Commit Graph

10536 Commits

Author SHA1 Message Date
R. Belmont
64141e7c07 SDL: OS X support for -uifont [Tim Lindner] 2010-11-15 17:34:03 +00:00
Aaron Giles
3c10bcaed2 From: Atari Ace <atari_ace@frontier.com>
Date: Sun, Nov 7, 2010 at 3:43 PM
Subject: [patch] Split entangled drivers
To: submit@mamedev.org
Cc: atariace@hotmail.com


Hi mamedev,

This patch takes some driver_device classes that cover multiple
drivers and splits them so that each driver gets their own
driver_device class.  In most cases, these drivers got entangled
because of audio/mcu code that was shared between multiple drivers.
The first patch breaks that dependency by making a separate base class
for the common code and having each driver_device derive from that.
That solution isn't really the typical MAME approach, so the second
incremental patch changes them into proper devices.

espial/marineb/zodiak
       - common code duplicated
m52/m57/m58/m62/travrusa
       - common code in audio/irem.c
junofrst/pooyan/rallyx/rocnrope/timeplt/tutankm
       - common code in audio/timeplt.c
hyperspt/sbasketb/trackfld/yiear
       - common code in audio/trackfld and audio/hyprolyb.c
40love/bking/buggychl/msisaac
       - common code in machine/buggychl.c
2010-11-15 16:52:56 +00:00
Angelo Salese
eafc948100 Small note for Turbo Force, not worth 2010-11-14 14:56:10 +00:00
Brian Troha
a11cb3c8de new clone added: Super Space Invaders '91 (older)
New Clone Added
----------------------------------
Super Space Invaders '91 [Irongiant]
2010-11-14 02:11:52 +00:00
Brian Troha
ea76312a25 correct rom names for an Area51 set 2010-11-14 01:31:38 +00:00
R. Belmont
b3df32cbc8 Games added as GAME_NOT_WORKING
-------------------------------
Virtual On Oratorio Tangram M.S.B.S. ver5.66 2000 Edition [Anonymous]
Ringout 4x4 [Anonymous]
Inu no Osanpo [Anonymous]
King of Route 66 [Anonymous]
2010-11-13 18:36:13 +00:00
R. Belmont
fb70e23067 SDL: Fix OS X and Windows builds (no whatsnew) 2010-11-13 03:50:33 +00:00
R. Belmont
f75bcedd30 SDL: -uifont now can also look up system font families like Windows [R. Belmont] 2010-11-13 02:51:23 +00:00
Fabio Priuli
2917a254c3 tms7000: Corrected two opcodes: typo in inv_b
and JPZ was wrong in official TI document. [Gilles Fetis]

sent through MESS bugzilla and reviewed by Tim Lindner
2010-11-12 17:46:39 +00:00
R. Belmont
db0b32ddb0 SDL: Support -uifont for using arbitrary TrueType fonts on Linux/BSD builds.
This takes full pathname/filename to the font, and the name can have styles 
appended as in Windows: [b] for bold, [i] for italic, [s] for strikethrough, 
and [u] for underlined.  Fonts are rendered at a size of 120 points and scaled 
down by the core, which looks superb on high-res displays.  (Liberation Sans
that comes with most recent distros looks really good).

