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5 changed files with 416 additions and 26 deletions

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@ -53,7 +53,7 @@ void Blit_uint32_uint32(const C2iVector& size, const void* in, uint32_t inStride
char* out_ = reinterpret_cast<char*>(out);
for (int32_t i = 0; i < size.y; i++) {
memcpy(out, in, 4 * size.x);
memcpy(out_, in_, 4 * size.x);
in_ += inStride;
out_ += outStride;
}

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@ -225,11 +225,13 @@ int32_t CGxDeviceD3d::ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
d3dLib = LoadLibrary(TEXT("d3d9.dll"));
typedef LPDIRECT3D9 (WINAPI *DIRECT3DCREATE9)(UINT SDKVersion);
if (d3dLib) {
auto d3dCreateProc = GetProcAddress(d3dLib, "Direct3DCreate9");
auto d3dCreateProc = reinterpret_cast<DIRECT3DCREATE9>(GetProcAddress(d3dLib, "Direct3DCreate9"));
if (d3dCreateProc) {
d3d = reinterpret_cast<LPDIRECT3D9>(d3dCreateProc());
d3d = d3dCreateProc(D3D_SDK_VERSION);
if (d3d) {
return 1;
@ -258,7 +260,7 @@ void CGxDeviceD3d::IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d) {
}
}
LRESULT CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
LRESULT CALLBACK CGxDeviceD3d::WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
auto device = reinterpret_cast<CGxDeviceD3d*>(GetWindowLongPtr(hWnd, GWLP_USERDATA));
switch (uMsg) {

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@ -218,7 +218,7 @@ class CGxDeviceD3d : public CGxDevice {
// Static functions
static int32_t ILoadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d);
static void IUnloadD3dLib(HINSTANCE& d3dLib, LPDIRECT3D9& d3d);
static LRESULT WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK WindowProcD3d(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
// Member variables
HWND m_hwnd = nullptr;

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@ -1,18 +1,266 @@
#include "ui/CSimpleMovieFrame.hpp"
#include "ui/CSimpleMovieFrameScript.hpp"
#include "util/SFile.hpp"
#include "gx/Coordinate.hpp"
#include "gx/Buffer.hpp"
#include "gx/RenderState.hpp"
#include "gx/Texture.hpp"
#include "gx/Transform.hpp"
#include "gx/Draw.hpp"
#include <common/Time.hpp>
#include <tempest/Matrix.hpp>
static uint32_t LoadDivxDecoder() {
return 0;
#define XVDEC_CALL
#if defined(WHOA_SYSTEM_WIN)
#include <windows.h>
#if defined(WHOA_ARCH_32)
#undef XVDEC_CALL
#define XVDEC_CALL __cdecl
#elif defined(__GNUC__) || defined(__clang__)
#undef XVDEC_CALL
#define XVDEC_CALL __attribute__((cdecl))
#endif
#define RTLD_LAZY 1
static inline void* dlopen(const char* filename, int flag) {
(void)flag;
return LoadLibraryA(filename);
}
static void UnloadDivxDecoder(uint32_t decoder) {
static inline void* dlsym(void* handle, const char* symbol) {
return GetProcAddress(reinterpret_cast<HMODULE>(handle), symbol);
}
static inline int dlclose(void* handle) {
return static_cast<int>(FreeLibrary(reinterpret_cast<HMODULE>(handle)));
}
#else // !defined(WHOA_SYSTEM_WIN)
#include <dlfcn.h>
#endif
extern "C" {
typedef struct {
void* output;
void* input;
unsigned int input_size;
int update;
int zero0;
int zero1;
} decoder_data_t;
typedef int (XVDEC_CALL * INITIALIZEDIVXDECODER)(unsigned int index, unsigned int width, unsigned int height);
