- Adopt std::string_view as the input parameter type for most functions. (This necessitates some explicit copying to std::string since other APIs have not been updated yet.)
- Remove zippath_parent_basename, whose implementation was utterly broken and fortunately unused.
- vecstream.h: Revert changes made in aa29519528. The std::string_view conversion has been made a non-member function (util::buf_to_string_view) and moved to coretmpl.h.
- strformat.h: Remove the using declaration importing util::string_format into the global namespace. It has been moved to emucore.h and a few tool sources; other references have been qualified.
- osdcore.h: Split out file, directory and path classes and methods to a new header (osdfile.h), Doxygenizing the documentation comments.
- Disaggregate many #includes that were including other standard or custom headers. emu.h now includes basically the same things that it did, but other headers have been streamlined; for instance, emucore.h no longer stealth-includes osdcore.h several ways.
- Add cassette_image::image_read_byte method for reading one byte at a time
- coco_cas.cpp: Eliminate dependency on emucore.h
- thom_cas.cpp: Declare some temporary variables much closer to where they are used
- tvc_cas.cpp: Read and write entire sectors at a time
- corefile.cpp, fileio.cpp: Change puts to take a std::string_view parameter
- rendlay.cpp: Use std::string_view instead of bare pointers in various functions
- vecstream.h: Add std::string_view conversion operator to obtain output buffer without needing to make it a C string with explicit null termination
- xmlfile.cpp: Add get_attribute_string_ptr method that distinguishes between empty strings and absent attributes without falling back to C strings
Made the sound manager mute controls readable, and got rid of system
enable since it just controls system mute anyway. This was causing
confusion: phantom2 was trying to use both independentlyt casuing the
mute bit to be ignored.
THe Lua interface changes are mostly changing methods to properties,
some renames to make things clearer, and some additional properties for
better control over snapshots.
Exposed the "native snapview" option on the video manager. Trying to
use presence of a single view is a poor proxy that breaks with
multi-screen systems.
Allow rotation to be changed for native snapshot views, and disable the
zoom to screen area control when it has no effect on the selected view.
Treat an empty string identically to "auto" for view selectction.
Previously this was being used for prefix matching so it would force the
first view. (This caused the bad snapshot view selection. It had been
relying on "internal" not being a common view name prefix so it fell
through to automatic selection, but when changed to an empty string it
forced the first view.)
Documented "auto" as well as "native" for the -snapview option and
changed the default to auto rather than an empty string for consistency
with the -viewN options.
Added [w]string_view handlers to the stuff that's instantiated in
strformat.cpp since we'll be increasingly using them.
Cleaned up and updated some documentation.
More Lua interface cleanup, additional properties and methods, and
documentation migration/expansion.
Emulated switch inputs can have "not" codes applied to host input axis
directions. It works the same way as host switch inputs - push twice
for a "not" prefix.
Input polling helpers no longer need to store state in the input device
items. There’s less leakage, and less chance of things interfering with
each other.
Allow snapshot view options to be configured through the internal UI via
the video options menu. Made video options menus place initial focus on
the currently selected view item. Removed some crud from the menu base
class.
Fixed the description of the "snapview" option. The value to get raw
screen pixels was changed to "native" a long time ago but the
description was never updated.
Re-arranged the Golden Poker button lamps so that the 6-button layouts
for Jolli Witch and Wild Witch make sense. In 6-button mode, the hold
buttons double as bonus game and bet buttons, but the lamp outputs don't
change. The simplest way to deal with this without requiring the user
to switch views or using layout scripting is to place the dedicated
buttons directly below the hold buttons that correspond to them.
Removed some software list data that was redundantly copied into
device_image_interface (m_supported was never even set, so it didn't
even work), and made crc() work better (previously it wasn't
recalculuated after unloading and loading another image).
Made strformat.h and devcb.h play nicer with C++17 and pre-standard
C++20. Format precision now correctly limits the length of string
views. Confirmed that strformat.{h,cpp} works with pre-standard C++20
support in GCC 9.
Removed an auto_alloc from cpu/arm7.
