taito_x.c: Corrected the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms. Changed Gigandes (Japan) to Gigandes (earlier) as both sets support English / Japanese via dipswitch. But one set has a revised and corrected service mode. [Brian Troha, Dave France, The Dumping Union]
New Clone Added
-----------------------------------
Superman (US) [Dave France, The Dumping Union]
and a sparse bitmap for tracking which areas got updated.
This allows sprites to be rendered independently to their own
bitmap and then mixed in a final step. Converted the Sega
sprite device over to this new model, and moved the mixing
steps out of the sprite implementations and into the driver-
specific video updates where it belongs. [Aaron Giles]
Added some further methods and helpers to the bitmap_t and
rectangle classes. [Aaron Giles]
Created a sega_16bit_common_base class which handles the
common Sega palette RAM mappings and open bus reads.
[Aaron Giles]
(MESS) vic20: Added floating bus read support to VIC and cartridge interface.
(MESS) vic10: Added floating bus read support to VIC-II and cartridge interface.
(MESS) c64: Added floating bus read support to cartridge interface. [Curt Coder]
(MESS) plus4: Added floating bus read support to TED and cartridge interface. Implemented some Diag264 test cartridge loopback connectors. [Curt Coder]
(MESS) c16: Added PAL/NTSC variants. (nw)
(MESS) v364: Fixed speech ROM mapping. (nw)
(MESS) compis: Separated keyboard to its own file. (nw)
(MESS) huebler: Cleanup. (nw)
- Huge prototype update, tons of invaluable documentation added [ReadOnly]
Many thanks to all the contributors, in no particular order:
TheRedEye, Adam K, Van Halen, Mike, JackHead, badinsults, Yakushi~Kabuto
- New dumps deluge [JachHead, Mike, Yakushi~Kabuto, badinsults, RedScorpion]
- Many new carts profiles added, thanks to RedScorpion’s donation [ReadOnly]
- Rationalization of the undumped list [ReadOnly]
- Plethora of fixes and additions [ReadOnly]
Comment: Not hooked this up to megatech yet to replace the old smsvdp code on the game screen when running sms games, but once I figure out how I'm actually going to do that, that's the plan ;-)