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29c48900d7
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b902b5484e |
@ -520,8 +520,9 @@ void WowClientDestroy() {
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}
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void WowClientInit() {
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EventRegister(EVENT_ID_TICK, reinterpret_cast<EVENTHANDLERFUNC>(&CWorld::OnTick));
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|
||||
// TODO
|
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// EventRegister(EVENT_ID_5, (int)sub_4020E0);
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// _cfltcvt_init_0();
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ClientRegisterConsoleCommands();
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|
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@ -286,12 +286,10 @@ int32_t SchedulerThreadProcProcess(uint32_t a1) {
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}
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||||
}
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||||
|
||||
uint32_t v9 = (currTime - context->m_schedLastIdle);
|
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float elapsedSec = (currTime - context->m_schedLastIdle) * 0.001;
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||||
context->m_schedLastIdle = currTime;
|
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double elapsedSec = v9 * 0.001;
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||||
|
||||
// TODO
|
||||
// FrameTime::Update(currTime, elapsedSec);
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SynthesizeTick(context, currTime, elapsedSec);
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|
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IEvtTimerDispatch(context);
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|
||||
|
||||
@ -91,3 +91,17 @@ void SynthesizePoll(EvtContext* context) {
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IEvtQueueDispatch(context, EVENT_ID_POLL, nullptr);
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}
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||||
|
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void SynthesizeTick(EvtContext* context, uint32_t currTime, float elapsedSec) {
|
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context->m_critsect.Enter();
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bool closed = context->m_schedState == EvtContext::SCHEDSTATE_CLOSED;
|
||||
context->m_critsect.Leave();
|
||||
|
||||
if (closed) {
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return;
|
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}
|
||||
|
||||
EVENT_DATA_TICK data = { elapsedSec, currTime };
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|
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IEvtQueueDispatch(context, EVENT_ID_TICK, &data);
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}
|
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|
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@ -15,4 +15,6 @@ void SynthesizePaint(EvtContext* context);
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|
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void SynthesizePoll(EvtContext* context);
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void SynthesizeTick(EvtContext* context, uint32_t currTime, float elapsedSec);
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|
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#endif
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|
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@ -12,7 +12,7 @@ enum EVENTID {
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EVENT_ID_FOCUS = 2,
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EVENT_ID_CLOSE = 3,
