Commit Graph

17118 Commits

Author SHA1 Message Date
Miodrag Milanovic
f3d1a45784 Fixed inheritance (no whatsnew) 2012-09-03 17:29:55 +00:00
Brian Troha
8bb6de3fe6 new US Superman clone
taito_x.c: Corrected the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms. Changed Gigandes (Japan) to Gigandes (earlier) as both sets support English / Japanese via dipswitch. But one set has a revised and corrected service mode. [Brian Troha, Dave France, The Dumping Union]

New Clone Added
-----------------------------------
Superman (US) [Dave France, The Dumping Union]
2012-09-03 15:03:22 +00:00
Miodrag Milanovic
071eb8de4b Cleanup and some inheritance fixes (no whatsnew) 2012-09-03 15:00:20 +00:00
Angelo Salese
eb4aa7ad05 One line to conquer 'em all ... 2012-09-03 14:45:56 +00:00
Michaël Banaan Ananas
fd0f2d071c Game promoted to working
--------------------------
F1 Super Lap [David Haywood]
2012-09-03 14:12:03 +00:00
Miodrag Milanovic
c052b16e98 converted remaining legacy_device_base users (no whatsnew) 2012-09-03 14:11:16 +00:00
Miodrag Milanovic
b711b1a007 conversion of legacy devices into modern wip (no whatsnew) 2012-09-03 13:56:17 +00:00
Robbbert
f552908ea9 Pinball: Various preliminary works. 2012-09-03 13:27:57 +00:00
Michaël Banaan Ananas
96069a185d patches to make f1 super lap work, submitted by Haze, make Sixtoe happy! 2012-09-03 13:27:36 +00:00
Robbbert
459a3a7b8e Pinball: Various preliminary works. 2012-09-03 09:48:59 +00:00
R. Belmont
997b61b948 PowerPC: Fixed 601-type BAT processing [R. Belmont] 2012-09-03 03:58:17 +00:00
mahlemiut
6b25e11946 (MESS) svga_s3: Made co-ordinates always relative to the start of VRAM. This fixes Virtual Pool using accelerated S3 video drivers. 2012-09-03 01:56:29 +00:00
Angelo Salese
edca1537c8 Bunch of SNES changes, nw 2012-09-03 01:17:50 +00:00
Scott Stone
c3a5dcfeb0 Verified Dip Settings using Dip Sheet and through playtesting for deadconx, deadconxj [Tafoid] 2012-09-03 01:04:02 +00:00
Angelo Salese
44dbf7142e Fixed vblank line irq triggering 2012-09-02 23:41:45 +00:00
Angelo Salese
b35294cc82 New WORKING game
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Little Robin [David Haywood]
2012-09-02 23:32:35 +00:00
Angelo Salese
59e803a5da Fixed NSS reset behaviour, now games shouldn't die anymore when the CPU halts 2012-09-02 23:11:12 +00:00
Michaël Banaan Ananas
2da493f56d get rid of old speedup hack (besides, it made halt timing inaccurate on drivers with custom cycletables) 2012-09-02 22:52:44 +00:00
Angelo Salese
68184de87e Fix compile 2012-09-02 22:50:14 +00:00
Angelo Salese
5b96cf6101 (MESS) Fixed incorrect SPC700 IPL ROM behaviour in SNES driver(s), fixes some (not all) crashes at soft reset [Angelo Salese] 2012-09-02 22:35:44 +00:00
Angelo Salese
b9254191b0 Missed one 2012-09-02 22:22:52 +00:00
Angelo Salese
2ecd9f2054 Kill user5 in SNES related drivers, nw 2012-09-02 22:22:28 +00:00
Ville Linde
65d5448f20 nwk-tr.c: Improved LAN controller emulation [Ville Linde] 2012-09-02 21:17:19 +00:00
R. Belmont
48500854ab pwrmac doesn't need the ROM overlay (nw) 2012-09-02 20:54:51 +00:00
Aaron Giles
3dd78d1ddb Remove some AM_LEGACY_BASE stuff. 2012-09-02 19:46:26 +00:00
Aaron Giles
d3dc6db3f8 Created new sprite device base class, which manages a bitmap
and a sparse bitmap for tracking which areas got updated.
This allows sprites to be rendered independently to their own
bitmap and then mixed in a final step. Converted the Sega
sprite device over to this new model, and moved the mixing
steps out of the sprite implementations and into the driver-
specific video updates where it belongs. [Aaron Giles]

Added some further methods and helpers to the bitmap_t and
rectangle classes. [Aaron Giles]

