Angelo Salese
0611b0cbc5
Implemented program bank read-back in Raiden 2, allowing it to not crash anymore during attract / gameplay [Angelo Salese]
2011-01-02 03:29:53 +00:00
Angelo Salese
6d57c05d1c
Implemented Seibu COP macro command 0x904 (variant of 0x905), used on X Se Dae and Zero Team. [Angelo Salese]
2011-01-02 02:55:18 +00:00
Angelo Salese
7c8c4b9fe5
Fixed start-up banking in Raiden DX [O. Galibert]
2011-01-02 02:25:37 +00:00
Scott Stone
6573503dd3
A bit more input work (no whatsnew)
2011-01-02 02:00:49 +00:00
Angelo Salese
3a97df1521
Fixed midground banking in Raiden 2 [Angelo Salese]
...
Implemented DMA slot concept to the Raiden 2 driver, giving correct sprite tables for X Se Dae and Zero Team [Angelo Salese]
2011-01-02 01:51:28 +00:00
Ryan Holtz
933bd13e67
Fixed BADCOP exception handling in the MIPS III interpreter. [MooglyGuy]
2011-01-02 01:33:15 +00:00
R. Belmont
4f9b4ae380
Fix rule to ensure proper recompilation (no whatsnew)
2011-01-01 23:15:02 +00:00
R. Belmont
f8adb6f53c
MIPS: make DRC selectable by #ifdef [R. Belmont]
2011-01-01 22:56:34 +00:00
Scott Stone
17f4fb8b97
Further dip/input work for grainbow, reordering input regions for all of legionna.c to match normal drivers.
2011-01-01 22:27:02 +00:00
Angelo Salese
02bbd08494
Fixed 2nd mid-boss laser positioning in SD Gundam, no whatsnew
2011-01-01 22:26:40 +00:00
Angelo Salese
4a452c4365
moved sprite offset, no whatsnew
2011-01-01 20:40:54 +00:00
Ryan Holtz
8b28a3e36f
N64 fix, no whatsnew
2011-01-01 20:39:30 +00:00
Scott Stone
fb1b3da543
Some preliminary input and dip work for Godzilla
2011-01-01 20:32:55 +00:00
R. Belmont
fc73eafe47
39in1: Fix to work with newer ARM7 cores [Tim Schuerewegen]
2011-01-01 20:24:23 +00:00
R. Belmont
6af9e8dd9f
ARM7+: Various cycle timing fixups [Tim Schuerewegen]
2011-01-01 20:23:46 +00:00
Angelo Salese
08f7628899
Hooked up preliminary Seibu COP macro command 0x6200, used on SD Gundam Rainbow Tairiku Senki for the Homing weapon [Angelo Salese]
2011-01-01 20:11:13 +00:00
Angelo Salese
b95307cb6d
Other cheats ...
2011-01-01 18:19:57 +00:00
Miodrag Milanovic
6ac3011fa9
ARM7: fix for "39in1" (MAME) and removed a duplicate line [Tim Schuerewegen]
2011-01-01 17:44:37 +00:00
Angelo Salese
3fe6ec4278
Cheating ...
2011-01-01 17:00:33 +00:00
Angelo Salese
65526de0ec
Fix for Godzilla, no whatsnew
2011-01-01 16:54:38 +00:00
Angelo Salese
3a02cba1b6
Rewritten collision detection from scratch, no whatsnew
2011-01-01 16:41:36 +00:00
Ryan Holtz
f41e68da07
Removed fast IMEM and DMEM handlers from the RSP DRC in favor of the core memory system; fixes RSP DRC on 32-bit targets. [Harmony]
...
Changed DMADAC interleave in the Aleck 64 driver from 2 to 1; fixes monaural and poppy audio. [Harmony]
2011-01-01 11:58:37 +00:00
Miodrag Milanovic
db14e98dd0
- Added Rockwell PPS4 CPU core (not finished) [Miodrag Milanovic]
...
- Added GAME_MECHANICAL flag to mark games having mechanical interface (such as pinball,redemption, bowling games ...)
- Imported games from PinMAME as skeletons
2011-01-01 11:47:49 +00:00
Brian Troha
8a21a21c46
Adds a PCB layout for the ESD 05-28-99 used by the hedpanico Head Panic set and a currently undumped Tang Tang set. Added a note about the undumped Tang Tang set as well as an additional note about Deluxe 5 PCB looks like the 08-26-1999 PCB.
2011-01-01 06:08:39 +00:00
Aaron Giles
237d8ddce9
Argh, stupid .m files.
2011-01-01 01:18:14 +00:00
Aaron Giles
99a26bc331
Cleanups and version bump.
2011-01-01 00:59:47 +00:00
Aaron Giles
5db7b9e8a3
Ok, last major rename for this round:
...
memory_region() == machine->region()->base()
memory_region_length() == machine->region()->bytes()
region_info -> memory_region
Regex searches:
S: memory_region( *)\(( *)([^,&]+), *([^)]+)\)
R: \3->region\1\(\2\4\)->base\(\)
S: memory_region_length( *)\(( *)([^,&]+), *([^)]+)\)
R: \3->region\1\(\2\4\)->bytes\(\)
2011-01-01 00:41:25 +00:00
R. Belmont
6d02b55f4a
ARM7: Use updated diff (no whatsnew)
2011-01-01 00:22:05 +00:00
Ryan Holtz
57917c6553
Fixed writes in the MIPS III interpreter. [MooglyGuy]
2011-01-01 00:02:30 +00:00
Aaron Giles
996e1c365c
mame_rand() -> machine->rand()
2010-12-31 22:59:44 +00:00
Aaron Giles
3b41606ca0
running_device -> device_t
...
They both already existed. No sense in having two names for the
same object type.
2010-12-31 21:42:55 +00:00
Aaron Giles
2ca38fad3e
Remove public decodechar function.
2010-12-31 21:24:46 +00:00
Aaron Giles
ba6d1bd8a3
MDRV_* -> MCFG_*
...
There hasn't been a machine driver for many years.
2010-12-31 21:18:45 +00:00
Michaël Banaan Ananas
80f4cfa981
re: Golden Poker cleanup -> and Robbie, yes language names like French, Spanish, German, ... start with a capital :)
2010-12-31 21:14:25 +00:00
Aaron Giles
b312c3c71f
Made old MIPS interpreter compile. Whether it runs or not is a different
...
matter.
