* show size types on these for consistency with IDA output (manual indicates they're usually optional, but does show this syntax in places)
* use the real CPU type (with internal map for internal ROM space) rather than 'XA' directly.
---------
Co-authored-by: David Haywood <hazemamewip@hotmail.com>
* LDP1450: Added HLE of player and hookups to some games that use it
* LDP1450: Tweaked timings
* LDP1450 - added some more comms, and text overlay logging
* cops.cpp: Fixed loose input that stopped Nova games from booting
* cops.cpp: Add Revelations support
* LDP1450: Added multibyte command support
* Revelations: Add SHA1 for disc image (needs redump)
apple/cuda.cpp: Refactored using 68HC05E1 and 68HC05E4 devices as a base. [R. Belmont]
apple/egret.cpp: Refactored using 68HC05E1 device as a base. [R. Belmont]
apple/macquadra630.cpp: Switched to the correct Cuda 2.40, which no longer crashes during boot with the refactored devices. [R. Belmont]
- Update to Softloat 3 from 2
- FREM and FMOD now generate the quotient bits in FPSR, required by Apple's SANE to do sin/cos/tan properly.
- FMOVE of a float to a Dx integer register generates the exception status bits, fixing square roots in SANE
- Rewrote how FMOVEM instructions are decoded and executed, fixing issues including skipping too few or too many
opcode bytes and causing serious weird behavior.
- FPU instructions all now have more realistic cycle timings for a 68881.
- All FPU instructions now generate exception bits in FPSR.
3rdparty/softfloat3: Updates [R. Belmont]
- Softfloat3 was always being built for a big-endian host, causing incorrect math on LE x64 and AArch64 machines.
- Fixed up Softfloat3 to build properly as part of MAME and up-ported the Bochs extensions. In latest Bochs, they
were only partially up-ported and Softfloat3 had been hacked up to be more like 2; here they're fixed to work
with stock Softfloat3.
machine/dimm_spd.cpp: Refactored using the i2chle mix-in. [R. Belmont]
apple/valkyrie.cpp: Collected more information, fixed the display enable, and mixed in i2chle to set the pixel clock over I2C. [R. Belmont]
apple/macquadra630.cpp: Hook I2C up between Cuda and Valkyrie. [R. Belmont]
KONAMI_DUAL_PCCARD: New device, used by Punchmania 2 to allow 2 x 32MB linear flash cards to be installed in a single slot (replacing the previous 64MB linear flash card, that does not seem to exist). [smf]
Renamed the remaining 16MB and 32MB flash cards, to indicate that they are rebranded Fujitsu cards. [smf]
Linear flash cards can now be write protected. [smf]
ID245P01: New device, a rebranded Sharp linear flash card that is also used by Konami. [smf]
PM24276: New device, a 16 bit linear flash card. [smf]
ataflash creates a generic CIS and identify buffer if it is missing from the CHD, also the card can be detected. [smf]
* cpu/mipsx: add MIPS-X CPU stub device and disassembler [David Haywood]
New systems marked not working
------------------------------
Tomy Kiss-Site [TeamEurope]
New software list items marked not working
------------------------------------------
kisssite_cd.xml
Anime Karaoke Series - Pocket Monsters 1 (Japan) [redump.org]
Dance Karaoke Series 01 - Mickey Mouse March - Eurobeat Version and White Love (Japan) [redump.org]
Dance Karaoke Series 02 - LOVE Machine and Goldfinger '99 (Japan) [redump.org]
Dance Karaoke Series 03 - Happy Summer Wedding and Nanda Kanda (Japan) [redump.org]
Dance Karaoke Series 04 - Koi no Dance Site and Night of Fire (Japan) [redump.org]
Dance Karaoke Series 05 - Fly High - Euro-Power Mix and Respect the Power of Love (Japan) [redump.org]
Dance Karaoke Series 06 - Chokotto Love and My Graduation (Japan) [redump.org]
Dance Karaoke Series 07 - Daite Hold on Me! and Try Me - Watashi o Shinjite (Japan) [redump.org]
Dance Karaoke Series 08 - Akai Nikkichou and Time After Time (Japan) [redump.org]
Dance Karaoke Series 09 - Kiiroi Osora de Boom Boom Boom and Don't Wanna Cry (Japan) [redump.org]
