- moves ec184*, iskr103* and mc1502 out of pc.c
- moves CGA font upload support to a subclass
- adds new drivers: poisk1, ec1847, pk88
- adds a skeleton of native iskr103* keyboard
i8089: implement remaining instructions and support execution from "io" space. [Carl]
(mess) isbc-215g: add intel isbc-215g hdd controller, read only for now [Carl]
(mess) isbc: add hdd support to isbc2861 (nw)
- pongf now runs 4 analog NE555s and video mixing.
- performance down by 20% abs on my machine (155% to 135%)
- happy :-)
- minor bugfixes
- pong still running, pongf still (though analog) still faster :-)
Fixed an issue in the object model as well and made the code distinguish between a core terminal and analog terminals.
NETDEV_R(RA, 5000)
NETDEV_R(RB, 3000)
NETDEV_C(C, 0.15e-6)
NETDEV_NE555(555)
NET_C(V0, 555.GND)
NET_C(V5, 555.VCC)
NET_C(RA.1, 555.VCC)
NET_C(RA.2, 555.DISCH)
NET_C(RB.1, 555.DISCH)
NET_C(RB.2, 555.TRIG)
NET_C(RB.2, 555.THRESH)
NET_C(555.TRIG, C.1)
NET_C(C.2, V0)
--------------------------------------------------
Cromemco MCB-216 Single Card Computer
(out of whatsnew)
Cromemco CB-308 Single Card Computer (no roms dumped, not in mess.lst)
this is mostly functional but about 2 years old now, and badly needs some modernizations. It's a bit ugly in places because I've had to make sure the legacy methods work too, although in other places simply because it's old code I never quite got around to cleaning up.
basically the inits have been split into ones that need calling once on startup (decryptions etc.) and ones that need calling when a new slot is activated (custom banking / protection handlers)
mame64 neogeo -cart1 kof98 -cart2 kof99 -cart3 kof2000 -cart4 kof2001 -cart5 kof2002 -cart6 kof2003
works, assuming you have the RAM. certain combinations / orders don't work, maybe the real system is like that, maybe there are flaws in the implementation.
once loaded as multi-game the neogeo will run through the attracts of each game in order, if you insert a coin then you can select next / previous game with the '3' and '4' (which are mapped to those buttons on the system) just like real hardware.
if you're low on memory try
mame64 neogeo -cart1 lbowling -cart2 samsho -cart3 mutnat -cart4 pbobblen -cart5 neomrdo -cart6 turfmast
instead
if you want an example of where it fails right now then put -cart1 roboarmy in slot 1 instead, it hangs after cycling through the games (or moving through them with 3) it's possible something isn't reset properly. This might become clearer as I clean things up a bit.
I've verified eas and neocdz work as before
In addition, fixed some bugs and added auto-sizing to netlist_list_t.
There shouldn't be memory holes left now, apart from memory allocated in a static class factory.
- Corrected the output of the PAL20X4, PAL20X8, PAL20X10 to show the XOR on the relevant sum of products.
- When viewing a device the size of the JED file is verified to match the size of the device.
- Replaced hard-coded symbol strings with constants.
- Started experimental work for supporting RICOH PAL’s. (Currently ifdef'ed out.)
- Added support for viewing the following devices and the corresponding regression test data.
(PALCE16V8, PAL10P8, PAL12P6, PAL14P4, PAL16P2, PAL16P8, PAL16RP4, PAL16RP6, PAL16RP8, PAL6L16, PAL8L14, PAL12H10, PAL12L10, PAL14H8, PAL14L8, PAL16H6, PAL16L6, PAL18H4, PAL18L4, PAL20C1 and PAL20L2)