2010-12-31 21:00:15 +00:00
Aaron Giles
1fcd9aa6dc
Fix MT4161. The render_texture() object was doing work in its
...
destructor which was inappropriate, as textures are allocated and
recycled via a fixed size allocator.
2010-12-31 20:27:51 +00:00
Fabio Priuli
c00b57ae6d
s3c24xx: some improvements and fixes [Tim Schuerewegen]
...
out of whatsnew: these are now in sync with latest MESS additions, to avoid regressions in the MESS drivers which use these chips
2010-12-31 18:15:29 +00:00
Aaron Giles
b921f65454
Add directxor parameter to direct memory accessors. Update all callers
...
that manually XORed addresses to pass the XOR instead.
This improves behavior when direct accessors hit non-RAM regions, or
when watchpoints are used, because we now know the original, un-xored
address and can fall back to standard read/write handlers properly.
Also fixes glitched disassembly when read watchpoints are enabled.
2010-12-31 17:55:41 +00:00
Brian Troha
0298b14506
Update the es5506.c driver with documentation on the capabilities of the Ensoniq ES5505 & ES5506 chips as well as include a pinout description of each chip.
2010-12-31 16:52:25 +00:00
R. Belmont
3517c80e37
ARM7+ updates: [Tim Schuerewegen]
...
- Enhanced MMU with page fault support
- Preliminary 26-bit mode support
- Fixed bugs with S-flag operations on R15
- Fixed STRH involving R15
- Support for ARM models 7500 and 920T.
2010-12-31 16:14:01 +00:00
Angelo Salese
e25860ffdc
Implemented Seibu COP macro 0x905, used for ark movements in Legionnaire / Zero Team when a knock down occurs [Angelo Salese]
2010-12-31 15:54:10 +00:00
smf-
83aa5fa56e
removed start 2 from hyperbbc
...
removed port_modify from fbaitbc that wasn't used
whitespace/debug/comment changes
2010-12-31 13:08:00 +00:00
smf-
52c0ec3a15
changed comment formatting.
2010-12-31 12:30:17 +00:00
smf-
60990c2dbb
renamed bios memory region and added it to the #define
2010-12-31 12:21:43 +00:00
Roberto Fresca
f53130043d
More Golden Poker driver cleanup. Added more references
...
and reorganized some parent-clone relationship. Added
some new sets. [Roberto Fresca]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jack Potten's Poker (NGold), 3 sets [Roberto Fresca, Darran]
2010-12-31 09:19:07 +00:00
Ryan Holtz
40aae2e312
Fixed alpha compare in the N64 RDP implementation. [Harmony]
2010-12-31 07:36:15 +00:00
Ryan Holtz
0ea11333c6
Updated the RSP and RDP implementations to be largely bit-perfect and pixel-accurate. [angrylion, Harmony]
2010-12-31 07:29:47 +00:00
Scott Stone
de94242bcc
superchs.c - Moved Button 6 assignment to a DIP selection which is more appropriate for "Freeze Screen" behavior and added some missing port names. [Tafoid]
2010-12-31 04:04:48 +00:00
Brian Troha
f6520bd994
Correct typo(?) in dipswitch port locations for Wonder League '96
2010-12-30 23:12:16 +00:00
Brian Troha
de22e0eeea
Issue with Wonder League '96 fixed. The MCU writes the data to +0x200 from the base ram. Both games now correctly run MCU code.
2010-12-30 22:54:09 +00:00
Brian Troha
c88f831adc
Adds the recent 87C52 MCU decaps to Wonder League Star and Wonder League '96 [Dr. Decapitator]
...
NOTE to other devs:
Wonder League Star works fine with the new MCU. Wonder League '96 doesn't work so the old protdata.bin and copy routine is kept until a solution can be found to running the MCU code as is.
2010-12-30 22:43:53 +00:00
Angelo Salese
145b12ea88
Functionality macro change, noticed yesterday night in Zero Team, no whatsnew
2010-12-30 19:51:40 +00:00
Tomasz Slanina
25f1f2b6aa
Fixed text layer priority in Chouji Meikyuu Legion (both sets). No whatsnew
2010-12-30 19:35:24 +00:00
Phil Bennett
b3806f775c
mpu4drvr.c: Account for the 45 degree trackball mounting [James Wallace]
2010-12-30 19:33:02 +00:00
Angelo Salese
12a095bfa7
Further ICS2115 work [austere, nimitz, trap15]
2010-12-30 18:26:05 +00:00
Tomasz Slanina
41fbb1963c
Preliminary simulation of text layer protection in Chouji Meikyuu Legion [Tomasz Slanina]
2010-12-30 17:23:02 +00:00
Michaël Banaan Ananas
5025452bd1
(ldygolfe -> ladygolfe)
2010-12-30 17:16:09 +00:00
Michaël Banaan Ananas
f5a5aabe48
minor cleanup on titles
2010-12-30 16:45:24 +00:00
Michaël Banaan Ananas
171a827b31
submitted by Kevin Eshbach, *** requested no_whatsnew ***
...
- Added the dump of the pal on Donpachi and corrected the eeprom location
- Documented the pals on Gunbird that need to be dumped
- Documented the pals on Shuuz that need to be dumped
- Added revision information to Vs. Duck Hunt and Vs. The Goonies
- Added new Vs. Stroke & Match Golf - Ladies Version, Set E
2010-12-30 16:42:05 +00:00
Roberto Fresca
f1f837bc35
Golden Poker driver: Added new sets, and some notes
...
about ipc-1 daughterboard encryption [Roberto Fresca]
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Silver Game [Roberto Fresca, Team Europe & HAL9K]
New games marked as GAME_NOT_WORKING
------------------------------------
"Unknown french poker game" [Roberto Fresca, Team Europe & HAL9K]
"Unknown encrypted poker game" [Roberto Fresca, Team Europe & HAL9K]
2010-12-30 16:18:45 +00:00
Michaël Banaan Ananas
003029b876
commited incase Kale isn't back before new MAME: obj 1 & 2 redumped, 3 & 4 confirmed to be good dump, thanks Guru (no whatsnew)
2010-12-30 13:30:37 +00:00
Andrew Gardner
ea5f8009fa
plygonet.c : Fixed save state & device handler regressions. [Andrew Gardner]
2010-12-30 04:47:25 +00:00
Angelo Salese
de8d599059
Implemented ROM banking support in Raiden 2 HW, improving Raiden 2 and Zero Team behaviour [O.Galibert]
2010-12-30 03:28:04 +00:00
Angelo Salese
fd09ba21d5
Left-over development ...
