* naming changes (nw)
* move stub audio related functions to their own file (nw)
* addressing notes (nw)
* control sprite mode with sprite reg instead of value set in init (nw)
* refactor a bit (nw)
* sprite DMA connects directly to spriteram, not through the main bus (nw)
* minor changes (nw)
* fix multiplier unit use in rad_madf (nw)
* implement 'text array / memory emulator' (nw)
* some naming (nw)
* code treats this like another palette entry (bg pen maybe)
On HP9000/300, these modules where always a logical unit connected to
the DIO bus. On some systems this was even a seperate DIO module. Lets
represent this in software. It also cleans up hp9k_3xx.cpp.
* hphybrid: major overhaul to add the 09825-67907 variant
* hphybrid: adapted hp64k & hp9845 to revised hphybrid CPUs
* hp9825: first release of HP9825B emulator
* hphybrid: added 09825-67907 to unidasm
* hp9825: improved appearance of blinking cursor
* hphybrid: minor changes
* mwarr.cpp refactoring
* mwarr.cpp refactoring
* stlforce refactor (nw)
* use suggested syntax, unless there's something to actually modify instead of outright replace?
* ok, no need to signal that we're modifying a device at all, just modify it (nw)
* move includes as requested (nw)
* do stuff modern way (nw)
* namco checkpoint (including cam900 submission)
* move code into device (nw)
* start splitting DSP support code into devices (nw)
* fix crash (nw)
* prepare for further splitting (nw)
* move code for C67 based DSP PCB into it's own device (nw)
* survive F3 resets without crashing or breaking the 3D (nw)
* less magic numbers (nw)
* optional -> required
don't use fake bootstrap on older type, suspend CPU instead
* restore CPU yield hack for solvalou (nw)
* (nw)
* give galaxian3 some DSPs (nw)
* address hap's concern with a different workaround since MAME is awkward (nw)
* split namco21 driver into 3 drivers as the different configurations really are entirely different boardsets with similar components, not a real 'system'
emulated entire PCB set for driveyes ( http://www.tvspels-nostalgi.com/Bilder/PCB/Namco/driverseye_cage_inside.jpg ) although how the PCBs communicate is not yet known (C139 maybe, which might also be an MCU)
* remove empty file (nw)
* actually thinking about it, this is cleaner (nw)
* mark cybsledj as World instead, there's nothing about this set other than the CY1 code to indicate that it's a Japanese set, and I don't think the Namco codes represent region, just release order.
* newline (nw)
* newline (nw)
A skeleton for the Microsoft Jazz architecture, which was implemented in the MIPS Magnum 4000, Olivetti M700-10 and was the base/origin of several other MIPS ARC systems.
* added skeleton Inmos G300/G332/G364 device
* added skeleton NatSemi DP83932C SONIC device
* added skeleton MCT-ADR device
* Separate Microsoft 2-button mouse and Logitech 3-button Microsoft-compatible mouse
* Add Microsoft wheel mouse
* Make Mouse Systems mouse behave more realistically
* Add Mouse Systems "rotatable" mouse
* Simplify code and eliminate timers
(nw) X/Y translation and buttons works for all devices. The wheel on
the wheel mouse seems to be transmitting the right data, and CuteMouse
detects the wheel as being present, but no software seems to support it
properly. Software supporting the Mouse Systems "rotatable" mouse is
very rare - typically people just set the DIP switches on their M-1 for
"non-rotatable" mode. A standard mouse driver will see the "rotatable"
mouse moving two mickeys for each count, and move eratically on
rotation. The "rotable" mouse is poorly tested due to lack of software.
(nw) MAME doesn't have a proper input type for a mouse wheel, and it
doesn't seem to be possible to map the host mouse wheel to an axis when
configuring inputs. The default mapping ends up assigining the wheel or
rotation to one of the translation axes, which is very unhelpful.
Also add notes to Sun keyboard emulation.
There's a hack to make the 1200 Baud mouse actually run at 9600 Baud.
This is necessary because the SCC is incorrectly expecting 9600 Baud
rather than 1200 Baud. I don't have time to fix the SCC, so I'd
appreciate it if someone else would.
There's no way it should be expecting 9600 Baud on the mouse port.
Solaris 2.3 and later support 1200 Baud and 4800 Baud, and earlier
versions support 1200 Baud only. No version of Solaris works with a
9600 Baud mouse.
The workaround allows the mouse to be used in SunView on sun4_60 - I
haven't tested any other drivers.
* split namco c169 roz chip from namcos2 by making it a device (nw)
some reorganization still needed (eg move init stuff to config)
* push on this way, old non-device code was working by chance (nw)
* use std::fill instead of memset
* tidy (nw)
* split out the c355 sprites into a device too (nw)
* this isn't used (nw)
* also not used (nw)
* split out c123 tilemap chip
* modern here too (nw)
* namco system2 sprite chip is a device, move content of machine/namcoic.h to a text file in 'etc' as it's not really code at all, and the cpp file is no longer needed
* Namco System 2 ROZ is a device (so only gets created on games that have it, avoids a crash in old code in tilemap viewer)
* untangle namcofl from namcos2 now that things are devices
* untangle namconb1 from namcos2
* untangle gal3.cpp from namcos2
* untangle namcos2 and namcos21 - part 1 (ugly part)
* untangle system2 and system21, part 2
* use c68 for c68 based games in namcos21.cpp and some cleanup / notes / reorganization / default nvrams
* naming cleanups (nw)
* c123 - move init to device config
* c169 init -> device config
* c355 init -> device config
* new clones
Four Trax (Japan) [ShouTime, The Dumping Union]
note, one of the gfx roms in the MAME set has an 'fx2' label, it should be verified.
also replaced the ROMs for the fourtraxa set, the old ones had a 0x00 fill instead of a 0xff fill but were otherwise identical, it's a weird mod of the World set that hides most of the advertising banners, replacing them with generic ones, presumably for legal reasons?
