Commit Graph

6443 Commits

Author SHA1 Message Date
Brian Troha
edaad16fb8 multifish driver update....
corrected keks rom names and added info about the later update added an alt version of Island 2.
2009-08-16 18:15:07 +00:00
Couriersud
4ab4908ac7 Galaxian sound
- Use DISCRETE_NOTE for pitch generation; it is more accurate (within the one ms where the pitch changes :-) ) and saves a node
- Use DISCRETE_BITS_DECODE and save 2 nodes.
2009-08-16 16:35:46 +00:00
Angelo Salese
74d1de9d17 [SNES]: Made dynamic H resolutions to be called only at vblank start and and fixed gfx mode switching 1/5 and 5/1 2009-08-16 13:50:08 +00:00
Fabio Priuli
100afe3a03 [SNES] minor change: converted color clipping to use struct entries 2009-08-16 11:41:53 +00:00
Brian Troha
4a20d195df better rom name for odd set in multfish.c 2009-08-16 03:05:01 +00:00
Brian Troha
62d977350f Multifish driver update:
updated rom name based on listed files and hashes listed by Igrosoft.  Added additional info about rom changes and found a bad_dump rom so 1 set gets removed.
2009-08-16 02:43:07 +00:00
R. Belmont
da129b6a6d [03312] Default "music" DIP to off in ertictac.
Game was hanging due to missing sound hardware emulation and IRQs, turning
off the DIP makes it run while that's worked on.
2009-08-16 01:40:41 +00:00
R. Belmont
aee9affc56 [02959] snesb: enable perfect timeslicing, fixes sound CPU comms hang in kinstb. 2009-08-16 00:54:57 +00:00
R. Belmont
1061eef9f7 nwk-tr.c: fix RF5c400 clock
Again the crystal value from the Guru readme was previously ignored :)
2009-08-16 00:41:28 +00:00
R. Belmont
71e8c63a60 [03275] Fixed RF5C400 clock in hornet.c games.
Guru had the right clock in the PCB readme all along (16.9344 MHz = 44100 Hz
sample rate) :)
2009-08-16 00:37:16 +00:00
Angelo Salese
cba2819dd9 [SNES]: Added clip colors to black window function 2009-08-15 22:16:00 +00:00
Couriersud
61f12dbf6c Added DISCRETE_BIT(S)_DECODE
- decodes individual bits from input values
- Updated drivers which had macro DISCRETE_BITSET (which was a bit misleading)
- This should be slightly faster than using DISCRETE_TRANSROM
2009-08-15 18:43:56 +00:00
Angelo Salese
5ad5752fd1 [SNES]: Fixed HDMA mid-frame inits. 2009-08-15 17:42:38 +00:00
Brian Troha
891c5d7ad1 update to the Multifish driver.
Added some 2006 revisions that are at least 3 years old to the driver.  Minor formating / white space clean up.  Minor header information change / clean up.

Added copyright year to mamedriv.c for the Multifish sets.

New Clones Added
--------------------------------
Fruit Cocktail (060111) [Vampirz]

New Games Added
--------------------------------
Island 2 (060529) [Vampirz]
Pirate (060210) [Vampirz]
Keks (several sets) [Vampirz]
2009-08-15 14:25:34 +00:00
Angelo Salese
5684f6198d [SNES]: Made the OAM address reset more accurate. 2009-08-15 14:03:21 +00:00
Couriersud
6f63ec3117 Galaxian sound
- removed emu_timer, this was causing a stream of stream_updates only updating 3 samples
- replaced with discrete timer module DSS_TIMER now.
2009-08-15 13:01:13 +00:00
Couriersud
3874ecc65c DSS_COUNTER updates
- clock_node no longer needs to be static for DISC_CLK_IS_FREQ
- rewrote inc/dec logic to avoid loop
2009-08-15 12:56:48 +00:00
Angelo Salese
1f4ecb37a3 [SNES]: Reverted last commit since that some gfxs breaks badly. 2009-08-15 12:56:29 +00:00
Angelo Salese
02cfc27453 [SNES]: Fixed HDMA boundary as well 2009-08-15 11:15:07 +00:00
R. Belmont
2a76fb52c6 YM2612/3834 updates [Eke-Eke, Nemesis]
- Split YM2612/3834 to a separate file to avoid disturbing other OPN chips
- SSG-EG, envelope, LFO, and CSM behavior all improved to better match 
  tested behavior on real YM2612 chips
2009-08-15 02:48:52 +00:00
Angelo Salese
fd4684ace5 [SNES]: fixed a GDMA boundary bug 2009-08-15 00:09:08 +00:00
Couriersud
417069088f Added define LOG to enable/disable calling logerror 2009-08-14 21:35:59 +00:00
Couriersud
bb4a4dfa8d Galaxian sound updates
- Moon Cresta and Galaxian now have their respective schematics emulated, i.e. Moon Cresta has a slightly different mixing stage.
- Cleaned up driver, added some section titles and comments, removed old code.
2009-08-14 21:33:55 +00:00
Couriersud
3608d0e4e2 This one requires a "make clean"
Discrete sound 
- removed global variable discrete_current_context
- discrete_info is now passed instead of device, we may get device by using disc_info->device
- Added DISCRETE_IMPORT(*block): imports another discrete block
- Added DISCRETE_REMOVE(node1, node2): removes a range of nodes
- Added DISCRETE_REPLACE: next node replaces existing node, thus preserving run order
- Added DISCRETE_NOP(node): does nothing, to be replaced.
- Added a prescanning stage to build final block list after execution of the above.
- The additions provide an easy way to document subtle difference between boards. 
- Please see audio/galaxian.c for an example
2009-08-14 21:30:15 +00:00
Fabio Priuli
ff6bd235a1 On behalf of Haze: fixed sound ROM with correct dump in Wow New Fantasia 2009-08-14 21:01:27 +00:00
Angelo Salese
84c4dbd3c4 [SNES]: Fixed interlace mode gfxs when not in gfx modes 5/6 2009-08-14 20:36:38 +00:00
Angelo Salese
2e9ac77847 Fixed a compile bug when the debug build is on 2009-08-14 19:20:43 +00:00
Angelo Salese
c9e2503f70 [SNES]: Fixed a blending bug involving main/sub color maths 2009-08-14 17:27:04 +00:00
Brian Troha
ca26eac6e8 sfbonus.c driver corrections:
Corrected name from Devil's Island to Devil Island
filled in year for Fruit Bonus 2006 SE & Bug Fever