2010-12-30 03:07:45 +00:00
Angelo Salese
f9140d0405
Small refactoring, no whatsnew
2010-12-30 03:06:19 +00:00
Angelo Salese
c94fcf061a
Implemented preliminary Seibu COP macro command 0xdde5, used by Seibu Cup Soccer x/y radar positions [Angelo Salese]
2010-12-30 02:10:45 +00:00
Angelo Salese
99108916f6
Removed left-over Mirax PROM, also re-marked as GAME_IMPERFECT_SOUND (hopefully that nobody else will remove it again ...)
2010-12-30 01:42:57 +00:00
Angelo Salese
4300a59ab4
Marked silkroad sprite ROM as bad, no whatsnew
2010-12-30 01:37:54 +00:00
Angelo Salese
5de643ad61
Marked kftgoal sample ROM as bad, no whatsnew
2010-12-30 01:28:59 +00:00
smf-
165b32a6cc
New games added as GAME_NOT_WORKING
...
-----------------------------------
Mambo A Go-Go (GQA40 VER. JAB) [Kevin Eshbach, Tormod, gatt9, Smitdogg, The Dumping Union, smf]
2010-12-29 23:35:58 +00:00
Couriersud
cc3820bc03
Update comment in sdl.mak
2010-12-29 23:22:14 +00:00
Tomasz Slanina
aff7fb91c2
Fixed sfx in Chouji Meikyuu Legion [Tomasz Slanina]
2010-12-29 20:08:08 +00:00
Angelo Salese
5cfd97d3f7
Haze: moved +16 for sprite offsetting in SD Gundam, no whatsnew
2010-12-29 18:56:23 +00:00
Couriersud
fb32b80591
Fixed *BSD compilation for SDLMAME. [ElBarto]
2010-12-29 18:44:37 +00:00
Pierpaolo Prazzoli
f7eab8b277
Fixed MT00859: blandia, blandiap: Tilemap colors issue. [Pierpaolo Prazzoli]
...
Fixed MT00860: blandia, blandiap: Colors are glitchy since 0.103. [Pierpaolo Prazzoli]
2010-12-29 09:52:24 +00:00
Angelo Salese
09d51f2a51
Fixed playfield color issues in Seibu Cup Soccer [David Haywood]
2010-12-29 03:23:17 +00:00
Scott Stone
8ec7c00a09
Greatly improved inputs and dip switches for ertictac.c [Tafoid]
2010-12-29 03:23:16 +00:00
Angelo Salese
dade6a69f0
Fixed mid-bosses sprite sticking bugs, no whatsnew
2010-12-29 03:14:43 +00:00
Angelo Salese
38d9a1d81e
Reimplemented scatter-gather Sprite DMA in Seibu COP used by SD Gundam Rainbow Tairiku Senki, also improving the functionality in it. [Angelo Salese]
2010-12-29 02:45:33 +00:00
Phil Bennett
a86ab2c982
Fixed hvyunit crash during final stage 5 boss battle. Also fixed hvyunitj ROM loading. (No whatsnew)
2010-12-29 02:42:24 +00:00
Scott Stone
f1a4c8a456
Diplocs added for hvyunit.c and added NO_COCKTAIL flag until it's fixed.
2010-12-29 00:07:45 +00:00
Angelo Salese
359345da82
Removed flag
2010-12-28 23:36:39 +00:00
Couriersud
8bc7fc5f76
Fix most-likely-to-fail SDL_TTF version check. Added a warning if strikethrough is specified but not supported. [Couriersud]
2010-12-28 23:31:12 +00:00
Angelo Salese
7ae0a6898e
Fixed an ARM CPU core bug with pre-indexed addressing opcodes, that was preventing Poizone to boot [Tim Schuerewegen]
...
new working game
----------------------
Poizone [Tim Schuerewegen]
2010-12-28 23:24:53 +00:00
Couriersud
96ce772581
sdlmame now also looks for fonts in "-fontpath". In addition, moved font config stuff into function search_font_config. This is in preparation to add ttf support to windows sdlmame build. [couriersud]
2010-12-28 23:01:38 +00:00
Couriersud
7c15e3019f
Fixed MT4120 - "-now" on windows build crashes [Couriersud]
2010-12-28 22:06:02 +00:00
Brian Troha
d17551fa41
Demo Sounds dip was inverted for Heavy Unit
2010-12-28 21:15:42 +00:00
Luca Elia
9f4c0401e1
Renamed ilpag.c as blitz68k.c and added several games to the driver [Luca Elia]
...
New games marked as GAME_NOT_WORKING
------------------------------------
Bank Robbery (Ver. 2.00) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Bank Robbery (Ver. 3.32) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Deuces Wild 2 - American Heritage (Ver. 2.02F) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Maxi Double Poker (Ver. 1.10) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Mega Double Poker (Ver. 1.63 Espagnol) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Mega Double Poker Jackpot (Ver. 1.26) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
Poker 52 (Ver. 1.2) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
The Hermit (Ver. 1.14) [ChrisQC, Smitdogg, Luca Elia, The Dumping Union]
2010-12-28 18:19:21 +00:00
Angelo Salese
67328be3f5
Implemented preliminary road emulation in Cyber Tank [David Haywood]
2010-12-28 18:02:16 +00:00
Michaël Banaan Ananas
a65f06c944
New games added or promoted from NOT_WORKING status
...
---------------------------------------------------
Heavy Unit [Phil Bennett, Dr. Decapitator, Andrew Gardner]
2010-12-28 16:26:32 +00:00
Phil Bennett
c0a94734c3
hvyunit.c: Hooked up Mermaid protection MCU and removed obsolete simulation code. Also updated the driver to use a state class. [Phil Bennett, Dr. Decapitator, Andrew Gardner]
2010-12-28 13:02:32 +00:00
Angelo Salese
73a9b487b0
Return x/y values to collision detection routines, helps for Legionnaire and Godzilla, no whatsnew
2010-12-28 03:25:15 +00:00
Brian Troha
c44b246954
minor ROM name correction for Gussun and others in m90.c
2010-12-28 03:03:08 +00:00
Angelo Salese
a09de9e736
Implemented palette DMA brightness algorythm mode 5 in Seibu COP games, used by Seibu Cup Soccer, Godzilla, SD Gundam Rainbow Tairiku Senki and Legionnaire for fading effects [Angelo Salese]
2010-12-28 02:22:14 +00:00
Angelo Salese
9cb5563740
palette DMA feature clarifying, no whatsnew
2010-12-27 23:36:47 +00:00
Scott Stone
9db8cca10a
General stability issues with 64-bit builds fixed for cybertnk.c [David Haywood]
2010-12-27 16:57:15 +00:00
Angelo Salese
679f772779
Fixed LDM opcode register writeback in ARM CPU core [Tim Schuerewegen]
2010-12-27 14:25:05 +00:00
Scott Stone
aa4894ded5
Hooked up cocktail mode and proper controls for both players in Maze Invaders, adding button labels to describe the action of each. [sxevious, Tafoid]
2010-12-27 11:52:34 +00:00
Couriersud
fe632b74c2
Some fixes to keep sdlmame aligned to SDL1.3 development. No whatsnew.