* initial check-in of Redump bin/cue support for Dreamcast GDI
* correctly identifies multi-cue format and sets GDROM flags
* creates a working Crazy Taxi chd from a Redump bin/cue
* disabled debugging code and started tidying up
* simple tool to compare chdman bin/cue and bin/gdi conversions, should be identical
* final tidy up, the testing is going well
* testing failed for Aero Dancing i (Japan), didnt zero last track
* added some comments about .gdi compatibility
* addressing review feedback on pull request #7422
* match TOSEC layout for Pattern I discs (3 tracks)
* initial support for Pattern III discs
* Pattern III discs now work and match TOSEC layout
* reading datasize from wrong track, same result though
* identify the GDI pattern, makes the code clearer
* support for Pattern II and consecutive AUDIO tracks
* use C99 type not POSIX type to build on Windows
* support Redump tracks split across two .bin files
- Remove from emu.h (except for UTF8_xxx macros, which have been transplanted to emucore.h since a lot of drivers use them) and osdepend.h
- Add std::string_view overrides for uchar_from_utf8 and normalize_unicode
-netlist: Give devices the C++17 namespace treatment.
-Tidied up compiler warning options for 3rdparty.
-emu/render.cpp: Exposed a few information view item properties.
I've guessed whether break or [[fallthrough]] is appropriate. In cases
where it looked particularly suspicious, I added a FIXME comment. All
of these changes should be reviewed by someone familiar with the code.
Moved MS DIB parser out of ICO file reader and made it available for
artwork and layout images.
Added more efficient I/O and better error checking for JPEG file loading
(MAME will no longer exit immediately on a bad JPEG file).
Made caller responsible for opening files for loading images, to avoid
decompressing images used in ZIP/7z artwork multiple times.
Added support for JPEG and Windows DIB to picture_image_device.
Added support for SVG image files in external artwork.
Added support for using I/O port value for animation state and masking
animation state values.
Made bounds elements more flexible in layouts.
Reworked headers to reduce dependencies.
Updated layout file format documentation.
- cleaned some parts of nl_brdrline.cpp (removed test points)
- changed MB4391 function to pow2 to shorten sounds a bit
- changed trigger inputs in vicdual.cpp to fit more to the sounds i remember.
- moved trigger mapping from vicdual to nl_brdrline
Now based on upstream cc6c08d3a80f1a305021af3d6394cdf1535d02a2.
Among other things, this version is supposed to be less sensitive to the
global locale.
The global_alloc/global_free functions have outlived their usefulness.
They don't allow consistently overriding the default memory allocation
behaviour because they aren't used consistently, and we don't have
standard library allocator wrappers for them that we'd need to use them
consistently with all the standard library containers we're using. If
you need to change the default allocator behaviour, you can override the
new/delete operators, and there are ways to get more fine-grained
control that way. We're already doing that to pre-fill memory in debug
builds.
Code was already starting to depend on global_alloc/global_free wrapping
new/delete. For example some parts of the code (including the UI and
Windows debugger) was putting the result of global_alloc in a
std::unique_ptr wrappers without custom deleters, and the SPU sound
device was assuming it could use global_free to release memory allocated
with operator new. There was also code misunderstanding the behaviour
of global_alloc, for example the GROM port cartridge code was checking
for nullptr when a failure will actually throw std::bad_alloc.
As well as substituting new/delete, I've made several things use smart
pointers to reduce the chance of leaks, and fixed a couple of leaks,
too.
* Under cirtum circumstances the splitter would create "ghost" solvers
consisting of terminals already used in another and complete
solver. This may impact all netlist which use opamps and thus
is committed early in the cycle.
* This commit adds functionality to instruct the splitter code to
include terminals which will not create matrix elements into
the parsing of net groups for solvers.
* Devices like BJTs and FETs which are defined but not used will now
cause an error.
* An unused device will create an additional solver with a singular
matrix.
- This is adding unnecessary performance overhead.
- It complicates debugging because the unused device will cause an
arithmetic signal if used with --fperr (nltool).
* Fixed all validation errors.
Made const-qualified pixel accessors (pix, pixt, raw_pixptr) return
const-qualified references/pointers to pixesl, and added non-const
versions. This makes bitmap more like standard library containers where
const protects the content as well as the dimensions.
Made the templated pixt accessor protected - having it public makes it
too easy to inadvertently get a pointer to the wrong location.
Removed the pix(8|16|32|64) accessors from the specific bitmaps. You
could only use the "correct" one anyway, and having the "incorrect" ones
available prevented explicit instantiations of the class template
because the static assertions would fail. You can still see the pixel
type in the bitmap class names, and you can't assign the result of
&pix(y, x) to the wrong kind of pointer without a cast.