- Add and identify some extra IOC firmware revisions (v1.3 from Bitsavers)
- More descriptive names for ROMs of latest IOC revision (from Bitsavers)
imds: Remove skeleton driver; ROMs preserved as v1.4 of imds2ioc
* Add huc6230 Emulation
huc6272.cpp : Add ADPCM transfer, Add save states
PC-FXGA for PC-9801 C Bus is released in December 1995 in Japan, Correct metadata
* huc6272.cpp : Fix ADPCM address
* huc6230.cpp : Simpler interpolate
* huc6230.cpp : Fix clamp
huc6272.cpp : Fix ADPCM nibble
* huc6272.cpp : Fix data type
* Revert pcfxga year; PC-FXGA for PC9801 C-bus is not dumped?
* Implement Mitsumi Amiga 500, 600, and 2000/3000/4000/CDTV keyboards
* Add unlabeled keys to UK layout
* Restrict available keyboards depending on system type
* Note that C-A-A reset is now broken on "big box" Amigas as MAME doesn't implement it properly, and the hack providing a fake dedicated reset line has been removed
6502 MCU: fix execute loop
6500/1: implement as device with onboard peripherals
Fix some bogus comments
(nw) New keyboard only has U.S./Canada and UK variants for now. This keyboard doesn't
drive a dedicated reset line, instead using some sequence on the clock line detected by
the host chipset. MAME doesn't support this, so keyboard reset won't work. Also started
documenting the character labels on the keypad NumLock/ScrLock keys for language variants
but still need more pictures.
* Allow <orientation> and <color> to work on group references
* Fix some corner cases where group bounds could be miscalculated
* Fix a corner case where MAME could incorrectly refuse to instantiate groups
* Add more checks to complay.py
* Document more of the layout format
* Clean up some corner cases in layouts with repeating blocks
* Make complay.py validate many more elements and attributes
* Make complay.py easier to use for just validating a layout
* Remove redundant view from Sega VMU layout
* Make buttons visually respond to input in whousetc.lay
* Add view with LED displays as well as terminal for aim65_40 and use repeats
* Clean up some outdated "game" terminology in clifront.cpp
* Initiaise a couple of members in tap/tun network module
* Start documenting layout format
* taptun: add support for Windows
Looking for feedback only at this point, because it's the first time I've attempted any OSD stuff - be gentle.
This extends the existing taptun OSD module to support Windows through the TAP-Windows6 driver (https://github.com/OpenVPN/tap-windows6).
* TAP-Windows6 is GPLv2, however only the header file is required in MAME, and the driver itself is entirely optional.
* I've tried to minimise the size of the diff, rather than completely separate the Windows/non-Windows implementations - not sure which is preferable in this case.
* The license file has Mac(?) line-endings - unsure if they should be normalized or used verbatim.
* Uncertain about the non-Windows case (or the Windows SDL case) - existing code uses __linux__, but I'm not clear on how that works with OSX, for example?
* I can't claim this actually "works" yet, because I don't know enough to configure the tap end of it properly to get networking doing something useful, but I will get there and correct anything necessary in a subsequent real PR.
* minor fixes/improvements (nw)
* Use Unicode Windows APIs, and UTF-8 for MAME
* Deal with unterminated registry string values
* Cancel any pending I/O in destructor
* Eliminates the need for the horizontal/vertical/LCD/SVG layout files
* Screens can now have orientation and physical aspect ratio specified
* RASTER/VECTOR defaults to 4:3, LCD/SVG defaults to square pixels at config time
* System orientation is applied on top of screen orientation
Automatically generated single-screen views and orientation flags in XML
output now work correctly for systems with multiple screens in different
geometries/orientations, e.g. housemnq, rocnms, stepstag, or netmerc.
The "core rotation options" only interact with system orientation.
Allowing multi-screen systems to work well with one monitor per emulated
screen is a complex topic. System orientation also affects the GFX
viewer while screen orientation doesn't. The orientation displayed in
the system selection menu is from the system orientation.
Let me know if I've broken any systems or use cases.
Also, add save state support for std::array/C array nested to any depth.
* rewrote most of the execution for my tlcs870 core
* no longer the case (nw)
* note updates (nw)
* address concerns, const qualify more things where possible (nw)
* more const (nw)
* oops (nw)
* consistency (nw)
- split into separate sources
- fixed paste
- added uart and rs232
- added baud rate clock or brg depending on hardware
- fixed uart status on sys80
- fixed cassette waveform
- lots of tidy up
Input and screen tags are now resolved relative to a layout's owner
device.
Easy way to demonstrate is with: mame64 intlc440 -tty ie15
Previously you'd only get the IE15 terminal's layout and you'd be unable
to use the INTELLEC 4/40 front panel. Now you'll get the choice of
layouts from both the system and the terminal device in video options.
- Added FDC card.
- Cursor now generated by 6845.
New working machines
--------------------
Acorn System 3 (6502 CPU)
Acorn System 5
New working clones
------------------
Acorn System 2
Acorn System 4