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EVENT_ID_DESTROY = 4,
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EVENT_ID_5 = 5,
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EVENT_ID_TICK = 5,
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EVENT_ID_IDLE = 6,
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EVENT_ID_POLL = 7,
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EVENT_ID_INITIALIZE = 8,
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@ -259,4 +259,9 @@ struct EVENT_DATA_SIZE {
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int32_t h;
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};
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|
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struct EVENT_DATA_TICK {
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float tickTimeSec;
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uint32_t curTimeMs;
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||||
};
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||||
|
||||
#endif
|
||||
|
||||
@ -56,6 +56,7 @@ unsigned char InterfaceKey[256] = {
|
||||
};
|
||||
|
||||
int32_t CGlueMgr::m_acceptedEULA = 1; // TODO
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int32_t CGlueMgr::m_acceptedScanning = 1; // TODO
|
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int32_t CGlueMgr::m_acceptedTerminationWithoutNotice;
|
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int32_t CGlueMgr::m_acceptedTOS = 1; // TODO
|
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int32_t CGlueMgr::m_accountMsgAvailable;
|
||||
|
||||
@ -33,6 +33,7 @@ class CGlueMgr {
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||||
|
||||
// Static variables
|
||||
static int32_t m_acceptedEULA;
|
||||
static int32_t m_acceptedScanning;
|
||||
static int32_t m_acceptedTerminationWithoutNotice;
|
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static int32_t m_acceptedTOS;
|
||||
static int32_t m_accountMsgAvailable;
|
||||
|
||||
@ -210,7 +210,14 @@ int32_t Script_ShowScanningNotice(lua_State* L) {
|
||||
}
|
||||
|
||||
int32_t Script_ScanningAccepted(lua_State* L) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
if (CGlueMgr::m_acceptedScanning) {
|
||||
lua_pushnumber(L, 1.0);
|
||||
}
|
||||
else {
|
||||
lua_pushnil(L);
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
int32_t Script_AcceptScanning(lua_State* L) {
|
||||
|
||||
@ -72,6 +72,12 @@ enum OBJECT_TYPE_ID {
|
||||
// TODO
|
||||
};
|
||||
|
||||
enum OUT_OF_RANGE_TYPE {
|
||||
OUT_OF_RANGE_0 = 0,
|
||||
OUT_OF_RANGE_1 = 1,
|
||||
OUT_OF_RANGE_2 = 2,
|
||||
};
|
||||
|
||||
enum SHEATHE_TYPE {
|
||||
SHEATHE_0 = 0,
|
||||
SHEATHE_1 = 1,
|
||||
|
||||
@ -4,6 +4,10 @@ CGContainer_C::CGContainer_C(uint32_t time, CClientObjCreate& objCreate) : CGIte
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGContainer_C::~CGContainer_C() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGContainer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||
this->CGItem_C::SetStorage(storage, saved);
|
||||
|
||||
|
||||
@ -7,6 +7,9 @@
|
||||
|
||||
class CGContainer_C : public CGItem_C, public CGContainer {
|
||||
public:
|
||||
// Virtual public member functions
|
||||
virtual ~CGContainer_C();
|
||||
|
||||
// Public member functions
|
||||
CGContainer_C(uint32_t time, CClientObjCreate& objCreate);
|
||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||
|
||||
@ -4,6 +4,10 @@ CGCorpse_C::CGCorpse_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGCorpse_C::~CGCorpse_C() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGCorpse_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||
this->CGObject_C::SetStorage(storage, saved);
|
||||
|
||||
|
||||
@ -7,6 +7,9 @@
|
||||
|
||||
class CGCorpse_C : public CGObject_C, public CGCorpse {