typedef int (XVDEC_CALL * SETOUTPUTFORMAT)(unsigned int index, unsigned int one, unsigned int width, unsigned int height);
typedef int (XVDEC_CALL * DIVXDECODE)(unsigned int index, void* data, unsigned int zero);
typedef int (XVDEC_CALL * UNINITIALIZEDIVXDECODER)(unsigned int index);
}
static void* s_decoderLibrary = nullptr;
static INITIALIZEDIVXDECODER InitializeDivxDecoder = nullptr;
static SETOUTPUTFORMAT SetOutputFormat = nullptr;
static DIVXDECODE DivxDecode = nullptr;
static UNINITIALIZEDIVXDECODER UnInitializeDivxDecoder = nullptr;
static const char* s_decoderNames[] = {
"DivxDecoder.dll",
"XvidDecoder.dll",
"libXvidDecoder.dylib",
"XvidDecoder.dylib",
"libXvidDecoder.so",
"XvidDecoder.so",
nullptr
};
static int32_t UnloadDivxDecoder() {
if (!s_decoderLibrary) {
return 0;
}
InitializeDivxDecoder = nullptr;
SetOutputFormat = nullptr;
DivxDecode = nullptr;
UnInitializeDivxDecoder = nullptr;
dlclose(s_decoderLibrary);
s_decoderLibrary = nullptr;
return 1;
}
static int32_t LoadDivxDecoder() {
if (InitializeDivxDecoder && SetOutputFormat && DivxDecode && UnInitializeDivxDecoder) {
return 1;
}
const char** decoderName = s_decoderNames;
while (!s_decoderLibrary && *decoderName) {
s_decoderLibrary = dlopen(*decoderName, RTLD_LAZY);
++decoderName;
}
if (!s_decoderLibrary) {
return 0;
}
InitializeDivxDecoder = reinterpret_cast<INITIALIZEDIVXDECODER>(dlsym(s_decoderLibrary, "InitializeDivxDecoder"));
SetOutputFormat = reinterpret_cast<SETOUTPUTFORMAT>(dlsym(s_decoderLibrary, "SetOutputFormat"));
DivxDecode = reinterpret_cast<DIVXDECODE>(dlsym(s_decoderLibrary, "DivxDecode"));
UnInitializeDivxDecoder = reinterpret_cast<UNINITIALIZEDIVXDECODER>(dlsym(s_decoderLibrary, "UnInitializeDivxDecoder"));
if (!InitializeDivxDecoder || !SetOutputFormat || !DivxDecode || !UnInitializeDivxDecoder) {
UnloadDivxDecoder();
return 0;
}
return 1;
}
static uint32_t s_decoderIndex = 0;
static uint32_t s_strideData[144] = {
512, 256, 0, 3200,
256, 256, 2048, 3200,
32, 256, 3072, 3200,
512, 128, 819200, 3200,
256, 128, 821248, 3200,
32, 128, 822272, 3200,
512, 512, 0, 4096,
512, 512, 2048, 4096,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
512, 512, 0, 3200,
256, 512, 2048, 3200,
32, 512, 3072, 3200,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
512, 512, 0, 4096,
512, 512, 2048, 4096,
512, 64, 2097152, 4096,
512, 64, 2099200, 4096,
0, 0, 0, 0,
0, 0, 0, 0,
512, 256, 0, 3200,
256, 256, 2048, 3200,
32, 256, 3072, 3200,
512, 128, 819200, 3200,
256, 128, 821248, 3200,
32, 128, 822272, 3200,
512, 512, 0, 4096,
512, 512, 2048, 4096,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
};
static int32_t s_movieTextureUpdate[] = {
0, 6, 512, 256, // Format: 0, Texture: 0
0, 6, 256, 256, // Format: 0, Texture: 1
0, 6, 32, 256, // Format: 0, Texture: 2
0, 0, 512, 122, // Format: 0, Texture: 3
0, 0, 256, 122, // Format: 0, Texture: 4
0, 0, 32, 122, // Format: 0, Texture: 5
0, 24, 512, 512, // Format: 1, Texture: 0
0, 0, 512, 488, // Format: 1, Texture: 1
0, 0, 0, 0, // Format: 1, Texture: 2
0, 0, 0, 0, // Format: 1, Texture: 3
0, 0, 0, 0, // Format: 1, Texture: 4
0, 0, 0, 0, // Format: 1, Texture: 5
0, 32, 512, 480, // Format: 2, Texture: 0
