* Research into thoop and squash 'refrsh rate' protection [Victor Fernandez (City Game), Peter Ferrie, David Haywood]
- prevents freeze when dying in stage 4 of Thunder Hoop, and bad text on continue in Squash
* Minor changes to various drivers (todo, comments, text strings).
* ec1847: Moved to pc.cpp, it's a generic OEM clone.
* Use proper name for serial/parallel ports card in ec1840 and ec1841.
* superga2: Moved to arcade section, updated emulation status.
* ctk2100: preliminary work
* ctk2100: possible keyboard hookup
* ctk2100: hook up rudimentary timers
* ctk2100: add ports and hook up the LCD
* ctk2100: timer tweaks, input tweaks
* ctk2100: fix I/O port reads (stops constant LCD resets)
* gt913: increase key polling rate (fixes ctk2100 test mode)
* ctk2100: add ADCs, clean up and comment some other stuff
* lpc210x: add the PL190 VIC here too while i'm at it
* vic_pl192: fix clang build
* unidasm: add gt913
New clones marked as NOT_WORKING
--------------------------------
PC-8001mkIISR [anonymous]
* Generate a new pc8001_flop.xml list, based off Neo Kobe dumps;
* Move several items from pc8801_flop.xml to the new pc8001_flop.xml;
* Generate new lists for pc8001mk2_flop.xml and pc8001mk2sr_flop.xml;
* Hook aforementioned lists where they belongs
( i.e. N-Basic list is now shared between pc8801.cpp and pc8001.cpp,
N80 list belongs to pc8001mk2 and pc8001mk2sr,
N80SR list belongs to pc8001mk2sr alone)
* upd3301.cpp: fix scrolling glitch when unthrottled
* pc8001.cpp: fix machine configs inheritance
* pc8001.cpp: constexpr the XTALs
* pc8001.cpp: allow to enter into N80 BASIC mode for mk2 machines
* Ported pc80s31k to device interface, and hooked it up to pc8001
* Fix validation errors
* Misc documentation updates
* uPD3301.cpp: implement bulk of attribute fields
* upd3301: fix olyboss compile and crashing, add rvv signal
* upd3301.cpp: fix last value of attribute row (7narabe), fix graphic mode when in width 40 (15puzzle)
* upd3301.cpp: consider an attribute end of 0 equal to max size, fixes starfire
* upd3301.cpp: rvv is definitely a global reverse rather than acting on palette for PC8001, document flgworld attribute weirdness (double somersault)
* pc8001_flop.xml: QA selected SW
* pc80s31k.cpp: split into PC80S31 (2d) and PC80S31K (2d/2dd/2hd) devices, rearrange disk bioses
* pc8801.cpp: inherit pc80s31k device and kill off FDC legacy code
* pc80s31k.cpp: documentation updates
* pc8001_flop: move Magic Copy and a alt versions of ay1 and 4d house in here
* pc98.xml: move daivacal from PC88 since it really belongs here
* pc8801_flop.xml: major QA testing on suspicious floppy activities
* pc8801.cpp: remove logging of High [TV]RAM
* pc8801_flop.xml: fix rogue extra comment closing
* pc80s31k.cpp: mailbox the PPI ports, fix barbatus booting;
pc80s31k.cpp: allow filemst to boot, and add note about its unemulated
extended HW;
* upd3301.cpp: convert AT1/AT0/SC to an aggregate variable
* upd3301.cpp: convert attribute fetch to be a client delegate
* pc8001.cpp: move some shared functions to pc8001_base_state
* pc8001.cpp: add DMA functions
* pc8001.cpp: add extension setter for 24KHz mode (which will be used by PC-8801 once implementation is merged)
* pc8801_flop.xml: fix description duplicate
* Bulk replace pc8*_flop.xml capitalized Alt into lowercase
* pc80s31k.cpp: add space.unmap() for terminal_count_r, reorder headers, make constructor trampoline protected
* Standardize Daiva titles across XMLs
* pc8801_cass.xml: revert of software name t[ape] postfixes
* pc8801_flop.xml: more identification of N/V1 BASIC SWs
* If a delegate is set to a functoid (e.g. a lambda) with a signature
that is an exact match for the delegate's signature, it will be bound
directly. If arguments or the return value need conversion, a static
adaptor will be generated. This removes unnecessary indirection
through std::function::operator().