Both were released in August of 2006
2009-08-14 16:47:00 +00:00
Angelo Salese
4349fa2591 [SNES]: Fixed a potential bug with direct colors 2009-08-14 16:10:09 +00:00
Scott Stone
0408e71919 Fixes: 03387: galmedes: Demo Sound Dip Inverted 2009-08-14 16:08:27 +00:00
Fabio Priuli
25cc8302b9 New games added or promoted from NOT_WORKING status
---------------------------------------------------
WOW New Fantasia [David Haywood]
2009-08-14 07:55:04 +00:00
Fabio Priuli
cf2629e730 Removed missing sets from multfish.c
Sorry, but I was tricked by (the way I used) clrmame and thought the parents were available
2009-08-14 07:30:18 +00:00
Angelo Salese
a25aad62d6 [SNES]: Fixed a vram out-of-bounds bug 2009-08-13 23:15:51 +00:00
Angelo Salese
4fb422ad3f [SNES]: Reverted color shifting since that it's confirmed that data is actually zero padded. 2009-08-13 21:11:05 +00:00
Angelo Salese
8e4fdfe7e5 ST-V: Improved timer 1 irq behaviour. Pebble Beach still have issues with gameplay start though (writes lots of garbage for whatever reason, really worked for random chances before). 2009-08-13 19:43:35 +00:00
Angelo Salese
48c1032e98 [SNES]: Fixed direct color gfxs in mode 3/4, also fixed color data shifting in both modes. 2009-08-13 18:33:20 +00:00
Angelo Salese
3c4fbfa9f7 [SNES]: Fixed direct color gfxs in mode 7 2009-08-13 16:48:46 +00:00
Yasuhiro Ogawa
3db0af5eef further ROM name fixes and driver name changes
- renamed digdugb to digdug1 (it's a rev1, not a bootleg)
 - renamed digduga1 to digdugat1
2009-08-13 08:08:31 +00:00
Fabio Priuli
9a136e1355 Added a lot of new clones to multfish and cleaned up the driver.
Not sure if the original sender wants to be mentioned as Maurizio Clementini or Vampirz.
2009-08-13 07:38:39 +00:00
Aaron Giles
e3f1f454f8 Cleanups and version bump. 2009-08-13 05:56:25 +00:00
Aaron Giles
55480e3ce9 From: hoge hoge [c8cv@hotmail.com]
Sent: Wednesday, August 12, 2009 4:27 PM
To: submit@mamedev.org
Subject: twin16 update
Hello,

Attached is an update for the Konami twin16 driver, see diff for details.
Functional changes:
- improved sprite status register, this fixed the rogue sprites problem in devilw
- added fround coin counters
- lowered k007232 volume
- added savestate support
- added shadows
- fixed devilw and gradius2 sprite lag
- added text layer x/y flipping
- reverted gradius2 sprite-background priority hack, this fixes severe priority problems in 
devilw, but reintroduces bugs on gradius2 level 7 and ending

affected mametesters bugs:
fixed: 02267, 00191, 02553
partial, due to revert: 02523 (intro is ok again, but old priority bugs are reintroduced), 
02268 (ok in-game, small priority problem in prologue)

Greets,
hap
2009-08-13 05:17:16 +00:00
Aaron Giles
5fae7c5093 From: David Haywood [neohaze@nildram.co.uk]
Sent: Wednesday, August 12, 2009 1:39 PM
Cc: Aaron Giles
Subject: Re: Fw: [The Dumping Union] Triple Draw Poker

after double checking, the correct credit on this should be

New Games
-------------

Triple Draw Poker [Team Europe, David Haywood] (Wrong Colours)

David Haywood wrote:
> This adds it, seems to be playable.  Colours are bad due to lack of
> proper Prom
>
> Klaus Sommer wrote:
>> hi!
>>
>> i know there should be a bprom....i contacted the owner
>> already....hopefully he will/could dump it!   Can it be added anyway?
>>
>>
>>
>> ----- Original Message ----- From: "David Haywood"
>> <neohaze@nildram.co.uk>
>> To: "Klaus Sommer" <klaus@hotsummer.at>
>> Sent: Wednesday, August 12, 2009 10:02 PM
>> Subject: Re: Fw: [The Dumping Union] Triple Draw Poker
>>
>>
>>> I'm guessing there should be a PROM somewhere?  Galaxian hardware
>>> uses one for colour.
>>>
>>> Klaus Sommer wrote:
>>>> Maybe you can add it, if you want!
>>>>
>>>> Klaus
>>>>
>>>> ----- Original Message ----- From: "Sommer" <klaus@hotsummer.at>
>>>> To: <the-dumping-union@googlegroups.com>
>>>> Sent: Wednesday, August 12, 2009 12:41 PM
>>>> Subject: [The Dumping Union] Triple Draw Poker
>>>>
>>>>
>>>>> hi!
>>>>>
>>>>> just got this dump from an teammember in germany! The Game is
>>>>> called "Triple Draw Poker" and it's based on (Galaxian Hardware).
>>>>> the game is made by "Thomas Automatics INC (T.A.I.)" in 1983.
>>>>>
>>>>>
>>>>>
>>>>> attached are the roms, an ingame-screenshot, a board-picture and a
>>>>> rom-position-picture!
>>>>>
>>>>> If the game get's added to mame please mention "Team Europe".
>>>>>
>>>>> thx,
>>>>> Klaus
>>>>>
>>>>>
>>>>> --~--~---------~--~----~------------~-------~--~----~
>>>>> To send an e-mail to the group: the-dumping-union@googlegroups.com
>>>>> Group home page: http://groups.google.com/group/the-dumping-union
>>>>> -~----------~----~----~----~------~----~------~--~---
>>>>>
2009-08-13 05:15:13 +00:00
Aaron Giles
fa26ea736b From: Kevin Eshbach [mailto:keshbach@comcast.net]
Sent: Sunday, August 09, 2009 6:38 PM
To: submit@mamedev.org
Subject: Patch file with some minor documentation updates

Enclosed is a patch file with the following minor documentation updates:
 
*	Added placeholders for the PALs that Sarge uses
*	Added documentation on the boards used by Sarge and Spy Hunter
 
 
 
Kevin Eshbach
2009-08-13 05:13:56 +00:00
Aaron Giles
0285f8bf60 > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, August 09, 2009 4:55 PM
> To: Aaron Giles
> Subject: 9-Ball Shootout Championship
> 
> redumped bad roms in 9-Ball Shootout Championship + verified checksums
> against rom labels [SiftWare]
> 
> new working
> -------------
> 
> 9-Ball Shootout Championship [SiftWare]
2009-08-13 05:13:14 +00:00
Aaron Giles
21d9be570c From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Sunday, August 09, 2009 8:39 AM
To: submit@mamedev.org
Subject: depthch overlay

Hi,

Attached diff for 0133u1 adds a simple color overlay for Depthcharge 
based on http://www.arcadeflyers.com/?page=flyer&db=videodb&id=1701&image=1 , 
clone subhunt is excluded since that's a different cab and no good photos were 
found. Related mametesters bug: http://www.mametesters.org/view.php?id=2858

hap
________________________________________
2009-08-13 05:12:31 +00:00
Aaron Giles
e77d5b559a > From: David Haywood [mailto:neohaze@nildram.co.uk]
> Sent: Sunday, August 09, 2009 11:38 AM
> To: Angelo Salese; Aaron Giles
> Subject: Re: SkyLove
> 
> This adds 'skylove'
> 
> I don't know who to credit
> 
> New Games
> ----
> 
> Sky Love [????, David Haywood]
> 
> I've assumed (for lack of any better information) that it uses the same
> layout as shuttle invader.
> 
> Angelo Salese wrote:

--

From: bbmmamoh [bbmmamoh@mx9.ttcn.ne.jp]
Sent: Friday, August 07, 2009 9:37 AM
To: Aaron Giles
Subject: "SKYLOVE (OEC, 1980)" has been uploaded !
Hello Aaron, 
 
The ROM images of "SKYLOVE (OEC, 1980)" 
have been uploaded at 
 
http://rapidshare.com/files/264778937/SKYLOVE.ZIP
 
Also,
the ROM images of "PROGOLF (bootleg, 9 holes, ROM ver.)" 
have been uploaded at 
 
http://rapidshare.com/files/264778938/PROGOLFB.zip
 
Please use these files for the MAME project. 
 
