Wilbert Pol
fd5c78edff
Fix OSX compile.
2010-10-28 20:43:52 +00:00
R. Belmont
65030fc8e8
New games added as GAME_NOT_WORKING
...
-----------------------------------
The King of Fighters XI (Cah4e3)
2010-10-28 13:34:43 +00:00
R. Belmont
2287dbffc8
Naomi updates:
...
Redumped Kick 4 Cash to fix bad dumps [f205v]
Completed dump of Neo Geo Battle Coliseum [Guru]
2010-10-28 00:58:10 +00:00
mariuszw1
cf82233a83
New games marked as NOT_WORKING
...
-------------------------------
Odeon Twister 2 [XoreX, Mariusz Wojcieszek]
2010-10-27 20:18:23 +00:00
Aaron Giles
354eec3124
C++-ified the cheat engine.
2010-10-27 05:16:06 +00:00
Aaron Giles
e56b4c9c02
Fixed error that caused us to repeatedly re-render characters
...
that had empty bitmaps.
2010-10-27 05:15:12 +00:00
Derrick Renaud
13c39be494
Discrete Updates [Derrick Renaud]
...
Removed old DISCRETE_74LS624 code and replaced it with new 74LS629 based code.
Updated Mario to use new DISCRETE_74LS624 and DISCRETE_XTIME_logic modules.
----
Some not whats.new stuff:
I also fixed the regression to Galaxian.
I made a DISCRETE_DECLARE_CONTEXT() macro to clean up the discrete module code and make it easier for any future possible C++ conversion.
2010-10-27 02:09:13 +00:00
Scott Stone
411f90023d
Fixed and verified with Test Mode the few System 18 bootlegs located in the system16.c driver for Inputs and Dip Switches. [Tafoid]
2010-10-27 00:30:25 +00:00
Roberto Fresca
3e8fe39103
Replaced the "replaced" char, plus some copyright addition (no whatsnew)
2010-10-25 21:57:44 +00:00
Angelo Salese
e91181bcf9
Fix compile
2010-10-25 16:28:53 +00:00
Roberto Fresca
ba9ad5c3a2
Replaced some previously replaced chars (no whatsnew)
...
The original chars were switched automatically to question signs "?".
Now replaced by "'".
2010-10-25 05:52:16 +00:00
Roberto Fresca
af905c067a
New clones added
...
----------------
Mega Double Poker (conversion kit, set 2) [Roberto Fresca]
2010-10-25 05:44:31 +00:00
Aaron Giles
e61f11756a
Hard-code a limit to the number of passes in case it doesn't converge
...
(found 1 case so far).
2010-10-25 04:16:34 +00:00
Roberto Fresca
0161a84852
Added support for original TAB Austria Royal Card.
...
Still need to reparent the sets.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Royal Card (TAB original) [Roberto Fresca]
2010-10-25 01:46:21 +00:00
Angelo Salese
8648f4a482
Latest megadriv source
2010-10-25 01:29:55 +00:00
Aaron Giles
1eb4b23585
Fix for previous fix.
2010-10-24 21:06:19 +00:00
Aaron Giles
504cee4992
ui_draw_text_box now iterates until its calculations converge. It also
...
adds a small epsilon value to the wrap width to allow for FP computation
tweaks.
2010-10-24 20:47:27 +00:00
Aaron Giles
4cd55f3c0a
Use "default" font for artwork elements as well.
...
Make UI backgrounds a bit more opaque.
Fix crash when passing NULL filename to OSD code.
2010-10-24 06:32:07 +00:00
Aaron Giles
59559fe282
Added support for OSD-generated fonts. The OSD is queried first to see
...
if it owns a given font (based on the name), and if it does, it is
responsible for generating bitmaps on the fly as characters are requested.
Added new option -uifont to specify the UI font. It can be set to a filename,
in which case a BDF font will be loaded. It can also be set to a font name
(assuming the OSD support is present), in which case the OSD font by that
name is used. The default value is 'default' which can be used by the OSD
to substitute a default font or by the OSD, which will default to ui.bdf
as before. In all cases, it falls back to the built-in font by default if
none of the previous options works.
On Windows, the OSD will default to Tahoma as the font name. Also on
Windows, font names can be specified with [b] to indicate bold or [i] to
indicate italic.
2010-10-24 00:16:54 +00:00
Andrew Gardner
1b872c9b0b
Removes all std::strings from the dsp56k cpu core. (Not worth mentioning)
2010-10-23 07:05:44 +00:00
Andrew Gardner
216a806fdb
[SDL Debugger] Removed an unnecessary assert and brought focus back to
...
the main debugger window on startup. [Andrew Gardner]
2010-10-23 06:41:57 +00:00
Aaron Giles
43eca9d9c8
Convert rendfont to C++.
