* Hooked up floppy drives and controller properly, and implemented video display.
* formats/tim011_dsk.cpp: Added TIM 011 floppy image format.
-machine/upd765.cpp: If waiting for additional command bytes, treat a data register read as an open bus write (tested on real hardware) and always trigger the DRQ line even if in nodma mode. [Carl
-cpu/z180: Added callbacks for tend; decrement bcr1 when DMA channel 1 is active. [Carl]
* pc80s31k.cpp: minor XTAL cleanup
* pc8801.cpp: reduce signature name fns
* pc8801.cpp: separate dictionary and CD-ROM later model use into own state machines
* pc8801.cpp: clean input ports a bit
* pc8801.cpp: bulk printf -> logerror
* pc8801.cpp: misc cleanups
* pc8801.cpp: more misc cleanups
* pc8801.cpp: initial batch of exporting PC8801-31 to a separate device
* pc8801_31.cpp: document register map, add machine ID
* pc8801.cpp: fix configuration mistake for CPU speed
* pc8801.cpp: add base diplocations, massage documentation of ports $30, $31, $40, misc cleanups
* pc8801.cpp: fix mouse cursor jump bugs, remove deprecated PORT_RESET usage;
pc8801.cpp: rework and extend expansion slot descriptions;
* pc8801.cpp: add note about extended FH keyboards
* pc8801.cpp: add dip positions for BASIC dips
* pc8801_31.cpp: add stub SCSI bus controller
* pc8801.cpp: blind fix kanji LV2 hookup
* pc8801.cpp: use required_region_ptr for ROM regions, split kanji_lv2 to own one
* pc8801.cpp: move a few notes to XML
* pc8801_flop.xml: correct Digan no Maseki title
* pc8801.cpp: remove unneeded port $33 hookup (should be unmapped on all PC8801 variants)
* pc8801.cpp: initial implementation of interrupts using i8214 as base. Fixes at least yojukiko and bishojbg BGMs
* pc8801.cpp: add clock calculation for internal DAC1BIT, add reported V1 revision numbers for each romset.
* pc8801.cpp: move OPN/OPNA sound chip mounts to internal model types, add stereo mixing
* pc8801.cpp: add sound irq pending mechanism, particularly needed by Telenet games
* pc8801_flop.xml: update QA notes
* pc8801_flop.xml: more misc QA notes
* pc8801.cpp: improve irq semantics, connect rxrdy_irq_w signal
* pc8801.cpp: fix some irq regressions
* pc8801.cpp: make OPNA a bit less louder, QA checkpoint
* pc8801.cpp: fix broken link, unmapped I/O documentation
* pc8801.cpp: add JMB-X1 map, other minor notes
* pc8801_flop.xml: fix metalora title and manufacturer
* pc8801.cpp: minor cleanups
* pc8801.cpp: start inheriting from base pc8001_base_state, add initial hooks for actual 3301 + i8257 devices
* pc8801.cpp: fix port40_r reading mistake
* pc8801.cpp: fix 24kHz pixel clock
* pc8801.cpp: 3301 irq is tied to VRTC not INT
* upd3301.cpp: fix VRTC vblank/display bit timer
* pc8801.cpp: fix DMA readback
* upd3301.cpp: convert to logmasked
* upd3301.cpp: support for no attributes/no special control mode
* pc8801.cpp: simplify bitmap 3bpp drawing and add preliminary palette rasters
* pc8801.cpp: misc documentation updates
* upd3301.cpp: clear bitmap layer on FIFO reset
* i8214.cpp: PoC in separating INT ASSERT and CLEAR phases
pc8801.cpp: tie acknowledge to INT rather than inside callback. Avoids spurious irq regressions;
* upd3301.cpp: handle bitmaps as pure transparent;
pc8801.cpp: add BG Pal handling, honor transparency in all bitmap layers;
* pc8801.cpp: minor cleanups
* pc8801.cpp: better handling of bitmap fills
* pc8001.cpp: carry over attribute fetches between lines when 3301 is in color mode
* pc8801_flop.xml: update QA, move notes from main driver
* pc8801.cpp: implement colorized b&w graphic modes
* pc8801.cpp: cleanup obsolete functions
* pc8801.cpp: extend a bunch of notes
* pc8801.cpp: add boilerplate code for base irq mechanism
* pc8801.cpp: add expansion card support, with JMB-X1 (partly addresses #8709), PC-8801-23 and PCG-8100 as PoC examples.