|
||||
public:
|
||||
// Virtual public member functions
|
||||
virtual ~CGCorpse_C();
|
||||
|
||||
// Public member functions
|
||||
CGCorpse_C(uint32_t time, CClientObjCreate& objCreate);
|
||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||
|
||||
@ -4,6 +4,10 @@ CGDynamicObject_C::CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate)
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGDynamicObject_C::~CGDynamicObject_C() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGDynamicObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||
this->CGObject_C::SetStorage(storage, saved);
|
||||
|
||||
|
||||
@ -7,6 +7,9 @@
|
||||
|
||||
class CGDynamicObject_C : public CGObject_C, public CGDynamicObject {
|
||||
public:
|
||||
// Virtual public member functions
|
||||
virtual ~CGDynamicObject_C();
|
||||
|
||||
// Public member functions
|
||||
CGDynamicObject_C(uint32_t time, CClientObjCreate& objCreate);
|
||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||
|
||||
@ -4,6 +4,10 @@ CGGameObject_C::CGGameObject_C(uint32_t time, CClientObjCreate& objCreate) : CGO
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGGameObject_C::~CGGameObject_C() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGGameObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||
this->CGObject_C::SetStorage(storage, saved);
|
||||
|
||||
|
||||
@ -7,6 +7,9 @@
|
||||
|
||||
class CGGameObject_C : public CGObject_C, public CGGameObject {
|
||||
public:
|
||||
// Virtual public member functions
|
||||
virtual ~CGGameObject_C();
|
||||
|
||||
// Public member functions
|
||||
CGGameObject_C(uint32_t time, CClientObjCreate& objCreate);
|
||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||
|
||||
@ -4,6 +4,10 @@ CGItem_C::CGItem_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGItem_C::~CGItem_C() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGItem_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||
this->CGObject_C::SetStorage(storage, saved);
|
||||
|
||||
|
||||
@ -7,6 +7,9 @@
|
||||
|
||||
class CGItem_C : public CGObject_C, public CGItem {
|
||||
public:
|
||||
// Virtual public member functions
|
||||
virtual ~CGItem_C();
|
||||
|
||||
// Public member functions
|
||||
CGItem_C(uint32_t time, CClientObjCreate& objCreate);
|
||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||
|
||||
@ -1,19 +1,53 @@
|
||||
#include "object/client/CGObject_C.hpp"
|
||||
#include "object/client/ObjMgr.hpp"
|
||||
#include "world/World.hpp"
|
||||
|
||||
CGObject_C::CGObject_C(uint32_t time, CClientObjCreate& objCreate) {
|
||||
// TODO
|
||||
|
||||
this->m_lockCount = 0;
|
||||
this->m_disabled = false;
|
||||
this->m_inReenable = false;
|
||||
this->m_postInited = false;
|
||||
this->m_flag19 = false;
|
||||
this->m_disablePending = false;
|
||||
|
||||
// TODO
|
||||
|
||||
ClntObjMgrLinkInNewObject(this);
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGObject_C::~CGObject_C() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGObject_C::AddWorldObject() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGObject_C::Disable() {
|
||||
// TODO
|
||||
|
||||
this->m_disabled = true;
|
||||
// TODO other flag manipulation
|
||||
|
||||
this->m_disableTimeMs = CWorld::GetCurTimeMs();
|
||||
}
|
||||
|
||||
int32_t CGObject_C::IsInReenable() {
|
||||
return this->m_inReenable;
|
||||
}
|
||||
|
||||
int32_t CGObject_C::IsObjectLocked() {
|
||||
return this->m_lockCount != 0;
|
||||
}
|
||||
|
||||
void CGObject_C::Reenable() {
|
||||
this->m_disabled = false;
|
||||
this->m_inReenable = true;
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
@ -23,7 +57,23 @@ void CGObject_C::SetBlock(uint32_t block, uint32_t value) {
|
||||
}
|
||||
|
||||
void CGObject_C::SetDisablePending(int32_t pending) {
|
||||
// TODO
|
||||
if (pending) {
|
||||
this->m_disablePending = true;
