Miodrag Milanovic
5e80a732aa
move clipboard handling on proper place (nw)
2016-04-03 17:55:10 +02:00
Miodrag Milanovic
0730ffc328
sync (nw)
2016-04-03 17:55:10 +02:00
Miodrag Milanovic
d8aa889edf
merge main.cpp for windows platform (unicode) (nw)
2016-04-03 17:55:10 +02:00
Ville Linde
e49f3ccb97
UML: Added FCOPYI and ICOPYF instructions to pass raw data between integer and floating-point registers. [Ville Linde]
2016-04-03 18:46:02 +03:00
Miodrag Milanovic
26c8434a70
removed deprecated doc (nw)
2016-04-03 17:21:14 +02:00
Miodrag Milanovic
796f890450
removed testkeys (nw)
2016-04-03 17:19:41 +02:00
Miodrag Milanovic
bab5d21cef
moved windows resources (nw)
2016-04-03 17:19:41 +02:00
Miodrag Milanovic
bd0abfd004
moved emscripten resources (nw)
2016-04-03 17:19:41 +02:00
Miodrag Milanovic
528a39fc54
moved man files to proper location (nw)
2016-04-03 17:19:41 +02:00
Luca Elia
9894549089
igs009: protection patch for the newer jingbell sets (nw)
2016-04-03 16:21:17 +02:00
Luca Elia
8c60f2e16a
(nw)
2016-04-03 16:21:13 +02:00
balr0g
e1cb104b03
new WORKING
...
Android (newer build?) [JunoMan]
2016-04-03 10:17:39 -04:00
Miodrag Milanovic
d322c23ead
make it translate (nw)
2016-04-03 16:00:30 +02:00
Miodrag Milanovic
34b06d2c99
Updated translation files (nw)
2016-04-03 15:50:03 +02:00
Miodrag Milanovic
945d1d5646
Prevent crashing when compiling with mingw (nw)
2016-04-03 15:47:04 +02:00
Wilbert Pol
83ac1bf251
gb_slot.cpp: clean up the internal logging a tiny bit (nw)
2016-04-03 15:41:37 +02:00
Wilbert Pol
4d7ee46b05
gb_slot.cpp: Fixed crashing when manufacturer id is 0000 (nw)
2016-04-03 15:28:46 +02:00
Miodrag Milanovic
bca2a842db
compile fix (nw)
2016-04-03 15:01:15 +02:00
Miodrag Milanovic
f2bff83b3d
Removed empty header file (nw)
2016-04-03 14:39:22 +02:00
Miodrag Milanović
9c181657d1
Merge pull request #780 from ajrhacker/subdevice_gfx
...
Reduce the incidence of required_device<palette_device> in subdevices [AJR]
2016-04-03 14:38:14 +02:00
Miodrag Milanović
9c61e636f1
Merge pull request #782 from h0tw1r3/feature-extmenu
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refactor miscmenu and add adv menu (nw)
2016-04-03 14:08:25 +02:00
Miodrag Milanović
5b0b34b30a
Merge pull request #781 from h0tw1r3/master
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cross compile fixes
2016-04-03 13:44:55 +02:00
Miodrag Milanovic
8679bf8e0d
this was removed by mistake
2016-04-03 13:21:05 +02:00
Miodrag Milanovic
99bbef5fbf
moved texture flags to proper place (nw)
2016-04-03 13:13:33 +02:00
Miodrag Milanovic
bae0f1fc80
removed not used part of code (nw)
2016-04-03 12:54:13 +02:00
Miodrag Milanovic
865ac0e35c
reverting 88e84e7c52
(nw)
2016-04-03 12:52:08 +02:00
ImJezze
370aa2e8f5
Fixed render target dimension swap for BGFX (nw)
2016-04-03 12:09:38 +02:00
Miodrag Milanovic
88e84e7c52
ATTN: Ryan, please check. This is flag that causes BGFX looked worst then others (nw)
2016-04-03 10:48:11 +02:00
Jeffrey Clark
ca3e65e35f
refactor miscmenu and add adv menu (nw)
2016-04-03 07:02:38 +00:00
Jeffrey Clark
07ef71ef8b
osx x86 invalid intptr_t conversion (nw)
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src/osd/sdl/output.cpp:86:50: error: format specifies type 'int' but the argument has type 'intptr_t' (aka 'long')
2016-04-03 06:26:03 +00:00
Jeffrey Clark
5306f42a77
fix cross compile (nw)
2016-04-03 06:25:53 +00:00
Robbbert
2bd758d393
Fixed the build.
