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@ -1,18 +1,266 @@
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#include "ui/CSimpleMovieFrame.hpp"
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#include "ui/CSimpleMovieFrameScript.hpp"
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#include "util/SFile.hpp"
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#include "gx/Coordinate.hpp"
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#include "gx/Buffer.hpp"
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#include "gx/RenderState.hpp"
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#include "gx/Texture.hpp"
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#include "gx/Transform.hpp"
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#include "gx/Draw.hpp"
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#include <common/Time.hpp>
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#include <tempest/Matrix.hpp>
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static uint32_t LoadDivxDecoder() {
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return 0;
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#define XVDEC_CALL
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#if defined(WHOA_SYSTEM_WIN)
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#include <windows.h>
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#if defined(WHOA_ARCH_32)
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#undef XVDEC_CALL
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#define XVDEC_CALL __cdecl
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#elif defined(__GNUC__) || defined(__clang__)
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#undef XVDEC_CALL
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#define XVDEC_CALL __attribute__((cdecl))
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#endif
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#define RTLD_LAZY 1
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static inline void* dlopen(const char* filename, int flag) {
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(void)flag;
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return LoadLibraryA(filename);
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}
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static void UnloadDivxDecoder(uint32_t decoder) {
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static inline void* dlsym(void* handle, const char* symbol) {
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return GetProcAddress(reinterpret_cast<HMODULE>(handle), symbol);
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}
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static inline int dlclose(void* handle) {
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return static_cast<int>(FreeLibrary(reinterpret_cast<HMODULE>(handle)));
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}
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#else // !defined(WHOA_SYSTEM_WIN)
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#include <dlfcn.h>
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#endif
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extern "C" {
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typedef struct {
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void* output;
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void* input;
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unsigned int input_size;
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int update;
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int zero0;
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int zero1;
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} decoder_data_t;
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typedef int (XVDEC_CALL * INITIALIZEDIVXDECODER)(unsigned int index, unsigned int width, unsigned int height);
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typedef int (XVDEC_CALL * SETOUTPUTFORMAT)(unsigned int index, unsigned int one, unsigned int width, unsigned int height);
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typedef int (XVDEC_CALL * DIVXDECODE)(unsigned int index, void* data, unsigned int zero);
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typedef int (XVDEC_CALL * UNINITIALIZEDIVXDECODER)(unsigned int index);
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}
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static void* s_decoderLibrary = nullptr;
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static INITIALIZEDIVXDECODER InitializeDivxDecoder = nullptr;
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static SETOUTPUTFORMAT SetOutputFormat = nullptr;
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static DIVXDECODE DivxDecode = nullptr;
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static UNINITIALIZEDIVXDECODER UnInitializeDivxDecoder = nullptr;
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static const char* s_decoderNames[] = {
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"DivxDecoder.dll",
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"XvidDecoder.dll",
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"libXvidDecoder.dylib",
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"XvidDecoder.dylib",
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"libXvidDecoder.so",
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"XvidDecoder.so",
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nullptr
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};
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static int32_t UnloadDivxDecoder() {
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if (!s_decoderLibrary) {
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return 0;
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}
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InitializeDivxDecoder = nullptr;
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SetOutputFormat = nullptr;
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DivxDecode = nullptr;
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UnInitializeDivxDecoder = nullptr;
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dlclose(s_decoderLibrary);
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s_decoderLibrary = nullptr;
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return 1;
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}
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static int32_t LoadDivxDecoder() {
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if (InitializeDivxDecoder && SetOutputFormat && DivxDecode && UnInitializeDivxDecoder) {
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return 1;
