Commit Graph

10835 Commits

Author SHA1 Message Date
Pierpaolo Prazzoli
383a7d8686 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Mr. Kicker [Pierpaolo Prazzoli]
2011-01-07 17:32:42 +00:00
Angelo Salese
1bb513b2f4 Ported the collision detection code from machine/seicop.c ... now you can mess around with Raiden 2 - Invisible Edition ^^' 2011-01-07 15:54:23 +00:00
Curt Coder
442c8f6c9b Added SBY line read to SP0256 interface. [Curt Coder] 2011-01-07 15:36:14 +00:00
Angelo Salese
98e94756bb Second part of the bullet protection in Raiden 2, bullet logic is definitely there ... bullet drawing isn't, no whatsnew 2011-01-07 15:34:28 +00:00
Angelo Salese
0ee81f2b89 Fixed background gfx issues in later levels of Raiden 2 [Angelo Salese] 2011-01-07 14:36:11 +00:00
Aaron Giles
1d226e8795 Build vconv in all circumstances as part of win32 build.
Always use gcc to build vconv.
Add missing extern "C" to intrinsic definitions.
Change vconv to call link.exe instead of lib.exe for libraries.
2011-01-07 05:28:57 +00:00
Aaron Giles
08d14a29e8 MSVC compatibility. 2011-01-07 05:19:45 +00:00
Angelo Salese
5f5ab952c0 Ops 2011-01-07 04:23:17 +00:00
Angelo Salese
8e830f7b5f Fixed sprite flickering and stage 5 crash in Raiden 2 [Angelo Salese] 2011-01-07 03:56:35 +00:00
R. Belmont
efe33a2045 Work around incorrect warning in some GCC versions. (no whatsnew) 2011-01-07 03:15:47 +00:00
Angelo Salese
39878e7eb9 Part 1 of the sprite protection used in Raiden 2, some printfs, no whatsnew 2011-01-07 02:15:32 +00:00
Angelo Salese
ba1c45529e Work around for Seibu COP command 0x8100 / 0x8900, used in all games for direction of objects. Fixes many sync bugs in all legionna.c / raiden2.c games [Angelo Salese, Tomasz Slanina] 2011-01-06 22:21:05 +00:00
Miodrag Milanovic
0cc1b379e5 Added HD61700 CPU core used for emulate Casio PB-1000/PB-2000c in MESS [Sandro Ronco] 2011-01-06 22:00:43 +00:00
Aaron Giles
e884b694b2 Minor comment cleanup. 2011-01-06 18:27:05 +00:00
Aaron Giles
159e684763 C++-ified the DRC backend utility helpers. 2011-01-06 18:24:58 +00:00
Angelo Salese
ed94203e79 Clean-ups, no whatsnew 2011-01-06 17:09:49 +00:00
Angelo Salese
9065a3f61c Clean-ups, no whatsnew 2011-01-06 16:36:31 +00:00
Angelo Salese
961b6b820b Redumped sprite roms in Rushing Heroes [Smitdogg, The Dumping Union] 2011-01-06 14:47:05 +00:00
Angelo Salese
bb0ba44940 Clean-up 2011-01-06 14:33:06 +00:00
Couriersud
46c9e47bc5 Fix debug compile. 2011-01-06 11:43:37 +00:00
Miodrag Milanovic
ee0ffe61ac Removed mess from names of some calls in image device code (no whatsnew) 2011-01-06 09:18:50 +00:00
Scott Stone
ee6209d578 Only I could mess up something so simple.. 2011-01-06 02:46:49 +00:00
Scott Stone
44e4697270 Re-commenting missing sets.. 2011-01-06 02:44:06 +00:00
Couriersud
ce7db8c6e5 Discrete: Most nodes now have a proper class, however this class just falls back to discrete_legacy_node. Put some more macro magic into discrete.c. The next (big) step is to move step and reset functions from "C" to "C++" member functions.
Afterwards we can start to migrate the contexts into private variables.