0, 32, 256, 480, // Format: 2, Texture: 1
0, 32, 32, 480, // Format: 2, Texture: 2
0, 0, 0, 0, // Format: 2, Texture: 3
0, 0, 0, 0, // Format: 2, Texture: 4
0, 0, 0, 0, // Format: 2, Texture: 5
0, 0, 512, 512, // Format: 3, Texture: 0
0, 0, 512, 512, // Format: 3, Texture: 1
0, 0, 512, 64, // Format: 3, Texture: 2
0, 0, 512, 64, // Format: 3, Texture: 3
0, 0, 0, 0, // Format: 3, Texture: 4
0, 0, 0, 0, // Format: 3, Texture: 5
0, 21, 512, 256, // Format: 4, Texture: 0
0, 21, 256, 256, // Format: 4, Texture: 1
0, 21, 32, 256, // Format: 4, Texture: 2
0, 0, 512, 107, // Format: 4, Texture: 3
0, 0, 256, 107, // Format: 4, Texture: 4
0, 0, 32, 107, // Format: 4, Texture: 5
0, 38, 512, 512, // Format: 5, Texture: 0
0, 0, 512, 474, // Format: 5, Texture: 1
0, 0, 0, 0, // Format: 5, Texture: 2
0, 0, 0, 0, // Format: 5, Texture: 3
0, 0, 0, 0, // Format: 5, Texture: 4
0, 0, 0, 0 // Format: 5, Texture: 5
};
static float s_layout[144] = {
0.0f, 0.63999999f, 0.11f, -0.33000001f,
0.63999999f, 0.95999998f, 0.11f, -0.33000001f,
0.95999998f, 1.0f, 0.11f, -0.33000001f,
0.0f, 0.63999999f, 0.33000001f, 0.11f,
0.63999999f, 0.95999998f, 0.33000001f, 0.11f,
0.95999998f, 1.0f, 0.33000001f, 0.11f,
0.0f, 0.5f, 0.333f, -0.333f,
0.5f, 1.0f, 0.333f, -0.333f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.63999999f, 0.41999999f, -0.41999999f,
0.63999999f, 0.95999998f, 0.41999999f, -0.41999999f,
0.95999998f, 1.0f, 0.41999999f, -0.41999999f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.5f, 0.32659999f, -0.41999999f,
0.5f, 1.0f, 0.32659999f, -0.41999999f,
0.0f, 0.5f, 0.41999999f, 0.32659999f,
0.5f, 1.0f, 0.41999999f, 0.32659999f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.63999999f, 0.11f, -0.33000001f,
0.63999999f, 0.95999998f, 0.11f, -0.33000001f,
0.95999998f, 1.0f, 0.11f, -0.33000001f,
0.0f, 0.63999999f, 0.33000001f, 0.11f,
0.63999999f, 0.95999998f, 0.33000001f, 0.11f,
0.95999998f, 1.0f, 0.33000001f, 0.11f,
0.0f, 0.5f, 0.333f, -0.333f,
0.5f, 1.0f, 0.333f, -0.333f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f,
0.0f, 0.0f, 0.0f, 0.0f
};
static const uint32_t s_textureCountByFormat[6] = { 6, 2, 3, 4, 6, 2 };
static const uint32_t s_imageDataOffsets[6] = {
19200, 98304, 102400, 0, 67200, 155648
};
int32_t CSimpleMovieFrame::s_metatable;
int32_t CSimpleMovieFrame::s_objectType;
@ -43,6 +291,18 @@ void CSimpleMovieFrame::RenderMovie(void* param) {
}
}
void CSimpleMovieFrame::TextureCallback(EGxTexCommand command, uint32_t width, uint32_t height, uint32_t, uint32_t, void* userData, uint32_t& texelStrideInBytes, const void*& texels) {
if (command == GxTex_Latch) {
auto data = reinterpret_cast<CSimpleMovieFrame::TextureData*>(userData);
STORM_ASSERT(width == data->data[0]);
STORM_ASSERT(height == data->data[1]);
texels = &data->buffer[data->data[2]];
texelStrideInBytes = data->data[3];
}
}
FrameScript_Object::ScriptIx* CSimpleMovieFrame::GetScriptByName(const char* name, ScriptData& data) {
auto parentScript = CSimpleFrame::GetScriptByName(name, data);
@ -89,6 +349,10 @@ CSimpleMovieFrame::CSimpleMovieFrame(CSimpleFrame* parent)
}
int32_t CSimpleMovieFrame::StartMovie(const char* filename, int32_t volume) {
if (!LoadDivxDecoder()) {
return 0;