* pc8801_exp.h: fix CI clang build
* pc8801_31.cpp: SW list hookup
New NOT_WORKING software list additions
---------------------------------------
pc8801_cdrom.xml: CD Takarabako [r09]
* pc8801.cpp: promote some romsets to parent
* pc8801.h: reinstate dummy initialization in state machines
* pc8801.cpp: save_item to all variables in state machines
* machine/laserdsc.cpp: Added functionality to retrieve if a disc is CAV.
* machine/ldv4200hle.cpp: Added high-level Pioneer LD-V4200 player emulation.
Machines promoted to working
----------------------------
Time Traveler (set 1) [Ryan Holtz, Matt O, ld-decode Team]
Structural changes:
- amiga_copper.cpp: convert to device, added copins implementation as debugging mailbox, convert to logmacro.h;
- 8364_paula.cpp: convert audio implementation accessors from switch-case to per-channel maps;
- amiga.cpp: convert OCS/ECS/AGA chipset flavours to address_map_bank_device, currently using the older custom_chip_r/_w as a legacy trampoline that will be progressively removed once that we have working implementations of Agnus/Denise and derivatives;
- akiko.cpp: convert to logmacro.h;
- amigafdc.cpp: better elaborate QA notes, add "Trackdisk" to device long name as officially referred by Amiga SDK:
- amiga.cpp: kicked off an amiga_demos.xml SW list hookup;
Adds the following implementation detail changes:
- amigaaga.cpp: fix sprites and bitplanes in dualpf modes, fixes at very least cd32:dstreets on gameplay;
- amigaaga.cpp: fix BPLCON0 when planes == 7 is set, fixes title screen GFXs in surfninj;
- amigaaga.cpp: use HAM6 when not in AGA mode, fixes colors in cdtv:townona when run with CD32 system;
- amigaaga.cpp: fix sprite control fetches when FMODE != 0, fixes at very least Digger AGA sprites display;
- amigaaga.cpp: add extended bitplane delay hooks;
- amigaaga.cpp: fix HAM8 when in HIRES mode, fixes at least roadkill title and car screens;
- amiga.cpp: allow LOF bit to be set by writing bit 15 on VPOSW, fix roadkill AGA boot;
- amigaaga.cpp: implement Extra Half-Brite mode, used by bblow_a main menu
- amiga.cpp: disallow blitter address writes to go beyond the allocated chip RAM, fixes OCS sockid and AGA sockid_a drawing spurious filled tiles on playfield;
- amiga.cpp, amigaaga.cpp: workaround most GFX pitch corruptions, caused by implicit DDFSTOP overrunning width loop;
- amiga.cpp: allow DDFSTRT and DDFSTOP to read bit 2 in lores mode, fix swordsod GFX pitch in gameplay;
- amiga.cpp: use pf2pri for non-dual playfield, fixes alfred player sprite visibility;
- akiko.cpp: subq command adds +2 in command buffer, fixes cdtv:defcrown hardlock emulation;
- amigaaga.cpp: implement bscan2;
- amiga.cpp: disable floppy drive default for CD32;
- cubo.cpp: add inputs to eldoralg/odeontw/odeontw2;
- amiga.cpp: allow CD32 to read CDTV titles from SW list;
New NOT_WORKING software list additions
---------------------------------------
cdtv.xml: 17 Bit - Collection for Amiga CDTV, 17 Bit - Continuation Disc,
A Bun for Barney (USA), Advanced Military Systems (Europe),
American Heritage Illustrated Encyclopedic Dictionary (USA, 1991a Edition),
Barney Bear Goes to School (USA), Cinderella - The Original Fairy Tale (USA),
Defender of the Crown CDTV (Europe), Deutschland Kompakt (Germany),
Fantastic Voyage (USA), Garden Fax - Garden Plants (USA),
Garden Fax - Trees, Shrubs, Roses, and Conifers (USA),
Language TV - English (France), Lemmings (Europe), Log!cal (Europe),
Mud Puddle (USA, Multi 5), Pandora's CD v1.0 (alt), Psycho Killer (U2A2020UA),
CDTV Demo Disc (Europe), Raffles (Sweden),
Snoopy - The Case of the Missing Blanket (Sweden), Team Yankee (Europe),
The Curse of Ra (Germany),
The Demo Collection for Amiga CDTV (Europe, Black Disc),
The Hutchinson Encyclopedia (Europe),
The New Basics Electronic Cookbook (USA, 1991a Edition),
Time Table of History - Business, Politics & Media (USA, 1991a Edition),
Trivial Pursuit - The CDTV Edition (Europe, v1.0a),
Turrican (Germany, alt), Turrican II: The Final Fight (Germany, alt),