BBM
2009-08-13 05:10:59 +00:00
Aaron Giles
9d7fceab3b From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, August 07, 2009 2:36 PM
To: submit@mamedev.org
Subject: spacwalk color overlay
Hello,

Here's a color overlay for spacwalk, based on the photo in this thread: 
http://www.mameworld.info/ubbthreads/showflat.php?Number=197946
NOTE: this diff is not complete, mame/drivers/mw8080bw.c needs some small 
changes manually due to the diff being incorrect for others since I 
changed that file already:
at the includes: #include "spacwalk.lh"
at the gamelist: /* 640 */ GAMEL(1978, spacwalk, 0,        spacwalk, spacwalk, 0, ROT0,   "Midway", "Space Walk", GAME_NO_SOUND | GAME_SUPPORTS_SAVE , layout_spacwalk )

Greets,
hap
2009-08-13 05:09:22 +00:00
Aaron Giles
6f8be150e6 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, August 07, 2009 9:33 AM
To: submit@mamedev.org
Subject: z180 daatable removed
Since I removed the daatable from i8085, and the z180 one is exactly the 
same, I might as well remove that one too, see attached diff.

hap
2009-08-13 05:07:00 +00:00
Aaron Giles
4b7d4376ff From: David Haywood [neohaze@nildram.co.uk]
Sent: Friday, August 07, 2009 8:49 AM
To: Aaron Giles
Subject: Qix alt set

Klaus / Team Europe dumped this alt Qix set.

Qix (set 2, smaller roms) [Team Europe]

It actually appears to be the same set as one of the supported ones, but
with smaller roms.  This one is definitely from an original Taito board
(he sent a picture), I'm not so sure about the other set because it's
the odd one out as far as rom sizes go.  I've left both in the driver
for best reference.

I've also renamed 'qixa' to 'qixo' as it seems to be an older version
and tagged it as such.  Language selection is disabled, and there is a
spelling error on the screen not present in the other sets.  Please
update mamdriv.c accordingly.
2009-08-13 05:06:00 +00:00
Aaron Giles
8ff3556c40 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, August 07, 2009 6:45 AM
To: submit@mamedev.org
Subject: spacwalk dips and player2 support
Hello,

Attached is a diff for 0133u1 Space Walk that adds game time and coinage 
DIP switches, as well as service mode and input test. DIP switches 5 and 6 
are still unknown. It also adds support for the 2nd controller and 
coincounter, similar to clowns. I've removed the GAME_NOT_WORKING flag, since 
other than a glitch with the CPU controlled pad on the left side, the gameplay 
is working fine. The fact that the middle section is inaccessible looks 
deliberate: there's probably a vertical-shape object in the original artwork 
the clown (astronaut in this case:P) can bump into.

Greets,
hap
2009-08-13 05:04:23 +00:00
Aaron Giles
9b0333264b Should have been deleted. 2009-08-13 05:02:21 +00:00
Aaron Giles
53a55a0548 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Thursday, August 06, 2009 7:09 AM
To: submit@mamedev.org
Subject: i8080 daa + multiple memreads fix, gottlieb audio, looping log

Hello,

i8080_daa_multiplememreads.zip: diff for 0133u1 i8080/i8085 cpu, removing the 
DAA table and fixing multiple memory reads on some opcodes (which would possibly 
only trigger on memorymapped I/O), and making M_ANA(R) halfcarry calculation a 
bit more straightforward. The functionality is basically the same as before.
i8080_newdaa_test.zip was used to test the new DAA implementation.
src/emu/cpu/i8085/i8085daa.h can be removed in 0.134, or is DIFF capable of 
removing files completely?

Greets,
hap
2009-08-13 05:02:01 +00:00
Aaron Giles
3379123e40 Fix URL. 2009-08-13 04:59:20 +00:00
Aaron Giles
c4fb979fa6 Also found that R34 and R35 should be 10k resistors as well as R56 and R58.
Made the changes. I don't have svn access so if someone can submit the
attached diff for me...

Ruben



-----Original Message-----
From: Derrick Renaud [mailto:derrickrenaud@yahoo.com] 
Sent: Wednesday, 5 August 2009 6:19 AM
To: mamedev@dspnet.fr.eu.org
Subject: RE: [MAME] Stern Cliffhanger Tone Sounds Fix


Thanks.  So it looks like the code needs to be changed from 19k resistors to
10k.  That should make it sound right.

I'm not near a computer with svn access at the moment.  So if anyone want to
make the change, feel free.

D.

--- On Sun, 8/2/09, Ruben Panossian <malcor@tpg.com.au> wrote:

> From: Ruben Panossian <malcor@tpg.com.au>
> Subject: RE: [MAME] Stern Cliffhanger Tone Sounds Fix
> To: mamedev@dspnet.fr.eu.org
> Received: Sunday, August 2, 2009, 4:39 AM
> > From those schematics, the
> enclosed pic shows what parts need to be
> verified.
> 
> 
> Verified values.
> See attachment.
>
2009-08-13 04:57:35 +00:00
Aaron Giles
40cc74b98f > -----Original Message-----
> From: Atari Ace [mailto:atari_ace@verizon.net]
> Sent: Monday, August 03, 2009 10:52 PM
> To: submit@mamedev.org
> Cc: atariace@hotmail.com
> Subject: [patch] De-globalize romload.c/validity.c
> 
> Hi mamedev,
> 
> Static and global variables in the core of MAME have slowly been
> replaced with opaque structures latched onto the running machine. This
> patch extends this idiom to two more files, romload.c and validity.c.
> validity.c in fact didn't need any global state (it was used only to
> pass data between function calls), and romload.c already had a struct
> that largely served that purpose.
> 
> ~aa
2009-08-13 04:55:32 +00:00
Aaron Giles
259fb90602 From: David Haywood [neohaze@nildram.co.uk]
Sent: Monday, August 03, 2009 11:23 AM
To: Aaron Giles
Subject: Shogwarr redump

added redumped gfx rom on Shogun Warrior [Guru]
2009-08-13 04:43:00 +00:00
Aaron Giles
9d033c98e7 > From: atari_ace@verizon.net
> To: submit@mamedev.org
> CC: atariace@hotmail.com
> Subject: [patch] Introduce tilemap_private to running_machine
> Date: Thu, 23 Jul 2009 18:49:08 -0700
> 
> Hi mamedev,
> 
> Tilemaps in MAME are currently globally tracked. If multiple machines
> with different tilemaps are ever to be supported, this needs to be
> changed, which this patchset does.
> 
> 0. This patch add tilemap_private to running_machine, adds machine to
> a few apis and adds two new apis to replace the convention that tmap =
> NULL => all tilemaps.
> 1. This patch mechanically converts all the uses of ALL_TILEMAPS to
> use the new apis.
> 2. This patch removes ALL_TILEMAPS and makes tilemap_private
> dynamically allocated per machine.
> 
> ~aa
2009-08-13 04:42:13 +00:00
Aaron Giles
019d919850 Hi Aaron,
I have done Intel 4004 implementation, here is a patch (it also
contain a POC driver for 4004 Nixie tube clock, that runs under MESS).

4004clk is artwork file, and roms file contain needed roms (just rename ZIP).