-Added a few more documentation comments.
* Filled in proper screen parameters for goldnpkr, witchcrd and
megadpkr. There may be other games that use different parameters.
* Demoted megadpkr and megadpkrb to not working as they can only boot
once before writing timekeeper data that prevents booting again.
-Tidied up a few drivers a little.
----------------------------------
Recel Bios
Alaska
Hot & Cold
Screech
Mr Evil
Torneo
Crazy Race
Fair Fight
Poker Plus
Mr Doom
Cavalier
Swashbuckler
Don Quijote
The Flipper Game
Black Magic 4 [Robbbert]
cchasm.cpp: Combined source files, added I/O port finder, reduced audio
levels to avoid hitting the limiter.
redalert.cpp: Converted sound boards to devices and removed a couple of
trampolines, making the driver state class considerably tidier.
bus/amiga/keyboard, bus/sunkbd: Put a bunch of implementation classes in
anonymous namespaces, getting implementation details out of headers and
out of the global namespace.
* The UI controls are described as zoom in/out, but they had the
opposite effect on the palette and tile viewers. That has been
changed to make them consistent with the tilemap viewer.
* Made the default zoom key not act as a toggle. People are familiar
with the function of Ctrl+0/=/- in web browsers, so making them behave
similarly in MAME should make it more approachable. Also added the
default zoom key to the relevant documentation page.
* Implemented the default zoom key for the palette and tile viewers.
* In the tilemap viewer, if the view is in default expand to fit mode,
zoom in/out starting from the actual zoom ratio. Once again, this
behaves more like the zoom controls in a web browser displaying an
image so it should be more intuitive.
* Made more messages from the tilemap viewer localisable.
-util/zippath.cpp: Fixed MT08074.
* There were multiple issues at play here. After #8443 was applied,
is_root was simply never returning true on Windows, as OSD_WINDOWS
isn't actually defined outside libosd and libocore. This caused
phantom parent items to appear in disk roots on Windows, but it meant
that the check in zippath_resolve would always fail so the trailing
backslash would be trimmed. Fixing the macro test in is_root meant
the trailing backslash from C:\ would no longer be trimmed, which
caused the stat in zippath_resolve to fail.
-bigbord2.cpp: Hooked up floppy DRQ that had somehow got lost.
-Reduced tag map lookups in several drivers and devices.
-util/coretmpl.h: Removed an overload of bitswap that can be avoided
using if constexpr.
-Added doxygen comments to some classes, and fixed several doxygen
warnings.
-util, osd: Test for _WIN32 rather than WIN32.
* In C++17 mode, WIN32 is no longer a predefined macro, although various
things in 3rdparty define it to maintain legacy support. We're better
off moving forward anyway for when WIN32 disappears entirely. (WIN32
is not a reserved name, while _WIN32 is, starting with an underscore
follwed by an uppercase letter.)
emu/render.cpp: Use I/O filter for zlib decompression, avoiding the need
to use zlib directly.
audo/bally.cpp: Moved several constructors out of the header, fixed a
save state issue, and made outputs use finders.
exidy.cpp: Split up state class and reduced reliance on driver init
functions.
Changed various drivers to use output finders.
First major step in splitting up machine classes in NEC PC98 family tree:
* Splits up derivative HWs into own state machine and files (pc98ha.cpp, pc9821.cpp and pc9801_epson.cpp);
* Adds a preliminary uPD4991a parallel RTC, used by pc98ha;
* Fix -26, -86, -118 C-bus sound board dips or jumper settings;
* Fix default sound card for pc9821 (-86) and pc9821ce2 / pc9821cx3 (-118);
* Adds preliminary MAD Factory Otomichan-kai C-bus sound board;
* Adds boilerplate code for C-bus installing board I/Os, avoiding the possible inconvenience of board(s) getting silently unmapped by other installed boards;
* Major refactoring of HW dip switches readouts, using required_ioports instead of scattering things around in PPI hooks;
* Extensive QA rundown, including research on missing features and undumped machines.
pc9801.cpp: Don't passthrough mouse irq frequency when cycle setting is setup too, fixes jastrike mouse input on options menu.
pc9801.cpp: Fix kanji RAM window LR readback, makes telenetm to properly display 8x16 chars on RS and derivative machines.
pc8801.cpp: fixed OPNA RAM readback, allowing SWs to playback ADPCMs properly.