2010-12-27 00:07:35 +00:00
Couriersud
e2686259a0
Fix compile on linux when using SDL_INSTALL_ROOT. All linux builds
...
now actually honour up the include path provided by sdl-config.
2010-12-26 23:50:09 +00:00
Michaël Banaan Ananas
a9c6719620
mt bug 4156 fix
2010-12-26 22:52:33 +00:00
Michaël Banaan Ananas
64407a4487
Neo-Geo updates [Johnboy]:
...
* burningfh - Renamed p1 to hp1
* gowcaizr - Added correct C8 ROM
* 8man - Tagged MVS and AES version
* jockeygpa - Added alternate jockeygp set
* mslug5h - Corrected chip labels
2010-12-26 15:20:28 +00:00
Angelo Salese
29733a2f0f
Fixed RAM fill in Seibu DMA COP command 0x116, allowing Godzilla to boot [Angelo Salese]
2010-12-26 15:07:23 +00:00
Angelo Salese
570bb1cae5
Work-around for CPU selection bug at 0x1005a4 in Godzilla, no whatsnew
2010-12-26 14:02:55 +00:00
Angelo Salese
ce08c85c6b
Preliminary hack for Godzilla, no whatsnew
2010-12-26 13:42:46 +00:00
Angelo Salese
6a2d7b05a2
Fixed a corrupt text scrolling problem in Legionnaire HW, no whatsnew
2010-12-26 13:22:56 +00:00
Wilbert Pol
c8d7056b48
z80dart.c:
...
- The channel B modified interrupt vector can be read immediately after setting it.
- Reading from a read register other than 0 also masks out the register index. [Wilbert Pol]
2010-12-26 08:19:09 +00:00
Angelo Salese
13f8dfdcb1
Various notes for Godzilla, no whatsnew
2010-12-26 04:57:58 +00:00
Angelo Salese
26c41d55ac
This didn't went through ...
2010-12-26 02:30:54 +00:00
Angelo Salese
adcb2ebac2
Rewritten Seibu vregs from scratch, made them global rather than game-specific, no whatsnew
2010-12-26 02:30:06 +00:00
Angelo Salese
15e121e704
Fixed initial automatic movement in Legionnaire, no whatsnew
2010-12-26 01:33:10 +00:00
Angelo Salese
77e099a7eb
new clone
...
---------
Space Firebird (2 sets) [Andrew Welburn]
2010-12-25 22:54:35 +00:00
Angelo Salese
cb324025ac
Implemented pdrawgfx for sprite routines in Legionnaire HW, and added wraparound for horizontal area smaller than 320, fixing left-border sprites in Legionnaire and Heated Barrel [David Haywood]
...
Implemented a preliminary sort-DMA in Seibu COP routines, fixes sprite-sprite priorities in Seibu Cup Soccer [Angelo Salese]
2010-12-25 22:43:12 +00:00
Phil Bennett
82e476e9e7
No longer need DRIVER_INIT (no whatsnew)
2010-12-25 21:21:43 +00:00
Roberto Zandona
f6e7c04c99
added one opcode
2010-12-25 21:04:06 +00:00
Angelo Salese
cccaf01bc5
Current code, before I get nuts with people and Christmas ...
2010-12-25 19:45:02 +00:00
Brian Troha
af124623ba
maintain a little consistency in rom names for the Multi Champ DX sets where ESD didn't change the rom label but changed the contents.
2010-12-25 15:51:41 +00:00
Angelo Salese
4244f99771
Officially marked Godzilla roms as bad, no whatsnew
2010-12-25 15:28:57 +00:00
Angelo Salese
d3e82883be
new clone
...
---------
G.I. Joe (World, EB8, prototype?) [caius]
2010-12-25 14:09:47 +00:00
Scott Stone
bca28ad4e1
New clones added
...
----------------
Golden Tee Golf (Trackball, v2.0) [Smitdogg, The Dumping Union]
Relief Pitcher (set 2, 26 Apr 1992 / 08 Apr 1992) [Smitdogg, The Dumping Union]
Correct SHA1 for Hydro Thunder CHD (no whatsnew)
2010-12-25 03:53:05 +00:00
Brian Troha
63bf8692ae
spelling / grammatic fixes for the ymf271.c driver. No functional changes.
2010-12-25 01:36:28 +00:00
Scott Stone
34b9f7b7ad
New clones added
...
----------------
Raiden (US, set 2) [Smitdogg, The Dumping Union]
2010-12-25 01:16:17 +00:00
Scott Stone
5d07a23862
New clones added
...
----------------
Gran Tesoro? / Play 2000 (v4.0) (Italy) [Corrado Tomaselli] (not working)
2010-12-25 00:57:16 +00:00
Scott Stone
2ae68cff1d
New clones added
...
----------------
Multi Champ Deluxe (ver. 1114, 14/11/1999) [caius] (not working)
2010-12-25 00:54:01 +00:00
Scott Stone
a72a535788
Rewrote ics2115 sound core using modern device standards, improving audio in Oriental Legend, Killing Blade and other PGM titles in the process. [austere, nimitz, trap15]
2010-12-25 00:46:20 +00:00
Scott Stone
1085cfb96a
Adjusted ym2203 clock speed and added XTAL for goindol.c based on a reference video recording. [Tafoid, Rogerio]
2010-12-25 00:04:55 +00:00
Brian Troha
b52151f527
Correct name for the 63701Y0P MCU used on the Double Dragon sets. Only change the Double Dragon sets, not any other set that uses the same 63701.bin code.
2010-12-24 14:50:35 +00:00
Phil Bennett
fd1a3c34ba
03916: arabian: Missing bird at top of the screen. [Phil Bennett]
...