Regards,
Miodrag


> -----Original Message-----
> From: Micko [mailto:mmicko@gmail.com]
> Sent: Tuesday, August 04, 2009 8:11 AM
> To: Aaron Giles
> Subject: Intel 4004 core
> 
> Hi Aaron,
> 
> Here is a final version of CPU core for MAME submition.
> 
> Regards,
> Miodrag
2009-08-13 04:30:33 +00:00
Aaron Giles
229995b643 From: hoge hoge [mailto:c8cv@hotmail.com]
Sent: Monday, August 03, 2009 5:33 AM
To: submit@mamedev.org
Subject: with attachment: fixing bootleg + sonson fixes

Woops, forgot the attachment..



Hello,

Thanks for including my fixes in the u1 release :)

Attached diff for 0133u1 fixes 2 small things related to u1 fixes:
- description bootleg inconsistency didn't include goldnpkr.c
- forgot Y in sonson sprite wrap (see titlescreen when the 2 guys jump up)

hap
2009-08-13 04:25:07 +00:00
Angelo Salese
0e6ddcf9a2 [SNES]: Fixed 8bpp layer colors. 2009-08-12 23:36:47 +00:00
Scott Stone
fcf3613988 Corrected error (changed maincpu speed rather than audiocpu). 2009-08-12 18:22:56 +00:00
Scott Stone
cdb724ed60 - Corrected TNZS vsync to 59.15 as verified on pcb. [Corrado Tomaselli]
- Reverted back to 3mhz gng sound z80 clock. (Fixes MT#03370) [Corrado Tomaselli]
2009-08-12 18:16:06 +00:00
Angelo Salese
5e1f170a9e [SNES]: Fixed a partial update bug when the screen is in interlace mode 2009-08-12 17:11:02 +00:00
Angelo Salese
1cf0cbaba2 [SNES]: Even more aggressive open bus fixes. 2009-08-12 10:17:12 +00:00
Angelo Salese
2bbee12ebe [SNES]: fixed irq ack and fixed TIMEUP register open bus behaviour. 2009-08-12 09:15:39 +00:00
R. Belmont
7e37c7fa9c Revert last check-in, I just realized that was actually correct (doh). 2009-08-12 03:46:58 +00:00
R. Belmont
ba1580bf7d SH2DRC: Fixed output register marking errors
Probably not harmful currently, but if the UML core ever gets more aggressive 
with optimization (e.g. if we spliced in something like LLVM as a code 
generator) it could've become an issue.
2009-08-12 03:39:01 +00:00
Angelo Salese
14f1e90bed [SNES]: Fixed a bug that were causing a row of corrupted tiles during scrolling situations 2009-08-12 00:12:29 +00:00
Yasuhiro Ogawa
f916e5968b ROM name fixes [Team Japump!!!] 2009-08-11 23:02:43 +00:00
R. Belmont
6e15c81c68 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Ridge Racer (3 screen? Rev. RR2, World) [Guru, Smitdogg]


Claimed to be 3 screen but it comes up fine in the driver as-is.  The I/O
test does complain about the C139 serial being unable to talk to anything so
I'm assuming that's how the 3-screen-ness works and will not purse that 
angle :)
2009-08-11 22:27:52 +00:00
Angelo Salese
0d88d2896b [SNES]: Fixed the x scrolling wrap around bug when hscroll == 0 2009-08-11 17:14:05 +00:00
Scott Stone
b3e818a56b Re-affirm that games with external samples are kept with flagged with GAME_IMPERFECT_SOUND. 2009-08-11 15:32:53 +00:00
Yasuhiro Ogawa
2a7a63c7a5 ROM name fixes for sicv, sisv, and sisv2 [Team Japump!!!] 2009-08-11 09:52:57 +00:00
Yasuhiro Ogawa
3583338e9b fixed ROM names of duckhunt according to http://img283.auctions.yahoo.co.jp/users/6/3/1/7/tekepum-img600x450-1249115547zjpbmt51293.jpg 2009-08-11 02:15:03 +00:00
Yasuhiro Ogawa
8079f3a7e8 vsnes update [Team Japump!!!]
- fixed ROM names
- added vssoccerj
2009-08-11 00:41:53 +00:00
Angelo Salese
bfda786802 [SNES]: Fixed buggy layer clearance when in H-512 modes 2009-08-10 20:25:13 +00:00
Angelo Salese
d417e0726d [SNES] Removed a kludge with color windows. 2009-08-10 18:42:21 +00:00
Fabio Priuli
d692baf769 jaguar/cojag video updates:
* Added variable pixel width.
* Fixed display of screens wider than 360 pixels.
* Enabled use of RGB16.
[Robbbert]
2009-08-10 17:00:20 +00:00
Angelo Salese
674e64217f [SNES]: Improved window effects when in H-512 mode. 2009-08-10 15:34:57 +00:00
Angelo Salese
44e62d5408 [SNES]: Fixed doubled y-axis sprites when in interlace mode 2009-08-10 11:05:20 +00:00
Fabio Priuli
d8ac356e90 [SNES] simplified window masking code and moved some more regs to PPU struct 2009-08-10 09:54:45 +00:00
Fabio Priuli
381bf28978 NES: Fixing bank switching in multigm3 (broken due to a mistake of mine when including original Rob Bohms' code). The game still refuses to work, unfortunately 2009-08-10 06:38:10 +00:00
Brian Troha
cf4fd951e9 Put in year for Around the World (Amcoe, sfbonus.c) so we know why it was disabled for now. 2009-08-10 03:17:58 +00:00
R. Belmont
7b004731a9 Improved speaker-toggle emulation with alias filter [Anders Hallström]
This was submitted in May and never put in because nobody from MESS commented.
I just tried it hooked up to the Apple II in MESS and it sounds quite nice.
2009-08-10 00:33:05 +00:00
Couriersud
4720d3349b Discrete sound may nuke performance - timers as well
- Rewrote timer code so that the pitch timer is only used when it produces audible results.
2009-08-09 23:08:40 +00:00
Fabio Priuli
060c4654ac SNES: added PPU1/PPU2 Open Bus support, STAT77/STAT78 registers should be more accurate (even if still not perfect) 2009-08-09 23:08:07 +00:00
Fabio Priuli
6f1d76124a Not worth mentioning: removed atworld & clone, because too new 2009-08-09 23:06:09 +00:00
Couriersud
9a9e892dac Added possibility in discrete.h to select hardware (galaxian/moon cresta) at compile time. This leads to slightly different volume levels.
Hit sound (explosion) has been hacked to increase volumne. Currently, we can not accurately model the switch/opamp filter circuit.
2009-08-09 21:54:18 +00:00
Angelo Salese
61594c329d [SNES]: Hooked up interlace mode 2009-08-09 21:37:56 +00:00
Angelo Salese
5015eefafa [SNES]: Fixed vram size when in hires mode 2009-08-09 21:02:44 +00:00
Angelo Salese
abd75e1b58 SNES: fixed a bug with open bus behaviour 2009-08-09 19:43:29 +00:00
Brian Troha
6c95409c1f Corrects Kamakazi III's dipswitch setting (the same as superg) and relabeled it a superg hack. Also the dipswitch setting for the Taito license was the same as superg so I eliminated one. 2009-08-09 17:05:59 +00:00
Fabio Priuli
b9f6760e13 [SNES]
* Fixed Mode 7 shared scrolling/matrix registers
* Slightly optimized Mode 7 math (by using Anomie's recursive formula)
* Moved some more register contents to PPU struct
2009-08-09 16:51:47 +00:00
Couriersud
c4765b716b - Fixed a bug in pitch volume circuit
- Renamed inputs for better readability
2009-08-09 15:50:00 +00:00
Roberto Zandona
e0d1e470c0 looping: some improvement to mcu support 2009-08-09 15:20:29 +00:00
Roberto Zandona
db6150b7bb looping: preliminary mcu support 2009-08-09 14:52:56 +00:00
Angelo Salese
311b757c1b Redumped bingor2 program roms [Klaus Sommers] 2009-08-09 10:57:15 +00:00
Roberto Zandona
2850d4e0fb looping: fix mcu rom region in clone set 2009-08-09 07:19:42 +00:00
Fabio Priuli
b63f9602f0 Improved Sprite Overflow emulation of NES PPU (this fixes the first of blargg's Sprite Overflow tests) [Robert Bohms] 2009-08-09 06:30:36 +00:00
Roberto Zandona
cd932c1c27 looping: modified the cop420 rom region 2009-08-09 06:25:48 +00:00
Fabio Priuli
560566518e [SNES]
* merged OAM functions, 
* fixed a small bit in Mode 7 math, 
* added a few elements to PPU struct (this might be handy if we ever come to convert SNES PPU to a device)
2009-08-09 06:12:25 +00:00
Fabio Priuli
14743260e2 On behalf of Robbbert: cojag/jaguar video updates 2009-08-09 05:27:42 +00:00
Couriersud
7ed3463c85 Created discrete sound emulation for galaxian
- Must be enabled in includes/galaxian.h: GALAXIAN_USE_DISCRETE = 1
- Changed all audio related AM_WRITE to AM_DEV_WRITE
- Moved discrete sound related pieces such as initialization into audio/galaxian.h
- Split some memory maps into sound related and not sound related parts.
You need a Core2 to really enjoy the sound.
2009-08-09 01:48:32 +00:00
Yasuhiro Ogawa
8dcd4f9668 added 1 missing sample [Team Japump!!!] 2009-08-09 01:11:18 +00:00
Couriersud
5a0fd74a12 - Added "abs" function to DISCRETE_TRANSFORM
- Fixed a bug in DISCRETE_RCDISC5
2009-08-08 21:28:36 +00:00
Fabio Priuli
890ea90e32 SNES: Implemented Mosaic in Mode 7 2009-08-08 21:11:36 +00:00
Fabio Priuli
fa30b49348 Not worth any mention: fixed wrong experimental code which broke more than expected 2009-08-08 20:43:29 +00:00
Angelo Salese
ea23fba274 SNES: Make the unsupported reads on i/o open bus, fixes a layer enable in Super Kick Boxing 2009-08-08 17:51:18 +00:00
Fabio Priuli
0102fbe6ab [SNES] Improved Mode 7 math precision (but still some issues remain) and added a few elements to PPU struct 2009-08-08 17:00:55 +00:00
Yasuhiro Ogawa
e8a98bf880 New games added or promoted from NOT_WORKING status
---------------------------------------------------
beatmania ClubMIX [Team Japump!!!, The Guru]
2009-08-08 13:34:17 +00:00
R. Belmont
2632396c20 Updated Sega Hikaru readme [Guru]
The DEMUL guys have this booting but not passing POST yet, this updated
readme was done per their request.
2009-08-08 05:02:37 +00:00
Fabio Priuli
ad56c32869 Fix for MT 3881: pc_moglf, pc_mtoid: Crashes with access violation a short time after boot. [hap] 2009-08-07 21:10:13 +00:00
Yasuhiro Ogawa
7eb4557016 added notes on ROM label (uses Japanese character) 2009-08-07 15:48:11 +00:00
Yasuhiro Ogawa
d4bb77f0e9 n8080 update [Team Japump!!!]
- corrected ROM names for Space Fever and SF High Splitter
- renamed spacefeva to spacefevo2
- added spacefevo
- added highspltb
2009-08-07 15:18:17 +00:00
Angelo Salese
45c133ceaa SNES: Fixed rowscroll line bugs in many games 2009-08-07 14:40:11 +00:00
R. Belmont
5f07384209 Fix Atomiswave COIN ERROR [Wind]
All dumped AW games now boot into attract mode with sound.