2011-01-06 02:34:29 +00:00
Scott Stone
5bf5393baf First pass of taking out hacked and otherwise non-officially releases pinball sets. 2011-01-06 02:14:06 +00:00
Couriersud
97ade28735 Discrete: Added a class node factory. Currently only creates discrete_legacy_nodes which is just a wrapper around pure "C" discrete implementations. No whatsnew. 2011-01-06 01:05:59 +00:00
Couriersud
dbb0cc1377 Bye discrete_info. Another round of discrete rewrites. No whatsnew. 2011-01-05 21:37:53 +00:00
Scott Stone
644775767f Added a few more mechanical games. UI changes: No working clones for GAME_MECHANICAL and change screen to red. 2011-01-05 21:22:34 +00:00
Miodrag Milanovic
2231fb32b4 Moved LCD layouts to emu section and removed some more ifdefs (no whatsnew) 2011-01-05 21:14:20 +00:00
Wilbert Pol
4245ddbc5e z80.c: Allow daisy chain functionality to be used in a situation where there are more interrupt sources besides the daisy chain devices. [Wilbert Pol] 2011-01-05 20:32:29 +00:00
Wilbert Pol
d195592e6c Fix compile error. 2011-01-05 20:28:26 +00:00
Scott Stone
238a40f1b7 Changed setname documentation to reflect previous name changes (no whatsnew) 2011-01-05 20:05:47 +00:00
Angelo Salese
8f987deaf4 Redumped PSAC2 rom in Rushing Heroes [Smitdogg, The Dumping Union] 2011-01-05 19:56:40 +00:00
Angelo Salese
74b2e94cc8 Preliminary implementation of the Seibu COP palette brightness mode 4, used by Denjin Makai fade in/out effects [Angelo Salese] 2011-01-05 19:29:40 +00:00
Scott Stone
bdb014dc15 typo.. 2011-01-05 18:49:08 +00:00
Scott Stone
e89c936b0e Next batch of GAME_MECHANICAL adds 2011-01-05 18:44:11 +00:00
Scott Stone
a869a9e632 Start of transitioning games already in MAME to 'GAME_MECHANICAL". Adjusted UI to show a message when attempting to use a game with this flag. 2011-01-05 18:31:33 +00:00
Aaron Giles
c12dd417cd Convert drccache to C++ 2011-01-05 16:33:00 +00:00
Curt Coder
7c15acffe2 Added xtal for MESS. (no whatsnew) 2011-01-05 16:06:34 +00:00
Miodrag Milanovic
12a5370d85 Moved image devices implementation and related UI functions to emu section from MESS [Miodrag Milanovic] 2011-01-05 15:59:06 +00:00
Miodrag Milanovic
56b43ee687 Marking mechanical games as such in XML [Miodrag Milanovic] 2011-01-05 13:18:01 +00:00
Miodrag Milanovic
249def5363 - Moved RAM device into emu core [Miodrag Milanovic]
- Moved COMP and CONS macros in driver.h
2011-01-05 12:51:11 +00:00
Miodrag Milanovic
f8b8f4f26b Port category is always zero for MAME drivers (no whatsnew) 2011-01-05 10:53:50 +00:00
Miodrag Milanovic
612dc0bf59 - Moved IPT_KEYBOARD -> IPT_KEYPAD for MAME systems not using full keyboard_interrupt (no whatsnew)
- Removed not needed ifdefs from pckeybrd.c and inptport.c
2011-01-05 10:22:52 +00:00
Miodrag Milanovic
449e97acbc Fixed debug compile (no whatsnew)
Couriersud: please take a look at my change, I have commented it but since not sure if is proper.
2011-01-05 08:50:38 +00:00
Aaron Giles
57d85d2f7f Improve TLB mismatch handling in PPC DRC, so that if we fill from
an empty entry, we re-dispatch to previously compiled code instead
of always recompiling the target. This greatly reduces the DRC
overhead on 603-based games.
