* Victor9k Fixing bug in floppy disk sync header sizes
* Victor9K adding support for ramsize CLI flag
* Fixed zone 4 documentation bug
* Correcting mistake in data header sync size, 5 not 6 bytes
* fixed error in sector size comparison & sector count for DS disks
* single-sided disks read/write correctly; double-sided read correctly. DS still corrupting on write
* fixed bug in offset calculation for DS disks
* fixing bug with -ramsize=896K
* updated todo comment
Co-authored-by: Paul Devine <pauldevine+git@gmail.com>
-gameboy.xml, gbcolor.xml: Mark HuC-1 cartridges as using non-volatile
RAM, and demoted to partially supported for lack of IR transceiver
emulation.
-Various cleanups:
* midway/seattle.cpp: Turned San Francisco Rush Boot Code Version L1.06A
into a BIOS option rather than a clone - the game version is the same.
* misc/highvideo.cpp: Use a more obvious pixel loop with fewer tests,
and cleaned up spacing.
* tvgames/micom_mahjong.cpp: Use active low logic for active low key
matrix rather than inverting stuff everywhere.
* pacific/thief.cpp: Cleaned up indentation gone wild.
New working software list additions
-----------------------------------
nes.xml: Wily & Light no RockBoard - That's Paradise (Japan, sample) [Zoda-Y13, Forest of Illusion]
Also got rid of function statics, made some of the other sets in here
that didn't boot, boot, and set some to the correct machine type so the
video renders as it should.
new NOT WORKING machines
------------
Zoomania (Version 10.04, set 1) [Cristiano-MDQ]
Sala Due (Version 3.04) [Cristiano-MDQ]
Paradise (Industrias Brasilerias, Version 1.04) [Cristiano-MDQ]
new NOT WORKING clones
------------
Sala Due (Version 1.04)
Zoomania (Version 10.04, set 2) [Cristiano-MDQ]
- orca/espial.cpp, orca/funkybee.cpp, orca/marineb.cpp, orca/vastar.cpp, orca/zodiack.cpp, pacific/mrflea.cpp, pacific/thief.cpp: consolidated drivers in single files, minor cleanups
Updated Chinese UI translations. [YuiFAN]
Updated Ukrainian UI translation. [Stanley Kid]
gbcolor.xml: Demoted beastfgt to partially supported (HUD blank on GBC),
and demoted emochndx to unsupported due to all kinds of broken
behaviour. Also added chongwu title from title screen as another
alt_title - it's different to the cartridge label.
----------------
c2color_cart.xml: Dì 3 dàn: Zhī Yīngxióng Dǎo Zhī Lièyàn Mó [Peter Wilhelmsen]
c2color_cart.xml: Corrected metadata based on packaging.
Fixes several audio bugs with the noise channel in VS. System games, including:
* High-pitch sound in vsgshoe percussion track.
* Jet sounds in bnglngby.
* Number of tanks killed count screen in btlecity.
* nvs_platoon's bullet and enemies dying sounds are subtly changed.
It's estimated that these letterless CPU versions are in the first two
million or so Famicoms (about 10% of Famicoms sold). There are games
developed on the RP2A03 that have sound glitches on later, more common
Famicoms. For instance, the very last note in the game over melody in
Balloon Fight rings out with a loud buzz on later machines. The new
famicomo driver plays it as the developers must have intended.
New working clones
------------------
Nintendo Famicom (earlier, with RP2A03) [kmg]