David Haywood
d01bc1c008
changed note a bit
2013-03-05 17:10:38 +00:00
R. Belmont
af53ff5473
Sega documentation cleanups [f205v]
2013-03-05 14:35:09 +00:00
Miodrag Milanovic
304f60902d
some snes cleanup (nw)
2013-03-05 14:00:33 +00:00
Nathan Woods
86416c03e1
Konami CPU fixes; simpsons gets further now (nw)
2013-03-05 13:48:02 +00:00
Fabio Priuli
2b4177249e
re-srcclean'd. nw.
2013-03-05 13:15:46 +00:00
Miodrag Milanovic
ede318287f
some snes modernization (nw)
2013-03-05 12:53:46 +00:00
Fabio Priuli
4d2a7c826d
forgot to save... nw.
2013-03-05 12:07:53 +00:00
Fabio Priuli
aa2b3bb471
srccleaned + minor fixes. nw.
2013-03-05 12:01:47 +00:00
Michaël Banaan Ananas
24837775a4
(video fade btanb note)
2013-03-05 11:56:54 +00:00
Fabio Priuli
0694bfd717
moved snes add-on chips emulation to src/mess/, at last.
2013-03-05 11:01:22 +00:00
Miodrag Milanovic
6fbf9923e3
Fix issue with overwriting internal address map for snes. This should be made device_address_map in future but cpu core needs first to be converted to c++ (nw)
2013-03-05 10:43:09 +00:00
Fabio Priuli
7d59f1d7e9
removed snesbsx driver: it never worked, and satellaview support will be done through slot devices. nw.
2013-03-05 09:26:25 +00:00
Fabio Priuli
12ed314551
other two statics gone. nw.
2013-03-05 08:18:31 +00:00
Fabio Priuli
56ad9c1a60
snes: shuffling some code around (part 6 and last). nw.
2013-03-05 08:01:06 +00:00
Fabio Priuli
9e5b472439
snes: shuffling some code around (part 5). nw.
2013-03-05 07:46:08 +00:00
Fabio Priuli
5b4e26f4fb
cleanups. nw.
2013-03-05 06:50:37 +00:00
Fabio Priuli
e73193344f
snes: shuffling some code around (part 4). nw.
2013-03-05 06:34:52 +00:00
Fabio Priuli
7f96567518
snes: shuffling some code around (part 3). nw.
2013-03-05 06:07:05 +00:00
R. Belmont
6e984f500d
Fix GCC compile (nw)
2013-03-05 04:02:10 +00:00
David Haywood
b7d10f303d
blending
2013-03-05 02:39:14 +00:00
Angelo Salese
6cf6432d66
Fix compile
2013-03-05 02:33:46 +00:00
David Haywood
d582a665b9
reformat note with some additional info
2013-03-05 00:02:25 +00:00
Angelo Salese
225b88ba52
Cleaned up a4r4g4b4 operation, nw
2013-03-04 23:20:23 +00:00
Scott Stone
8a069502f1
Chihiro.c [Samuele Zannoli]
...
* Implentation of nvidia register combiners.
* Fix for ide_controller_device class for most uninitialized variables.
2013-03-04 23:02:36 +00:00
Fabio Priuli
104116421c
snes: shuffling some code around (part 2). nw.
2013-03-04 21:45:21 +00:00
Wilbert Pol
092049bcec
Fix builds on at least OSX (nw)
2013-03-04 21:36:45 +00:00
David Haywood
16cb9ccaae
add a note about the very first transfer, and some possible interesting facts
2013-03-04 19:16:40 +00:00
David Haywood
ec5d17d46a
keep some of the more basic looking bitstreams (eg. char 959) aligned, although this is likely wrong.
2013-03-04 17:26:34 +00:00
Fabio Priuli
b03e58e43f
snes: shuffling some code around (part 1). nw.
2013-03-04 16:49:22 +00:00
Fabio Priuli
263b65158b
whooops. nw.
2013-03-04 15:39:10 +00:00
Angelo Salese
b3bbe4e15c
Notes, nw
2013-03-04 15:30:05 +00:00
Miodrag Milanovic
71a8c57c34
small cleanup (nw)
2013-03-04 15:09:43 +00:00
Fabio Priuli
2391fb9d68
removed a bunch of now redundant variables. nw.
2013-03-04 14:22:32 +00:00
Fabio Priuli
2b67ea023b
further register cleanups. nw.
2013-03-04 13:53:06 +00:00
Nathan Woods
7c0baa1f6d
Rewrite of 6809/6309/konamicpu cores. 6809 should be cycle exact based on the
...
6809 datasheet. Inferred 6309 cycle exact timings. Not sure about the Konami
timings; they are definitly different from the previous core but the previous
timings were a guess.
Get ready for regressions...
2013-03-04 13:29:33 +00:00
David Haywood
d60b91b1da
misc refactor for future work
2013-03-04 13:07:08 +00:00
Fabio Priuli
a5aa8f846c
moved some snes stuff into the driver class. nw.
2013-03-04 12:30:07 +00:00
Fabio Priuli
eef0a7fdf2
let's try to untangle a bit the knots between machine and PPU (part 4)... nw.
2013-03-04 11:27:34 +00:00
Fabio Priuli
acb42e14dd
let's try to untangle a bit the knots between machine and PPU (part 3)... nw.
2013-03-04 10:52:11 +00:00
Fabio Priuli
4663f69f86
let's try to untangle a bit the knots between machine and PPU (part 2) + some cleanups... nw.
2013-03-04 10:23:47 +00:00
Fabio Priuli
e5f45e064d
let's try to untangle a bit the knots between machine and PPU (part 1)... nw.
2013-03-04 09:38:04 +00:00
Robbbert
3e79433502
New WORKING game [Robbbert]
...
------------------------------
Williams 6-in-1 Multigame
2013-03-04 09:08:17 +00:00
Angelo Salese
4edc2e6c2c
Fixed regression with FAD end in track mode, fixes Death Throttle
2013-03-04 03:56:07 +00:00
R. Belmont
18d8f5b5a5
Add dumped C68 program for Steel Gunner 2. [Guru]
2013-03-04 03:28:28 +00:00
Angelo Salese
3b0c740411
Fixed janjans2, don't think the game should run in 336 x 239, will look at the CRTC sooner or later ...
2013-03-04 02:50:15 +00:00
cracyc
7bda3f5ee8
netdev_tap: filter packets try 2 (nw)
2013-03-04 01:46:22 +00:00
Angelo Salese
d2f31bdcbf
Work-around for VDP1 framebuffer clear, fixes Daisenryaku Strong Style regression
2013-03-04 01:21:53 +00:00
David Haywood
6a2f6c84f6
yep definitely 9-bit wide LSB first as per OG's suggestion.
2013-03-03 22:37:59 +00:00
David Haywood
6f06dae5d9
new clones
...
Starfighter (Moon Cresta bootleg) [RevisionX]
2013-03-03 22:12:11 +00:00
R. Belmont
e4b5c90c26
(MESS) Fix AES cart swap sound crash. [R. Belmont]
2013-03-03 17:29:33 +00:00