Commit Graph

21066 Commits

Author SHA1 Message Date
David Haywood
d01bc1c008 changed note a bit 2013-03-05 17:10:38 +00:00
R. Belmont
af53ff5473 Sega documentation cleanups [f205v] 2013-03-05 14:35:09 +00:00
Miodrag Milanovic
304f60902d some snes cleanup (nw) 2013-03-05 14:00:33 +00:00
Nathan Woods
86416c03e1 Konami CPU fixes; simpsons gets further now (nw) 2013-03-05 13:48:02 +00:00
Fabio Priuli
2b4177249e re-srcclean'd. nw. 2013-03-05 13:15:46 +00:00
Miodrag Milanovic
ede318287f some snes modernization (nw) 2013-03-05 12:53:46 +00:00
Fabio Priuli
4d2a7c826d forgot to save... nw. 2013-03-05 12:07:53 +00:00
Fabio Priuli
aa2b3bb471 srccleaned + minor fixes. nw. 2013-03-05 12:01:47 +00:00
Michaël Banaan Ananas
24837775a4 (video fade btanb note) 2013-03-05 11:56:54 +00:00
Fabio Priuli
0694bfd717 moved snes add-on chips emulation to src/mess/, at last. 2013-03-05 11:01:22 +00:00
Miodrag Milanovic
6fbf9923e3 Fix issue with overwriting internal address map for snes. This should be made device_address_map in future but cpu core needs first to be converted to c++ (nw) 2013-03-05 10:43:09 +00:00
Fabio Priuli
7d59f1d7e9 removed snesbsx driver: it never worked, and satellaview support will be done through slot devices. nw. 2013-03-05 09:26:25 +00:00
Fabio Priuli
12ed314551 other two statics gone. nw. 2013-03-05 08:18:31 +00:00
Fabio Priuli
56ad9c1a60 snes: shuffling some code around (part 6 and last). nw. 2013-03-05 08:01:06 +00:00
Fabio Priuli
9e5b472439 snes: shuffling some code around (part 5). nw. 2013-03-05 07:46:08 +00:00
Fabio Priuli
5b4e26f4fb cleanups. nw. 2013-03-05 06:50:37 +00:00
Fabio Priuli
e73193344f snes: shuffling some code around (part 4). nw. 2013-03-05 06:34:52 +00:00
Fabio Priuli
7f96567518 snes: shuffling some code around (part 3). nw. 2013-03-05 06:07:05 +00:00
R. Belmont
6e984f500d Fix GCC compile (nw) 2013-03-05 04:02:10 +00:00
David Haywood
b7d10f303d blending 2013-03-05 02:39:14 +00:00
Angelo Salese
6cf6432d66 Fix compile 2013-03-05 02:33:46 +00:00
David Haywood
d582a665b9 reformat note with some additional info 2013-03-05 00:02:25 +00:00
Angelo Salese
225b88ba52 Cleaned up a4r4g4b4 operation, nw 2013-03-04 23:20:23 +00:00
Scott Stone
8a069502f1 Chihiro.c [Samuele Zannoli]
* Implentation of nvidia register combiners.
 * Fix for ide_controller_device class for most uninitialized variables.
2013-03-04 23:02:36 +00:00
Fabio Priuli
104116421c snes: shuffling some code around (part 2). nw. 2013-03-04 21:45:21 +00:00
Wilbert Pol
092049bcec Fix builds on at least OSX (nw) 2013-03-04 21:36:45 +00:00
David Haywood
16cb9ccaae add a note about the very first transfer, and some possible interesting facts 2013-03-04 19:16:40 +00:00
David Haywood
ec5d17d46a keep some of the more basic looking bitstreams (eg. char 959) aligned, although this is likely wrong. 2013-03-04 17:26:34 +00:00
Fabio Priuli
b03e58e43f snes: shuffling some code around (part 1). nw. 2013-03-04 16:49:22 +00:00
Fabio Priuli
263b65158b whooops. nw. 2013-03-04 15:39:10 +00:00
Angelo Salese
b3bbe4e15c Notes, nw 2013-03-04 15:30:05 +00:00
Miodrag Milanovic
71a8c57c34 small cleanup (nw) 2013-03-04 15:09:43 +00:00
Fabio Priuli
2391fb9d68 removed a bunch of now redundant variables. nw. 2013-03-04 14:22:32 +00:00
Fabio Priuli
2b67ea023b further register cleanups. nw. 2013-03-04 13:53:06 +00:00
Nathan Woods
7c0baa1f6d Rewrite of 6809/6309/konamicpu cores. 6809 should be cycle exact based on the
6809 datasheet.  Inferred 6309 cycle exact timings.  Not sure about the Konami
timings; they are definitly different from the previous core but the previous
timings were a guess.

Get ready for regressions...
2013-03-04 13:29:33 +00:00
David Haywood
d60b91b1da misc refactor for future work 2013-03-04 13:07:08 +00:00
Fabio Priuli
a5aa8f846c moved some snes stuff into the driver class. nw. 2013-03-04 12:30:07 +00:00
Fabio Priuli
eef0a7fdf2 let's try to untangle a bit the knots between machine and PPU (part 4)... nw. 2013-03-04 11:27:34 +00:00
Fabio Priuli
acb42e14dd let's try to untangle a bit the knots between machine and PPU (part 3)... nw. 2013-03-04 10:52:11 +00:00
Fabio Priuli
4663f69f86 let's try to untangle a bit the knots between machine and PPU (part 2) + some cleanups... nw. 2013-03-04 10:23:47 +00:00
Fabio Priuli
e5f45e064d let's try to untangle a bit the knots between machine and PPU (part 1)... nw. 2013-03-04 09:38:04 +00:00
Robbbert
3e79433502 New WORKING game [Robbbert]
------------------------------

Williams 6-in-1 Multigame
2013-03-04 09:08:17 +00:00
Angelo Salese
4edc2e6c2c Fixed regression with FAD end in track mode, fixes Death Throttle 2013-03-04 03:56:07 +00:00
R. Belmont
18d8f5b5a5 Add dumped C68 program for Steel Gunner 2. [Guru] 2013-03-04 03:28:28 +00:00
Angelo Salese
3b0c740411 Fixed janjans2, don't think the game should run in 336 x 239, will look at the CRTC sooner or later ... 2013-03-04 02:50:15 +00:00
cracyc
7bda3f5ee8 netdev_tap: filter packets try 2 (nw) 2013-03-04 01:46:22 +00:00
Angelo Salese
d2f31bdcbf Work-around for VDP1 framebuffer clear, fixes Daisenryaku Strong Style regression 2013-03-04 01:21:53 +00:00
David Haywood
6a2f6c84f6 yep definitely 9-bit wide LSB first as per OG's suggestion. 2013-03-03 22:37:59 +00:00
David Haywood
6f06dae5d9 new clones
Starfighter (Moon Cresta bootleg) [RevisionX]
2013-03-03 22:12:11 +00:00
R. Belmont
e4b5c90c26 (MESS) Fix AES cart swap sound crash. [R. Belmont] 2013-03-03 17:29:33 +00:00