2011-01-05 05:29:08 +00:00
Angelo Salese
6f9e3096a8 Added DMA notes, no whatsnew 2011-01-05 03:34:22 +00:00
Couriersud
bf5874a23b Converted discrete subsystem into "new-style" device. Still quite some work to do to remove legacy design, but working. No whatsnew. 2011-01-05 02:16:29 +00:00
R. Belmont
aceca7f753 V25: fix false warnings from some GCC versions [R. Belmont] 2011-01-05 02:15:53 +00:00
Angelo Salese
9a9709ddaa Improved sprite-tile priorities in SD Gundam Sangokushi Rainbow Tairiku Senki [David Haywood] 2011-01-05 00:24:23 +00:00
Couriersud
5235212dc6 Start moving the discrete subsystem towards C++. Changed some structs to classes and most of the list processing now uses a linked list template which is type-safe. [Couriersud] 2011-01-04 23:03:45 +00:00
Michaël Banaan Ananas
6a355adab5 mark one of the kingball soundroms as bad (no whatsnew)
info: http://www.mametesters.org/view.php?id=4160
2011-01-04 22:08:22 +00:00
mariuszw1
57f5e4a841 Added support for MSB enabled color calculation for sprites in STV. This improves some sprites in Soukyugurentai [Mariusz Wojcieszek] 2011-01-04 21:14:26 +00:00
Michaël Banaan Ananas
6f5c23de2b mt bug 2283 fix 2011-01-04 19:42:50 +00:00
Aaron Giles
9e5207ce91 C++-ified drcfe and the associated frontends. You now create a
frontend by deriving from drc_frontend and implementing the
describe method.

RB, if you send me your latest SH4 WIP, I'll convert it for you
if this makes you cranky. :)
2011-01-04 15:54:16 +00:00
Scott Stone
68ebcf0254 Fixed 04165: vbowl, vbowlj: Crash after OK 2011-01-04 15:03:24 +00:00
Aaron Giles
a5fff9c20c Include delay slots in checksum calculations.
Fixes Bomberman N64 boot.
2011-01-04 04:34:10 +00:00
Brian Troha
a18425d33f Added dipswitch locations to jchan.c driver [Brian Troha] 2011-01-04 03:24:05 +00:00
Brian Troha
93604c5a39 Added dipswitch locations to moo.c, mystston.c, mystwarr.c, prehisle.c and pushman.c drivers [Brian Troha] 2011-01-04 03:19:07 +00:00
Angelo Salese
bb69ba8546 new NOT_WORKING game
---------
X-Plan [Bicycle Repairman]

vram is weird to say the least but run out of time, if somebody (Haze, Arbee, Dox?) wants to look at it be my guest.
2011-01-04 03:08:30 +00:00
Brian Troha
5ae38bf28d correct clone relationship for spookyp & spookyi 2011-01-04 02:23:32 +00:00
Luca Elia
c31891a8a9 New clones added
----------------
Mahjong Man Guan Da Heng (Taiwan, V125T1) [Luca Elia]
2011-01-03 21:24:46 +00:00
mariuszw1
43534c3f2f Fixed rendering of not rotated RBG layer in STV VDP2. This fixes garbage on level 4 of Soukyugurentai [Mariusz Wojcieszek] 2011-01-03 20:45:21 +00:00
Phil Bennett
09ecf98a30 04166: arabian, arabiana: After several cycles of the attact mode, the game halts [Phil Bennett] 2011-01-03 20:42:04 +00:00
Couriersud
956e96048f Remove "makedep" stuff from sdl.mak now that the core supports it. Also split sdl-config output between INCPATH and CCOMFLAGS for linux targets. makedepend now works. [Couriersud] 2011-01-03 20:40:20 +00:00
Couriersud
b4d803c875 makedep now ignores "-include" which is used by sdlmame to include sdlprefix.h before all other includes. [Couriersud] 2011-01-03 20:37:57 +00:00
Angelo Salese
1719abcdbb Added note, no whatsnew 2011-01-03 20:17:45 +00:00
Brian Troha
82deece454 Correct Coin Mode & Coinage for Heavy Unit (World) [Brian Troha, Guru] 2011-01-03 17:06:42 +00:00
Curt Coder
ceda1fae10 Added xtal for MESS. (no whatsnew) 2011-01-03 15:43:45 +00:00
Aaron Giles
5723a0da0b Fix case where branch delay slot straddles a page boundary and
the page check confirms that the block is paged in.