Added fill member functions to the specific bitmap template, and added
a explicit instantiations. This allows the bitmap size check to be
skipped on most bitmap fills, although the clipping check is still
there. Also fixed a couple of places that were trying to fill an
indexed 16-bit bitmap with rgb_t::black() exposed by this (replaced with
zero to get the same net effect). The explicit template instantiations
in the .cpp file mean the compiler can inline the function if necessary,
but don't need to generate a local out-of-line body if it chooses not
to.
Extended the size of the fill value parameter in the base bitmap class
to 64 bits so it works correctly for 64-bit bitmaps.
Fixed places where IE15 and VGM visualiser weren't accounting for row
bytes potentially being larger than width.
Fixed an off-by-one in an HP-DIO card where it was treating the Topcat
cursor right edge as exclusive.
Updated everything to work with the API changes, reduced the scope of
many variables, added more const, and replaced a few fill/copy loops
with stuff from <algorithm>.
* a number of minor fixes leading to an increase of 570% to 588% on
pongf.
* admittedly micro optimization.
* Includes some comments why certain decisions have been taken.
* length reports the number of character codes in the string
* size reports the size in memory units
* Reminder: Set PSTRING_USE_STD_STRING to 1 in pstring.h and get
native std::string
* pstrings are compatible to std::string but only support a limited
subset of functionality.
* By default (always like this) utf8 is supported and thus length
reports the number of multi-byte characters.
* Document that for performance reasons pushes to queue are
allowed even if they may not change state and are filtered
out during process.
* Provide alternative code path. This is currently not used.
This adds support for the mini digital cassette recorder that can be
found inside a P2000t. This implementation is based on documentation
that can be found in https://github.com/p2000t/documentation.
In memory of NPM Jansen, who taught me all the magic of bits and bytes.
* Removed device and macro header files.
* All of those can be generated automatically so going forward there is
no need for these any longer.
* Introduced the modules concept. Modules are netlists for which
automatic lib entries are generated.
* Going forward you just store them in macro/modules and they will be
automatically registered as device elements.
* You need to do a "make generated" is src/lib/netlist/build
* Some_device.cpp still needs to be added to netlist.lua
* Added documentation on how to add devices to netlist.
* Please refer to adding_devices.md for more information.
* rename some misleading type names
* remove callback_t and replace by better scalable approach
* hide implementations details
* move sources classes from putil.h to psources.h
* reduce code complexity
* improve parsing performance, parsing netlists now is twice as fast.
* fix issues around multi-byte string support
* moved psplit into pstrutil.h
The previous behaviour was unintuitive - parsing an XML file and writing
it out immediately would produce invalid XML if the file contained any
characters that needed escaping. It makes far more sense to escape on
writing rather than expecting the user to escape input.
-Add preliminary support for visibility toggles to artwork system.
This allows the user to show/hide related elements in a view, with
nesting. The view can specify whether elements are shown or hidden by
default. Settings are saved per host window/screen per view. There is
no way to set the initial visibility state on the command line. Legacy
"Space Invaders cabinet model" layers are mapped onto visibility
toggles.
This is not stable yet. In particular, the XML element/attribute names
have not been finalised. The new features have not been added to
complay.py to prevent them from being used before they're finalised.
The option is called skip_warnings, and it must be set in ui.ini (it can
be set using the internal UI). Red warnings cannot be skipped; yellow
warning can be skipped under certain circumstances.
For a yellow warning to be skipped, the system must have been launched
in a way that allows warnings to be displayed, in a configuration with
the same set of devices flagged with unemulated/imperfect features,
within the last seven days, and the warning must have been displayed
within the past 14 days.
Also fixed a bug with display of the MACHINE_NO_COCKTAIL flag in the
internal UI, and increased the size of XML integer attributes to 64
bits.
- Add wavfile support for reading/writing tapes, for more accuracy. The currently supported K7 file type misses timing data.
- VG5000µ adds a wait cycle after the second T state of the M1 cycle of the Z80. Because it was not emulated, the timings were off, especially in the sensible cassette read/write routines.
- With wavfile support added and timings fixed, the emulation can now read/write cassette at 1200 and 2400 bauds.
