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Jolly Card (Italian, different colors, set 1) [Roberto Fresca, ANY]
Jolly Card (Italian, different colors, set 2) [Roberto Fresca, ANY]
Royal Card (Austrian, set 7) [Roberto Fresca, ANY]
to 3 MHz, and confirmed the ES8712 clock (coming from pin 14
of M5205) in 8 MHz. All measured and traced from the PCB.
Implemented all clocks through #define. [Roberto Fresca, ANY]
- this actually uses a tms34010 for the video (I wish I was joking..) It became quite clear after noticing similarities with MegaPhoenix tho, unfortunately it doesn't work properly when I hook it up (the sprites are displayed, but the backgrounds aren't) so I've left it as a conditional compile option for now.
looks like MegaPhoenix needs better handling of some flags rather than rand(), overclocking the 68k by stupid amounts allows all the graphics to copy, needs more investigation.
I have however hooked up the rest of the player controls based on test mode..
It looks like the other port is multiplexed somehow, or is some kind of serial port.
still don't really know where most of roms6/7 map, even after playing through a few rounds..
x2222 (prototype) [David Haywood, se yong Jang]
this is kind of interesting, it's like G-stream hardware, but with raw 16bpp RGB graphics instead of 8-bit indexed.
We lack a sound ROM, I'm assuming it should be an OKI like G-Stream, although I'm not 100% certain.
The program rom we use doesn't match the sprite rom we use, it's an earlier revision. This causes the boss graphics to be corrupt.
The code we're using is for a 5 level prototype version. We have raw .hye files for both the version we run, and a later version that might match the graphics, but we haven't managed to figure out how to convert a .hye to a .bin.
Ideally we need
1) a .bin that is correct for the graphic roms we use (or a way to convert the .hye we have)
2) graphic roms that are correct for the 'older.bin' we use.
3) the sound rom(s)