Controls work the same as the home console DC controller and lightgun (none of 
this Maple to JVS nonsense), so that'll be handy for MESS as well :)
2009-08-07 14:15:02 +00:00
Angelo Salese
8fade1f6dd Fixed buggy breakpoints in the g65816 cpu core. [Angelo Salese] 2009-08-07 11:38:06 +00:00
R. Belmont
ede41d3262 And another place. 2009-08-07 05:32:27 +00:00
R. Belmont
57dd49d32e Re-fix it more portably. 2009-08-07 05:30:42 +00:00
R. Belmont
2dbacc1a43 Cast large int to UINT64. 2009-08-07 05:27:29 +00:00
R. Belmont
1f5292d3c8 Atomiswave updates: [R. Belmont, Cah4e3]
- Hooked up flash ROM at 0
- Use proper AW memory map
- Emulate AW ROM board (different from Naomi)


All dumped AW games now boot and show something.  Unfortunately they all 
show "COIN ERROR" for as-yet unknown reasons, and only sprtshot actually 
continues in spite of the error.
2009-08-07 04:46:13 +00:00
R. Belmont
e314429bbb New games added or promoted from NOT_WORKING status
---------------------------------------------------
Pop n' Music 2 [Guru]


ROMs are already up, CHD is uploading now (~465 MB) to:
roms/unemulated/Konami/DJMain/831jhdda01.chd
2009-08-07 00:36:30 +00:00
Brian Troha
f8e2939366 added remaining PCB "U" locations to roms that didn't have for G-Stream G2020. 2009-08-07 00:13:49 +00:00
Angelo Salese
b013a70cd8 helps with the correct file... 2009-08-06 23:39:17 +00:00
Angelo Salese
6fa599a698 SNES: Improved mode 5/6 gfxs when tile size = 16x16. 2009-08-06 23:30:12 +00:00
Roberto Zandona
8f14acedbf fix "error: no newline at end of file" 2009-08-06 22:46:00 +00:00
mariuszw1
e0a1c6eff7 New games added or promoted from NOT_WORKING status
---------------------------------------------------
Python (Photon System) [Mick, Mariusz Wojcieszek]
2009-08-06 21:18:10 +00:00
Fabio Priuli
ff1a4ec6a0 SNES video update, part 3:
* reworked video drawing routine to simplify the various graphic 
mode drawing and to allow proper implementation of priority orders 
(especially bg3 priority bit and mode 7 priority order)
* improved mode 7 extbg (still missing mosaic)
* added some more debugging options
2009-08-06 18:44:56 +00:00
Angelo Salese
aa108566a6 SNES: More accurate behaviour of the last scroll register. 2009-08-06 18:13:49 +00:00
Scott Stone
fd5ab6e92a Fixed: 03376: All Sets with Rev 1 Sound Board in gottlieb.c: Access Violation [hap]
Fixed: 03373: looping: Unmapped I/O read/writes result in large error log and major performance drop [hap]