|
||||
} else {
|
||||
this->m_disablePending = false;
|
||||
}
|
||||
}
|
||||
|
||||
void CGObject_C::SetObjectLocked(int32_t locked) {
|
||||
if (locked) {
|
||||
if (this->m_lockCount != 0xFFFF) {
|
||||
this->m_lockCount++;
|
||||
}
|
||||
} else {
|
||||
if (this->m_lockCount != 0) {
|
||||
this->m_lockCount--;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CGObject_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||
|
||||
@ -12,14 +12,33 @@ class CGObject_C : public CGObject, public TSHashObject<CGObject_C, CHashKeyGUID
|
||||
public:
|
||||
// Public member variables
|
||||
TSLink<CGObject_C> m_link;
|
||||
uint32_t m_disableTimeMs;
|
||||
// TODO
|
||||
uint32_t m_lockCount : 16;
|
||||
uint32_t m_disabled : 1;
|
||||
uint32_t m_inReenable : 1;
|
||||
uint32_t m_postInited : 1;
|
||||
uint32_t m_flag19 : 1;
|
||||
uint32_t m_disablePending : 1;
|
||||
// TODO
|
||||
|
||||
// Virtual public member functions
|
||||
virtual ~CGObject_C();
|
||||
virtual void Disable();
|
||||
// TODO
|
||||
virtual void HandleOutOfRange(OUT_OF_RANGE_TYPE type) {};
|
||||
// TODO
|
||||
|
||||
// Public member functions
|
||||
CGObject_C() = default;
|
||||
CGObject_C(uint32_t time, CClientObjCreate& objCreate);
|
||||
void AddWorldObject();
|
||||
int32_t IsInReenable();
|
||||
int32_t IsObjectLocked();
|
||||
void Reenable();
|
||||
void SetBlock(uint32_t block, uint32_t value);
|
||||
void SetDisablePending(int32_t pending);
|
||||
void SetObjectLocked(int32_t locked);
|
||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||
void SetTypeID(OBJECT_TYPE_ID typeID);
|
||||
};
|
||||
|
||||
@ -7,6 +7,10 @@ CGPlayer_C::CGPlayer_C(uint32_t time, CClientObjCreate& objCreate) : CGUnit_C(ti
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGPlayer_C::~CGPlayer_C() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGPlayer_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||
this->CGUnit_C::SetStorage(storage, saved);
|
||||
|
||||
|
||||
@ -10,6 +10,9 @@ class CreatureModelDataRec;
|
||||
|
||||
class CGPlayer_C : public CGUnit_C, public CGPlayer {
|
||||
public:
|
||||
// Virtual public member functions
|
||||
virtual ~CGPlayer_C();
|
||||
|
||||
// Public member functions
|
||||
CGPlayer_C(uint32_t time, CClientObjCreate& objCreate);
|
||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||
|
||||
@ -93,6 +93,10 @@ CGUnit_C::CGUnit_C(uint32_t time, CClientObjCreate& objCreate) : CGObject_C(time
|
||||
// TODO
|
||||
}
|
||||
|
||||
CGUnit_C::~CGUnit_C() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void CGUnit_C::SetStorage(uint32_t* storage, uint32_t* saved) {
|
||||
this->CGObject_C::SetStorage(storage, saved);
|
||||
|
||||
|
||||
@ -15,6 +15,9 @@ class CGUnit_C : public CGObject_C, public CGUnit {
|
||||
static const char* GetDisplayClassNameFromRecord(const ChrClassesRec* classRec, UNIT_SEX sex, UNIT_SEX* displaySex);
|
||||
static const char* GetDisplayRaceNameFromRecord(const ChrRacesRec* raceRec, UNIT_SEX sex, UNIT_SEX* displaySex);
|
||||
|
||||
// Virtual public member functions
|
||||
virtual ~CGUnit_C();
|
||||
|
||||
// Public member functions
|
||||
CGUnit_C(uint32_t time, CClientObjCreate& objCreate);
|
||||
void SetStorage(uint32_t* storage, uint32_t* saved);
|
||||
|
||||
@ -13,7 +13,7 @@ class ClntObjMgr {
|
||||
// Member variables
|
||||
TSHashTable<CGObject_C, CHashKeyGUID> m_objects;
|
||||
TSHashTable<CGObject_C, CHashKeyGUID> m_lazyCleanupObjects;
|
||||
// TODO
|
||||
STORM_EXPLICIT_LIST(CGObject_C, m_link) m_lazyCleanupFifo[NUM_CLIENT_OBJECT_TYPES - 1];
|
||||
STORM_EXPLICIT_LIST(CGObject_C, m_link) m_visibleObjects;
|
||||
STORM_EXPLICIT_LIST(CGObject_C, m_link) m_reenabledObjects;
|
||||
// TODO
|
||||
|
||||
@ -34,22 +34,65 @@ int32_t SkipPartialObjectUpdate(CDataStore* msg) {
|
||||
}
|
||||
|
||||