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}
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const char** decoderName = s_decoderNames;
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while (!s_decoderLibrary && *decoderName) {
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s_decoderLibrary = dlopen(*decoderName, RTLD_LAZY);
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++decoderName;
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}
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if (!s_decoderLibrary) {
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return 0;
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}
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InitializeDivxDecoder = reinterpret_cast<INITIALIZEDIVXDECODER>(dlsym(s_decoderLibrary, "InitializeDivxDecoder"));
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SetOutputFormat = reinterpret_cast<SETOUTPUTFORMAT>(dlsym(s_decoderLibrary, "SetOutputFormat"));
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DivxDecode = reinterpret_cast<DIVXDECODE>(dlsym(s_decoderLibrary, "DivxDecode"));
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UnInitializeDivxDecoder = reinterpret_cast<UNINITIALIZEDIVXDECODER>(dlsym(s_decoderLibrary, "UnInitializeDivxDecoder"));
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if (!InitializeDivxDecoder || !SetOutputFormat || !DivxDecode || !UnInitializeDivxDecoder) {
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UnloadDivxDecoder();
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return 0;
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}
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return 1;
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}
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static uint32_t s_decoderIndex = 0;
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static uint32_t s_strideData[144] = {
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512, 256, 0, 3200,
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256, 256, 2048, 3200,
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32, 256, 3072, 3200,
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512, 128, 819200, 3200,
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256, 128, 821248, 3200,
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32, 128, 822272, 3200,
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512, 512, 0, 4096,
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512, 512, 2048, 4096,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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512, 512, 0, 3200,
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256, 512, 2048, 3200,
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32, 512, 3072, 3200,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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512, 512, 0, 4096,
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512, 512, 2048, 4096,
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512, 64, 2097152, 4096,
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512, 64, 2099200, 4096,
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0, 0, 0, 0,
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0, 0, 0, 0,
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512, 256, 0, 3200,
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256, 256, 2048, 3200,
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32, 256, 3072, 3200,
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512, 128, 819200, 3200,
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256, 128, 821248, 3200,
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32, 128, 822272, 3200,
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512, 512, 0, 4096,
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512, 512, 2048, 4096,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0,
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0, 0, 0, 0
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};
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static int32_t s_movieTextureUpdate[] = {
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0, 6, 512, 256, // Format: 0, Texture: 0
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0, 6, 256, 256, // Format: 0, Texture: 1
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0, 6, 32, 256, // Format: 0, Texture: 2
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0, 0, 512, 122, // Format: 0, Texture: 3
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0, 0, 256, 122, // Format: 0, Texture: 4
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0, 0, 32, 122, // Format: 0, Texture: 5
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0, 24, 512, 512, // Format: 1, Texture: 0
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0, 0, 512, 488, // Format: 1, Texture: 1
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0, 0, 0, 0, // Format: 1, Texture: 2
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0, 0, 0, 0, // Format: 1, Texture: 3
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0, 0, 0, 0, // Format: 1, Texture: 4
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0, 0, 0, 0, // Format: 1, Texture: 5
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0, 32, 512, 480, // Format: 2, Texture: 0
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0, 32, 256, 480, // Format: 2, Texture: 1
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0, 32, 32, 480, // Format: 2, Texture: 2
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0, 0, 0, 0, // Format: 2, Texture: 3
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0, 0, 0, 0, // Format: 2, Texture: 4
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0, 0, 0, 0, // Format: 2, Texture: 5
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0, 0, 512, 512, // Format: 3, Texture: 0
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0, 0, 512, 512, // Format: 3, Texture: 1
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0, 0, 512, 64, // Format: 3, Texture: 2
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0, 0, 512, 64, // Format: 3, Texture: 3
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0, 0, 0, 0, // Format: 3, Texture: 4
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0, 0, 0, 0, // Format: 3, Texture: 5
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0, 21, 512, 256, // Format: 4, Texture: 0
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0, 21, 256, 256, // Format: 4, Texture: 1
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0, 21, 32, 256, // Format: 4, Texture: 2
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0, 0, 512, 107, // Format: 4, Texture: 3