Both are from the FW: i8080 daa + multiple memreads fix, gottlieb audio, looping log
2009-08-06 17:54:18 +00:00
Fabio Priuli
50ee0930d2 SNES video updates, take two:
* further simplification of tile drawing routines
* added palette index to 8bpp tiles (correct color_shift still unsure, though)
2009-08-06 11:09:24 +00:00
Fabio Priuli
80f73ab376 More NES work: [Robert Bohms]
* Fixes bug in nes_apu that caused errors reading $4015
* Adds length counter status bits to $4015
* Fixes 4-screen mirroring (PPU regression)
* Fixed cham24

Also, I fixed the tab lengths in nes_apu.c
2009-08-06 10:58:38 +00:00
Angelo Salese
1934fb76af Fixed non-C99 complaint 2009-08-06 10:06:31 +00:00
Fabio Priuli
16f656b1f2 I should hit 'save' before commit, not after ;) 2009-08-06 00:41:30 +00:00
Fabio Priuli
0b4fddc5fb SNES video updates:
* Re-enabled video debug functionalities in debug build (to toggle background layers)
* Added proper priority tables for various bg/obj layers
* Largely simplified tile and line drawing routines, and fixed small bits here and there
2009-08-06 00:36:19 +00:00
Brian Troha
0c8f831c7a New clone added: Winding Heat (JAA)
New Clone Added
------------------------------
Winding Heat (JAA, JPN v2.11) [Guru]
2009-08-05 23:00:12 +00:00
Brian Troha
a29b0bd9c1 New Clone added: Dragon World (V021O)
Minor reorganization of decryption routines.  Clone set rename and new clone added.

New Clone Added
--------------------------------------
Dragon World (V021O) [f205v, Olivier Galibert, David Haywood]
2009-08-05 22:42:18 +00:00
Roberto Zandona
e7f0e08a40 prosport: removed AM_SHARE macro and used AM_MIRROR in memory definition 2009-08-05 22:28:34 +00:00
Roberto Zandona
00d8b29d9c prosport: fixed tile flip y (in golf game) 2009-08-05 22:03:24 +00:00
Scott Stone
d94a805ab4 Added GAME_IMPERFECT_SOUND flag to all sets that use external samples which were not already flagged for sound.
Flagged Speed Freak (speedfrk) as GAME_SUPPORTED_SAVE to match the rest of the driver.
2009-08-05 21:11:29 +00:00
Roberto Zandona
50a225928c prosport: added some dsws 2009-08-05 20:17:08 +00:00
Angelo Salese
c10776a23a Fixed (presumably) broken gfxs in nss_sten 2009-08-05 20:09:11 +00:00
Angelo Salese
a93f68cbf0 Small driver acks adjustments, not worth mentioning 2009-08-05 17:28:45 +00:00
Roberto Zandona
7080ca2adb progolf: updated info 2009-08-05 17:10:02 +00:00
Roberto Zandona
e0007592dd New games added or promoted from NOT_WORKING status
---------------------------------------------------
18 Holes Pro Golf [Roberto Zandona', Angelo Salese]
2009-08-05 16:31:54 +00:00
Roberto Zandona
77038246ed progolf: fixed banking (now the rom test pass) 2009-08-05 16:28:30 +00:00
Roberto Zandona
ef5915ffbb improvements in rom banking (now all the maps are right) 2009-08-05 14:52:49 +00:00
Brian Troha
a16d511d43 remove unnecessary Off/On after conversion to PORT_DIPUNUSED_DIPLOC 2009-08-05 01:25:38 +00:00
Yasuhiro Ogawa
e014aa3a27 DIPSW fix [kanikani] 2009-08-05 01:08:47 +00:00
Angelo Salese
702458cb6a Aristocrat MK-4 HW: Hooked up mc6845, fixed a rom crc in goldenc and implemented flip y 2009-08-04 22:58:05 +00:00
Scott Stone
7d43b65ad6 Fixed a mapping error with Maikobana [BET] (mmaiko) which caused the NVRAM not to save correctly. 2009-08-04 22:51:37 +00:00
Angelo Salese
19ba26a126 Silly error from my side == improved gfxs 2009-08-04 22:38:46 +00:00
Angelo Salese
19f10a56d0 Implemented preliminary bg map banking in 18 Holes Pro Golf [Angelo Salese, Robiza] 2009-08-04 22:20:30 +00:00
Brian Troha
fac1859add adds the 8751 MCU code to Saigo no Nindou (nspiritj) [Guru, David Haywood]
Though there is some corruption on the warning screen (layer enable?)
2009-08-04 21:59:32 +00:00
Brian Troha
c8790328fa nmk16.c driver documentation update / clean up:
Moved the PCB layout for S.B.S Gomorrah (Bio-Ship Paladin) down by the game's romdef.

Added PCB layout for Spectrum 2000 & corrected company name to YONA Tech

Added PCB layout for Red Hawk

moved decryption routines (if needed) to between the info/PCB layout header and game romdef.
2009-08-04 21:35:31 +00:00
Fabio Priuli
e093c31701 Fix to MT 03352: cobram3: No demo (attract) sound [Xander] 2009-08-04 20:03:13 +00:00
Angelo Salese
6fd486f61a SNES (MESS-specific): Fixed mode 5/6 bg drawing cutted in half bug 2009-08-04 13:53:26 +00:00
Angelo Salese
2c356fa776 Fixed color prom hook-up in Panther [Angelo Salese] 2009-08-04 10:50:27 +00:00
Fabio Priuli
e39c0d0680 Forgot to make P2 hanafuda input descriptions as complete as P1 ones 2009-08-04 10:16:18 +00:00
Fabio Priuli
c7fc844911 Removed fake P3 Start from Nichibutsu mahjong games and properly called "Credit Clear" that input.
Also, added back Bet button in nb1413m3.c fixing omotesnd
2009-08-04 10:08:26 +00:00
Jonathan Gevaryahu
38cc1d8c54 (remove a line accidentally left on last commit) 2009-08-04 02:25:34 +00:00
Jonathan Gevaryahu
2ff1fc2d17 Add correct color PROM for panther [Mr. Do] 2009-08-04 02:19:36 +00:00
Fabio Priuli
549dc697c2 Added default input mappings for Hanafuda games. Updated most of the Hanafuda games to use them.
Like for Mahjong games, keys A->H are used. "Yes" is mapped to M, "No" is mapped to N.
2009-08-04 00:13:25 +00:00
Brian Troha
5f5509cf8a New clone added: Megatouch 5 (9255-60-01 ROI, Standard version)
includes a redump of Megatouch 5 (9255-60-01 ROC, Standard version) U38 rom, which ironicly is also a BAD_DUMP... it doesn't work.  The rom gives consist read but the game just will not fire up.

New Clone Added
---------------------------------
Megatouch 5 (9255-60-01 ROI, Standard version) [Brian Troha, Dumping Union]
2009-08-04 00:09:20 +00:00
Fabio Priuli
ed102e0b45 oops. forgot to commit this. 2009-08-04 00:06:59 +00:00
Fabio Priuli
bd45171bb1 Updated sfbonus.c to use the new gambling inputs. Fixed many years and descriptions. Reworked parent/clone relationships so that parent is the higher revision and/or the Export version. Also, tried to establish common rules in the choice of the romset names. 2009-08-04 00:05:08 +00:00
Fabio Priuli
0c25ea26ad Added a stop4 input to slot default and remapped slot default keys to better suit Amcoe games. 2009-08-04 00:00:06 +00:00
Angelo Salese
3a4ef6d6c9 SNES (MESS-specific): Preliminary open bus emulation for allowing Shien's Revenge / Shien the Blade Chaser to boot 2009-08-03 21:48:28 +00:00
Brian Troha
23612784b3 New Clone Added: Gun Bullet (World)
Added in PCB locations to Point Blank / Gun Bullet and where possible in other sets.