void UpdateOutOfRangeObjects(CDataStore* msg) {
|
||||
WHOA_UNIMPLEMENTED();
|
||||
uint32_t count;
|
||||
msg->Get(count);
|
||||
|
||||
// TODO CVehiclePassenger_C::StartAddingPendingRescueTransitions();
|
||||
|
||||
auto startPos = msg->Tell();
|
||||
|
||||
// Pass 1
|
||||
|
||||
for (int32_t i = 0; i < count; i++) {
|
||||
SmartGUID guid;
|
||||
*msg >> guid;
|
||||
|
||||
if (guid == ClntObjMgrGetActivePlayer()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto object = FindActiveObject(guid);
|
||||
|
||||
if (object) {
|
||||
HandleObjectOutOfRangePass1(object, OUT_OF_RANGE_0);
|
||||
}
|
||||
}
|
||||
|
||||
msg->Seek(startPos);
|
||||
|
||||
// Pass 2
|
||||
|
||||
for (int32_t i = 0; i < count; i++) {
|
||||
SmartGUID guid;
|
||||
*msg >> guid;
|
||||
|
||||
if (guid == ClntObjMgrGetActivePlayer()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
auto object = FindActiveObject(guid);
|
||||
|
||||
if (object && !object->IsObjectLocked()) {
|
||||
HandleObjectOutOfRangePass2(object);
|
||||
}
|
||||
}
|
||||
|
||||
// TODO CVehiclePassenger_C::ExecutePendingRescueTransitions();
|
||||
}
|
||||
|
||||
int32_t UpdateObject(CDataStore* msg) {
|
||||
SmartGUID guid;
|
||||
*msg >> guid;
|
||||
|
||||
int32_t reenabled;
|
||||
auto object = GetUpdateObject(guid, &reenabled);
|
||||
int32_t reenable;
|
||||
auto object = GetUpdateObject(guid, &reenable);
|
||||
|
||||
if (object) {
|
||||
if (!FillInPartialObjectData(object, object->m_obj->m_guid, msg, false, false)) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (reenabled) {
|
||||
if (reenable) {
|
||||
object->Reenable();
|
||||
}
|
||||
|
||||
@ -167,8 +210,8 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
|
||||
msg->Get(_typeID);
|
||||
auto typeID = static_cast<OBJECT_TYPE_ID>(_typeID);
|
||||
|
||||
int32_t reenabled;
|
||||
auto existingObject = GetUpdateObject(guid, &reenabled);
|
||||
int32_t reenable;
|
||||
auto existingObject = GetUpdateObject(guid, &reenable);
|
||||
|
||||
if (existingObject) {
|
||||
CClientObjCreate::Skip(msg);
|
||||
@ -177,7 +220,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
|
||||
return 0;
|
||||
}
|
||||
|
||||
if (reenabled) {
|
||||
if (reenable) {
|
||||
existingObject->Reenable();
|
||||
}
|
||||
|
||||
@ -193,7 +236,7 @@ int32_t CreateObject(CDataStore* msg, uint32_t time) {
|
||||
ClntObjMgrSetActivePlayer(guid);
|
||||
}
|
||||
|
||||
auto newObject = static_cast<CGObject_C*>(ClntObjMgrAllocObject(typeID, guid));
|
||||
auto newObject = ClntObjMgrAllocObject(typeID, guid);
|
||||
|
||||
SetupObjectStorage(typeID, newObject, guid);
|
||||
|
||||
@ -219,10 +262,10 @@ void UpdateInRangeObjects(CDataStore* msg) {
|
||||
*msg >> guid;
|
||||
|
||||
if (guid != ClntObjMgrGetActivePlayer()) {
|
||||
int32_t reenabled;
|
||||
auto object = GetUpdateObject(guid, &reenabled);
|
||||
int32_t reenable;
|
||||
auto object = GetUpdateObject(guid, &reenable);
|
||||
|
||||
if (object && reenabled) {
|
||||
if (object && reenable) {
|
||||
object->Reenable();
|
||||
}
|
||||
}
|
||||
@ -341,6 +384,8 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
|
||||
uint32_t updateCount;
|
||||
msg->Get(updateCount);
|
||||
|
||||
// If first update type is out of range, handle it before continuing with normal processing
|
||||
|
||||
auto startPos = msg->Tell();
|
||||
|
||||
uint8_t firstUpdateType;
|
||||
@ -355,6 +400,8 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
|
||||
msg->Seek(startPos);
|
||||
}
|
||||
|
||||
// Process all updates in two passes (creates, updates and disables objects as appropriate)
|
||||
|
||||
int32_t result = 0;
|
||||
|
||||
if (ObjectUpdateFirstPass(msg, time, updateIdx, updateCount)) {
|
||||
@ -362,11 +409,31 @@ int32_t ObjectUpdateHandler(void* param, NETMESSAGE msgId, uint32_t time, CDataS
|
||||
result = ObjectUpdateSecondPass(msg, time, updateCount);
