* Clean Cracks: Start work (nw)
* Added the first few entries to the clean cracks list. There's no compatibility information for these.
* Added side/disk labels for all multi-side/disk images.
* Clean Cracks: Start work (nw)
* Added the first few entries to the clean cracks list. There's no compatibility information for these.
* Added side/disk labels for all multi-side/disk images.
* A few more clcracked entries (nw)
* Added a few more entries
* Corrected title capitalization on a number of titles; this, too, will likely end up being a long term project.
* Add compatibility placeholders. We don't have any details on most (if any) of these disks. That's secondary to getting them documented, though.
* Remove superfluous compatibility tags (nw)
Added a primitive mru scheme for tlb searches, resulting in an average of ~1.5 iterations per scan and 2-3% speedup in one test case. Also removed the confusing reverse-endian logic from lwl/lwr and friends because apparently no commercial software implementation has ever used it (and wasn't supported in any of the other instructions anyway).
* New working machine added
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Game & Watch: Fire (wide screen) [algestam]
* hh_sm510: Moved gnw_fire below mmouse clones and removed stray Enter
New WORKING machines
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Ms. Pac-Man 5-in-1 (Ms. Pac-Man, Pole Position, Galaga, Xevious, Mappy) (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, Peter Wilhelmsen, 19 external donators]
Disney Princess (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
New WORKING Software List entries
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jakks_gamekey_nm:nrxdig New Rally X & Dig Dug [Sean Riddle, Peter Wilhelmsen, 19 external donators]
note, Pole Position is not really very playable at the moment due to raster rendering glitches, the rest are, aside from some obvious sound issues (nw)
New machines marked as NOT WORKING
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Wheel of Fortune (JAKKS Pacific TV Game, Game-Key Ready) [Sean Riddle, 20 external donators]
There is a video rendering glitch (lkely another off by x lines raster issue) causing the letter selection text to not render properly, it appears the letters scroll instead of the text scroller below, which doesn't. (nw)
-spg2xx: Make rowscroll offset configurable, can't find register to control it, but JAKKS games need 0, while the chinese stuff needs 15 (nw)
-jak_wof: Marked as working, analog wheel isn't emulated, but is optional (I don't see where / how it maps) (nw)
-jak_wof: Improved inputs (nw)
-gamekeys now save to the gamekey seeprom not the system one (nw)
- Add optional read callbacks for row buffering DMA
- Add MBC output
- Correct timing of BREQ and VBLANK outputs
- Improve character blink and cursor blink timings
wy50: Power-up tests pass now; very preliminary character display (nw)