* Allow specifying NO_OPENGL manually
* Switch bgfx to OpenGL ES renderer if NO_X11 is specified
* Only link against EGL when NO_X11 is specified on linux, netbsd and openbsd
* Only switch bgfx to OpenGL ES on linux, netbsd and openbsd
* Indentation fix
* Sync with bgfx upstream revision b91d0b6
* Sync with bx upstream revision d60912b
* Sync with bimg upstream revision bd81f60
* Add astc-codec decoder
* Rename VertexDecl to VertexLayout
* Rename UniformType enum Int1 to Sampler.
* Add NVN stub
* Fix unused-const-variable error on macOS
* Drop redundant explicit language parameters
buildoptions_cpp are only applied to c++ files and buildoptions_objcpp are only
applied to objective c++ files. As such, hardcoding -x offers no benefit while
preventing overrides (such as one needed by 3rdparty/bgfx/src/renderer_vk.cpp on
macOS) from working.
* Re-introduce -x c++ in places where C code is compiled as C++ to prevent clang from throwing a warning
* Build bgfx as Objective-C++ on macOS
It is needed due to included headers
* Enable Direct3D12 and Vulkan bgfx rendering backends
* Enable building of spirv shaders
* Properly escape /c in cmd call
* Comment out dx12 bgfx renderer
* Honor VERBOSE setting during shaders build
* Only invert hlsl shader XYZ_TO_sRGB matrix for opengl
* Add spirv shaders
* OpenGL ES needs transposed matrix too
* Metal needs transposed matrix as well
This effectively reverts b380514764 and
c24473ddff, restoring the state at
598cd52272.
Before pushing, please check that what you're about to push is sane.
Check your local commit log and ensure there isn't anything out-of-place
before pushing to mainline. When things like this happen, it wastes
everyone's time. I really don't need this in a week when real work™ is
busting my balls and I'm behind where I want to be with preparing for
MAME release.
* softfloat3: fix msvc build (nw)
Is this how we do these things? I assume we don't touch the library code itself, and have to "fix" any problems via this header instead?
* softfloat3: do we like this better? (nw)
* softfloat3: it gets the hose again (nw)
* softfloat3: sonofa (nw)
This is a pre-usage import so everyone can get things in line for various compilers. GCC/Clang should be OK on most targets as-is;
MSVC may need to edit 3rdparty/softfloat3/build/MAME/build.h to conform. Please report failure/success with various compilers.
please people, remember to keep source UTF-8 and if you're committing on behalf of others, clean up indents to meet MAME conventions
anyone can run srcclean over a submission and see what will get hit