Welcome to CDTV Multimedia (USA, CDRM-499000), Wrath of the Demon (USA),
Xenon 2 - Megablast (Eng, Fra, Ger, Ita), Ten on Ten Compilation [redump.org]
------------------
BBC Micro Model B (Norway) [Nigel Barnes]
New clones marked as NOT_WORKING
--------------------------------
Cisco SIST1 Terminal [Nigel Barnes]
Addressed pure virtual function call crash on end of emulation session
if you haven't explicitly removed all address space taps, memory
corruption on end of emulation session if you haven't explicitly removed
all address space change notifiers, and symbol being garbage-collected
out from under you while you have parsed expressions or other symbol
tables that depend on them.
Removed the copy constructor for parsed expressions as the underlying
C++ copy constructor appears to be broken, and simplified symbol table
constructors. Also made symbol table add methods return the new entry
to avoid the need for an extra lookup.
Fixed breakpoint/watchpoint objects being inappropriately copied into
the tables returned by bplist() and wplist(), allowing the enabled
property to be modifiable for breakpoint and watchpoint objects in Lua.
Fixed drivers and devices causing a new memory pass-through handler to
be allocated on each soft reset, and fixed multiple instances of taps
being installed in the event the machine is reset before the tap is
removed.
Added classes for managing broadcast subscriptions, and adapted address
spaces to use this for change notifications.
- Add W65C02S CPU emulation with subtly different fetch patterns from classic 65C02 and use it for arbv2, cmmb103, cmmb162 and bbc_tube_rc6502
- Replace ST2XXX's slightly customized CPU emulation with hooks into new W65C02S core
* Created an initial file system implementation for OS-9 under the CoCo
* Minor fixes to directory entry handling
* Changed to use fsblk_t::r[8|16|24|32]b()
- Changed the above functions to be const
- Remove the iodevice_t classification, which was not used that much and was incomplete anyway. Image device implementations must now provide their own instance names and brief instance names. Several new parent classes have been created to make it easier to use the old standard names.
- Change must_be_loaded from a pure virtual function to be overridden in implementations to a getter for a base class property that can be set on the host side (as was formerly made possible for NES, MD and "generic" cartridge slots) but defaults to false for all types. This restrictive property has been unset for a small number of cases.
- Create parent classes for paper tape and magnetic tape devices. At present these are dummy classes that do little to nothing, but may help unify implementations in the future.
- Change several member functions to take std::string_view parameters rather than const std::string & or const char *.
- Make update_names take into account brief names, as discussed in PR #2555.
- Remove the obsolete uses_file_extension function (which used thread-unsafe strtok).
* portfolio_ccm_slot: Change image type from "cartridge" to "memcard"
* i7220, datapack: Add custom instance names that weren't there before
* pc11: Add note
* Reimplemented support for the CoCo's RS-DOS filesystem on top of the "fsmgr" framework (currently read only)
* Added support for file_type and ascii_flag metadata, minor bug fix decoding file allocation table entries
* Creating a "CoCo Raw Disk" format and changing the CoCo RS-DOS filesystem to use it
* 1. Adding COCO_RAWDSK to all.cpp
2. Fixing sector order on CoCo raw disk
- Eliminate dependencies on emu.h, replacing most fatalerror calls and floptool's ersatz emu_fatalerror class with standard exception classes
- Use range-based std::string constructors in some methods
- Move filesystem metadata handling to a separate source file
- Eliminate src/emu as an include path for libformats (necessitates kludge in ti99_dsk.cpp)
* Made it possible to add digital controls to axis settings as enables.