Hooked up Arabian MB8841 MCU and removed obsolete simulation code [Phil Bennett]
2010-12-24 11:16:56 +00:00
Phil Bennett
5f75b3dcf8
Assigned MB88xx interrupt sources unique vectors, as expected by the Arabian MCU program [Phil Bennett]
2010-12-24 11:15:18 +00:00
Angelo Salese
f2168d89b2
Second batch of COP fixes, no whatsnew
2010-12-24 11:14:34 +00:00
Fabio Priuli
6d7892ab13
s3c24xx.c: Fixing compiling process on Linux and MacOSX [qmc2]
2010-12-24 08:56:21 +00:00
Angelo Salese
ab6b3c8d28
Fixed Seibu logo tilemap colors in Seibu Cup Soccer [Angelo Salese]
2010-12-24 00:39:55 +00:00
Angelo Salese
96c33d5be3
First part of Seibu COP macro rewrite, no whatsnew
2010-12-23 21:22:41 +00:00
Michaël Banaan Ananas
0120446c89
AY-3-8910 unused bits in registers read back as 0 [hap]
2010-12-23 17:55:31 +00:00
Angelo Salese
fc27445a95
Improved sprite GFX ROM order in Godzilla [Angelo Salese]
2010-12-23 17:53:36 +00:00
Phil Bennett
ae064276ec
Fixed error introduced in last commit
2010-12-23 17:44:50 +00:00
Aaron Giles
0fb1757365
Apparently original key was correct. The "fixed" key reintroduces the
...
crashes at the end of level 2.
2010-12-23 17:40:55 +00:00
Angelo Salese
368946a403
Added DMA slots to Legionnaire HW, fixes Godzilla regression [Angelo Salese]
2010-12-23 17:01:05 +00:00
Phil Bennett
b8850cbd06
Added preliminary (disabled by default) discrete sound emulation to Dai San Wakusei Meteor [Derrick Renaud, Andy Welburn]
2010-12-23 15:39:29 +00:00
Phil Bennett
e08a1c9eb1
arabian.c: Hooked up the MB8841 MCU (disabled by default as the game doesn't work properly when it's enabled) [Phil Bennett]
2010-12-23 14:12:57 +00:00
Angelo Salese
ac38657987
Redumped sprite roms in X Se Dae Quiz [Guru]
2010-12-23 13:53:10 +00:00
Aaron Giles
6f16e97623
Cleanups and version bump.
2010-12-23 09:50:42 +00:00
Aaron Giles
42bc091d00
Fixed bullet key [Chris Hardy]
2010-12-23 09:37:13 +00:00
Angelo Salese
79635d790f
Fixed text tilemap colors, no whatsnew
2010-12-23 03:24:19 +00:00
Angelo Salese
47ee555f7d
Fixed program loading, marked sprite roms as bad, game is somehow playable if you kludge the sprite DMA, no whatsnew
2010-12-23 03:13:23 +00:00
Angelo Salese
e8cfb9e513
Implemented a preliminary V25/V35 CPU core [Alex Jackson]
2010-12-23 02:46:39 +00:00
Angelo Salese
855636d33c
Fixes to X Se Dae and Zero Team GFX banking, no whatsnew
2010-12-23 01:11:45 +00:00
Phil Bennett
335ee2a4e6
03791: pandoras: Missing elements in emulated audio [Phil Bennett]
2010-12-23 00:30:41 +00:00
Angelo Salese
e1d838b1ee
Added DMA commands 0x82 and 0x09 to raiden2.c, no whatsnew
2010-12-23 00:18:57 +00:00
Angelo Salese
0f0bdc3623
Improvement to X Se Dae, no whatsnew
2010-12-22 23:31:12 +00:00
Angelo Salese
766ad337a6
Forgot this
2010-12-22 23:15:24 +00:00
Angelo Salese
d348fc97c4
Made Zero Team and X Se Dae to boot [Angelo Salese]
2010-12-22 23:01:19 +00:00
Phil Bennett
86fd47653b
04147: raiden: crashes if you use -debug switch [Alex Jackson]
...
---------- Forwarded message ----------
From: Alex Jackson <awj_in_japan@hotmail.com>
Date: Mon, Dec 20, 2010 at 3:37 AM
Subject: MT bug 04147 fix; trivial debugger fix
To: submit@mamedev.org
i86length.diff fixes MT bug 04147: raiden: crashes if you use -debug switch. My patch makes the i386 and nec disassemblers enforce the same maximum instruction length as CPUINFO_INT_MAX_INSTRUCTION_BYTES (previously the disassemblers always enforced a maximum length of 15 bytes, but the value of CPUINFO_INT_MAX_INSTRUCTION_BYTES varied between CPUs... this was my fault, sorry)
The maximum legal instruction length on the 80286 is 10 bytes, and on the 80386 and all later Intel and clone CPUs it's 15 bytes. Exceeding the limit causes an illegal instruction exception. Intel CPUs prior to the 80286, and NEC-V CPUs, don't enforce a maximum instruction length (they don't even have an "illegal instruction" exception), but the longest possible instruction without redundant prefixes is 8 bytes on both, so I've made that the maximum instruction length for disassembly purposes.
debugger.diff fixes a trivial bug in the debugger dump commands. 0x7f is not a printable character in either ASCII or UTF-8... so don't print it in the "ASCII" column when hex dumping.
--AWJ
2010-12-22 22:46:53 +00:00
Angelo Salese
8ac798287b
Added idle skip for Ghost Eolith driver [David Haywood]
2010-12-22 21:12:20 +00:00
Angelo Salese
5bb3980fb5
Fixed scrolling, no whatsnew
2010-12-22 20:33:03 +00:00
Angelo Salese
15a4f22d7e
Changed title as per Haze, no whatsnew
2010-12-22 20:05:19 +00:00
Angelo Salese
7839dca4a7
Fixed sound comms in Seibu Cup Soccer sets [Angelo Salese]
2010-12-22 19:59:50 +00:00
Angelo Salese
85b617ef9c
Fixed speed in B&B as per Tim, no whatsnew
2010-12-22 19:57:22 +00:00
Scott Stone
18b323579f
Duplicate mamedriv.c entries deleted (no whatsnew)
2010-12-22 19:37:48 +00:00
Angelo Salese
188c6e5455
Added DMA mode 0x0e in seicop.c, used by Seibu Cup Soccer, Godzilla and SD Gundam [Angelo Salese]
2010-12-22 19:20:17 +00:00
Angelo Salese
f6f047ff6d
Duplicate
2010-12-22 17:58:52 +00:00
Angelo Salese
1d45fe4e7a
Missing from mamedriv.c, no whatsnew
2010-12-22 17:56:03 +00:00
Michaël Banaan Ananas
b04031ff49
fix mt bug 4150
2010-12-22 17:42:30 +00:00
Scott Stone
eb51987ac0
Corrected game clock for dai3wksi as verified on PCB [Guru]
2010-12-22 13:30:23 +00:00
R. Belmont
a6c55a3f2e
Naomi updates:
...