2016-04-03 13:16:19 +10:00
Michael Zapf
535bc44330
ti99: Removed GROMCLK generator from wrapper
2016-04-03 01:45:39 +02:00
hap
4b7752e64e
New NOT WORKING machine added
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---------------------------------------------
Konami Gradius (handheld) [hap, Sean Riddle]
2016-04-03 01:00:59 +02:00
Michael Zapf
d3eeb13429
ti99: Unwrapped sound access
2016-04-03 00:10:37 +02:00
AJR
27a27d460c
Reduce the incidence of required_device<palette_device> in subdevices
...
Any device implementing device_gfx_interface will require a palette and, once it has started (which many video devices already check for), allow other devices to access it through a getter. This makes it unnecessary in most cases for devices to require both a gfxdecode and a palette; indeed, many devices went on to not use the palette at all.
Most cases have been solved in one of two contrasting ways: remove the palette finder and associated macros for configuring it, or implement device_gfx_interface and remove the gfxdecode finder. The latter solution, generally adopted for devices that decoded their own graphics internally or through their own subdevice, has doubled the number of implementations of device_gfx_interface and eliminated the need for Konami games to provide empty gfxdecodes.
2016-04-02 17:40:09 -04:00
Ville Linde
3af8030bb6
x86emit: fix REX order with all SSE prefixes (nw)
2016-04-02 21:20:39 +03:00
Ville Linde
b2578a2283
x86emit: SSE prefix comes before REX on MOVQ (nw)
2016-04-02 19:35:21 +03:00
Miodrag Milanovic
ae5258faec
Added PRECOMPILE=0 so in conjunction with ccache it gives better compile speed (nw)
2016-04-02 17:48:31 +02:00
hap
18a7251918
sm510: ADX don't carry if adding 10(probably for bcd correction)
2016-04-02 16:54:57 +02:00
Robbbert
a811db6ea1
Glasgow: restored from before mboard existed, then adjusted to work with current MAME. Game works.
2016-04-03 01:39:17 +11:00
Miodrag Milanovic
731abe8ba0
Fixed joystick on Android preventing application to crash, cleanup init for SDL in total (nw)
2016-04-02 15:37:08 +02:00
MetalliC
0a3f7c37c7
naomi.c: add Derby Owners II protection key [MetalliC]
2016-04-02 14:37:30 +03:00
Peter Ferrie
829a06b966
fix the MSVC build (nw)
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I wonder how it could have ever worked. emu lacked zlib.h reference,
super80.cpp lacked UINT8 declaration.
2016-04-01 23:18:04 -07:00
briantro
6273fa8e21
Majestic 12 (US) clone added
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New Clone Added
-----------------------------------------------------------
Majestic Twelve - The Space Invaders Part IV (US) [Artemio Urbina, The Dumping Union]
2016-04-01 20:36:12 -05:00
smf-
f83d5bb767
Some roms not found means the set is bad, all roms not found means the set is not found. Whatever this change was for probably can and should be done a different way.
...
Revert "Not found should actually return not found"
This reverts commit c756043e55
.
2016-04-02 00:14:48 +01:00
hap
0a06123a13
boohiss, no zelda on april fools day.
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Maybe another day? If somebody offers their dusty G&W Zelda for decap.
2016-04-01 23:42:48 +02:00
hap
fb92c0fd6b
hh_sm510: WIP nintendo game&watch zelda
2016-04-01 20:45:47 +02:00
Ivan Vangelista
bfbcdac2a6
cv1k.cpp: some work towards save state support. Should work but it would be better not to save the bitmap, so for the time being it is disabled by default (nw)
2016-04-01 19:25:57 +02:00
hap
daadbc5fd5
layouts: added triangle symbol
2016-04-01 19:09:55 +02:00