Fixes N64 LucasArts game booting.
2011-01-03 10:00:12 +00:00
Andrew Gardner
db29ff96be New Namco 62xx device with internal ROM. [Dr. Decapitator, Phil Bennett, Andrew Gardner]
* Note: This patch simply adds the ROM to MAME.  Much work still needs to be done to
        hook it up to gaplus and document the chip itself.
        Please note the MCU is currently disabled because the device has a
        MCFG_DEVICE_DISABLE() in namco62.c.
2011-01-03 06:01:31 +00:00
R. Belmont
d0d4183353 Sync with change made to stop MESS crash (no whatsnew) 2011-01-03 03:14:30 +00:00
R. Belmont
d31a55243e NSS: Don't add the DSP since the currently dumped games can do without. (no whatsnew) 2011-01-03 02:53:58 +00:00
Michaël Banaan Ananas
319f170519 spaceg.c improvements: [hap]
- less garbage trails, though it's not completely good yet
- fixed jerky x-movement
- fixed crash on loadstate
- marked color proms as undumped
2011-01-03 01:46:33 +00:00
Angelo Salese
bd45026e49 Input changes for Zero Team, not worth 2011-01-02 23:49:24 +00:00
Ryan Holtz
d899ca454f Fixed RSP core VRSQL implementation. [Harmony] 2011-01-02 23:27:52 +00:00
Angelo Salese
bc563f265b Preliminary banking in Raiden DX, not worth 2011-01-02 22:37:48 +00:00
R. Belmont
188401b226 UPD7725: Fix compile on OSX (no whatsnew) 2011-01-02 22:26:22 +00:00
R. Belmont
a8cc3824f1 Fix Mac compile error (no whatsnew) 2011-01-02 22:04:03 +00:00
mariuszw1
b532c18985 Added support for MSB shadows in STV VDP2. This improves Soukyugurentai shadows [Mariusz Wojcieszek] 2011-01-02 22:01:07 +00:00
R. Belmont
450a2c8453 Fix compile problem (no whatsnew) 2011-01-02 22:00:53 +00:00
R. Belmont
ed6bd9cd5f Removing no longer needed SNES HLE code [R. Belmont] 2011-01-02 21:59:28 +00:00
R. Belmont
b219fb7b69 Add uPD7725 16-bit DSP core and hookups for SNES hardware [byuu, R. Belmont] 2011-01-02 21:57:49 +00:00
Couriersud
5268d48065 "Copy-and-Paste" the "-bench" option from win32 to sdl. [Couriersud] 2011-01-02 21:19:32 +00:00
Couriersud
e7b559190f Only enable watchdog for sdlmame if "-str" set and smaller than 300 seconds. No whatsnew. 2011-01-02 21:02:59 +00:00
Angelo Salese
fdb2347151 Better fix from AWJ 2011-01-02 20:24:18 +00:00
Couriersud
8386bf94a5 Implemented "-watchdog" option for SDLMame. [Couriersud] 2011-01-02 19:12:08 +00:00
Angelo Salese
de6cb45a96 Added DMA fill value, no whatsnew 2011-01-02 18:38:33 +00:00
Angelo Salese
72a4a5f279 04147: raiden: crashes if you use -debug switch 2011-01-02 18:31:14 +00:00
Pierpaolo Prazzoli
6722770bb1 Enabled flipscreen in Mr. Dig [Pierpaolo Prazzoli]
----

I've also added NOPs, which were missing after the implementation of the oki sound chip as a modern device, that caused the log to be filled by the missing addresses used when the cpu accesses I/O ports as 32bits values
2011-01-02 16:48:00 +00:00
Roberto Zandona