Gun Bullet GN3 all English version with no "for use in" copyright notice.

New Clone Added
----------------------------------
Gun Bullet (World, GN3 Rev B) [Brian Troha, Dumping Union]
2009-08-03 20:50:32 +00:00
Roberto Zandona
5543a7e62c removed bad dump flag in progolf; with progolfa you get the same rom error in test mode and progolfa have different encryption 2009-08-03 20:47:31 +00:00
Roberto Zandona
defbb7e2b2 patch progolfa rom like progolf 2009-08-03 20:35:37 +00:00
Angelo Salese
cbe82354ed SNES (MESS specific): fixed Super Kick Boxing booting and sound 2009-08-03 19:56:19 +00:00
Angelo Salese
573f9a4d48 Hand-tuned BGM tempo in Tryout thanks to a side-by-side reference [Angelo Salese] 2009-08-03 16:36:23 +00:00
Ryan Holtz
a56fa949b6 Added preliminary sound to 39in1, still buggy. [MooglyGuy] 2009-08-03 05:02:38 +00:00
Brian Troha
64da24341e Add PCB locations to the rom names for Dream Land (Bubble Bobble bootleg) 2009-08-03 01:20:31 +00:00
R. Belmont
70d825920b 39in1 update
Protection cheat, now playable, removed GAME_NOT_WORKING.

Yes, the cheat sucks and yes this redefines slow, but I was able to coin up
and play Mappy :)
2009-08-02 23:58:59 +00:00
Aaron Giles
213c72af7f Cleanups and version bump. 2009-08-02 23:42:42 +00:00
Scott Stone
59ef1456fb Added swtht2nz (aristmk4.c) that was missing to mamedriv.c 2009-08-02 23:21:54 +00:00
Aaron Giles
6e858ca7e6 New clones:
Dream Land / Super Dream Land (bootleg of Bubble Bobble) [unknown]
2009-08-02 22:56:02 +00:00
Aaron Giles
0131119e09 Oops forgot part of the CHD changes. 2009-08-02 22:55:26 +00:00
Fabio Priuli
645ea861e0 Changed default key for Mahjong P1 Bet to '3', because '2' was conflicting with P2 Start in 2 players Mahjong games.
This may be worth of mention in the whatsnew, to warn users about the new behavior.
2009-08-02 22:50:46 +00:00
Aaron Giles
6a36bae504 Fix chdman -update to leave the write protect state alone when updating
uncompressed CHDs. [Michael Zapf]
2009-08-02 22:01:47 +00:00
Aaron Giles
6564c7b398 From: Kevin Eshbach [mailto:keshbach@comcast.net]
Sent: Sunday, August 02, 2009 11:02 AM
To: submit@mamedev.org
Subject: Patch file with minor documentation updates

Enclosed is patch file with some minor documentation changes:
 
* Updated all of the TRON sets with location of the roms and the board they belong to
* Updated the name of the PROM on the Super Sound I/O board
* Added notes about PALs that need to be dumped (The same PAL part numbers are also 
used on Xenophobe and probably other MCR II & III games.)
 
Kevin Eshbach
2009-08-02 21:59:27 +00:00
Aaron Giles
30df0d4d1c From: hoge hoge
Date: Sat, 1 Aug 2009 13:07:41 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: sbrkout paddle fix
Hi,

Attached diff for 0133 is a simple fix to mametesters bug 02645, the paddle now correctly has a range of 00 to FF.

hap
2009-08-02 21:58:21 +00:00
Aaron Giles
9a5d3dfe0e From: hoge hoge [c8cv@hotmail.com]
Sent: Saturday, August 01, 2009 5:20 AM
To: submit@mamedev.org
Subject: quizf1, mslug4, description changes
Hi,

Attached diff for 0133 changes 2 descriptions:
"Quiz F-1 1,2finish" to "Quiz F1 1-2 Finish (Japan)"
manufacturer for mslug4 "Mega" to "Mega / Playmore"

Another thing: if the manufacturer is unknown, MAME either puts "????", "<unknown>", "Unknown", or "unknown".
Just pick 1 for consistency :P

hap
2009-08-02 21:57:38 +00:00
Aaron Giles
6996ddec73 From: hoge hoge [c8cv@hotmail.com]
Sent: Friday, July 31, 2009 12:46 PM
To: submit@mamedev.org
Subject: galaxian background hum speed better with NEW_LFO
Hello,

The background hum of Galaxian sounds better, though not perfect yet, 
with NEW_LFO enabled (audio/galaxian.c). Maybe it was disabled by default 
because the quite drastic frequency change was thought to be inaccurate? 
While the truth is that MAME has been wrong forever.
mametesters bug: http://www.mametesters.org/view.php?id=443
see attachment for fix, it's not much

Greets,
hap
2009-08-02 21:55:55 +00:00
Aaron Giles
994ab6e0d5 Changed vsyncs to the following games: truxton, demon's world, Pang,
super pang, block block, yie ar kungfu and kikikaikai
Corrected sn76459 clock to Ye Ar Kungfu and verified the other clocks.
Changed the main clock of Pang, Super Pang and Block Block

[Corrado Tomaselli]
2009-08-02 21:54:25 +00:00
Aaron Giles
00717f0d79 From: hoge hoge
Date: Wed, 29 Jul 2009 13:31:56 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: starblade polys fix
Hello,

See attachment for a diff that fixes a regression (mametesters 03317) with 
Starblade in machine/namcos2.c while still allowing Rolling Thunder and 
Fine Hour to work. I've also changed the comments a bit, since the extra 3 
IRQ lines are nonsense: The C148 only has 5 IRQ lines.

Greets,
hap

--

From: hoge hoge 
Date: Thu, 30 Jul 2009 11:48:37 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: namcos2 multiple posirq
Hello,

I went ahead and properly added support for namcos2 multiple posirq anyway.
Attached diff for 0133 fixes the following issues:
- fourtrax track and mirror
- dirtfoxj game start spotlight effect, game still locks up tho
- burnforc 'hiccup' glitches when scrolling left/right
- luckywld tunnel glitch (still a bit glitchy though)

(this diff includes starblad_polys_fix too)

hap

--

From: hoge hoge 
Date: Fri, 31 Jul 2009 09:34:20 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: namcos2 posirq update
Hi,

Here's a small update to my namcos2 submit of yesterday, it simplifies 
namcos2_GetPosIrqScanline, making both burnforc and fourtrax work fine, and 
increases MDRV_QUANTUM_TIME because finehour didn't work properly anymore 
in the 2nd attract demo. The posirq fix also fixes bad sprite colours in 
finehour by the way.

hap
2009-08-02 21:52:14 +00:00
Aaron Giles
42b97afb05 From: David Haywood <neohaze@nildram.co.uk>
Date: Wed, 29 Jul 2009 13:06:35 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Soccer Superstars JAC


this adds the JAC version dumped by f205v, it replaces the current JAA 
version which is renamed to soccerssja

DRIVER( soccerssja ) is needed in mamedriv.c after DRIVER( soccerssj )

new clones
-----------

Soccer Superstars (ver JAC) [f205v] (NOT WORKING)
2009-08-02 21:49:14 +00:00
Aaron Giles
fdba4b54a3 From: David Haywood <neohaze@nildram.co.uk>
Date: Tue, 28 Jul 2009 23:56:42 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Led Storm Rally 2011 (US)


I've marked the sprite roms on this as bad again.