* Mix multiple analog controls assigned to an axis setting.
* Added a "reverse" modifier for analog controls (useful with mixing).
* Fixed an issue assigning mouse axes using multiple mouse-like devices
with -nomultimouse.
-frontend: More cleanup:
* Got rid of some abuse of "special main menus".
* Added a helper class for auto-pause menus that don't spawn submenus.
* Got rid of the fake menu that schedules an exit on the first frame.
* Turned the confirm quit prompt into a menu, eliminated one more
special-cased event loop.
* Fixed the confirm quit prompt resuming if you return to emulation if
you weren't paused to begin with.
-bus/centronics: Fixed conflicting DIP locations, reversed order and
inverted polarity for Epson printers.
* Also added the LX-810 (without L suffix) DIP switches for reference -
we don't have a device for this printer yet.
* Refactored Family Trainer and Tap-tap Mat into common base class.
Software list items promoted to working (nes.xml)
---------------------------------------
Super Mogura Tataki!! Pokkun Moguraa (Japan)
* Moved common code for drawing about box, info viewer, and other text box menus to a base class; removed the last of the info viewer logic and the multi-line item hack from the base menu class.
* Added previous/next group navigation for general inputs and plugin input selection menus.
* Moved message catalog logic to lib/util, allowing osd and emu to use localised messages.
* Made the base menu class use the UI manager’s feature for holding session state rather than a static map and mutex.
* Improved menu event handling model, and fixed many issues, particularly with menus behaving badly when hidden/shown.
* Added better support for menus that don’t participate in the usual menu stack, like the menuless sliders and the save/load state menus.
* Made a number of menus refresh state when being shown after being hidden (fixes MT08121 among other issues).
* Fixed indication of mounted slot option in the slot option details menu.
* Improved appearance of background menus when emulation isn't running - draw all menus in the stack, and darken the background menus to make the edges of the active menu clearer.
* Fixed locale issues in -listxml.
-debugger: Made GUI debuggers more uniform.
* Added new memory view features to Win32 debugger.
* Fixed spelling of hexadecimal in Cocoa debugger and added decimal address option.
* Fixed duplicate keyboard shortcut in Cocoa debugger (Shift-Cmd-D was both new device window and 64-bit float format).
* Made keyboard shortcuts slightly more consistent across debuggers.
-plugins: Moved input selection menu and sequence polling code to a common library. Fixed the issue that prevented keyboard inputs being mapped with -steadykey on.
-docs: Started adding some documentation for MAME's internal UI, and updated the list of example front-ends.
-Regenerated message catalog sources. For translators, the new strings are mostly:
* The names of the inputs provided by the OS-dependent layer for things like fullscreen and video features. These show up in the user interface inputs menu.
* The names for automatically generated views. These show up in the video options menu - test with a system with a lot of screens to see more variants.
* The input macro plugin UI.
* A few format strings for analog input assignments.
* A few strings for the about box header.
* ctk2100: preliminary work
* ctk2100: possible keyboard hookup
* ctk2100: hook up rudimentary timers
* ctk2100: add ports and hook up the LCD
* ctk2100: timer tweaks, input tweaks
* ctk2100: fix I/O port reads (stops constant LCD resets)
* gt913: increase key polling rate (fixes ctk2100 test mode)
* ctk2100: add ADCs, clean up and comment some other stuff
* lpc210x: add the PL190 VIC here too while i'm at it
* vic_pl192: fix clang build
* unidasm: add gt913
Changed the default mapping for UI select to not trigger on Alt+Enter
fullscreen toggle. (Fullscreen toggle still doesn't work in menus -
actually fixing that is complicated.)
frontend: Made the about box wrap text properly, made the title and
backtrack menu item always visible, and added a footer with the VCS
revision.