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0, 0, 256, 107, // Format: 4, Texture: 4
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0, 0, 32, 107, // Format: 4, Texture: 5
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0, 38, 512, 512, // Format: 5, Texture: 0
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0, 0, 512, 474, // Format: 5, Texture: 1
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0, 0, 0, 0, // Format: 5, Texture: 2
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0, 0, 0, 0, // Format: 5, Texture: 3
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0, 0, 0, 0, // Format: 5, Texture: 4
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0, 0, 0, 0 // Format: 5, Texture: 5
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};
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static float s_layout[144] = {
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0.0f, 0.63999999f, 0.11f, -0.33000001f,
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0.63999999f, 0.95999998f, 0.11f, -0.33000001f,
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0.95999998f, 1.0f, 0.11f, -0.33000001f,
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0.0f, 0.63999999f, 0.33000001f, 0.11f,
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0.63999999f, 0.95999998f, 0.33000001f, 0.11f,
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0.95999998f, 1.0f, 0.33000001f, 0.11f,
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0.0f, 0.5f, 0.333f, -0.333f,
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0.5f, 1.0f, 0.333f, -0.333f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.63999999f, 0.41999999f, -0.41999999f,
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0.63999999f, 0.95999998f, 0.41999999f, -0.41999999f,
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0.95999998f, 1.0f, 0.41999999f, -0.41999999f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.5f, 0.32659999f, -0.41999999f,
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0.5f, 1.0f, 0.32659999f, -0.41999999f,
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0.0f, 0.5f, 0.41999999f, 0.32659999f,
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0.5f, 1.0f, 0.41999999f, 0.32659999f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.63999999f, 0.11f, -0.33000001f,
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0.63999999f, 0.95999998f, 0.11f, -0.33000001f,
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0.95999998f, 1.0f, 0.11f, -0.33000001f,
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0.0f, 0.63999999f, 0.33000001f, 0.11f,
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0.63999999f, 0.95999998f, 0.33000001f, 0.11f,
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0.95999998f, 1.0f, 0.33000001f, 0.11f,
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0.0f, 0.5f, 0.333f, -0.333f,
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0.5f, 1.0f, 0.333f, -0.333f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 0.0f
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};
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static const uint32_t s_textureCountByFormat[6] = { 6, 2, 3, 4, 6, 2 };
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static const uint32_t s_imageDataOffsets[6] = {
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19200, 98304, 102400, 0, 67200, 155648
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};
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int32_t CSimpleMovieFrame::s_metatable;
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int32_t CSimpleMovieFrame::s_objectType;
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@ -43,6 +291,18 @@ void CSimpleMovieFrame::RenderMovie(void* param) {
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}
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}
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void CSimpleMovieFrame::TextureCallback(EGxTexCommand command, uint32_t width, uint32_t height, uint32_t, uint32_t, void* userData, uint32_t& texelStrideInBytes, const void*& texels) {
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if (command == GxTex_Latch) {
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auto data = reinterpret_cast<CSimpleMovieFrame::TextureData*>(userData);
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STORM_ASSERT(width == data->data[0]);
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STORM_ASSERT(height == data->data[1]);
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texels = &data->buffer[data->data[2]];
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texelStrideInBytes = data->data[3];
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}
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}
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FrameScript_Object::ScriptIx* CSimpleMovieFrame::GetScriptByName(const char* name, ScriptData& data) {
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auto parentScript = CSimpleFrame::GetScriptByName(name, data);
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@ -89,6 +349,10 @@ CSimpleMovieFrame::CSimpleMovieFrame(CSimpleFrame* parent)
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}
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int32_t CSimpleMovieFrame::StartMovie(const char* filename, int32_t volume) {
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if (!LoadDivxDecoder()) {
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return 0;
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}
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if (!this->ParseAVIFile(filename) || !this->OpenVideo()) {
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return 0;
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}
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@ -224,9 +488,9 @@ int32_t CSimpleMovieFrame::ParseAVIFile(const char* filename) {
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} else {
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offset += 8;
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if (!SStrCmpI(&data[offset], "vids", 4)) {
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float scale = *reinterpret_cast<uint32_t*>(&data[offset + 20]);
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float rate = *reinterpret_cast<uint32_t*>(&data[offset + 24]);
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this->m_frameRate = rate / scale;
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uint32_t scale = *reinterpret_cast<uint32_t*>(&data[offset + 20]);
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uint32_t rate = *reinterpret_cast<uint32_t*>(&data[offset + 24]);
