runs properly now), added second external slot -cart2 (same functionality
as -cart1). Expansion ROM slots, which are handled as internal cart slot,
are now accessible via -cart3/-cart6 media switch, until they are converted
to proper slot devices. [Fabio Priuli]
emulation of JY Company PCBs (mappers 90, 209 & 211). It's still
too glicthy to be promoted to working state, but you can now see
how Super Mario Wolrd, Contra Spirits, Donkey Kong Country 4
and Tiny Toons Adventures 6 were like. nw.
pass-through cart. Correct syntax to launch e.g. Dizzy The Adventurer
is now "mess nes -cart ade -cart2 dizzyadv". Moved Aladdin minicart
dumps to a separate softlist (but you can load in -cart2 iNES files from
fullpath, if you like) [Fabio Priuli]
nes_camerica: simplified emulation of the BF9096 board and fixed
emulation of GoldenFive board (used by the Polish Pegasus 5 in 1
cart). [Fabio Priuli]
out of whatsnew: this commit completes the recent work about emulating properly the
different pass-through NES/Famicom devices and their corresponding mini-carts...
there should be no more games requiring non-standard syntax to be launched.
slot. The two Senyou Cassettes (Top Hit 20 Vol 1 & Vol 2) have now to be
loaded with the following commands "mess nes -cart karaoke -cart2 top20v1"
(or top20v2). This is accurate to the hardware, because these expansions
had to be manually inserted into the body of the main Karaoke Studio cart
before playing. [Fabio Priuli]
now select songs and see the animation, even if I would not call playable the
games this way. [Fabio Priuli]
out of whatsnew: the expansion slot is currently hacked around at loading time.
I will soon implement it as a subslot, but I still need to check a few details first.
added a skeleton list I used for some quick testing.
the driver really needs a significant overhaul, but at least this makes usage a little less opaque.
Datach games have now to be loaded with the following commands
"mess nes -cart datach -cart2 gamename" where gamename can be
either a shortname from the datach softlist, or a fullpath to the iNES files
(or to headerless 256k dump of the Datach minicarts). This is accurate
to the hardware, because Datach carts could not be mounted in the main
Famicom cartridge slot. [Fabio Priuli]
out of whatsnew:
+ fixed a small bug in handling MMC-1 games with > 8K of WRAM (only a Jpn baseball games use this,
and I can see no difference in behavior)
+ updated emulation status in xml for a few games I had made working during slot-ification
* hacked around the limitations of our PPU code, so to support the different CHR registers
* implemented Extended Attribute Mode (Ex1)
* improved PRG-RAM handling
* simplified NT-RAM handling
* first attempt to add split screen mode, still broken
out of whatsnew: this was for sake of messnew inclusion ;)
- moves ec184*, iskr103* and mc1502 out of pc.c
- moves CGA font upload support to a subclass
- adds new drivers: poisk1, ec1847, pk88
- adds a skeleton of native iskr103* keyboard
i8089: implement remaining instructions and support execution from "io" space. [Carl]
(mess) isbc-215g: add intel isbc-215g hdd controller, read only for now [Carl]
(mess) isbc: add hdd support to isbc2861 (nw)
this is mostly functional but about 2 years old now, and badly needs some modernizations. It's a bit ugly in places because I've had to make sure the legacy methods work too, although in other places simply because it's old code I never quite got around to cleaning up.
basically the inits have been split into ones that need calling once on startup (decryptions etc.) and ones that need calling when a new slot is activated (custom banking / protection handlers)
mame64 neogeo -cart1 kof98 -cart2 kof99 -cart3 kof2000 -cart4 kof2001 -cart5 kof2002 -cart6 kof2003
works, assuming you have the RAM. certain combinations / orders don't work, maybe the real system is like that, maybe there are flaws in the implementation.
once loaded as multi-game the neogeo will run through the attracts of each game in order, if you insert a coin then you can select next / previous game with the '3' and '4' (which are mapped to those buttons on the system) just like real hardware.
if you're low on memory try
mame64 neogeo -cart1 lbowling -cart2 samsho -cart3 mutnat -cart4 pbobblen -cart5 neomrdo -cart6 turfmast
instead
if you want an example of where it fails right now then put -cart1 roboarmy in slot 1 instead, it hangs after cycling through the games (or moving through them with 3) it's possible something isn't reset properly. This might become clearer as I clean things up a bit.
I've verified eas and neocdz work as before
* Cleaned up large amounts of duplicated code between the MAME and MESS (AES/NeoCD) drivers
* Removed MVS-only ROMs and devices (SM1 ROM, SFIX ROM, upd4990a RTC, etc.) from AES/NeoCD
* Replaced legacy NVRAM in MVS and NeoCD with NVRAM devices
* Correctly hooked up SM1 ROM bankswitching; the BIOS sound test works now
* Corrected VRAM size
* Sorted the Universe BIOS versions and unified them between MAME and MESS
* Fixed kf10thep ROM loading and decryption which was a horrible hack (and not endian safe)
* Replaced svcplus protection hack ROM patch with a less invasive one, based on FBA
* Started marking code and data that should be moved out into devices
* Various other code and comment cleanups
New clones added
----------------
Kizuna Encounter - Super Tag Battle 4 Way Battle Version / Fu'un Super Tag Battle Special Version [Alex Jackson]
-new softlist : snes_vkun.xml (Voice-Kun audio compact discs)
first Voice-Kun public dump from King Mike added
-snes.xml : new prototype public dump from SNES Central
note, currently only supports .atr format due to image.filetype() not returning anything useful when softlist is used (thanks to micko for advice on various things)
(no credit wanted, this is just to address the 'where is jumpman' thing that was posted on MW and give a softlist entry for regtests on this code)