* Issues were unlikely to actually manifest unless you use controller
configuration files to change specific system input defaults.
-src/emu/output.h: Added size accessor to multi-element output finder.
* std::size will work on the top rank of an outut finder now. Sorry for
hitting emu.h again so soon.
-lua: Exposed a couple more input related things.
* Exposed constructor and a few methods on input_seq required for
scripts to properly clear assignments or restore default settings.
* Exposed ioport_manager::set_type_seq which is required to configure
general input assignments properly.
* Removed unnecessary use of sol::overload in favour of optional
parameters.
* Updated documentation and also fixed a few errors.
-docs: Added description for axis setting assignments.
* If an input is configured to some combination of controls that are not
present at all, ignore the setting altogether for the session.
* Fixed relative axes with PORT_RESET not responding to absolute
controls (MT07685).
* Fixed relative axes not responding to an absolute control if the value
doesn’t change every frame (eg. holding a stick against the stop).
* Changed the scaling for absolute controls assigned to relative axes to
make defaults more sane (e.g. arkanoid or spdheat with a joystick).
-frontend: Fixed some localisation issues in Analog Controls menu.
-docs: Added documentation on assigning inputs.
* Refactored Family Trainer and Tap-tap Mat into common base class.
Software list items promoted to working (nes.xml)
---------------------------------------
Super Mogura Tataki!! Pokkun Moguraa (Japan)
frontend: Made it so you can press UI On Screen Display to hide the
Analog Controls menu and see the response to your inputs without the
risk of changing settings, and see more axes at once and scroll them for
systems with very large number of axes. Also ensure the axis being
configured is visible when the menu is visible, and made the menu behave
a bit more like the system input assignments menu (including
previous/next group navigation).
frontend: Allow Lua to draw to the UI container - this addresses the
main complaint in #7475. Note that drawing to the UI container will
draw over any UI elements, including menus. Plugins can check
menu_active to avoid drawing over menus. Also removed some unnecessary
use of sol::overload.
frontend: Improved info/image box navigation on the system/softwre
selection menus, and cleaned up some leftover code that came from the
copy/pasted event handling functions.
frontend: Fixed sliders menu not handling Alt+Shift as intended (thanks
Coverity). Fixed a couple of harmless Coverity errors, too.
emu/inpttype.ipp: Made the default assignment for Save State recognise
right shift.
plugins: Added next/previous group navigation to input macro edit menu.
docs: Added basic description of the system and software selection
menus, and corrected a couple of errors in the Lua reference.
* Column input reads now are now shifted to correct bit, fixing reads for top two rows.
* Button presses are correctly 0 bits.
* Multiple rows can be scanned per read.
* Flipped key bindings on mat side A - now left/right correspond to left/right on mat.
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.
-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.
-plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
-Regenerated message catalog sources. For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
- Verified the Futoppara FD Heisei disks as dumped from original disks and moved them to fmtowns_flop_orig.xml [cyo.the.vile]
- Removed the old handcrafted Columns image
New working software list additions (fmtowns_flop_orig.xml)
-----------------------------------------------------------
Gorby no Pipeline Daisakusen [Katsura82, rockleevk, r09]
Tama CG-shuu - Mai [cyo.the.vile]
New not working software list additions (fmtowns_flop_orig.xml)
---------------------------------------------------------------
Columns [Katsura82, rockleevk, r09]
Musirou - Ongaku Kyoushitsu Ver. 2.0 [cyo.the.vile]
- Add options for 1-byte, 2-byte, 4-byte and 8-byte octal data display, which are selected automatically for memory spaces configured as octal. Octal data has also been made editable.
- Add options for displaying addresses in decimal or octal as alternatives to the typical hexadecimal format. This also affects the address expression box.
- Prevent the cursor from moving left from the first address or right from the maximum address.
Note that the new options have only been hooked up for the Qt debugger. The Windows and OS X debuggers should also be updated to include them.