Dance Karaoke Series 10 - Manatsu no Kousen and A Walk in the Park (Japan) [redump.org]
Dance Karaoke Series 11 - Com'on! Be My Girl! and Crazy Beat Goes On! (Japan) [redump.org]
Dance Karaoke Series 12 - Kore ga Watashi no Ikiru Michi and Ai no Shirushi (Japan) [redump.org]
Dance Karaoke Series 13 - UFO and Southpaw (Japan) [redump.org]
Dance Karaoke Series 14 - Body and Soul and Long Way Home (Japan) [redump.org]
Dance Karaoke Series 15 - Steady and Alive (Japan) [redump.org]
Dance Karaoke Series 16 - Wake Me Up! and Timing (Japan) [redump.org]
Dance Karaoke Series 17 - Red Beat of My Life and Bright Daylight (Japan) [redump.org]
Dance Karaoke Series 18 - Nakatta Koto ni Shite and Otome Pasta ni Kandou (Japan) [redump.org]
Dance Karaoke Series 19 - Ride on Time and Give Me a Shake (Japan) [redump.org]
Dance Karaoke Series 20 - Love 2000 and Seishun Jidai 1.2.3! (Japan) [redump.org]
Dance Karaoke Series 21 - I Wish and Luv Is Magic (Japan) [redump.org]
Dance Karaoke Series 22 - Barashoku no Hibi and Ginga no Chikai (Japan) [redump.org]
Dance Karaoke Series 23 - Please Smile Again and Treasure (Japan) [redump.org]
Dance Karaoke Series 24 - Koi wa Thrill, Shock, Suspense and Love is Energy! (Japan) [redump.org]
Dance Karaoke Series 25 - Renai Revolution 21 and S.O.S (Japan) [redump.org]
Dance Karaoke Series - Best Selection (Japan) [redump.org]
Movie Karaoke Series - Best Selection - Ballade 1 (Japan) [redump.org]
Oha Star Series 01 - Zonapara (Japan) [redump.org]
Oha Star Series 02 - Oha Ska! (Japan) [redump.org]
psr540: Add the swx00
New machines marked as MACHINE_NOT_WORKING
------------------------------------------
Yamaha MU500 [Matt, O. Galibert]
Yamaha MU1000 [Matt, O. Galibert]
Yamaha MU2000 [Matt, O. Galibert]
Software list items promoted to working (coleco_homebrew.xml)
-------------------------------------------------------------
The Black Onyx
Boxxle
Space Shuttle: A Journey Into Space (64k)
* Feed mouse/pen/touch pointer events through UI input manager with Win32 and SDL.
* Started migrating UI code to use new API and reworking mouse/touch interaction.
* emu/render.cpp: Support pressing multiple clickable layout items simultaneously.
* emu/render.cpp: Allow UI elements to be drawn in any window.
* emu/rendlay.cpp, luaengine_render.cpp: Added layout view events for pointer input.
* ui/ui.cpp: Allow the UI handler to control pointer display.
* ui/analogipt.cpp: Added mouse/touch and more keys for navigating field state list.
* ui/menu.cpp: Use vertical swipe to scroll and horizontal swipe to adjust.
* ui/menu.cpp: Draw after processing input - greatly improves responsiveness.
* ui/menu.cpp: Ignore keyboard/gamepad input during pointer actions.
* ui/selmenu.cpp: Made left/right info pane arrows repeat when held.
* ui/selmenu.cpp: Use middle click to move keyboard focus.
* ui/selmenu.cpp: Let filter list scroll if it's too tall, and use a bit of horizontal padding.
* ui/selmenu.cpp: Improved divider sizing.
* ui/state.cpp: Don't allow clicks to pass through the confirm deletion prompt to the menu.
* ui/simpleselgame.cpp: Fixed error message display and graphics/sound status not showing.
* ui/simpleselgame.cpp: Allow tap/click to dismiss error message.
* ui/utils.cpp: Show UI for choice filters when there are no choices - it's less confusing.
* modules/input/input_sdl.cpp: Made scaling for mouse scroll better match RawInput and DirectInput.
* modules/input/input_rawinput.cpp: Added support for horizontal scroll axis.
* modules/input/input_win32.cpp: Added support for scroll axes and more buttons to mouse/lightgun.
* modules/debugger/debugimgui.cpp: Don't fight over events with the UI manager - it breaks menus.
* osd/windows/window.cpp: Translate mouse position to window cooridinates for scroll wheel events.
* osd/sdl/window.cpp: Supply last mouse position for scroll wheel events if possible.
* scripts/build/complay.py: Made zero input mask an error - it was only being used to block clicks.
sound/cf61909.cpp: Added Texas Instruments CF61909 sound chip device.