Warning: Linux/BSD builds now require SDL_ttf 2.x.  On Fedora the required 
package names are "SDL_ttf" and "SDL_ttf-devel".
2010-11-12 03:57:19 +00:00
Scott Stone
ef200e5ff2 Cleaned up many duplicate inputs and fixed others in a number of drivers. [Tafoid] 2010-11-11 01:40:32 +00:00
Fabio Priuli
65ddb70768 Fixing a SRAM bug in MESS. not worth mention. 2010-11-10 18:54:40 +00:00
Fabio Priuli
940917c1ac Fix for MT04111: timesold, timesold1, btlfield: Coins are not reacting correctly (MCU problem) [stephh] 2010-11-10 18:52:37 +00:00
mariuszw1
195d5e1bbe Fixed 03879: pbst30, pbst30a, pitbossm, pitbossma: Game does not boot [Mariusz Wojcieszek] 2010-11-09 21:37:30 +00:00
mariuszw1
522819b0f4 Fixed problems with i2cmem. Cubo CD32 games now save and load settings properly. [Mariusz Wojcieszek] 2010-11-09 21:02:38 +00:00
Aaron Giles
92b3dd111f Cleanup & version bump. 2010-11-08 09:08:55 +00:00
Aaron Giles
12111c21d0 Fix issues with setting condition expressions on break/watchpoints. 2010-11-08 08:58:41 +00:00
Tomasz Slanina
c9b82055c5 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Bygone [Cananas, Mr. Do, S. Brown, J. Bijl,ranger_lennier, F. Xerri, Gor, Kevin Eshbach, Smitdogg, Tormod, Guru, Tomasz Slanina , The
Dumping Union]
2010-11-07 19:21:47 +00:00
Angelo Salese
50dcbb6222 Fix for MT bug #4096 2010-11-07 15:45:43 +00:00
Angelo Salese
a23dc5167e Removed deprecat.h usage and rewritten irq routines in DJ Boy [Angelo Salese] 2010-11-07 15:10:42 +00:00
Luca Elia
a4b0d0e79b New games added or promoted from NOT_WORKING status
---------------------------------------------------
Janputer Special [gamerfan, ranger_lennier, Smitdogg, The Dumping Union]

New clones added
----------------
Mahjong Neruton Haikujiradan (Japan, Rev. A?) [Smitdogg, The Dumping Union]
2010-11-06 17:26:08 +00:00
Scott Stone
7f4071e1f1 Incorporate MESS change into MAME core. 2010-11-06 17:24:58 +00:00
Brian Troha
33de482b1b Minor documentation update. Added Sega Romboard ID for a Golden Axe set, added PCB # for Big Karnak and correct rom names for the Touchmaster v2.xx & v3.00 sets - not worth mentioning ;-) 2010-11-06 15:58:35 +00:00
R. Belmont
879a99b75a Games added as GAME_NOT_WORKING
-------------------------------
Zero Gunner 2 [The Dumping Union]
2010-11-06 15:41:23 +00:00
Curt Coder
8734e944ee Added UTF-8 constants for cursor key arrows, and accented characters on the Swedish/Finnish keyboard layout. [Curt Coder] 2010-11-05 06:21:40 +00:00
Aaron Giles
d4a893ffbb Fix O umlaut like I suggested, hoping this will fix XML parsing for -listxml 2010-11-04 06:44:54 +00:00
R. Belmont
ae4981f8a9 kofxi: Redumped mask ROMs due to error in TSOP70 adaptor [Cah4e3]
Game still doesn't boot in MAME (works in Demul) - Kale, if you're bored... :)
2010-11-04 03:34:56 +00:00
Derrick Renaud
988b462047 Atari Cops'n Robbers Updates [Derrick Renaud]
Added Motor 0 & 1, and Zings sounds.
Zings sound not hooked up until address for Fires & Zings is found.

Fixed operation of DISCRETE_COUNTER_7492 [Derrick Renaud]

---------- Not Whats New stuff  ----------

If anyone can figure out the address/bits for the Zings/Fires sounds that would be great.  I figured out all the others.  FWIW, it does not seem to be any of the bits at 0x1000,  The bits should be high, then go low to trigger the sound effect.

Zings has a oneshot with a minimum 0.2s length which is extended while the trigger is low.

Fires goes low to fully charge a cap.  As long as it is low, the shot will be at full volume, then decay after it goes high.

