* stuff from Sean, will credit later (nw)
* (nw)
* (nw)
* some more SunPlus stuff with NAND type roms (gpnandnand strings in them, need bootstrap)
* possible hardware names (nw)
* some kind of ARM based GeneralPlus (nw)
* proper names (nw)
* (nw0
* this is some kind of enhanced chipset, not 100% sure it's VT tho (nw)
* gameboy.xml - Update with info from No-Intro - A
* gameboy.xml - Update with info from No-Intro - B
* gameboy.xml - Update with info from No-Intro - C
* gameboy.xml - Update with info from No-Intro - D
* gameboy.xml - Update with info from No-Intro - E-F
* gameboy.xml - Update with info from No-Intro - G
* gameboy.xml - Update with info from No-Intro - H
* gameboy.xml - Update with info from No-Intro - I
* gameboy.xml - Update with info from No-Intro - J
* gameboy.xml - Update with info from No-Intro - K
* gameboy.xml - Update with info from No-Intro - L
* gameboy.xml - Update with info from No-Intro - M
* gameboy.xml - Update with info from No-Intro - N
* gameboy.xml - More documenetation of GB carts
* gameboy.xml - Document many more carts
* gameboy.xml - Update with info from No-Intro - P-Q
* gameboy.xml - Update with info from No-Intro - R
* gameboy.xml - Update with info from No-Intro - S
* More gameboy clean
* SGB info added to all
* SGB info added to all
* change endings, run formatter
* I think I fixed the broken indent
* But I also forgot to save
* revert commit 25e931611d31ab3de16db077e34dbdf00fea4282
* Remove tab/space mix
* superfluous space
* make compatibility a feature
* misc logging fixes etc. (nw)
* (nw)
* bank spriteram even when not through dma (nw)
* notes (nw)
* logging changes (nw)
* stability fixes for smartfp (nw)
* note (nw)
* note (nw)
* still making notes (nw)
* impove logging (nw)
* yeah this is spritebase (nw)
* yep sprite base (nw)
* read through space (nw)
* wrlshunt - show something that at least looks like sprites (nw)
* wrlshunt note (nw)
* notes (nw)
* regs note (nw)
* New working software list additions
-----------------------------------
Los Gnomos - David el Gnomo [RetroLEL]
* Also updated "La Mode - 1984 (Programa Computado)" trimming the leading and tailing silences (nw)
* Typo (nw)
* Fix identation (nw)
New not working software list additions
---------------------------------------
Shoku Iku Series 1 Soreike! Anpanman-Sukikirai Nai Ko Genki na Ko! [TeamEurope]
Soreike! Anpanman Hajimete Kaketa yo! Oboeta yo! Hiragana Katakana - Gojuuon Board Kinou-tsuki [TeamEurope]
Pocket Monsters Diamond & Pearl Pokemon o Sagase! Meiro de Daibouken! [TeamEurope]
Yes! PreCure 5 Asonde Oboeyou Hiragana! [TeamEurope]
Samurai Sentai Shinkenger Battle ga Ippai! Iza Mairu! [TeamEurope]
* nb1414m4.cpp, galivan.cpp : Fix displayed different from PCB
galivan.cpp
- TILE_GET_INFO_MEMBER(ninjemak_get_tx_tile_info) : Fixed dusts in lower left (This is for hide custom chip communication).
galivan.h
- Fixed code indentation.
nb1414m4.cpp
- dma() : Fixed text attribute reference when erasing of blinking.
- kozure_score_msg() : When score is 0, the tens place is blank.
- insert_coin_msg(), credit_msg() : If the in-game flag is on, "INSERT COIN" etc. is not displayed.
- _0200() : Get the in-game flag bit from sent at command.
- _0200() : Removed duplicate bit operations to make code easier to read.
- _0e00() : Draw the score when the game over display bit is set.
- _0e00() : The flashing bit is no longer applied to game over.
* Minor fix
* Fixed display bug when insert 10 or more credits in ninjaemak
* Undo unintentionally changed coding style by Vusial Studio.
* Minor fixes