Created a sega_16bit_common_base class which handles the
common Sega palette RAM mappings and open bus reads. 
[Aaron Giles]
2012-09-02 19:46:02 +00:00
Curt Coder
08b42aabaa (MESS) Added PET cassette port slot interface to vic20, c64, and plus4. Implemented 1530/1531 datassette as slot devices. Converted MOS6581 interface to devcb. [Curt Coder]
(MESS) vic20: Added floating bus read support to VIC and cartridge interface.
(MESS) vic10: Added floating bus read support to VIC-II and cartridge interface.
(MESS) c64: Added floating bus read support to cartridge interface. [Curt Coder]
(MESS) plus4: Added floating bus read support to TED and cartridge interface. Implemented some Diag264 test cartridge loopback connectors. [Curt Coder]
(MESS) c16: Added PAL/NTSC variants. (nw)
(MESS) v364: Fixed speech ROM mapping. (nw)
(MESS) compis: Separated keyboard to its own file. (nw)
(MESS) huebler: Cleanup. (nw)
2012-09-02 13:46:14 +00:00
Ville Linde
c77db05c73 cobra.c: Added DMA sound streaming. 2012-09-02 12:33:21 +00:00
Ville Linde
bf39088b47 ppc: Implemented PPC403 DMA chaining [Ville Linde] 2012-09-02 12:32:36 +00:00
mahlemiut
a963c7c3ee (MESS) svga_s3: added memory-mapped I/O ports, and various other updates. 2012-09-02 11:56:14 +00:00
Scott Stone
7125e6c46e littlerb.c: Things are starting to make a little more sense now.. still too many hacks and things to figure out, but it looks almost reasonable in places now. Game is playable to a degree as you can finally see scores, "ROBIN" and more. From Haze (nw) 2012-09-02 11:14:20 +00:00
Michaël Banaan Ananas
302206d82f derp 2012-09-02 10:48:17 +00:00
Scott Stone
426cb2d720 Continuing new device implementation for SN76496 and clones - circusc.c, gberet.c, guab.c, homedata.c, lasso.c, segag80r.c [Osso] 2012-09-02 10:47:07 +00:00
Michaël Banaan Ananas
572466e6f7 panicr update, trying to understand bg collision 2012-09-02 10:36:56 +00:00
Fabio Priuli
ceec0418a5 softlist: misc fixes. no whatsnew. 2012-09-02 10:15:43 +00:00
Fabio Priuli
1eeb53982e snes.xml:
- Huge prototype update, tons of invaluable documentation added [ReadOnly]
   Many thanks to all the contributors, in no particular order: 
   TheRedEye, Adam K, Van Halen, Mike, JackHead, badinsults, Yakushi~Kabuto
 - New dumps deluge [JachHead, Mike, Yakushi~Kabuto, badinsults, RedScorpion]
 - Many new carts profiles added, thanks to RedScorpion’s donation [ReadOnly]
 - Rationalization of the undumped list [ReadOnly]
 - Plethora of fixes and additions [ReadOnly]
2012-09-02 10:10:37 +00:00
Robbbert
72ac6f24c7 zac_2 : committing current progress. 2012-09-02 10:08:48 +00:00
Robbbert
5e806c62f9 zac_1 : remainder of games (9 of them) are now working. 2012-09-02 10:06:51 +00:00
Miodrag Milanovic
aa9bbe5371 Removed legacy inline_config support and updated devices using it (no whatsnew) 2012-08-30 14:27:14 +00:00
smf-
689a84ea8f (MESS) added missing #include (nw) 2012-08-30 14:23:59 +00:00
smf-
ad02a5db29 (MESS) a little reorganisation while investigating the S1410 SASI to ST506 adapter (nw) 2012-08-30 10:20:20 +00:00
Miodrag Milanovic
5bac802b5f Removed zero sized inline_config (no whatsnew) 2012-08-30 10:06:22 +00:00
mahlemiut
76571c8161 (MESS) svga_s3: Implemented pattern fills, fixed some BG/FG mix functions, fixed a bug when drawing wait rectangles in reverse direction. 2012-08-30 09:13:16 +00:00
Miodrag Milanovic
005eef1e03 Removed files in MESS that are not used anymore and cleaned mess.mak of duplicated files (nw) 2012-08-30 08:44:11 +00:00
Miodrag Milanovic
81763bddf4 Removed not used legacy calls (nw) 2012-08-30 08:09:00 +00:00
Miodrag Milanovic
34f2444d32 Removed template usage for legacy devices, to make my future work easier (nw) 2012-08-30 07:34:38 +00:00
Brian Troha
5367018ea1 gradius3.c: Make the "World" set the parent, minor whitespace clean up - NW 2012-08-30 02:47:04 +00:00
Ville Linde
5212b036f8 cobra.c: Added bilinear filtering and simple alpha blending. 2012-08-29 23:26:57 +00:00
Angelo Salese
ba86db9a3c Fix a label 2012-08-29 22:30:10 +00:00
Scott Stone
6ba5fa15ea Made the genvdp a derived class of the newer sms vdp because the genesis vdp has an sms compatibility mode where it basically operates as an sms vdp (with a few changes / limitations). From Haze (nw)
Comment:  Not hooked this up to megatech yet to replace the old smsvdp code on the game screen when running sms games, but once I figure out how I'm actually going to do that, that's the plan ;-)
2012-08-29 19:30:10 +00:00