Thanks,
D.
2010-11-04 01:54:17 +00:00
Tomasz Slanina
e5abe36fd1 new NOT WORKING
----------------
Shooting Star [Tomasz Slanina]
2010-11-03 15:31:08 +00:00
Aaron Giles
39cd5cc7f5 Fix compile error. 2010-11-03 04:10:51 +00:00
mariuszw1
b59eb83588 Fixed crash in cubocd32/akiko [Mariusz Wojcieszek] 2010-11-02 22:11:31 +00:00
Curt Coder
52276db123 Fixed MSVC compile. (no whatsnew) 2010-11-02 18:06:10 +00:00
Tomasz Slanina
b3b3913080 OSX compile fix. 2010-11-01 23:51:09 +00:00
Scott Stone
102b11ce06 Neo Geo Changes: [Johnboy]
. maglord/maglordh - Mixed up crc's, fixed
. flipshot - Added correct p1
. kotm2 - Tagged MVS AND AES VERSION
. miexchng - Added correct c3/c4
. Updated game pcb info
. Continued to document mask ROM types
2010-11-01 12:04:18 +00:00
Aaron Giles
a2ce61ac6c Converted the expression engine to C++, did the usual cleanup. 2010-11-01 07:48:02 +00:00
Derrick Renaud
c956d18f78 Atari Cops'n Robbers Updates [Derrick Renaud]
Converted controls to Positional type.
Started Discrete sounds. (Motor 2 & 3, Crash sounds implemented)

Optimized speed of DISCRETE_DAC_R1 [Derrick Renaud]
2010-11-01 03:31:24 +00:00
R. Belmont
a9521177b8 Sync ASC with MESS (no whatsnew) 2010-11-01 00:57:11 +00:00
Wilbert Pol
5976655411 i286.c: Partially implemented protected mode. Fixed verw, verr, lar, lsl, and arpl instructions. [Wilbert Pol] 2010-10-31 15:29:10 +00:00
Wilbert Pol
dd12c245a8 i80186/i80286: Fixed bound instruction restart when prefixed with a segment. [Wilbert Pol] 2010-10-31 07:54:54 +00:00
R. Belmont
66ccc4c8a4 PPC: don't crash 601
(Aaron, please feel free to hate this and redo it correctly.  It does seem to work for me though).
2010-10-30 01:15:51 +00:00
R. Belmont
508c3c3677 M6805: Add extremely preliminary 68HC05EG support. 2010-10-29 02:13:12 +00:00
Wilbert Pol
ca8ed2cc36 i286.c: Moved call of i80286_urinit to CPU_INIT. Fixed display of PC in the debugger. [Wilbert Pol] 2010-10-28 20:45:35 +00:00
Wilbert Pol
fd5c78edff Fix OSX compile. 2010-10-28 20:43:52 +00:00
R. Belmont
65030fc8e8 New games added as GAME_NOT_WORKING
-----------------------------------
The King of Fighters XI (Cah4e3)
2010-10-28 13:34:43 +00:00
R. Belmont
2287dbffc8 Naomi updates:
Redumped Kick 4 Cash to fix bad dumps [f205v]
Completed dump of Neo Geo Battle Coliseum [Guru]
2010-10-28 00:58:10 +00:00
mariuszw1
cf82233a83 New games marked as NOT_WORKING
-------------------------------
Odeon Twister 2 [XoreX, Mariusz Wojcieszek]
2010-10-27 20:18:23 +00:00
Aaron Giles
354eec3124 C++-ified the cheat engine. 2010-10-27 05:16:06 +00:00
Aaron Giles
e56b4c9c02 Fixed error that caused us to repeatedly re-render characters
that had empty bitmaps.
2010-10-27 05:15:12 +00:00
Derrick Renaud
13c39be494 Discrete Updates [Derrick Renaud]
Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code.
Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules.

----
Some not whats.new stuff:
I also fixed the regression to Galaxian.
I made a DISCRETE_DECLARE_CONTEXT() macro to clean up the discrete module code and make it easier for any future possible C++ conversion.
2010-10-27 02:09:13 +00:00
Scott Stone
411f90023d Fixed and verified with Test Mode the few System 18 bootlegs located in the system16.c driver for Inputs and Dip Switches. [Tafoid] 2010-10-27 00:30:25 +00:00