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this->m_frameRate = static_cast<float>(rate) / static_cast<float>(scale);
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this->m_numFrames = *reinterpret_cast<uint32_t*>(&data[offset + 32]);
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v39 = v41;
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}
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@ -295,13 +559,16 @@ int32_t CSimpleMovieFrame::ParseAVIFile(const char* filename) {
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int32_t CSimpleMovieFrame::OpenVideo() {
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this->m_startTime = OsGetAsyncTimeMs();
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this->m_elapsedTime = 0;
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this->m_decoder = LoadDivxDecoder();
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this->m_decoder = ++s_decoderIndex;
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this->m_currentFrame = 0;
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this->m_prevFrame = -1;
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this->m_lastKeyFrame = 0;
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this->m_frameAudioSync = 0;
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if (!this->m_decoder) {
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if (InitializeDivxDecoder(this->m_decoder, this->m_videoWidth, this->m_videoHeight) ||
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SetOutputFormat(this->m_decoder, 1, this->m_videoWidth, this->m_videoHeight)) {
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this->CloseVideo();
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return 0;
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}
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@ -322,7 +589,7 @@ int32_t CSimpleMovieFrame::OpenVideo() {
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this->m_textureFormat = 0;
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}
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} else {
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CloseVideo();
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this->CloseVideo();
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return 0;
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}
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@ -336,16 +603,24 @@ int32_t CSimpleMovieFrame::OpenVideo() {
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return 0;
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}
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const uint32_t textureCountByFormat[6] = { 6, 2, 3, 4, 6, 2 };
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int32_t hasTextures = 1;
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for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
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// TODO: GxTexCreate()
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hasTextures = 0;
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for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
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uint32_t stride = (6 * this->m_textureFormat + i) * 4;
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this->m_textureData[i].data = &s_strideData[stride];
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this->m_textureData[i].buffer = this->m_imageData;
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hasTextures &= GxTexCreate(
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s_strideData[stride],
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s_strideData[stride + 1],
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GxTex_Argb8888,
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CGxTexFlags(),
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&this->m_textureData[i],
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CSimpleMovieFrame::TextureCallback,
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this->m_textures[i]);
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}
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if (hasTextures) {
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for (uint32_t i = 0; i < textureCountByFormat[this->m_textureFormat]; ++i) {
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for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
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GxTexUpdate(this->m_textures[i], 0, 0, 0, 0, 1);
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}
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}
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@ -355,7 +630,8 @@ int32_t CSimpleMovieFrame::OpenVideo() {
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void CSimpleMovieFrame::CloseVideo() {
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if (this->m_decoder) {
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UnloadDivxDecoder(this->m_decoder);
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UnInitializeDivxDecoder(this->m_decoder);
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--s_decoderIndex;
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this->m_decoder = 0;
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}
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@ -426,11 +702,120 @@ int32_t CSimpleMovieFrame::UpdateTiming() {
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this->m_prevFrame = this->m_currentFrame;
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// TODO: Subtitle stuff
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return 1;
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}
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int32_t CSimpleMovieFrame::DecodeFrame(bool unk) {
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return 0;
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int32_t CSimpleMovieFrame::DecodeFrame(bool update) {
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decoder_data_t frame;
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frame.output = this->m_imageData + s_imageDataOffsets[this->m_textureFormat];
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frame.input = this->m_currentFrameData + 4;
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frame.input_size = *reinterpret_cast<uint32_t*>(this->m_currentFrameData);
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frame.update = update ? 1 : 0;
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frame.zero0 = 0;
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frame.zero1 = 0;
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this->m_currentFrameData += frame.input_size + 4;
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if (DivxDecode(this->m_decoder, &frame, 0)) {