New machines marked as NOT_WORKING
----------------------------------
PC-98LT [anonymous]
PC-98HA "Handy98" [anonymous]
PC-9821Nr15 (98NOTE Lavie) [flyingharuka]
PC-9821Nr166 (98NOTE Lavie) [flyingharuka]
PC-9821Nw150 (98NOTE Lavie) [flyingharuka]
PC-9821Ra266 (98MATE R) [flyingharuka]
PC-9821Cx3 (98MULTi CanBe) [flyingharuka]
PC-9801VX [qazmko1029]
PC-9801US [CoolMod]
- Implement video slot and mono graphics video card
- Hook up CIO, SIO, RTC, PIT, SN76489
- Add daisy chain for Z80 devices and hook it up to the PIC
- Add system control ports
neogeo.cpp: Added newer Universe BIOS versions to irrmaze - this allows
the Japanese version to be seen by switching the region, and joystick
play using a cheat (although 2.3 and later also support trackball play,
a joystick is still required for setup and to use the in-game menu).
Also changed roboarma to roboarmya, as this matches the software list,
and we prefer to make clone set names using suffixes.
neogeo.xml: Added irrmaze with usage note explaining that newer
Universe BIOS versions support joystick play as a cheat (must be enabled
each session - Universe BIOS does not save cheat state to NVRAM).
lwriter.cpp: Got rid of a couple of literal tags, make use of Allman
style a bit more consistent, and got rid of a redundant part of a
bitwise or expression.
runaway.cpp: Merged video code into main driver file, split state
classes, reduced a bit of redundancy, eliminated runtime input tag
lookups, and generally tidied up code.
dai3wksi.cpp: Noted manufacture in description for runaways.
* Removed unnecessary VRAM read trampolines.
* Use buffered_spriteram16_device for buffered sprite RAM.
* Derive clocks from crystals.
* Reduced runtime tag lookups, unnecessary region size.
* Fix naming, spacing.
* Use generic graphics layouts, fix color usage of gfxdecode related to palette size.
* Restrict rowscroll to screen clipping rectangle.
* add some dumped data to the innotab2 driver, split from storio [Sean Riddle]
* new NOT WORKING software list entry
------
leapfrog_zippity_cart.xml:
The Princess and the Frog - Magical Bayou Adventure (500-13779-A) (UK) [Sean Riddle]
* new NOT WORKING machines
-----
Compact Cyber Arcade TV - 120 in 1 (JL2370) [Sean Riddle, taizou]
Leapster Explorer [David Haywood]
* new NOT WORKING software list entries
------------
leapfrog_leapster_explorer_cart.xml:
TinkerBell and the Lost Treasure (500-14226-A) [Dave "Foxhack" Silva]
Mr. Pencil Saves Doodleburg (500-14221-A) [Dave "Foxhack" Silva]
Adventure Sketchers (500-15340-A) (Creativity Learning Game) [Dave "Foxhack" Silva]
* new NOT WORKING software list entries
-------
vtech_innotab_cart.xml:
The Penguins of Madagascar (80-230500, US) [Dave "Foxhack" Silva]
Teenage Mutant Ninja Turtles - Turtle Power! (80-231300, US) [Dave "Foxhack" Silva]
* mobigo_cart.xml: remove jakenevalt, it's a bad dump "80-252800 - Jake and the Neverland Pirates (US).bin FIXED BITS (xxxxxx1xxxxxxxxx)"
* mobigo_cart.xml: remove dprinces, it's a bad dump "mobigo_251100.bin BADADDRxxxxxxxxx-xxxxxxxxxxxxxx"
* new NOT WORKING software list entries
------
mobigo_cart.xml:
Disney/Pixar Cars 2 (USA, rev 2?) [Sean Riddle, Dave "Foxhack" Silva]
Thomas & Friends - Really Useful Engines (USA, rev 2?) [Sean Riddle, Dave "Foxhack" Silva]
* - added German ltleappad BIOS [Team Europe, Sean Riddle]
* new NOT WORKING software list entries
------
vtech_storio_cart.xml:
Cars 2 (USA) [Sean Riddle, Dave "Foxhack" Silva]
Dora and the 3 Little Pigs (USA) [Sean Riddle, Dave "Foxhack" Silva]
Hello Kitty's Surprise (USA) [Sean Riddle, Dave "Foxhack" Silva]
Disney Princess - A Gift From The Heart & Belle's Special Treat (USA) [Sean Riddle, Dave "Foxhack" Silva]
TinkerBell and the Great Fairy Rescue (USA) [Sean Riddle, Dave "Foxhack" Silva]
Mickey Mouse Clubhouse (USA) [Sean Riddle, Dave "Foxhack" Silva]
* update notes in storio xml
* add some more known cartridge info to juicebox.xml
* Split YM2154 into a separate device
* Created fake YM2154 ROMs as placeholders
* Created new BBD sound device in src/devices/sound/bbd.cpp
* Created new mixer device in src/devices/sound/mixer.cpp
* Connected YM2154 and BBD devices
* Approximated BBD driver behavior
* Exposed analog sliders as adjusters (accessible via ` menu)
* Added sliders to layout and animated them
ymfm: refactor the code into a separate 3rdparty library
* Moved ymfm core implementation to 3rdparty/ymfm
* Split out each family (OPM/OPN/OPL/etc) into its own source file
* Added preliminary OPQ and OPZ support, still WIP
* Put all 3rdparty code into its own namespace ymfm
* Fixed various bugs reported in #8042
* Created interface class for communication between the 3rdparty engine and the emulator
* Standardized MAME implementation of all Yamaha devices based on a template class
* Created standard base class ym_generic that can be used when multiple YM chips are swapped in
* Changed YM2203/2608/2610 to embed a YM2149 as a subdevice instead of deriving from ay8910_device
* Also provided compile-time option to use a simplified built-in SSG rather than using MAME's at all (currently off)
* Consolidated MAME header files from one-per-chip (ym2151.h, ym2203.h, etc) to one-per-family (ymopm.h, ymopn.h, etc)
- Hooked up PIC and connected keyboard and vblank interrupts
- Implemented HLE keyboard (all keys mapped, using the translation ROM for keycodes)
- Increased shared memory to 40k
- Fixed interrupt flags register
- Implemented cursor and roll offset
* Moved sprite handling to a device.
* Adjusted audio balance on mechatt (channel 0 was overpowering everything).
* Adjusted priority handing on mechatt (planes now correctly rise from underground hanger on stage 3, train carts in later level).
* Split driver in two, general refactoring etc.
* Removed player 2 inputs from mechattu1 - it doesn't respond to them at all.
----------------------------------
Bee-Zerk [Bad A Billy, Smitdogg, The Dumping Union]
unknown VLC multigame [Bad A Billy, Smitdogg, The Dumping Union]
What's missing:
- parameters (like the disk name when it exists)
- possibly a cleanup of ram_open and friends (but not sure of the appropriate direction in which to go)
new WORKING machines
-------
TV Board Games 6-in-1: Silly 6 Pins, Candy Land, Hungry Hungry Hippos, Match 'em, Mixin' Pics, Checkers [Sean Riddle, David Haywood]
TV Board Games 6-in-1: Simon, Battleship, Mouse Trap, Checkers, Link-a-Line, Roll Over [Sean Riddle, David Haywood]
New working machines
--------------------
Basketball (Mattel) [hap, Sean Riddle]
QuizKid Speller [hap, Sean Riddle]
New working clones
------------------
QuizKid Racer (MM5799 version) [hap, Sean Riddle]
- Separate driver from cosmic.cpp
- Add MC6845 CRTC and use it for all video updates
- Configure screen with raw parameters
- Add support for display flipping in cocktail mode