- Added Rev. C Naomi 2 Export BIOS [The Dumping Union]
- Fixed some rom filenames that didn't fit MAME standard [Cah4e3]
New games added as GAME_NOT_WORKING
-----------------------------------
Derby Owner's Club World Edition (Rev. D) [f205v, Cah4e3]
2010-12-22 03:32:25 +00:00
Scott Stone
ec22c1d014
New games added or promoted from NOT_WORKING status
...
---------------------------------------------------
Dai San Wakusei Meteor - Hau, Chack'n
Comments:
This is the initial check-in of the driver which was posted (plus some driver notes based on some quick tests). If anyone has work they need to add (discrete audio, dip/input improvements), please work with this as a base.
2010-12-22 02:10:16 +00:00
Angelo Salese
a3b5c731f7
Fixed BK3 bitplane order in Legionnaire, fixes the map screen colors in it [Angelo Salese]
2010-12-22 01:36:15 +00:00
Angelo Salese
5d07abb9ec
Added a preliminary DMA to the Legionnaire driver, fixes some color issues in Legionnaire and Denjin Makai [Angelo Salese]
2010-12-22 01:20:13 +00:00
Angelo Salese
3b2d3984a2
Decoded GFX roms in Seibu Cup Soccer bootleg sets [David Haywood]
2010-12-22 00:52:16 +00:00
Angelo Salese
7b0a2369e9
Fixed a very old (subtle) regression of mine regarding Seibu Cup Soccer bootleg, no whatsnew
2010-12-21 22:49:54 +00:00
Brian Troha
2ce99369e7
add multfish.h
2010-12-21 21:47:26 +00:00
Brian Troha
e7c75086f9
add the newest sets for the Multifish.c mods
2010-12-21 21:40:54 +00:00
Brian Troha
0e2d04d4e2
multfish.c update: [MetalliC]
...
- full save-states support
- changed to use timekeeper-device instead of mvram + custom code
- now use timekeeper as Z80 banked RAM (verified with hardware,
now full game stats saved on power on/off as on real machine)
- graphics roms naming scheme changed as on Irgrosoft's hash-lists
for example -
http://www.igrosoft.ru/download/md5/CrazyMonkey_hash.html
http://www.igrosoft.ru/download/md5/CrazyMonkey_loto_hash.html
http://www.igrosoft.ru/download/md5/CrazyMonkey_ent_hash.html
because different gfx-sets not "old one" or "new one", but for
different regions.
- Roll Fruit's always-locked-coinlock bug fixed
- few old missing roms found and added:
Fruit Cocktail 030623 fcockt_3
Lucky Haunter 030804 lhaunt_2
Resident 040415 resdnt
- all known hashes added (entertainment, lottery, etc)
- misc cleanup
2010-12-21 21:39:25 +00:00
Angelo Salese
919ce83a7e
Forgot new files
2010-12-21 21:22:13 +00:00
Angelo Salese
95671d74c1
new working game
...
----------------------
Balloon & Balloon (BnB Arcade) [Tim Schuerewegen]
Happy Tour [Tim Schuerewegen]
2010-12-21 21:17:38 +00:00
Angelo Salese
9996e79902
Corrected Rapid Fire DIP-SW as per Haze (no whatsnew)
2010-12-21 21:00:48 +00:00
Curt Coder
638d008bc6
Z80DART changes: [Curt Coder]
...
- fixed asynchronous transmit mode
- fixed channel A interrupt vector
- improved logging
2010-12-21 20:56:55 +00:00
Michaël Banaan Ananas
e455e778d0
add firebarr rapid fire dipswitch (no whatsnew)
2010-12-21 19:31:43 +00:00
Angelo Salese
e6344f4ef9
Bunch of notes
2010-12-21 18:43:55 +00:00
Phil Bennett
8adf189be1
vsnes.c: Corrected the Vs. Super Mario Bros (Alt) set name and added the Vs. Castlevania ROM location [Kevin Eshbach]
2010-12-21 16:00:32 +00:00
Phil Bennett
f269fb1b95
Updated the PALs that need to be dumped for Puyo Puyo and Bloxeed [Kevin Eshbach]
...
---------- Forwarded message ----------
From: Kevin Eshbach <keshbach@comcast.net>
Date: Sat, Dec 18, 2010 at 6:57 PM
Subject: Patch file with some minor updates
To: submit@mamedev.org
* Corrected the vs Super Mario Bros (Alt) set name
* Added the vs Castlevania rom location
* Updated the pals that need to be dumped for Puyo Puyo and Bloxeed
Kevin Eshbach
2010-12-21 15:47:49 +00:00
Angelo Salese
a2c1714403
Now randomly animate the title screen in New Zero Team ...
2010-12-21 15:37:07 +00:00
Curt Coder
86e191491e
Added pinout. (no whatsnew)
2010-12-21 15:10:49 +00:00
Angelo Salese
65e3890a30
Added sprites
2010-12-21 03:48:32 +00:00
Angelo Salese
1a11a6af2e
Fixed the sound banking, needs a new specific case (still no whatsnew)
2010-12-21 02:17:28 +00:00
Angelo Salese
769c881020
Changed the sound HW for New Zero Team, it clearly uses YM3812 and not YM2151
2010-12-21 02:09:13 +00:00
Angelo Salese
fd75254d68
Batch part 2
2010-12-21 02:02:37 +00:00
Angelo Salese
4f59d1b35e
Lazy banking for the clones ...
2010-12-21 01:57:56 +00:00
Angelo Salese
7146c6acab
new clone
...
---------
Raiden II (set 7, US Fabtek) [Smitdogg, The Dumping Union] (not working)
2010-12-21 01:51:55 +00:00
Curt Coder
8f31f46d4a
Added receive byte function to MC6850 ACIA for MESS generic terminal emulation. [Curt Coder]
2010-12-20 19:15:27 +00:00
mariuszw1
6a1cad38e1
New games marked as NOT_WORKING
...
