MAME
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2014-05-12 18:53:50 +00:00
artwork HLSL Updates: [Ryan Holtz, Bat Country Entertainment, austere] 2011-06-06 21:25:38 +00:00
docs Updated hlsl.txt to mirror fact that some commands are no longer valid (nw) 2014-03-22 09:56:40 +00:00
hash (MESS) msx2_cart.xml: Added descriptions for the SCC+ cartridges that came with Snatcher and SD-Snatcher. (nw) 2014-05-09 06:58:18 +00:00
hlsl - Fixed bloom misalignment with HLSL. [MooglyGuy] 2014-04-08 18:34:47 +00:00
keymaps Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder] 2012-08-29 18:41:01 +00:00
nl_examples Added first draft of 74123 to netlist code. 2014-05-06 22:37:20 +00:00
src merging the drivers fixed this, I guess it will still happen randomly sometimes like it apparently does on the PCB, but some levels in MAME were always broken because the bg banking wasn't implemented in the pushman copy of the video implementation. (nw) 2014-05-12 18:53:50 +00:00
web Adding missed files (nw) 2013-10-01 14:12:22 +00:00
.gitattributes merged tiger road / f1-dream and pushman / bouncing balls drivers - as usual Comad cloned the hardware when they made the games. 2014-05-12 14:18:06 +00:00
.gitignore Made gfx_element::decode() private; fixed drivers that were calling it directly [Alex Jackson] 2014-03-18 06:42:10 +00:00
makefile enabled rgbsse.h for Visual Studio 64-bit builds as well and use rgbgen.h for all DEBUG builds since this is the fastest combination [Oliver Stöneberg] 2014-05-07 14:23:54 +00:00