therealmogminer@gmail.com
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c64b88bc78
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-Added HQ2x, HQ3x and HQ4x shaders. [MooglyGuy,Jules Blok,Cameron Zemek,Maxim Stepin]
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2016-04-18 19:40:07 +02:00 |
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therealmogminer@gmail.com
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e6a54bcc23
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Minor fixups to pillarboxing shaders
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2016-04-17 20:43:10 +02:00 |
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therealmogminer@gmail.com
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bff9111a30
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Add pillarboxing shaders and layout for bgfx, nw
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2016-04-16 15:30:40 +02:00 |
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therealmogminer@gmail.com
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99aa7eacd7
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bgfx: Add data-driven render target clearing [Ryan Holtz]
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2016-04-14 17:22:24 +02:00 |
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Miodrag Milanovic
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c211202b6e
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Fixed typo and updated shaders (nw)
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2016-04-05 20:07:22 +02:00 |
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therealmogminer@gmail.com
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d9153eb306
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Get bgfx post-processing working with laserdisc games, nw
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2016-03-29 11:28:24 +02:00 |
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therealmogminer@gmail.com
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a4f615a14d
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Get NTSC working in both bgfx and d3d, nw
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2016-03-29 01:56:37 +02:00 |
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therealmogminer@gmail.com
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c0b1182712
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Final bgfx fixups for release
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2016-03-28 22:58:32 +02:00 |
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therealmogminer@gmail.com
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22f0c31238
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Cleanup in the bgfx aisle, nw
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2016-03-25 18:44:46 +01:00 |
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therealmogminer@gmail.com
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93e5a03b89
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Huge cleanup of render target handling, nw
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2016-03-25 16:20:12 +01:00 |
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therealmogminer@gmail.com
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9f48ad4fbb
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Add screen-specific shader chain support, nw
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2016-03-23 15:11:12 +01:00 |
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therealmogminer@gmail.com
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ea9e591a0c
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Polishing up BGFX shader system, nw
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2016-03-18 03:21:34 +01:00 |
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therealmogminer@gmail.com
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493cf7289b
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More bgfx HLSL fixups, nw
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2016-03-16 18:52:07 +01:00 |
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therealmogminer@gmail.com
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b212e5dc2e
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Add most of the rest of the D3D HLSL chain, nw
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2016-03-15 05:17:38 +01:00 |
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therealmogminer@gmail.com
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9c33c40b82
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Fix up NTSC shaders, nw
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2016-03-13 15:51:20 +01:00 |
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therealmogminer@gmail.com
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cd8f796df6
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Add bgfx command line options, major shakeup of organization, nw
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2016-03-13 15:51:19 +01:00 |
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