New working systems
----------
Noise Toys Inc. Jaminator [Devin Acker]
New working software list items
----------
jaminator.xml: Classic Rock I (USA), Classic Rock II (USA), Hard Rock I (USA), Hard Rock II (USA), Lead Rock Guitarists (USA), Modern Rock (USA) [Devin Acker]
This restores the previous status quo from Emscripten 3.1.28 where asio is always compiled with pthread support, however threading is still not actually functional in the Emscripten target.
The change in behaviour appears to be due to emscripten-core/emscripten@690f1bdb9e
* This allows save states to be created and loaded when network interfaces are present.
* device_network_interface may need some more attention to get save states taken while receiving a packet to work properly.
----------------------------------
Iskra Delta Partner [Jernej Jakob]
sfrj/idpartner.cpp : Added bus connector and split GDP into separate card [Miodrag Milanovic]
* Moved expansion card emulation out of the system into card devices.
* Removed machine configuration settings for expansion settings.
* Started to modernise the HuCard slot interface.
New working software list items (pce.xml)
------------------------
Arcade Card Pro
* bus/segaai: Rename device_segaai_card_interface to segaai_card_interface
* bus/segaai: Rename device_segaai_exp_interface to segaai_exp_interface
* hash/segaai.xml: Add barcode for several titles.
* hash/segaai.xml: Merge eigooha1 and eigooha2 into eigoohan, and eigogam1 and eigogam2 into eigogame.
* hash/segaai.xml: Update description for Eigo de Ohanashi and Eigo de Game.
* hash/segaai.xml: Add notes to Pinpon Music Rhythm and Melody.
* hash/segaai.xml: Merge Okeiko Aiueo and Hanamaru Aiueo into a single software item.
* hash/segaai.xml: Swapped checksums for Okeiko Aiueo and Hanamaru Aiueo and updated some notes.
* hash/segaai.xml: Added and replaced some overlays. Added placeholders for some older revisions released on cassette.
* hash/segaai.xml: Add cassette dumps of Alice World, Robinson Land, and Cosmis Train.
* hash/segaai.xml: Add dumps of several older cassette versions.
* hash/segaai.xml: Add/update serial, alt_title, and barcodes for cassette releases.
* hash/segaai.xml: Use improved overlay scans.
* layout/segaai.lay: Display clickable area when no overlay is present.
* layout/segaai.lay: Make cursor square.
* sega/segaai.cpp: Update old driver.
* sega/segaai.cpp: Let cards and expansions install themselves.
* sega/segaai.cpp: Adjust upd7759 sound level.
* sega/segaai.cpp: Mark cassette as stereo.
* sega/segaai.cpp: Only output the left channel from the cassette player.
* sega/segaai.cpp: Set the cassette channel to use for data input.
* sega/segaai.cpp: Add upd7759 busy signal to input port 4.
skeleton/aquaplus_piece.cpp: Added skeleton Aquaplus P/ECE driver with
Flash and RAM mapped in the right places.
cpu/c33: Added skeleton devices for C33 STD Core (S1C33000) and
S1C33209/221/222.
New systems marked not working
------------------------------
Aquaplus P/ECE (512 kB Flash)
New clones marked not working
-----------------------------
Aquaplus P/ECE (2 MB Flash)
-cinematronics/thayers.cpp: Added CHD and promoted to working. [Ryan Holtz]
* Fixed periodic IRQ hookup.
* Fixed COP421 clock divisor.
* Switched to LD-V1000 by default and removed LD-PR7820 support for now.
* Switched to using logmacro and shorthand data types.
* Adjusted IRQ triggering and acknowledgement according to schematics.
-sound/ssi263hle.cpp: Added a temporary SSI-263 device which remaps SC-02 phonemes onto the SC-01's phoneme set. [Ryan Holtz]
* SSI-263 skeleton extracted from cinematronics/thayers.cpp.
-machine/ldv1000hle.cpp: Added an HLE version of the Pioneer LD-V1000 laserdisc player. [Ryan Holtz]
-machine/laserdsc.h: Added a general-purpose parallel LaserDisc player interface, to have a common class parent for LD-PR7820. [Ryan Holtz]
-sega/timetrv.cpp: Replaced timetrv2 LaserDisc image with a good capture. [Ryan Holtz, Matt Ownby, ld-decode Team]
Systems promoted to working
---------------------------
Thayer's Quest (set 1) [Ryan Holtz, Matt Ownby, ld-decode Team]
Clones promoted to working
--------------------------
Thayer's Quest (set 2) [Ryan Holtz, Matt Ownby, ld-decode Team]
* Xtensa work, alongside Poems hardware improvements to show the core is functional [David Haywood]
---------
Co-authored-by: David Haywood <hazemamewip@hotmail.com>
* Implemented free-running timer.