}
if (!this->ParseAVIFile(filename) || !this->OpenVideo()) {
return 0;
}
@ -224,9 +488,9 @@ int32_t CSimpleMovieFrame::ParseAVIFile(const char* filename) {
} else {
offset += 8;
if (!SStrCmpI(&data[offset], "vids", 4)) {
float scale = *reinterpret_cast<uint32_t*>(&data[offset + 20]);
float rate = *reinterpret_cast<uint32_t*>(&data[offset + 24]);
this->m_frameRate = rate / scale;
uint32_t scale = *reinterpret_cast<uint32_t*>(&data[offset + 20]);
uint32_t rate = *reinterpret_cast<uint32_t*>(&data[offset + 24]);
this->m_frameRate = static_cast<float>(rate) / static_cast<float>(scale);
this->m_numFrames = *reinterpret_cast<uint32_t*>(&data[offset + 32]);
v39 = v41;
}
@ -295,13 +559,16 @@ int32_t CSimpleMovieFrame::ParseAVIFile(const char* filename) {
int32_t CSimpleMovieFrame::OpenVideo() {
this->m_startTime = OsGetAsyncTimeMs();
this->m_elapsedTime = 0;
this->m_decoder = LoadDivxDecoder();
this->m_decoder = ++s_decoderIndex;
this->m_currentFrame = 0;
this->m_prevFrame = -1;
this->m_lastKeyFrame = 0;
this->m_frameAudioSync = 0;
if (!this->m_decoder) {
if (InitializeDivxDecoder(this->m_decoder, this->m_videoWidth, this->m_videoHeight) ||
SetOutputFormat(this->m_decoder, 1, this->m_videoWidth, this->m_videoHeight)) {
this->CloseVideo();
return 0;
}
@ -322,7 +589,7 @@ int32_t CSimpleMovieFrame::OpenVideo() {
this->m_textureFormat = 0;
}
} else {
CloseVideo();
this->CloseVideo();
return 0;
}
@ -336,16 +603,24 @@ int32_t CSimpleMovieFrame::OpenVideo() {
return 0;
}
const uint32_t textureCountByFormat[6] = { 6, 2, 3, 4, 6, 2 };
int32_t hasTextures = 1;
for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
// TODO: GxTexCreate()
hasTextures = 0;
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
uint32_t stride = (6 * this->m_textureFormat + i) * 4;
this->m_textureData[i].data = &s_strideData[stride];
this->m_textureData[i].buffer = this->m_imageData;
hasTextures &= GxTexCreate(
s_strideData[stride],
s_strideData[stride + 1],
GxTex_Argb8888,
CGxTexFlags(),
&this->m_textureData[i],
CSimpleMovieFrame::TextureCallback,
this->m_textures[i]);
}
if (hasTextures) {
for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
GxTexUpdate(this->m_textures[i], 0, 0, 0, 0, 1);
}
}
@ -355,7 +630,8 @@ int32_t CSimpleMovieFrame::OpenVideo() {
void CSimpleMovieFrame::CloseVideo() {
if (this->m_decoder) {
UnloadDivxDecoder(this->m_decoder);
UnInitializeDivxDecoder(this->m_decoder);
--s_decoderIndex;
this->m_decoder = 0;
}
@ -426,11 +702,120 @@ int32_t CSimpleMovieFrame::UpdateTiming() {
this->m_prevFrame = this->m_currentFrame;
// TODO: Subtitle stuff
return 1;
}
int32_t CSimpleMovieFrame::DecodeFrame(bool unk) {
return 0;
int32_t CSimpleMovieFrame::DecodeFrame(bool update) {
decoder_data_t frame;
frame.output = this->m_imageData + s_imageDataOffsets[this->m_textureFormat];
frame.input = this->m_currentFrameData + 4;
frame.input_size = *reinterpret_cast<uint32_t*>(this->m_currentFrameData);
frame.update = update ? 1 : 0;
frame.zero0 = 0;
frame.zero1 = 0;
this->m_currentFrameData += frame.input_size + 4;
if (DivxDecode(this->m_decoder, &frame, 0)) {
return 0;
}
if (!update) {
return 1;
}
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
uint32_t v9 = 4 * (i + 6 * this->m_textureFormat);
