- Streamlined logging across chips to use logmacro.h, removed popmessages and printfs in production code;
- Add missing include guards in header files;
- split Atomiswave into own file from naomi.cpp (dc_atomiswave.cpp);
- powervr2.cpp: YUV pitch follows U size, fixes#8999
- powervr2.cpp: move Elan related stuff back into naomi2_state;
- naomi.cpp: support for player 2 keyboard inputs;
- naomi.cpp: add proper inputs to alpilot/alpilotj and sstrkfgt;
- naomi.cpp: hookup lightgun for deathcox;
- naomi.cpp: make G2-DMA timings slightly more accurate (fixes sfz3ugd silent BGMs regression caused by implicit insta-DMAs)
- dc_g2if.cpp: wrote a device for G2 DMA interface, fixes#9000 ;
- dc_g2if.cpp: add E1/E2/DD channels thru template, add area protection, add illegal address and overflow exceptions (fixes loopchk g2 bus tests 0302 and 0303)
- aica.cpp: $2814 CA reads doesn't need shifting, fixes ADX repeating sample/hang bugs in many entries [Angelo Salese, MetalliC];
- powervr2.cpp: make ISP/TSP irq to be slower, fixes regression bug with Capcom fighters having frame hiccups [David Haywood, Angelo Salese]
- dc_atomiswave.cpp: converted aw_modem_r/_w to 32-bit, added 3p/4p inputs to ggisuka, expose EXID to an input/output ioports for future extensions;
- dc_atomiswave.cpp: extend xtrmhnt2 ALL.Net hack for -drc, move around state machine to derive ALL.Net external device mapping instead of driver_init fn, demote to MUP for obvious reasons;
- dc_atomiswave: add Area 1 mirrors, fix maxspeed title screen animation;
- [MT#8143](https://mametesters.org/view.php?id=8143) is fixed
New NOT_WORKING software list additions
---------------------------------------
dc.xml: DC Checker for Repair v2.05R (World), Loop Checker v1.00 (World), GD Drive Repair Program v0.1 (World) [Hidden Palace]
------------------
Gals Panic EX (Korea) [Arcade-Projects]
Mouse Trap (German, version 4) [Team Europe, rtw, f205v, darksoft, zacky]
Nebulas Ray (prototype) [Arcade-Projects]
Rod-Land (Japan bootleg with unencrypted program and GFX) [jordigahan]
- Move from falco5220.cpp to falco500.cpp
- Implement many ASIC features and support most video options
- Fully hook up RS232 ports
- Hook up bell
- Add keyboard
- Add detailed hardware descriptions for 3 models
New machines marked as NOT_WORKING
----------------------------------
Falco 500e [Bitsavers]
New working software list additions
-----------------------------------
Mer Wars (prototype) [Hidden Palace, Steve Lin]
Reactor (prototype) [Hidden Palace, Steve Lin]
Mr. Tuff (Euro, prototype 19940621) [Hidden Palace]
Nightmare Busters (Japan, prototype 19940409) [Hidden Palace]
Super Full Metal Planet (prototype B) [Hidden Palace]
Super Full Metal Planet (prototype C) [Hidden Palace]
Super Full Metal Planet (prototype D) [Hidden Palace]
New working software list additions
-----------------------------------
Bio Force Ape (USA, prototype) [Hidden Palace]
QuarterBack Scramble (USA, prototype) [VGHF]
- Consolidated all common functionality into base class.
- Split off variants based on CHR banking size (CONY) and address line changes (YOKO).
- Properly handle backup RAM for Dragon Ball Party multicart.
- Removed deprecated hold_irq_line.
New working software list additions (nes.xml)
-----------------------------------
Street Blaster IV Pro 10 (Asia) [anonymous]
New working software list additions
-----------------------------------
PC Denjin - Pankic Cyborgs (Air Zonk prototype) [Hidden Palace, VGHF]
TV Sports Baseball (prototype) [Hidden Palace, VGHF]
New working software list additions
-----------------------------------
Spot Goes to Hollywood (prototype) [Hidden Palace, VGHF]
New NOT_WORKING software list additions
---------------------------------------
Time Warner 32X CMD Download Cartridg [Hidden Palace, Steve Lin]
New working software list additions
-----------------------------------
Klax (prototype) [peekb]
Pit-Fighter - The Ultimate Competition (prototype 19921013) [Hidden Palace, Steve Lin]
* namco06: synchronize data writes
* namco06: Improve NMI delay.
* namco5x: use chip select lines, synchronize writes.
* mb88xx: clarify interrupt line is 'logical', not voltage-based
* mb88xx: clear the appropriate interrupt enable flag when taking the int
* galaga: use correct callback for bosco 06xx rw.
* galaga: re-order namco06 callbacks, for consistency.
* galaga: use correct clock for the second 06xx in bosco.
* Change Hyperdrive's upper serial number offset.
This now makes the game read its PIC as the correct ID instead of a development PIC.
Other changes:
- Remove player 3 and 4 inputs for games that don't use them
New working software list additions
-----------------------------------
Battle Kid - Fortress of Peril (v1.100) [anonymous]
Battle Kid - Fortress of Peril (v1.000) [anonymous]
Battle Kid - Kiken no Wana (Japan, v2.000) [anonymous]
Battle Kid 2 - Mountain of Torment (v1.000) [anonymous]
------------------
Rastan Saga (bootleg, Japan Rev 1, earlier code base) [Fabrice Arzeno]
timeplt.cpp: added a note about a spaceplta PCB with a char ROM taken from the original [Trol]
* Added wait states on ROM and VRAM accesses.
* Simplified pixel-duplication in 360/384-width modes.
* Fixed DCA to process after VSR.
* Switched to use raw parameters for screens.
* Fixed some transparency-fill issues with disabled ICM/VSR.
---------------------------
vsmile_cart.xml:
Thomas & seine Freunde - Freunde Halten Zusammen (Germany, rev. 104, alt), Disney's Winnie Puuh - Winnie Puuh auf der Honigjagd (Germany, alt title) [Team Europe]