* Eliminated internal header in favor of scoped enums.
* Eliminated double-dispatch switch/case in handlers, in favor of individual register handlers.
* Reworked GPIO handling for correctness.
-misc/39in1.cpp: Fixed GPIO hookup, now boots on its own. [Ryan Holtz]
* casio/ra3.cpp: Added support for software list ROM cartridges.
* sound/upd933.cpp: Clear pending interrupt flag when read.
* sound/upd933.cpp: Implemented presumed pitch modulator register.
New working systems
--------------------
Casio CZ-1 [Mastropiero, Devin Acker]
New working clones
--------------------
Casio MZ-1 (prototype) [Mastropiero, Devin Acker]
New working software items (cz1_cart.xml)
------------------------------------
Orchestra (RC-10) [Edward d-tech]
Organ / Synth. Sound / Sound Effect (RC-30) [Edward d-tech]
Piano / Guitar / Percussion (RC-20) [unknown]
psion/psion3a.cpp: Added preliminary Condor serial device for Series 3c, and added save state flag.
psion/psionhc.cpp: Removed expansion port C, and added save state flag.
psion/siena.cpp: Added preliminary Condor serial device, and added save state flag.
psion/workabout.cpp: Added save state flag.
* machine/nandflash.cpp: Only reset page address on read or program command.
* machine/nandflash.cpp: Added Samsung K9F1G08U0M and K9F2G08U0M.
* Removed now-unused machine/serflash.cpp.
sega_beena_cart.xml: Put page scans in individual data areas.
frontend/mame/luaengine_mem.cpp: Added a raw read function for memory
regions.
plugins/layout: Added bitmap classes to layout sandbox.
cpu/evolution: Added dummy CPU core so disassembly will show in debugger.
* new skeleton - Evolution
New systems marked not working
-------------------
Kidz Delight Evolution Max [TeamEurope, David Haywood]
Basic functionality is supported, making most games playable.
StoryWare display is not yet implemented.
Game-specific peripherals are not emulated.
There are still some issues with graphics.
emu/ioport.h: Fixed rarely-used PORT_CROSSHAIR_MAPPER and PORT_CROSSHAIR_MAPPER_MEMBER macros.
cpu/arm7: Added AP2010 CPU device.
sound/ap2010pcm.cpp: Added basic AP2010 PCM audio output device.
Systems promoted to working
------------------------
Sega Advanced Pico BEENA
New working systems
------------------------
Sega TV Ocha-Ken
Without this patch, order of entries in
generated/has_{buses,cpus,formats,machines,sounds,videos}.h
varied across builds.
This patch was done while working on reproducible builds for openSUSE.
Co-authored-by: Bernhard M. Wiedemann <bernhard+gitcommit lsmod.de>
* Emulated most features of the system, with the exception of sound output and the thermal printer.
* bus/vboy/slot.cpp: Fixed loading loose software on big Endian hosts. [Vas Crabb]
Systems promoted to working
---------------------------
Casio Loopy [Phil Bennett, Ryan Holtz]
New working software list items (casloopy.xml)
-------------------------------
Chakra-kun no Omajinai Paradise [Rachel Simone Weil]
* This card provides unaccelerated 1024x768 video, which isn't the greatest idea on a 68020.
video/tms34061.h: Added accessors to get the horizontal and vertical visible resolution and totals. [R. Belmont]
nubus/cards.cpp, apple/maclc.cpp: Support a list of cards for only the original Macintosh LC. [R. Belmont]
Up-to-date with revision 24c8d575e588d557d28f4011becb753421346860. Resolves issues building with Visual Studio.
Enabled PortAudio when building with Visual Studio and clang-cl.
docs: Removed note about duplicate GUID symbols in PortAudio when built with MSVC.
- add support for address modifiers
- add support for shared interrupt request lines
- add support for interrupt acknowledge daisy chain
- add support for bus error
- add slot device option aggregator
- standardized slot device file, device and class naming
- enp10: implement vme interface
- hk68v10: convert to slot device, improve boot vector and rom handling
- mzr8105: convert to slot device, improve boot vector and rom handling, add vme short space access
- mzr8300: convert to slot device, expose to bus
- sys68k*: convert to slot device, improve boot vector and rom handling
- force/fccpu20: converted to slot device
- sgi/ip4: converted to twin tower chassis with ip4 slot device
New working software list items
-------------------------------
c64_cart:
Disc Drive DD-001 (v1.1) [Steve Gray], Disc Drive DD-001 (v1.0) [LHS]
c64_flop_misc:
Games and Utility Disc (v1.1) [LHS]