template functions in v9938.c directly.

 * Added independent ind16 and rgb32 callbacks for TMS340x0 devices.

 * All video devices are now hard-coded to either ind16 or rgb32
    bitmaps. The most notable is the mc6845 which is rgb32, and
    required changes to a number of consumers.

 * Added screen_update methods to most video devices so they can be
    directly called via MCFG_SCREEN_UPDATE_DEVICE instead of creating
    tons of stub functions.
2012-01-12 21:19:49 +00:00
Angelo Salese
9f8125a24e Clean-ups and version bump 2011-11-27 14:06:49 +00:00
Miodrag Milanovic
f7844d604b Proper validation fix (no whatsnew) 2011-11-16 10:23:58 +00:00
Miodrag Milanovic
8e1dbbb003 Validation of drivers require absence of slot and image options (no whatsnew) 2011-11-16 09:40:33 +00:00
Angelo Salese
43a482c6eb Made some fixes/additions to the input system [kanikani]
* Added the possibility to press contradictory direction digital
joystick input at the same time (i.e. up-down, left-right);
* Added the possibility to set an arbitrary value for coin impulses;
* fixed a bug with loop lever routine
* fixed a bug with analog joystick routine


Various fixes in tnzs.c driver [kanikani]
* Plump Pop
  - update DIPSW item (collision between each players' child)
  - added DIPLOCATION
* Extermination
* Arkanoid Revenge of DOH
* Dr.Toppel
* Kageki
* Chuka Taisen
* The Newzealand Story
  - added DIPLOCATION
* Kabuki Z
  - fixed difficulty DIPSW (EASY and MEDIUM is reversed)
  - added DIPLOCATION
* Insector X
  - fixed difficulty DIPSW (based on manual)
  - added DIPLOCATION
  

Various fixes in tmnt.c driver [kanikani]
* T.M.N.T.
  - fixed visible area (garbage on each side is correct (verified on PCB))
  - fixed DIPSW
  - added DIPLOCATION
* Golfing Greats
  - fixed inputs
  - fixed DIPSW
  - added DIPLOCATION
* Trigon
* Cuebrick
* M.I.A.
* Punk Shot
  - fixed DIPSW
  - added DIPLOCATION
* Premiere Soccer
  - added DIPLOCATION


Various fixes in ninjaw.c driver [kanikani]
* Ninja Warriors
  - added DIPSW notes
* Darius II
  - fixed DIPSW
  - fixed game description


Various fixes in twin16.c driver [kanikani]
* Majuu no Oukoku
  - fixed inputs
  - fixed DIPSW
  - added DIPLOCATION
* Gradius II
* Hard Puncher
* M.I.A.
* Cuebrick
  - fixed DIPSW
  - added DIPLOCATION


Fixed DIPSW in Darius II [kanikani]

Fixed DIPSW in Ninja Ryuukenden / Ninja Gaiden [kanikani]

Fixed inputs and DIPSW in toaplan1.c, toaplan2.c, twincobr.c, wardner.c drivers [kanikani]


Various fixes in galaga.c driver [kanikani]
* Bosconian
  - fixed DIPSW
  - fixed DIPLOCATION
* Galaga
* Xevious
* DigDug
  - fixed DIPLOCATION


Fixed DIPSW and DIPLOCATION in segas24.c driver [kanikani]


Fixed DIPSW and DIPLOCATION in segas18.c driver [kanikani]


Fixed DIPSW in segag80r.c driver [kanikani]


Fixed DIPSW in segag80v.c driver [kanikani]


Fixed DIPSW in segald.c driver [kanikani]


Fixed DIPSW in Ninjakun and Penguin-Kun Wars [kanikani]


Various fixes in dec0.c driver [kanikani]
* Heavy Barrel
  - fixed DIPSW
  - fixed DIPLOCATION
* Birdie Try
* Dragon Ninja
* Fighting Fantasy
* Midnight Resistance
  - fixed DIPSW
* Robocop
  - fixed DIPLOCATION


Fixed coinage DIPSW using Sega common setting in segaybd.c,
segaorun.c, segaxbd.c, segahang.c, segae.c, segac2.c, segas16a.c
and segas16b.c drivers [kanikani]


Fixed coinage DIPSW using Konami common setting in chqflag.c, pooyan.c
and rockrage.c drivers [kanikani]

Various fixes in sega16b.c driver [kanikani]
* Ace Attacker
  - added I/O board read routine
* Dunk Shot
  - fixed DIPLOCATION
* Sukeban Janshi Ryuko
  - added DIPSW
* Time Scanner
  - fixed DIPSW

Various fixes in sega16a.c driver [kanikani]
* Ace Attacker
  - changed to use analog device
* Sukeban Janshi Ryuko
  - added DIPSW
* Time Scanner
  - fixed DIPSW


Fixed / added comments in ninjakd2.c driver [kanikani]


Made some video optimizations in toypop.c driver [kanikani]


Fixed inputs and DIPSW in djmain.c driver [kanikani]


Fixed DIPLOCATION in Pop'n Stage [kanikani]
2011-10-23 13:29:16 +00:00
Angelo Salese
0b5d8e2e9b validity.c better explaination 2011-09-12 21:39:26 +00:00
Angelo Salese
fd97e3da4c Clean-ups and version bump 2011-08-14 23:01:08 +00:00
Miodrag Milanovic
3e9ddb6717 Added validation to check if required devices with roms are listed in lst file (no whatsnew) 2011-08-03 13:30:16 +00:00
Miodrag Milanovic
3bdfb55b35 - Updated romload so devices are loaded from separate files [Miodrag Milanovic]
- Removed LOADBYNAME, since it is deprecated by using per device rom load_software_part_region

- Created makedev tool to generate array of devices, and created lst file according to current devices usage.

- Changed listxml command to output device roms too
2011-08-02 15:09:21 +00:00
Angelo Salese
a23c194ed5 Port from MESS, nw 2011-06-28 14:23:18 +00:00
Miodrag Milanovic
2e199e3e83 Fixed PORT_CONDITION to look relative to device (no whatsnew) 2011-06-22 12:54:34 +00:00
R. Belmont
1a23f8659b More GCC 4.6 fixes (no whatsnew) 2011-05-30 02:19:30 +00:00
Aaron Giles
d5af6b6a9b Switch input ports to use function-based constructors instead of tokens.
Remove the old tokenizing helpers. Add basic classes for ports, fields,
settings, and dip locations as a first step. These will be fully cleaned
up later. Added machine() method to field to hide all the necessary
indirection. Changed custom/changed handlers into generic read/write
handlers, and added wrappers to convert them to device read/write
lines. [Aaron Giles]
2011-05-10 22:20:27 +00:00