|
||||
}
|
||||
|
||||
// TODO
|
||||
// Garbage collect objects disabled more than 2 minutes ago (catch all)
|
||||
|
||||
for (int32_t typeID = ID_OBJECT; typeID < NUM_CLIENT_OBJECT_TYPES; typeID++) {
|
||||
GarbageCollect(static_cast<OBJECT_TYPE_ID>(typeID), 120000);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int32_t OnObjectDestroy(void* param, NETMESSAGE msgId, uint32_t time, CDataStore* msg) {
|
||||
WHOA_UNIMPLEMENTED(0);
|
||||
WOWGUID guid;
|
||||
msg->Get(guid);
|
||||
|
||||
uint8_t dead;
|
||||
msg->Get(dead);
|
||||
|
||||
auto object = FindActiveObject(guid);
|
||||
|
||||
if (object) {
|
||||
// TODO handle unit death
|
||||
|
||||
if (HandleObjectOutOfRangePass1(object, OUT_OF_RANGE_1)) {
|
||||
HandleObjectOutOfRangePass2(object);
|
||||
}
|
||||
}
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
@ -67,15 +67,15 @@ void MirrorInitialize() {
|
||||
// TODO
|
||||
}
|
||||
|
||||
void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
|
||||
CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
|
||||
auto playerGUID = ClntObjMgrGetActivePlayer();
|
||||
|
||||
// Heap allocate player object for current player
|
||||
if (guid == playerGUID) {
|
||||
return STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved());
|
||||
return static_cast<CGObject_C*>(STORM_ALLOC(sizeof(CGPlayer_C) + CGPlayer::GetDataSize() + CGPlayer::GetDataSizeSaved()));
|
||||
}
|
||||
|
||||
// TODO GarbageCollect(typeID, 10000);
|
||||
GarbageCollect(typeID, 10000);
|
||||
|
||||
uint32_t memHandle;
|
||||
void* mem;
|
||||
@ -85,9 +85,40 @@ void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid) {
|
||||
}
|
||||
|
||||
// TODO pointer should be fetched via ObjectPtr
|
||||
static_cast<CGObject_C*>(mem)->m_memHandle = memHandle;
|
||||
auto object = static_cast<CGObject_C*>(mem);
|
||||
object->m_memHandle = memHandle;
|
||||
|
||||
return mem;
|
||||
return object;
|
||||
}
|
||||
|
||||
void ClntObjMgrFreeObject(CGObject_C* object) {
|
||||
auto playerGUID = ClntObjMgrGetActivePlayer();
|
||||
auto isActivePlayer = object->m_obj->m_guid == playerGUID;
|
||||
|
||||
switch (object->m_obj->m_type) {
|
||||
case TYPE_OBJECT:
|
||||
case HIER_TYPE_ITEM:
|
||||
case HIER_TYPE_CONTAINER:
|
||||
case HIER_TYPE_UNIT:
|
||||
case HIER_TYPE_PLAYER:
|
||||
case HIER_TYPE_GAMEOBJECT:
|
||||
case HIER_TYPE_DYNAMICOBJECT:
|
||||
case HIER_TYPE_CORPSE: {
|
||||
object->~CGObject_C();
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (isActivePlayer) {
|
||||
STORM_FREE(object);
|
||||
} else {
|
||||
ObjectFree(s_objHeapId[object->m_typeID], object->m_memHandle);
|
||||
}
|
||||
}
|
||||
|
||||
WOWGUID ClntObjMgrGetActivePlayer() {
|
||||
|
||||
@ -6,10 +6,12 @@
|
||||
#include "object/Types.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
void* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
|
||||
CGObject_C* ClntObjMgrAllocObject(OBJECT_TYPE_ID typeID, WOWGUID guid);
|
||||
|
||||
WOWGUID ClntObjMgrGetActivePlayer();
|
||||
|
||||
void ClntObjMgrFreeObject(CGObject_C* object);
|
||||
|
||||
ClntObjMgr* ClntObjMgrGetCurrent();
|
||||
|
||||
uint32_t ClntObjMgrGetMapID();
|
||||
|
||||
@ -9,13 +9,37 @@
|
||||
#include "object/client/CGPlayer_C.hpp"
|
||||
#include "object/client/CGUnit_C.hpp"
|
||||
#include "object/client/ObjMgr.hpp"
|
||||
#include <common/Time.hpp>
|
||||
|
||||
CGObject_C* FindActiveObject(WOWGUID guid) {
|
||||
return ClntObjMgrGetCurrent()->m_objects.Ptr(guid, CHashKeyGUID(guid));
|
||||
}
|
||||
|
||||
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenabled) {
|
||||
*reenabled = false;
|
||||
/**
|
||||
* Given an object type and collection age, free the object at the head of that type's FIFO queue
|
||||
* if it was disabled longer ago than the collection age. Only frees at most one object per call.