- Still keeping the MACHINE_NOT_WORKING flag, as real hardware tests need to be complete.
Certain things are not considered "creative works" under copyright law,
making them ineligible for copyright protection. This includes pinouts
(facts), descriptions of circuits (utilitarian), integrated circuit
lithography masks (utilitarian, but there's a separate field of IP law
protecting them), and character shapes (utilitarian).
However, many of these descriptions are substantial enough to be treated
creative works. A number of them include suggested applications. There
are situations where reproducing the descriptions may be permitted, for
example:
* The publisher may permit reproducing the entire datasheet for
reference.
* In some jurisdictions, fair use doctrine may allow the description to
be quoted in its entirety in a larger creative work (e.g. in a
research paper, patent application, or an original description of a
circuit utilising the device).
* Some jurisdictions allow reproduction of no more than 50% of a
creative work for inclusion in teaching materials.
I am not confident that these soure code comments qualify as a situation
where the long-form descriptions can be copied verbatim lawfully,
especially without reproducing copyright notices for them. If you want
long form plain language descriptions in the comments, you need to write
them yourself. That way, you will be the copyright holder of the
creative work, and you can make it availble under a permissive or
"copyleft" license.
* also made nld_devinc.h srcclean friendly.
* nld_devinc.h and lib_entries.hxx are currently not used. You can try
the automated build by changing NL_AUTO_DEVICES in setup.h to 1.
* removed include directory src/lib/netlist from various genie files to
avoid potential issues.
* Code using netlist should use #include "netlist/*".
* Updated includes.
* Fixed standalone makefile depend target to properly deal with relative
paths.
* On windows a simple make is now enough to build.
* Devices, macro and tests folders now included with wildcard.
* No more makefile changes if a device is added.
* Moved nld_devinc.h to generated folder
* Added to python scripts to create nld_devinc.h and lib_entries.hxx
* TEST MODE: these two files are created automatically but are not used
currently. Once I get feedback that the python scripts work in different
environments I will remove header files from devices and macro and start
using these files in production.
* Exposing sub-device members is not best practice.
* The need for sub-devices is a clear indication that a netlist language
implementation would be a better solution.
Sound and other improvements to Sega G-80 games: [Aaron Giles, couriersud]
* Added netlist-based sound to Eliminator, Zektor, Space Fury, and Astro Blaster.
* Split the Sega Universal Sound Board and Speech Boards into their own separate files.
* Improved Universal Sound Board implementation for better accuracy in Star Trek and Tac/Scan.
* Wrote netlist-based backend for Universal Sound Board; currently disabled due to limitations in the system.
* Wrote netlist-based backend for Speech Board; currently disabled pending future sound system changes.
* Implemented wait states and the vector DRAW flag to help improve timing.
SP0250 Improvements: [Aaron Giles]
* Matched clock divider to real chip measurements.
* Fixed behavior when not fed enough data; addresses "gapping" in speech in Sega games.
* Implemented accurate LFR noise generator according to real chip measurements.
* Added pulse-width modulation DAC output mode for future consumption by netlist.
Netlist additions: [Aaron Giles]
* Added compile-time option to record nltool-compatible CSV files.
* Improved CD4020 implementation.
* Fixed CD4053 behavior.
* Added 74139 device.
* Added TL082 device.
8253 PIT changes: [Aaron Giles]
* Added explicit synchronization to all writes.
* Cleaned up some timing calculations to avoid double<->attotime conversions.
* moved dead code into examples/lostfound.cpp
* This work didn't improve performance but still may serve as examples
for complex truth table implementations.
* sspeedr: new netlist audio implementation
Netlist-based audio implementation for sspeedr (Super Speed Race, 1979)
derived from Midway audio schematics, and based on that used for
280zzzap (280-ZZZAP) and lagunar (Laguna Racer) in the mw8080bw driver.
The Super Speed Race audio circuits are clearly derived from those games;
the biggest difference is the use of a linear feedback shift register
for noise generation.
* Updated netlist static solvers with recent netlist changes.
* Each parameter to set now has a dedicated buffered_param_setter
device.
* This allows different sample times per device
* Updated netlist.cpp for new approach
* buffered_param_setter is a template. The template parameter is a class
which is expected to support the [] operator. The value passed to []
operator is the requested sample number.