a843d387eb cb2001: some gfx improvements - part 2 2011-01-02 15:50:23 +00:00
Couriersud
9f300a3977 osd/sdl again compiles against latest SDL 1.3 svn. [Couriersud] 2011-01-02 15:48:43 +00:00
Angelo Salese
5a531656e3 Removed a possible left-over, no whatsnew 2011-01-02 15:39:59 +00:00
Angelo Salese
9ed5962d51 Fixed Seibu COP command 0x7e05, used by Raiden DX fg video banking [Angelo Salese] 2011-01-02 15:22:25 +00:00
Roberto Zandona
130447f790 cb2001: some gfx improvements [David Haywood] 2011-01-02 14:24:07 +00:00
Roberto Zandona
330181958f cb2001: fixed one opcode 2011-01-02 10:59:27 +00:00
Ryan Holtz
c8479d16ec Implemented proper TLB handling in the MIPS III interpreter. [Harmony] 2011-01-02 09:32:13 +00:00
Ryan Holtz
0b19d75add Fixed Compare interrupts in the MIPS III interpreter core. Aleck 64 games can now run under the MIPS III interpreter. [Harmony] 2011-01-02 06:28:49 +00:00
Ryan Holtz
744b688805 Compile fix for BE targets, no whatsnew 2011-01-02 04:59:27 +00:00
Brian Troha
bce9959741 New clones added: two sets of Sega Touring Car Championship
This includes the alt set for ElSemi's M2 labeled "Euro" but it's not.  Also an unknown set that's newer then the Rev A which adds a "Default View" set to Driver's but older then the "Euro" set which is set to "Bird's"

New Clones Added
---------------------------------------
Sega Touring Car Championship (Newer)
Sega Touring Car Championship (Unknown Revision) [Brian Troha]
2011-01-02 03:58:05 +00:00
Angelo Salese
0611b0cbc5 Implemented program bank read-back in Raiden 2, allowing it to not crash anymore during attract / gameplay [Angelo Salese] 2011-01-02 03:29:53 +00:00
Angelo Salese
6d57c05d1c Implemented Seibu COP macro command 0x904 (variant of 0x905), used on X Se Dae and Zero Team. [Angelo Salese] 2011-01-02 02:55:18 +00:00
Angelo Salese
7c8c4b9fe5 Fixed start-up banking in Raiden DX [O. Galibert] 2011-01-02 02:25:37 +00:00
Scott Stone
6573503dd3 A bit more input work (no whatsnew) 2011-01-02 02:00:49 +00:00
Angelo Salese
3a97df1521 Fixed midground banking in Raiden 2 [Angelo Salese]
Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for X Se Dae and Zero Team [Angelo Salese]
2011-01-02 01:51:28 +00:00
Ryan Holtz
933bd13e67 Fixed BADCOP exception handling in the MIPS III interpreter. [MooglyGuy] 2011-01-02 01:33:15 +00:00
R. Belmont
4f9b4ae380 Fix rule to ensure proper recompilation (no whatsnew) 2011-01-01 23:15:02 +00:00
R. Belmont
f8adb6f53c MIPS: make DRC selectable by #ifdef [R. Belmont] 2011-01-01 22:56:34 +00:00
Scott Stone
17f4fb8b97 Further dip/input work for grainbow, reordering input regions for all of legionna.c to match normal drivers. 2011-01-01 22:27:02 +00:00
Angelo Salese
02bbd08494 Fixed 2nd mid-boss laser positioning in SD Gundam, no whatsnew 2011-01-01 22:26:40 +00:00
Angelo Salese
4a452c4365 moved sprite offset, no whatsnew 2011-01-01 20:40:54 +00:00