-------------------------------
Hydro Thunder [Mr. Do]
Offroad Thunder [Tom, gamerfan, Smitdogg, The Dumping Union]
2010-12-20 18:57:06 +00:00
Angelo Salese
5a82e1e9d1
First batch of fixes, made New Zero Team to boot again
2010-12-20 18:53:17 +00:00
Michaël Banaan Ananas
d789188098
companyname <unknown> consistency (no whatsnew)
2010-12-20 18:42:57 +00:00
Michaël Banaan Ananas
b2e3f1e84b
they're bootlegs, so change company name from <unknown> to bootleg (no whatsnew)
2010-12-20 17:45:52 +00:00
Michaël Banaan Ananas
b38a049f53
rm nosound flag now that Kale made sound working in raiden II (no whatsnew)
2010-12-20 17:29:06 +00:00
Angelo Salese
37f9e00b73
It helps if I properly link the files
2010-12-20 17:04:48 +00:00
Angelo Salese
075e9b9f40
Splitted the two V33 games from the Raiden 2 cesspool for easier work, no whatsnew
2010-12-20 17:03:17 +00:00
Angelo Salese
300a85baae
Added sound comms in Raiden 2, giving working sound to it [Angelo Salese]
2010-12-20 16:12:07 +00:00
Aaron Giles
7c2a83e1ef
Add DEVICE_SELF_OWNER which allows an address map to refer to the
...
owner of its owning device. Useful for CPU address map handlers for
CPU's that are part of a device.
2010-12-20 14:08:32 +00:00
Miodrag Milanovic
6387823ea6
i8085 cpu Fixed loading of reg A from debugger 'do' command [Robbbert]
2010-12-20 13:54:18 +00:00
Miodrag Milanovic
07b5d6e615
Fix for bug #04142 [Miodrag Milanovic]
2010-12-20 09:36:38 +00:00
Michaël Banaan Ananas
d0c373bd77
tms9928a vblank time was off by a margin
...
Details for those who are interested:
0-191: render screen
192: dummy scanline, vblank interrupt at end
193-260: vertical retrace
261: pre-render scanline
(no whatsnew)
2010-12-19 23:26:19 +00:00
Michaël Banaan Ananas
366ded481c
small mistake in prev commit :)
2010-12-19 22:50:36 +00:00
Michaël Banaan Ananas
32d7b9fbc3
corrected a flaw with tms9928a vram address, no whatsnew
2010-12-19 22:44:38 +00:00
R. Belmont
e7b9fb3df7
Added key dump for scptour [Guru]
2010-12-19 22:20:05 +00:00
Michaël Banaan Ananas
929cc3b1e3
(vball_gfxset wasn't multisession-safe)
2010-12-19 21:52:46 +00:00
Olivier Galibert
8ae2b4887e
raiden2: Advance the cop code a little [O. Galibert]
2010-12-19 21:24:14 +00:00
Brian Troha
e9007eba58
multfish.c driver update. Adds 2 sets for Gnome and a new game Sweet Life 2 - No Whatsnew please!
2010-12-19 20:22:01 +00:00
Michaël Banaan Ananas
b03fd20b49
mt bug 03723 fix (schaser flipscreen)
2010-12-19 19:48:24 +00:00
Angelo Salese
97cbb1f2bc
new working game
...
----------------------
Denjin Makai [Angelo Salese, David Haywood, Tomasz Slanina]
(added some dips)
2010-12-19 19:35:28 +00:00
Olivier Galibert
abf9aa4b67
ics2115: Fix the timer [O. Galibert]
...
This used a combination of clues:
- The (68k) firmware for the turtle beach wavefront card tries to fit
(scaler+1)*(preset+1) to an expected value the best it can, but limits
the scaler values to 1..31.
- The igs games use 122 for the scaler, the cave games 148. The
currently wanted frequencies at the input of the counter are around
9700Hz for igs and 6200Hz for cave. 148/122=1.21 while 9700/6200=1.56.
-> The top 3 bits may be an exponent. As it happens,
122 = 3*32 + 26
148 = 4*32 + 20
(26+1) << 3 = 216
(20+1) << 4 = 336
336/216 = 1.56
-> Once you have that, we only need to main divider.
33868800 (main clock) / 216 (igs div) / 9700 (igs expected) = 16.16
That's close enough to 16 for our expected frequencies approximations.
That gives us a post-scaler frequency of
9800Hz for igs
6300Hz for cave
And a main (cave changes the preset from time to time) in-game final frequency of
62.82051Hz for igs (measured 62.8206 at the pin of the circuit in the past)
50Hz for cave (exactly, isn't that beautiful ?)
So I'm pretty sure the final formula is correct.
I'm not sure what's left to get rid of the imperfect sound flag.
2010-12-19 19:27:38 +00:00
Phil Bennett
31d554dc17
Added a 'changed by' search to the cheat engine [Pugsy]
...
---------- Forwarded message ----------
From: Pugsy <pugsy@gmx.net>
Date: Tue, Dec 14, 2010 at 3:13 PM
Subject: Minor patch to improve cheat finding functionality
To: submit@mamedev.org
Cc: "stephh U.P." <upstephh_wip@yahoo.com>
Hi
Here is a simple patch that will add a "changed by" search - it's effectively a increased and decreased search rolled into one. It is useful when you are uncertain if the value has increased by x or decreased by x so it saves having to guess which search method to try first.
--
Martin 'Pugsy' Pugh
MAME Cheat File Maintainer http://mamecheat.co.uk
Gamebase64 Team Member http://www.gamebase64.com
2010-12-19 17:41:56 +00:00
R. Belmont
673f5bef0f
H8: implement ldc #imm, ccr and rotr.w Rx for csplayh5 [R. Belmont]
2010-12-19 17:40:00 +00:00
Angelo Salese
58474e87bd
Commented out a bogus irq ack in Seibu Audio HW, fixes sound for good in Denjin Makai and removes a cheesy kludge for Denjin Makai and SD Gundam Psycho Salamander no Kyoui [Angelo Salese]
2010-12-19 17:16:52 +00:00
Brian Troha
40f88a8ee1
correct spelling mistake in 20pacgal.c
2010-12-19 16:44:40 +00:00
Phil Bennett
2be0f8159f
scobra.c: Added Super Cobra and Lost Tomb DIP switch locations [Kevin Eshbach]
2010-12-19 15:27:29 +00:00
Phil Bennett
007e122500
missile.c: Corrected Missile Attack ROM locations and added PROMs to Super Missile Attack [Kevin Eshbach]
...
