- Added another set of Cherry Bonus III.
- Reworked and cleaned ncb3, cb3a, lucky8 and lucky8a inputs.
- Added the 2nd set of controls to the above games.
- Removed the OKI references from machine driver and rom load for the above games.
- Promoted ncb3 and cb3a to working status.
- Reparented sets.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cherry Bonus III (Version 1.40, set 1) [Roberto Fresca]
Cherry Bonus III (Version 1.40, set 2) [Roberto Fresca]
- Proper 3x PPI 8255 connections.
- Created a new AY8910 interface due to different ports addressing.
- Hooked all the input banks (8).
- Improved DIP switches with main game and D-UP rates, keyin values, D-UP game type (reels/cards) and other options to both sets.
- Added PORT_DIPLOCATION to all DSW banks.
- Promoted both sets to working state.
The game has 2 sets of controls. Once coined, both players can switch control through their own 'BIG' key.
If the game boots with 'Coin Jam' error, press RESET to normalize. Please delete your old .nv and .cfg files before run this update.
New games added or promoted from NOT_WORKING status
---------------------------------------------------
New Lucky 8 Lines (set 1) [Roberto Fresca]
New Lucky 8 Lines (set 2) [Roberto Fresca]
- Completed the missing inputs.
- Mapped 4 of the 5 DIP switches banks. (can't find the 5th)
- Worked out the conditional DIPs.
- Documented all DIP switches bank.
- Added PORT_DIPLOCATION to all switches.
Cherry Bonus III (Version 1.40):
- Worked the remaining inputs.
- Mapped and documented all 5 DIP switches banks.
- Worked out the conditional DIPs.
- Added PORT_DIPLOCATION to all switches.
The game is working, but need a workaround for the status connection. Each time the player press 'Take' to get the credits, a "call attendant" msg appear and credits must be taken pressing 'Key Out'.
- Fixed memory map.
- Fixed NVRAM. (please delete the old .nv)
- Added sound through sn76496.
- Added 3x PPI 8255.
- Created basic inputs from the scratch to match the PPI connections.
- Defined the output port.
- Change description to "New Lucky 8 Lines"
- Change manufacturer to Wing Co.Ltd.
- Added an alternate set.
New clones added
----------------
New Lucky 8 Lines (set 2) [Roberto Fresca]
Added common device interface, merged witchcrd and sloco93 machine drivers, and added/corrected the 50/60 Hz. DIP switches to all games. The 50hz mode needs to be corrected. Some games as most bsuerte sets have the 50/60 Hz. DIP switch connection patched.
Cleaned up mcs48 to be dependent on a single makefile define, rather than
separate defines for each CPU which didn't really buy us anything in terms
of code size or performance.
Sent: Wednesday, December 24, 2008 2:49 PM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Fix 02764: liberatb: [debug] Access Violation
Hi mamedev,
This fixes 02764. When all the CPUs got tags in 0126u2, this driver
ended up removing it's own cpu(!), causing this crash in debug and
similar unhappiness in non-debug.
~aa
Sent: Wednesday, December 24, 2008 11:09 AM
To: submit@mamedev.org
Subject: Gururin redump...
This diff replaces the bad (likely hacked) Gururin dump with one Guru did yesterday from my cart and I fixed some rom names in Double Axle according to the pcb. Here's the changed roms:
http://smitdogg.mameworld.info/random/g.zip
Smitdogg
- converted driver to be fully scanlines based using timers
- hooked up interrupts
- updated driver to new video screen raw parameters (based on ddragon.c driver)
Sent: Tuesday, December 23, 2008 7:49 AM
To: submit@mamedev.org
Subject: Submissions
* ddragon.diff:
- converted scanline timer to be a device
- corrected M6809 CPU frequencies, they are supposed to be internally divided by 4 but
there's no internal divider in the core
* gstream.diff:
- improved oki banking (educated guesswork, see notes in the driver)
- replaced CPU_EAT_CYCLES hack with CPU_SPINUNTIL_INT because the first cause the video
completely out of sync with audio. I think the game is really so slow on the PCB too
* vball.diff:
- converted driver to be fully scanlines based using timers
- hooked up interrupts
- updated driver to new video screen raw parameters (based on ddragon.c driver)
* xain.diff:
- converted driver to be fully scanlines based using timers
- fixed ID 02742
- updated driver to new video screen raw parameters (based on ddragon.c driver)
Sent: Monday, December 22, 2008 8:04 AM
To: submit@mamedev.org
Cc: atariace@hotmail.com
Subject: [patch] Update sound core header files
Hi mamedev,
This patch updates all the sound core header files to declare their
SND_GET_INFO functions, which will be needed once the sound cores
become proper devices. It also makes a handful of other header
declaration fixes in emu/sound, and makes one SND_RESET routine
static. Note: votrax.h is a new include file altogether.
~aa