// WARNING(workaround): Uncomment the code below when GxTexUpdate will be working properly
/*
GxTexUpdate(
this->m_textures[i],
s_movieTextureUpdate[v9 + 0],
s_movieTextureUpdate[v9 + 1],
s_movieTextureUpdate[v9 + 2],
s_movieTextureUpdate[v9 + 3],
1);
*/
GxTexUpdate(this->m_textures[i], 0, 0, 0, 0, 1);
}
return 1;
}
void CSimpleMovieFrame::Render() {
float minX;
float maxX;
float minY;
float maxY;
float minZ;
float maxZ;
GxXformViewport(minX, maxX, minY, maxY, minZ, maxZ);
GxXformSetViewport(0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
CImVector clearColor = { 0x00, 0x00, 0x00, 0xFF };
GxSceneClear(3, clearColor);
C44Matrix matrix;
GxuXformCreateOrtho(0.0, 1.0, -0.5, 0.5, 0.0, 500.0, matrix);
GxXformSetView(C44Matrix());
GxXformSetProjection(matrix);
static uint32_t s_movieRenderFlag = 0;
static C3Vector s_movieFrameNormalVec;
static C2Vector s_movieFrameTexVec[4];
if ((s_movieRenderFlag & 1) == 0) {
s_movieFrameNormalVec.x = 0.0;
s_movieFrameNormalVec.y = 0.0;
s_movieFrameNormalVec.z = 1.0;
s_movieRenderFlag |= 1;
}
if ((s_movieRenderFlag & 2) == 0) {
s_movieFrameTexVec[0].x = 0.0f;
s_movieFrameTexVec[0].y = 0.0f;
s_movieFrameTexVec[1].x = 1.0f;
s_movieFrameTexVec[1].y = 0.0f;
s_movieFrameTexVec[2].x = 0.0f;
s_movieFrameTexVec[2].y = 1.0f;
s_movieFrameTexVec[3].x = 1.0f;
s_movieFrameTexVec[3].y = 1.0f;
s_movieRenderFlag |= 2;
}
GxRsPush();
GxRsSet(GxRs_Lighting, 0);
GxRsSet(GxRs_Fog, 0);
GxRsSet(GxRs_BlendingMode, 0);
GxRsSetAlphaRef();
float aspectCompensation = CoordinateGetAspectCompensation();
for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
float* rect = &s_layout[24 * this->m_textureFormat + 4 * i];
float v16 = rect[3] * aspectCompensation;
float v17 = rect[2] * aspectCompensation;
C3Vector position[] = {
{ rect[0], v16, 0.0f },
{ rect[1], v16, 0.0f },
{ rect[0], v17, 0.0f },
{ rect[1], v17, 0.0f }
};
GxPrimLockVertexPtrs(4, position, sizeof(C3Vector), &s_movieFrameNormalVec, 0, nullptr, 0, nullptr, 0, s_movieFrameTexVec, sizeof(C2Vector), nullptr, 0);
GxRsSet(GxRs_Texture0, this->m_textures[i]);
uint16_t indices[] = { 0, 1, 2, 3 };
GxDrawLockedElements(GxPrim_TriangleStrip, 4, indices);
GxPrimUnlockVertexPtrs();
}
GxRsPop();
GxXformSetViewport(minX, maxX, minY, maxY, minZ, maxZ);
}

View File

@ -2,6 +2,8 @@
#define UI_C_SIMPLE_MOVIE_FRAME_HPP
#include "ui/CSimpleFrame.hpp"
#include "gx/Types.hpp"
#include "gx/Texture.hpp"
#include <tempest/Vector.hpp>
class CRect;
@ -12,8 +14,8 @@ class CGxTexParms;
class CSimpleMovieFrame : public CSimpleFrame {
public:
struct TextureData {
CGxTexParms* params;
char* data;
uint32_t* data;
char* buffer;
};
@ -26,6 +28,7 @@ class CSimpleMovieFrame : public CSimpleFrame {
static int32_t GetObjectType();
static void RegisterScriptMethods(lua_State* L);
static void RenderMovie(void* param);
static void TextureCallback(EGxTexCommand, uint32_t, uint32_t, uint32_t, uint32_t, void*, uint32_t&, const void*&);
// Member variables
void* m_audioChannel = nullptr;
@ -72,7 +75,7 @@ class CSimpleMovieFrame : public CSimpleFrame {
int32_t OpenVideo();
void CloseVideo();
int32_t UpdateTiming();
int32_t DecodeFrame(bool unk);
int32_t DecodeFrame(bool update);
void Render();
};