New working software list additions
--------------------------------------------
Gunship (3.5", Futura Games) [Total DOS Collection]
Stunt Car Racer (Big Games) [Total DOS Collection]
Terminator 2: Judgment Day (Big Games) [Total DOS Collection]
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Little Casino (set 2) [Siftware]
Little Casino II (v18.1, set 2) [Siftware]
New clones marked not working
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Secret Service (4.0, Europe) [inkochnito, PinMAME]
- irem/m52.cpp: consolidated driver in single file
* recfranco/rf51w14cg.cpp: Add new slot games on similar hardware
New systems marked not working
------------------------------
Santa Fe Mine (set 1) [Sergio y Vicente de electronicaVyS, Recreativas.org]
New clones marked not working
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Santa Fe Mine (set 2) [Sergio y Vicente de electronicaVyS, Recreativas.org]
* mame.lst: Add 'rfsantafem' and 'rfsantafema'
apple/cuda.cpp: Refactored using 68HC05E1 and 68HC05E4 devices as a base. [R. Belmont]
apple/egret.cpp: Refactored using 68HC05E1 device as a base. [R. Belmont]
apple/macquadra630.cpp: Switched to the correct Cuda 2.40, which no longer crashes during boot with the refactored devices. [R. Belmont]
New NOT WORKING machines
-------------------------------
Super Kids (V019CN) [XingXing]
igs/igs_fear.cpp: Cleanups
* fix notes based on PCB images provided
* standardize types in XingXing's code
* turn off logerror
---------
Co-authored-by: DavidHaywood <hazemamewip@hotmail.com>
- Split driver class for wildfang and raiga via protection methods
- Split driver class for mastninj via MSM5205 controls
- Fix raiga post-load behavior
- Use C++ style single line comments
- Reduce literal tag usage
- Reduce duplications
- Fix function namings
- Make some variables constant
- Fix, Correct type for variables
- Reduce unused functions
- Fix code style consistency
* tecmo/bombjack.cpp: Cleanups, fixes, merge with sega/calorie.cpp
- Fix large sprites in Bomb Jack by implementing the sprite size latches
- Simplify and fix gfxdecode macros for Bomb Jack
- Fix background tilemap loading in Bomb Jack to properly use D0-D3
- Fix memory maps to match the schematics
- Add watchdog reset and enable (not used in Calorie Kun)
- Proper screen params for Bomb Jack and Calorie Kun
- Proper audio timings for Calorie Kun
- Add notes on audio filter and PCB references
- Cleaned up other notes
- Fixed spacing
- Renamed bombjack2 to "Bomb Jack (earlier)"
- Renamed "licence" to "license" in bombjackt
apple/macii.cpp, apple/maciici.cpp: With the adjusted timings, adbmodem now works with the Mac II/IIx/IIcx/IIci, and SE/30.
This corrects the jerky mouse movements caused by macadb HLE mode (GitHub issue #12189). [R. Belmont]
apple/maciifx.cpp: Corrected ADB hookup, PIC now transmits valid ADB but doesn't appear to receive it. [R. Belmont]