|
||||
*/
|
||||
void GarbageCollect(OBJECT_TYPE_ID typeID, uint32_t collectAgeMs) {
|
||||
auto object = ClntObjMgrGetCurrent()->m_lazyCleanupFifo[typeID - 1].Head();
|
||||
|
||||
if (!object) {
|
||||
return;
|
||||
}
|
||||
|
||||
uint32_t disableAgeMs = OsGetAsyncTimeMsPrecise() - object->m_disableTimeMs;
|
||||
|
||||
if (disableAgeMs < collectAgeMs) {
|
||||
return;
|
||||
}
|
||||
|
||||
ClntObjMgrGetCurrent()->m_lazyCleanupObjects.Unlink(object);
|
||||
object->m_link.Unlink();
|
||||
|
||||
ClntObjMgrFreeObject(object);
|
||||
}
|
||||
|
||||
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable) {
|
||||
*reenable = false;
|
||||
|
||||
// Active object
|
||||
|
||||
@ -44,7 +68,7 @@ CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenabled) {
|
||||
!ClntObjMgrGetCurrent()->m_visibleObjects.IsLinked(disabledObject)
|
||||
&& !ClntObjMgrGetCurrent()->m_reenabledObjects.IsLinked(disabledObject)
|
||||
) {
|
||||
*reenabled = true;
|
||||
*reenable = true;
|
||||
ClntObjMgrGetCurrent()->m_reenabledObjects.LinkToTail(disabledObject);
|
||||
}
|
||||
|
||||
@ -56,6 +80,36 @@ CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenabled) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type) {
|
||||
// TODO arena unit out of range handling
|
||||
|
||||
object->HandleOutOfRange(type);
|
||||
|
||||
if (object->IsObjectLocked()) {
|
||||
object->SetDisablePending(true);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
object->SetDisablePending(false);
|
||||
object->Disable();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void HandleObjectOutOfRangePass2(CGObject_C* object) {
|
||||
// TODO ClearObjectMirrorHandlers(object);
|
||||
|
||||
ClntObjMgrGetCurrent()->m_objects.Unlink(object);
|
||||
|
||||
if (ClntObjMgrGetCurrent()->m_visibleObjects.IsLinked(object)) {
|
||||
ClntObjMgrGetCurrent()->m_visibleObjects.UnlinkNode(object);
|
||||
}
|
||||
|
||||
ClntObjMgrGetCurrent()->m_lazyCleanupObjects.Insert(object, object->m_hashval, CHashKeyGUID(object->m_key));
|
||||
ClntObjMgrGetCurrent()->m_lazyCleanupFifo[object->m_typeID - 1].LinkToTail(object);
|
||||
}
|
||||
|
||||
void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate) {
|
||||
switch (object->m_typeID) {
|
||||
case ID_ITEM: {
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#ifndef OBJECT_CLIENT_UTIL_HPP
|
||||
#define OBJECT_CLIENT_UTIL_HPP
|
||||
|
||||
#include "object/Types.hpp"
|
||||
#include "util/GUID.hpp"
|
||||
#include <cstdint>
|
||||
|
||||
@ -9,7 +10,13 @@ class CGObject_C;
|
||||
|
||||
CGObject_C* FindActiveObject(WOWGUID guid);
|
||||
|
||||
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenabled);
|
||||
void GarbageCollect(OBJECT_TYPE_ID typeID, uint32_t collectAgeMs);
|
||||
|
||||
CGObject_C* GetUpdateObject(WOWGUID guid, int32_t* reenable);
|
||||
|
||||
int32_t HandleObjectOutOfRangePass1(CGObject_C* object, OUT_OF_RANGE_TYPE type);
|
||||
|
||||
void HandleObjectOutOfRangePass2(CGObject_C* object);
|
||||
|
||||
void InitObject(CGObject_C* object, uint32_t time, CClientObjCreate& objCreate);
|
||||
|
||||
|
||||
@ -6,10 +6,49 @@
|
||||
#include "world/Weather.hpp"
|
||||
#include <storm/Memory.hpp>
|
||||
|
||||
uint32_t CWorld::s_curTimeMs;
|
||||
float CWorld::s_curTimeSec;
|
||||
uint32_t CWorld::s_enables;
|
||||
uint32_t CWorld::s_enables2;
|
||||
uint32_t CWorld::s_gameTimeFixed;
|
||||
float CWorld::s_gameTimeSec;
|
||||
uint32_t CWorld::s_tickTimeFixed;
|
||||
uint32_t CWorld::s_tickTimeMs;
|
||||
float CWorld::s_tickTimeSec;
|
||||
Weather* CWorld::s_weather;
|
||||
|
||||
uint32_t CWorld::GetCurTimeMs() {
|
||||