Ryan Holtz
8b28a3e36f N64 fix, no whatsnew 2011-01-01 20:39:30 +00:00
Scott Stone
fb1b3da543 Some preliminary input and dip work for Godzilla 2011-01-01 20:32:55 +00:00
R. Belmont
fc73eafe47 39in1: Fix to work with newer ARM7 cores [Tim Schuerewegen] 2011-01-01 20:24:23 +00:00
R. Belmont
6af9e8dd9f ARM7+: Various cycle timing fixups [Tim Schuerewegen] 2011-01-01 20:23:46 +00:00
Angelo Salese
08f7628899 Hooked up preliminary Seibu COP macro command 0x6200, used on SD Gundam Rainbow Tairiku Senki for the Homing weapon [Angelo Salese] 2011-01-01 20:11:13 +00:00
Angelo Salese
b95307cb6d Other cheats ... 2011-01-01 18:19:57 +00:00
Miodrag Milanovic
6ac3011fa9 ARM7: fix for "39in1" (MAME) and removed a duplicate line [Tim Schuerewegen] 2011-01-01 17:44:37 +00:00
Angelo Salese
3fe6ec4278 Cheating ... 2011-01-01 17:00:33 +00:00
Angelo Salese
65526de0ec Fix for Godzilla, no whatsnew 2011-01-01 16:54:38 +00:00
Angelo Salese
3a02cba1b6 Rewritten collision detection from scratch, no whatsnew 2011-01-01 16:41:36 +00:00
Ryan Holtz
f41e68da07 Removed fast IMEM and DMEM handlers from the RSP DRC in favor of the core memory system; fixes RSP DRC on 32-bit targets. [Harmony]
Changed DMADAC interleave in the Aleck 64 driver from 2 to 1; fixes monaural and poppy audio. [Harmony]
2011-01-01 11:58:37 +00:00
Miodrag Milanovic
db14e98dd0 - Added Rockwell PPS4 CPU core (not finished) [Miodrag Milanovic]
- Added GAME_MECHANICAL flag to mark games having mechanical interface (such as pinball,redemption, bowling games ...)
- Imported games from PinMAME as skeletons
2011-01-01 11:47:49 +00:00
Brian Troha
8a21a21c46 Adds a PCB layout for the ESD 05-28-99 used by the hedpanico Head Panic set and a currently undumped Tang Tang set. Added a note about the undumped Tang Tang set as well as an additional note about Deluxe 5 PCB looks like the 08-26-1999 PCB. 2011-01-01 06:08:39 +00:00
Aaron Giles
237d8ddce9 Argh, stupid .m files. 2011-01-01 01:18:14 +00:00
Aaron Giles
99a26bc331 Cleanups and version bump. 2011-01-01 00:59:47 +00:00
Aaron Giles
5db7b9e8a3 Ok, last major rename for this round:
memory_region()        == machine->region()->base()
memory_region_length() == machine->region()->bytes()

region_info -> memory_region

Regex searches:

S: memory_region( *)\(( *)([^,&]+), *([^)]+)\)
R: \3->region\1\(\2\4\)->base\(\)

S: memory_region_length( *)\(( *)([^,&]+), *([^)]+)\)
R: \3->region\1\(\2\4\)->bytes\(\)
2011-01-01 00:41:25 +00:00
R. Belmont
6d02b55f4a ARM7: Use updated diff (no whatsnew) 2011-01-01 00:22:05 +00:00
Ryan Holtz
57917c6553 Fixed writes in the MIPS III interpreter. [MooglyGuy] 2011-01-01 00:02:30 +00:00
Aaron Giles
996e1c365c mame_rand() -> machine->rand() 2010-12-31 22:59:44 +00:00
Aaron Giles
3b41606ca0 running_device -> device_t
They both already existed. No sense in having two names for the
same object type.