frontend: Don't highlight the favourites and info toolbar buttons if
there's no selection (can happen if filters produce no results). Also
made the info viewer appear even if no info is available - it's less
confusing to see an empty menu than wonder why clicking the button does
nothing.
debugger: Added a register points view to the GUI debuggers, to go with
the breakpoints and watchpoints views.
debugger: Extended [brw]p(clear|(en|dis)able) commands to accept
multiple arguments to perform the same action on multiple
(break|watch|register)points at once. Also made rplist accept a CPU for
showing a single CPU's register points ([bw]plist already support this).
docs: Updated registerpoints debugger commands page, and updated other
pages for latest extensions to syntax.
frontend: Made it possible to cancel a media audit while it's in
progress. Also made the media audit multi-threaded so it's faster.
frontend: Made the DIP switches in the DIP switch preview clickable.
frontend: Made the system and software selection menus leave focus on
the same system when clearing the search rather than jumping to the
first item. Also fixed a couple of bugs in the logic for keeping the
selected item visible.
frontend: Fixed a few places that weren't showing localised system
names.
frontend: Made UI Cancel clear a search in the file manager the same way
it does on the system and sofware selection menus.
frontend: Made it possible for plugin menus to handle UI Cancel more
naturally, backing up to the previous plugin menu rather than dropping
straight back to the list of plugins. Updated the autofire, cheat and
cheatfind plugins, and fixed a few other issues in the cheatfind plugin.
debugger: Made the mount and unmount commands accept instance names as
well as brief instance names. Also updated another page of debugger
documentation.
* Expanded VRC4 CHR bank regs to 9-bit. This functionality is verified on Konami VRC4 hardware as well but is only used by clones (World Hero here).
* Removed board for World Hero. Its VRC4 clone chip is under a glop top but is thought to be identical to Konami's.
* Reimplemented TF1201 (Lethal Weapon) as a VRC4 subclass. Its clone chip is only known to differ by the IRQ reload bit, which it ignores.
* Reimplemented Shui Guan Pipe as a VRC4 subclass. Its clone chip has different PRG banking but is otherwise standard.
Software list items promoted to working (nes.xml)
---------------------------------------
Gimmick! (Asia, pirate)
Lethal Weapon (China)
World Hero (Asia)
World Hero (Asia, alt)
Got rid of one of the UI audit inputs. There only needs to be one, and
the options can be presented in the confirmation menu. Two secret
keystrokes is too confusing. Also got rid of the long-obsolete UI
Toggle Debugger input.
Added audit media button to the toolbar so it's a bit less opaque, and
it can be accessed with a mouse/trackball (not just by knowing the key
mapping).
Made default I/O port names localisable.
Made autofire plugin save port fields using the { port, mask, type }
tuple, the same way MAME does. Unfortunately this will break existing
autofire configuration, but it should be more stable going forward.
Added some more UI keys to the default key mappings documentation.
* frontend: Added support for message context to localisations.
* frontend: Added string_view versions of the message lookup functions.
* frontend: Added a few more folder options to the internal UI.
* emu/softlist.cpp: Use more appropriate containers.
* Switched to Python 3 by default - this will become a requirement.
* Updated msgfmt.py for message context support.
* frontend: Show all software item info in the internal UI.
* frontend: Search alternate titles in software selection menu.
* 3rdparty/utf8proc: Updated to v2.6.1 (has several fixes).
* frontend: Added software filters for common info fields.
* frontend: Allow UI manager to hold onto persistent session data.
* frontend: Cache software lists for eight machines.
* frontend: Added support for loading localised system names.
* frontend: Add UI for selecting localised system names.
* Turned `core_file` into an implementation of `random_read_write`.
* Turned PNG errors into a standard error category.
* Added a helper for generating what look like derived classes on-the-fly.
Added comments with V.24 interchange circuit numbers and names to
rs232.h to make the meanings of the abbreviated signal names clearer.
Moved a few slot card classes out of headers and into anonymous
namespaces to reduce compile depedencies and exported symbols.
Transliterated a Korean NES game title.