---------- Forwarded message ----------
From: Kevin Eshbach <keshbach@comcast.net>
Date: Tue, Dec 14, 2010 at 2:09 AM
Subject: Patch file with some minor updates
To: submit@mamedev.org
· Added proms from Super Missile Attack
· Corrected Missile Attack rom locations
· Added Super Cobra dip switch locations from manual
· Added Lost Tomb dip switch locations from manual
2010-12-19 15:23:11 +00:00
Angelo Salese
3bfebdd9b5
Silly bugfix for triggering unemulated h8 opcodes in Cosplay Heaven 5, no whatsnew
2010-12-19 14:46:38 +00:00
Angelo Salese
f8087bd2ca
Fixed an un-inited bankswitch problem in the Seibu Audio driver, gives preliminary working sound in Denjin Makai [Angelo Salese]
2010-12-19 14:30:40 +00:00
Michaël Banaan Ananas
a16977ce2a
mt bug 4126 fix (scobra.c sound regression)
2010-12-18 22:55:43 +00:00
Angelo Salese
5454339a72
Marked dai ou giorgio roms as bad, no whatsnew
2010-12-18 21:03:05 +00:00
Michaël Banaan Ananas
57054396a5
mt bug 04145 fix
2010-12-18 20:11:45 +00:00
mariuszw1
9a1fcf7f91
New games added or promoted from NOT_WORKING
...
--------------------------------------------
Deluxe Trivia ? Whiz (Edition 5) [Mariusz Wojcieszek, Smitdogg, The Dumping Union]
2010-12-18 16:30:28 +00:00
Angelo Salese
319da75a5e
Adds the newly redumped roms
2010-12-18 14:58:40 +00:00
Scott Stone
1eb52a7e17
Fixed up Maze Invaders inputs, adding notes (Fixed MT#4144). Fixed up Dip Locations to match open/closed states shown in service modes for the centiped.c driver. [Tafoid]
2010-12-18 02:41:14 +00:00
Angelo Salese
dba309a7b9
Improved World PK Soccer inputs, not worth
2010-12-17 22:07:32 +00:00
Michaël Banaan Ananas
bc4f5edb80
corrected some powerinstinct gamenames (no whatsnew)
2010-12-17 21:32:43 +00:00
Angelo Salese
28af09aaba
Pixel perfect, we can safely remove the flag
2010-12-17 20:36:34 +00:00
Angelo Salese
1e67892a82
Fixed sprite-sprite priorities and fixed a sprite sticking bug on game over screen in Fire Barrel [Angelo Salese, David Haywood]
2010-12-17 19:51:02 +00:00
Angelo Salese
d5135cead6
Fixed a misplaced sprite bug in Fire Barrel [Angelo Salese]
2010-12-17 18:20:23 +00:00
Scott Stone
94043b9c06
Correct clocks documented from original PCB (galpani2i) for Gal Panic 2 [Corrado Tomaselli]
2010-12-17 18:09:40 +00:00
Angelo Salese
1b4120325f
Fixed sprite wrap-around y in Irem M107 HW [Angelo Salese]
2010-12-17 17:08:28 +00:00
Michaël Banaan Ananas
016da19c55
approved mt bug 04137 fix by MASH
2010-12-17 16:57:09 +00:00
Aaron Giles
4b2de92fba
> From: atari_ace@frontier.com
...
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Improve thread safety of FM sound cores
> Date: Sun, 7 Nov 2010 08:50:36 -0800
>
> Hi mamedev,
>
> Most of the FM sound cores still have some static state in them which
> means they are not multithread safe. This patch fixes this.
>
> ~aa
2010-12-17 14:59:55 +00:00
R. Belmont
b4cc7cc7c1
SDL: Clear and flip 3 times on resolution changes instead of twice, required by some OpenGL drivers [Chris Kennedy]
2010-12-17 14:34:56 +00:00
Angelo Salese
2ad8cd28d3
Haze: Adds the redumped rom, simplified tile addressing in PGM; fixed a one line error in row select in m107 (no whatsnew)
2010-12-17 14:24:35 +00:00
Scott Stone
c4e70bb4da
Fixed rowscroll effect in Fire Barrel [David Haywood]
2010-12-17 00:26:41 +00:00
Michaël Banaan Ananas
1fdd44aab9
fix firebarr spriteflip (no whatsnew)
2010-12-16 22:10:47 +00:00
Roberto Zandona
6ebae332f6
cb2001: fixed 2 opcodes [Roberto Zandona']
2010-12-16 22:00:10 +00:00
mariuszw1
c435a8d80a
New clones added
...
-------------------
Tic Tac Trivia (Vertical) [Smitdogg, The Dumping Union]
2010-12-16 21:16:18 +00:00
Michaël Banaan Ananas
dd3bed98af
forte2.c, pengadvb.c: fixed savestates [ShimaPong]
2010-12-16 19:15:18 +00:00
Angelo Salese
627feac448
Fixed a title screen color bug in World PK Soccer [Angelo Salese]
2010-12-16 18:29:54 +00:00
Angelo Salese
41d74b4493
Fixed a priority bug, updated notes
2010-12-16 18:01:27 +00:00
Angelo Salese
03f6344901
Ported row select to every other tilemap in Irem M107 and fixed a bug in it, gives correct stretching gfxs at the end of level 1 and at the start of level 8 in Fire Barrel [Angelo Salese]
2010-12-16 16:01:29 +00:00
Angelo Salese
0e92105e5b
Another bad dump signal ...
2010-12-16 15:19:54 +00:00
Angelo Salese
24daaec32d
Added ESP Galuda dump as per Guru, no whatsnew needed I suppose ...?
2010-12-16 14:37:48 +00:00
Curt Coder
b11b2bdcc8
Added Synertek SY6845E subtype to mc6845.c [Curt Coder]
2010-12-16 14:35:06 +00:00
Angelo Salese
6c3f61fa84
Added preliminary row select effect in Irem M107, fixes for good the start-up transitioning in Fire Barrel [Angelo Salese, David Haywood]
2010-12-16 01:58:27 +00:00
Angelo Salese
c2b227a032
added default eeproms, not worth
2010-12-15 22:46:00 +00:00
Angelo Salese
6d601450c2
Fixed regressed gameplay speed in Dream Soccer '94 (M107 version) [Angelo Salese]
2010-12-15 22:42:15 +00:00