2010-12-31 21:42:55 +00:00
Aaron Giles
2ca38fad3e Remove public decodechar function. 2010-12-31 21:24:46 +00:00
Aaron Giles
ba6d1bd8a3 MDRV_* -> MCFG_*
There hasn't been a machine driver for many years.
2010-12-31 21:18:45 +00:00
Michaël Banaan Ananas
80f4cfa981 re: Golden Poker cleanup -> and Robbie, yes language names like French, Spanish, German, ... start with a capital :) 2010-12-31 21:14:25 +00:00
Aaron Giles
b312c3c71f Made old MIPS interpreter compile. Whether it runs or not is a different
matter.
2010-12-31 21:00:15 +00:00
Aaron Giles
1fcd9aa6dc Fix MT4161. The render_texture() object was doing work in its
destructor which was inappropriate, as textures are allocated and
recycled via a fixed size allocator.
2010-12-31 20:27:51 +00:00
Fabio Priuli
c00b57ae6d s3c24xx: some improvements and fixes [Tim Schuerewegen]
out of whatsnew: these are now in sync with latest MESS additions, to avoid regressions in the MESS drivers which use these chips
2010-12-31 18:15:29 +00:00
Aaron Giles
b921f65454 Add directxor parameter to direct memory accessors. Update all callers
that manually XORed addresses to pass the XOR instead.

This improves behavior when direct accessors hit non-RAM regions, or
when watchpoints are used, because we now know the original, un-xored
address and can fall back to standard read/write handlers properly.
Also fixes glitched disassembly when read watchpoints are enabled.
2010-12-31 17:55:41 +00:00
Brian Troha
0298b14506 Update the es5506.c driver with documentation on the capabilities of the Ensoniq ES5505 & ES5506 chips as well as include a pinout description of each chip. 2010-12-31 16:52:25 +00:00
R. Belmont
3517c80e37 ARM7+ updates: [Tim Schuerewegen]
- Enhanced MMU with page fault support
- Preliminary 26-bit mode support
- Fixed bugs with S-flag operations on R15
- Fixed STRH involving R15
- Support for ARM models 7500 and 920T.
2010-12-31 16:14:01 +00:00
Angelo Salese
e25860ffdc Implemented Seibu COP macro 0x905, used for ark movements in Legionnaire / Zero Team when a knock down occurs [Angelo Salese] 2010-12-31 15:54:10 +00:00
smf-
83aa5fa56e removed start 2 from hyperbbc
removed port_modify from fbaitbc that wasn't used
whitespace/debug/comment changes
2010-12-31 13:08:00 +00:00
smf-
52c0ec3a15 changed comment formatting. 2010-12-31 12:30:17 +00:00
smf-
60990c2dbb renamed bios memory region and added it to the #define 2010-12-31 12:21:43 +00:00
Roberto Fresca
f53130043d More Golden Poker driver cleanup. Added more references
and reorganized some parent-clone relationship. Added
some new sets. [Roberto Fresca]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jack Potten's Poker (NGold), 3 sets [Roberto Fresca, Darran]
2010-12-31 09:19:07 +00:00
Ryan Holtz
40aae2e312 Fixed alpha compare in the N64 RDP implementation. [Harmony] 2010-12-31 07:36:15 +00:00
Ryan Holtz
0ea11333c6 Updated the RSP and RDP implementations to be largely bit-perfect and pixel-accurate. [angrylion, Harmony] 2010-12-31 07:29:47 +00:00
Scott Stone
de94242bcc superchs.c - Moved Button 6 assignment to a DIP selection which is more appropriate for "Freeze Screen" behavior and added some missing port names. [Tafoid] 2010-12-31 04:04:48 +00:00
Brian Troha
f6520bd994 Correct typo(?) in dipswitch port locations for Wonder League '96 2010-12-30 23:12:16 +00:00
Brian Troha
de22e0eeea Issue with Wonder League '96 fixed. The MCU writes the data to +0x200 from the base ram. Both games now correctly run MCU code. 2010-12-30 22:54:09 +00:00