Implementation of 28F010 and family flash memory devices. These are not compatible with the JEDEC-standard flash command protocol implemented in intelfsh.
* Don't use device_serial_interface for transmit - it can't support sync modes, on-the-fly register updates, and other weirdness.
* Better modelling of 1-deep transmit queue.
* Better RTS/CTS behaviour.
* Completely overhauled interrupt logic - vectors should be correct for most async modes.
* Implemented different auto-reset receive errors in MPSC vs SIO.
* Implemented SDLC transmission including bit stuffing, transmit CRC, abort, and underrun/end-of-message behaviour.
Added an SDLC consumer device that logs SNA frame headers and data.
The analogue joystick is now emulated. Also fixed a few minor issues
with the memory map.
This also adds a generic Z80 dasisy chain device, for use in drivers
with non-Z80 peripherals.
Use "mame einstein -pipe tk02" to attach the 80 column device.
* Removed no longer needed einstei2 driver
* Added cursor rendering to the 80 column device
* Added support for the alternate character set (use dip switch to
change)
* Cleaned up and added save state support to the 80 column device
Many changes in this PR, including the following:
* added support for InterPro 20x0, 24x0 and 27x0 systems
* added support for SR bus/slot devices
* added support for Ethernet, graphics, keyboard and mouse
* added support for serial DMA
* improved timer, interrupt and DMA handling
* improved comments/documentation
Note: ioga is still a major work in progress, and most of the other *ga's don't do anything useful yet, however this build can do some new and useful things, and it's closer to OS boot than before, as well as cleaned up in some of the better known areas.
* added basic support for the system bus variously referred to as SR, SR bus, SRX and CBUS
* added an initial GT graphics card implementation, only supports the video ram and ramdac for now, but sufficient to boot the diagnostic monitor in graphics mode
* added a high-level emulation of the InterPro keyboard
protection handled etc. written from scratch based on notes from Kevtris and Peter
banking in the slot system seems somewhat archaic compared to proper modern banking, but this is how all other drivers I saw using slot roms did it.
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E-Touch Mahjong Series #6: Scandal Blue - Midara na Daishou [ShouTime, Team Japump, The Dumping Union]
E-Touch Mahjong Series #7: Trap Zone - Yokubou no Kaisoku Densha [ShouTime, Team Japump, The Dumping Union]
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Ton Puu Mahjong [ShouTime, The Dumping Union]
This is only a skeleton driver. ShouTime will keep the PCB only for a few more days, so if someone has the time to have a look.. (nw)
* Remove duplicate code
* Screen raw parameters and XTAL values
* Added PAL dumps for supbtime [Luiskiko/jammarcade.net]
* Add dip switch locations to all games
* Emulate LC7535 based volume control for Dragon Gun board based games
* Add DSW3 and DIP locations to Captain Avenger
* Reorganize driver and start cleaning it up (in progress)
Specifically, this creates a call osd_get_command_line() that returns UTF-8 command line arguments as std::vector<std::string>. On non-Windows platforms, this does nothing more than build the vector. On Windows, this invokes GetCommandLineW() and CommandLineToArgvW(). This also attempts to unwind usage of wmain()/_tmain() on Windows, which is not standard.
Related to this, this fixes a bug in Imgtool; specifically, non-7 bit ASCII was not being handled correctly in Windows.
This is really an admission that the way that Windows handles Unicode and command line arguments sucks, and it is my belief that having a wmain() or _tmain() declaration specific for Windows is a worse solution. C'est la vie.
I'm very open to the idea that src/osd/osdcore.[cpp|h] is not the best place to do this. Let me know if I should move it.
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Mephisto Modena [yoyo_chessboard, Sandro Ronco]
Mephisto Monte Carlo [Sandro Ronco]
Mephisto Monte Carlo IV LE [Sandro Ronco]
Mephisto Mega IV [Sandro Ronco]
Used by games in the cninja and deco32 drivers. This implies proper
VBlank IRQ ack for all games now. Also added and improved raw screen
parameters for various games.
* hp85: added support for optional ROM cartridges. Started optional ROM
sw list (not finished).
* hp85: refactored mapping of opt. ROMs according to cuavas' comments