return CWorld::s_curTimeMs;
|
||||
}
|
||||
|
||||
float CWorld::GetCurTimeSec() {
|
||||
return CWorld::s_curTimeSec;
|
||||
}
|
||||
|
||||
uint32_t CWorld::GetFixedPrecisionTime(float timeSec) {
|
||||
return static_cast<uint32_t>(timeSec * 1024.0f);
|
||||
}
|
||||
|
||||
uint32_t CWorld::GetGameTimeFixed() {
|
||||
return CWorld::s_gameTimeFixed;
|
||||
}
|
||||
|
||||
float CWorld::GetGameTimeSec() {
|
||||
return CWorld::s_gameTimeSec;
|
||||
}
|
||||
|
||||
uint32_t CWorld::GetTickTimeFixed() {
|
||||
return CWorld::s_tickTimeFixed;
|
||||
}
|
||||
|
||||
uint32_t CWorld::GetTickTimeMs() {
|
||||
return CWorld::s_tickTimeMs;
|
||||
}
|
||||
|
||||
float CWorld::GetTickTimeSec() {
|
||||
return CWorld::s_tickTimeSec;
|
||||
}
|
||||
|
||||
void CWorld::Initialize() {
|
||||
CWorld::s_enables |=
|
||||
Enables::Enable_1
|
||||
@ -26,6 +65,9 @@ void CWorld::Initialize() {
|
||||
| Enables::Enable_Particulates
|
||||
| Enables::Enable_LowDetail;
|
||||
|
||||
CWorld::s_gameTimeFixed = 0;
|
||||
CWorld::s_gameTimeSec = 0.0f;
|
||||
|
||||
// TODO
|
||||
|
||||
if (GxCaps().m_shaderTargets[GxSh_Pixel] > GxShPS_none) {
|
||||
@ -58,3 +100,23 @@ void CWorld::LoadMap(const char* mapName, const C3Vector& position, int32_t zone
|
||||
|
||||
// TODO
|
||||
}
|
||||
|
||||
int32_t CWorld::OnTick(const EVENT_DATA_TICK* data, void* param) {
|
||||
CWorld::SetUpdateTime(data->tickTimeSec, data->curTimeMs);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
void CWorld::SetUpdateTime(float tickTimeSec, uint32_t curTimeMs) {
|
||||
auto tickTimeFixed = CWorld::GetFixedPrecisionTime(tickTimeSec);
|
||||
|
||||
CWorld::s_curTimeMs = curTimeMs;
|
||||
CWorld::s_curTimeSec = static_cast<float>(curTimeMs) * 0.001f;
|
||||
|
||||
CWorld::s_gameTimeFixed += tickTimeFixed;
|
||||
CWorld::s_gameTimeSec += tickTimeSec;
|
||||
|
||||
CWorld::s_tickTimeFixed = tickTimeFixed;
|
||||
CWorld::s_tickTimeMs = static_cast<uint32_t>(tickTimeSec * 1000.0f);
|
||||
CWorld::s_tickTimeSec = tickTimeSec;
|
||||
}
|
||||
|
||||
@ -1,6 +1,7 @@
|
||||
#ifndef WORLD_C_WORLD_HPP
|
||||
#define WORLD_C_WORLD_HPP
|
||||
|
||||
#include "event/Event.hpp"
|
||||
#include <tempest/Vector.hpp>
|
||||
#include <cstdint>
|
||||
|
||||
@ -44,14 +45,36 @@ class CWorld {
|
||||
Enable_HwPcf = 0x2
|
||||
};
|
||||
|
||||
// Static variables
|
||||
// Public static variables
|
||||
static uint32_t s_enables;
|
||||
static uint32_t s_enables2;
|
||||
static Weather* s_weather;
|
||||
|
||||
// Static functions
|
||||
static void Initialize(void);
|
||||
// Public static functions
|
||||
static uint32_t GetCurTimeMs();
|
||||
static float GetCurTimeSec();
|
||||
static uint32_t GetGameTimeFixed();
|
||||
static float GetGameTimeSec();
|
||||
static uint32_t GetTickTimeFixed();
|
||||
static uint32_t GetTickTimeMs();
|
||||
static float GetTickTimeSec();
|
||||
static void Initialize();
|
||||
static void LoadMap(const char* mapName, const C3Vector& position, int32_t zoneID);
|
||||
static int32_t OnTick(const EVENT_DATA_TICK* data, void* param);
|
||||
static void SetUpdateTime(float tickTimeSec, uint32_t curTimeMs);
|
||||
|
||||
private:
|
||||
// Private static variables
|
||||
static uint32_t s_curTimeMs;
|
||||
static float s_curTimeSec;
|
||||
static uint32_t s_gameTimeFixed;
|
||||
static float s_gameTimeSec;
|
||||
static uint32_t s_tickTimeFixed;
|
||||
static uint32_t s_tickTimeMs;
|
||||
static float s_tickTimeSec;
|
||||
|
||||
// Private static functions
|
||||
static uint32_t GetFixedPrecisionTime(float timeSec);
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
Loading…
Reference in New Issue
Block a user