2010-10-23 06:39:13 +00:00
Andrew Gardner
b6647f7ae1
[Util] Added + and += operators to the astring class.
2010-10-23 06:38:17 +00:00
Andrew Gardner
df645b4a72
Fix Linux SDL build.
2010-10-23 06:14:17 +00:00
Brian Troha
ef30f1498d
correct program rom name for megat2 and add minor info
2010-10-22 21:04:28 +00:00
mariuszw1
16affaae96
New games added or promoted from NOT_WORKING
...
--------------------------------------------
Pit Boss Megatouch II [Mariusz Wojcieszek, f205v, Smitdogg, The Dumping Union]
2010-10-22 20:46:54 +00:00
Derrick Renaud
03666c53d2
Discrete Sound - Added DISCRETE_XTIME_xxx logic modules. These allow you to do logic operations on nodes that use x_time anti-alias info. Added the ability to decode x_time to the DISCRETE_BIT_DECODE module. This means you can have an oscillator pass x_time onto a counter, get the counter bits decoded, pass that through the new logic modules and also have them convert the x_time to energy/anti-alaised voltage. Updated Donkey Kong Jr. to use these new modules. [Derrick Renaud]
2010-10-22 04:07:05 +00:00
R. Belmont
a2df0152ab
Sync latest ASC from MESS (no whatsnew)
2010-10-22 02:58:17 +00:00
Aaron Giles
f661970a4a
Make osdmini build again.
2010-10-21 16:14:46 +00:00
Aaron Giles
e4beed95a6
Create new class osd_interface to house OSD callbacks. Added new
...
module osdepend.c with default empty implementations. Changed
mame_execute() and cli_execute() to accept a reference to an
osd_interface which is provided by the caller.
Updated SDL and Windows OSD to create an osd_interface-derived
class and moved their OSD callbacks to be members.
2010-10-21 15:59:44 +00:00
Scott Stone
f3be589604
Import from MESS which fixes throttle mapping for Windows (non-SDL builds) (no whatsnew)
2010-10-21 14:52:42 +00:00
Aaron Giles
3ae00656d4
Cleanups and version bump.
2010-10-21 06:01:17 +00:00
Aaron Giles
082621bd25
Fix aristmk4 regressions.
2010-10-21 05:44:47 +00:00
Angelo Salese
72a66946fd
Ported code from MESS, not worth
2010-10-20 19:19:10 +00:00
Aaron Giles
0b464fb4d6
Fix madalien regression.
2010-10-20 15:45:35 +00:00
Angelo Salese
50ccebbddc
Sync with latest
2010-10-20 00:39:21 +00:00
Angelo Salese
b115282378
Removed stray deprecat.h, no whatsnew
2010-10-19 22:08:06 +00:00
Angelo Salese
bd252914d2
Rewrote Alien Command irqs by not using cpu_getiloops() function [Angelo Salese]
2010-10-19 21:58:34 +00:00
Angelo Salese
fed52bcee0
Appendix of the previous fix, not worth
2010-10-19 21:25:02 +00:00
Angelo Salese
1df2745154
Removed deprecat.h usage and did some minor clean-ups to the 4enraya driver [Angelo Salese]
2010-10-19 20:58:38 +00:00
smf-
091ef4761a
fixed build
2010-10-19 20:57:43 +00:00
Angelo Salese
51f1c80f36
Removed deprecat.h usage from 40love driver [Angelo Salese]
2010-10-19 20:40:50 +00:00
Angelo Salese
b4f208ad92
Removed deprecat.h usage from 1943 driver [Angelo Salese]
2010-10-19 20:33:08 +00:00
Angelo Salese
fb0c3fb1d9
Fixed broken Many Block timings and screwed service dip (not worth)
2010-10-19 19:02:47 +00:00
Curt Coder
23e5c53aa0
Removed stray includes. (no whatsnew)
2010-10-19 18:32:24 +00:00
Angelo Salese
8aea6d8cd3
Reworked 1942 interrupts by not using cpu_getiloops() function [Angelo Salese]
2010-10-19 17:52:26 +00:00
Angelo Salese
66fb765d2b
Fix compile
2010-10-19 16:45:33 +00:00
Angelo Salese
14bc74d1cf
Reworked NMK16 irqs again by using TIMER_ADD_SCANLINE (not worth)
2010-10-19 16:18:14 +00:00
Aaron Giles
9e1ebf8795
03770: Setting 'snapname %g' does not allow snap to be saved with F12.
2010-10-19 14:41:25 +00:00
Scott Stone
7bba786329
oops (comment correction)
2010-10-19 14:30:16 +00:00