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return 0;
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}
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if (!update) {
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return 1;
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}
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for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
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uint32_t v9 = 4 * (i + 6 * this->m_textureFormat);
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// WARNING(workaround): Uncomment the code below when GxTexUpdate will be working properly
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/*
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GxTexUpdate(
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this->m_textures[i],
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s_movieTextureUpdate[v9 + 0],
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s_movieTextureUpdate[v9 + 1],
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s_movieTextureUpdate[v9 + 2],
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s_movieTextureUpdate[v9 + 3],
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1);
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*/
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GxTexUpdate(this->m_textures[i], 0, 0, 0, 0, 1);
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}
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return 1;
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}
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void CSimpleMovieFrame::Render() {
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float minX;
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float maxX;
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float minY;
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float maxY;
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float minZ;
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float maxZ;
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GxXformViewport(minX, maxX, minY, maxY, minZ, maxZ);
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GxXformSetViewport(0.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f);
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CImVector clearColor = { 0x00, 0x00, 0x00, 0xFF };
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GxSceneClear(3, clearColor);
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C44Matrix matrix;
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GxuXformCreateOrtho(0.0, 1.0, -0.5, 0.5, 0.0, 500.0, matrix);
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GxXformSetView(C44Matrix());
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GxXformSetProjection(matrix);
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static uint32_t s_movieRenderFlag = 0;
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static C3Vector s_movieFrameNormalVec;
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static C2Vector s_movieFrameTexVec[4];
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if ((s_movieRenderFlag & 1) == 0) {
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s_movieFrameNormalVec.x = 0.0;
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s_movieFrameNormalVec.y = 0.0;
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s_movieFrameNormalVec.z = 1.0;
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s_movieRenderFlag |= 1;
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}
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if ((s_movieRenderFlag & 2) == 0) {
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s_movieFrameTexVec[0].x = 0.0f;
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s_movieFrameTexVec[0].y = 0.0f;
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s_movieFrameTexVec[1].x = 1.0f;
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s_movieFrameTexVec[1].y = 0.0f;
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s_movieFrameTexVec[2].x = 0.0f;
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s_movieFrameTexVec[2].y = 1.0f;
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s_movieFrameTexVec[3].x = 1.0f;
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s_movieFrameTexVec[3].y = 1.0f;
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s_movieRenderFlag |= 2;
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}
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GxRsPush();
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GxRsSet(GxRs_Lighting, 0);
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GxRsSet(GxRs_Fog, 0);
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GxRsSet(GxRs_BlendingMode, 0);
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GxRsSetAlphaRef();
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float aspectCompensation = CoordinateGetAspectCompensation();
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for (uint32_t i = 0; i < s_textureCountByFormat[this->m_textureFormat]; ++i) {
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float* rect = &s_layout[24 * this->m_textureFormat + 4 * i];
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float v16 = rect[3] * aspectCompensation;
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float v17 = rect[2] * aspectCompensation;
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C3Vector position[] = {
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{ rect[0], v16, 0.0f },
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{ rect[1], v16, 0.0f },
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{ rect[0], v17, 0.0f },
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{ rect[1], v17, 0.0f }
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};
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GxPrimLockVertexPtrs(4, position, sizeof(C3Vector), &s_movieFrameNormalVec, 0, nullptr, 0, nullptr, 0, s_movieFrameTexVec, sizeof(C2Vector), nullptr, 0);
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GxRsSet(GxRs_Texture0, this->m_textures[i]);
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uint16_t indices[] = { 0, 1, 2, 3 };
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GxDrawLockedElements(GxPrim_TriangleStrip, 4, indices);
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GxPrimUnlockVertexPtrs();
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}
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GxRsPop();
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GxXformSetViewport(minX, maxX, minY, maxY, minZ, maxZ);
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}
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