There is no possible way that I can see to get good sprites with the 
sprite roms we have.  If those sprite roms were really on Guru's board, 
then Guru's board has the wrong sprite roms too.

The tile numbering of the sprites simply doesn't match what the game 
requests at all, many of them are offset by a varying amount of tiles 
due to additional tiles that should have been inserted into the graphics 
for this game.  It is entirely inconceivable that these are correct.
2009-08-02 21:48:11 +00:00
Aaron Giles
ef21f3ea4b From: AGEMAME Development <agemame@gmail.com>
Date: Tue, 28 Jul 2009 14:14:42 
To: submit@mamedev.org<submit@mamedev.org>
Subject: Aristocrat updates


Addition of more games from Heihachi_73 - email included:

Hey again. I was just greeted with a heap of ROM dumps for the older 
8-bit MK4 hardware. They all show more than a black screen at least!

Enchanted Forest - 4VXFC818 (1995) [eforesta]
Top Gear - 4VXFC969 (1996) [topgear]
K.G. Bird - 4VXFC5341 - (1996, New Zealand, 87.98%) [kgbird]
K.G. Bird - 4VXFC5341 - (1996, New Zealand, 91.97%) [kgbirda]. Only U87 
differs from the parent set.
Enchanted Forest - 3VXFC5343 (1996, New Zealand) [eforestb]
Black Rhino - 3VXFC5344 (1996, New Zealand) [blkrhino]
3 Bags Full - 3VXFC5345 (1996, New Zealand) [3bagflnz]. Graphics ROMs 
need redumping, this causes small glitches in-game.
Phantom Pays - 4VXFC5431 (1998, New Zealand) [phantomp]
Fantasy Fortune - 1VXFC5460 (1998, New Zealand) [ffortune]
Sweet Hearts II - 1VXFC5461 (1998, New Zealand) [swtht2nz]
Golden Canaries - 1VXFC5462 (1998) [goldenc]
Autumn Moon - 1VXFC5468 (1999) [autmmoon]
Coral Riches II - 1VXFC5472 (2000, New Zealand) [coralr2]

Not all those were in the ZIP, those that were are at 
http://agemame.fruit-emu.com/aristo/

Also m_brkfst is in the same directory, that's a Scorpion 2 game, The 
Big Breakfast which is being used to test whether any new code is needed 
to support Starpoint disc reels (basically vertically mounted 
turntables, rather than drums). Much more work is needed to hook up the 
inputs before the clones are added.
2009-08-02 21:47:23 +00:00
Aaron Giles
6ef1d51785 From: David Haywood <neohaze@nildram.co.uk>
Date: Tue, 28 Jul 2009 11:43:54 
To: Aaron Giles<aaron@aarongiles.com>
Subject: Re: Neo Print


helps if i attach it.  please add to mamedriv.c yourself

David Haywood wrote:
> new not working
> ----
>
> '98 NeoPri Best 44 (Neo Print) [JohnBoy]
>
> thanks to Gridle for properly identifying it, maybe one day we'll find 
> more out about this rather obscure system / variation on the NeoGeo.
>
>
>
2009-08-02 21:44:35 +00:00
Aaron Giles
f36241ee82 From: David Haywood <neohaze@nildram.co.uk>
Date: Mon, 27 Jul 2009 01:12:34 
Cc: Aaron Giles<aaron@aarongiles.com>; Angelo Salese<salese_corp_ltd@email.it>
Subject: Re: Calc 3 update


wrong file, sorry.

David Haywood wrote:
> Shuffled a few things around based on new findings
> Added an extra decryption table used for the Brap Boys startup code 
> (still doesn't do anything interesting)
> Noted that one of the unknown parameters for the MCU Init command is 
> where it reads / writes eeprom data from.
> Noted that an additional parameter in the MCU commands may cause 
> further displacement of the writeback address, as BRap Boys seems to 
> rely on this (needs further testing) - added a hack for now so that 
> BRap Boys places the writeback address of the initial table somewhere 
> that causes it to get executed.
>
> The MCU generally seems to be annoying, and places restrictions on 
> what you can call, when you can call it etc.
2009-08-02 21:42:28 +00:00
Aaron Giles
0e7df88608 From: David Haywood <neohaze@nildram.co.uk>
Date: Sun, 26 Jul 2009 09:31:24 
To: Aaron Giles<aaron@aarongiles.com>; Angelo Salese<salese_corp_ltd@email.it>
Subject: Space Walk?


I got the Software This guy to redump the 'Space Walk' rom which was 
obviously bad, and added it to the driver.

A second opinion is needed, maybe there is something else wrong because 
the gameplay doesn't appear to make any sense at all.  It's a similar 
game to clowns, but more often than not the character falls through the 
pad, and the pads jump and flip positions when they reach the middle of 
the screen.  Since this falls into the 'ultra rare' category I think it 
would be a good idea if somebody with a good knowledge of the CPU made 
absolutely sure that things are correct.


New not-working
===============
Space Walk [Siftware, David Haywood]
2009-08-02 21:41:39 +00:00
Aaron Giles
1fc576e72f From: hoge hoge
Date: Sat, 25 Jul 2009 11:57:29 -0700
To: submit@mamedev.org<submit@mamedev.org>
Subject: 68k cpu reset eat cycles fix
Hello,

Attached is a diff for 0133 that fixes a bug related to eating cycles 
during 68k cpu reset. Previously, initial_cycles had a wrong value 
after reset, and if cycles were < 0, it'd always return 0, .. check 
the diff to see what I mean.

This change also happens to fix a scrolling bug in Fantasy Zone, 
introduced when that cycle eating thing was added.

Greets,
hap
2009-08-02 21:37:45 +00:00
Aaron Giles
422c6c0d60 Hooked up Cobra Command sound ROM. [Jim Hernandez, Aaron Giles]
Also:
From: Xander [xander85@operamail.com]
Sent: Thursday, July 30, 2009 4:55 AM
To: submit@mamedev.org
Subject: cobram3 dip switch (bugs 3352, 3354)

Fixed cobram3 dip switch.

Xander
2009-08-02 21:33:05 +00:00
R. Belmont
95bce0e30f 39in1 updates: [R. Belmont, MooglyGuy]
- Video, inputs, and flash data ROM hooked up
- Improved PXA255 LCDC, DMA and I2S emulation
- Working but not great CPLD protection simulation


It now boots but fails after the initial POST (notes on that are at the
top of the driver - MG and I are chasing it, but more eyes is good too).

You can get into service mode with F2 and step through the service screens
with F2.  All of them behave except the input test, which will time out after
a little bit and say "System Check Error".

Delete your .nv if it doesn't start up.
2009-08-02 19:32:45 +00:00
Angelo Salese
13e81ac1fe Made irqs more accurate in City Connection [Angelo Salese] 2009-08-02 19:10:48 +00:00
Brian Troha
dae1b76b21 New Clone Added: Kamamkazi III (Galaxian hack/bootleg)
New Clone Added
-----------------------------------
Kamakazi III (Galaxian Clone) [Darran]
2009-08-02 18:52:14 +00:00