this explains why, for instance, CPU was not replying to player's moves in sshogi3 :-)
updating the slot options and thanks to recent progresses, 3 igo games and 3 shougi
ones passed from black screen to fully playable... nw.
cassette. wav files supported only. [Fabio Priuli]
(MESS) Added software list for BASIC programs saved to tape [Anna Wu, UglyJoe, Fabio Priuli]
If anyone has more Family BASIC tapes or other cassettes for Famicom games or add-ons (e.g. Bandai Karaoke or Fukutake Study Box)
or for some chinese clones (ABM, or Bridge, or any other), please contact us.
original protected versions of some already emulated games. thanks to Cah4e3
Azathoth, magicrip and the Russian crew for the dumps and to EkeEke for the
info on Tekken Special (the only one using a new protection scheme). nw.
also, I've hacked up the rom region and cart loading for vsmile so that some dumps start to show stuff,
and TeamEurope can use MESS too for basic testing of the dumps...
devs who know more about this cpu are welcome to work on it, because I can't do much more than this :-)
on-cart flash ram devices from main gba now that they can be properly
implemented on carts which have them [Fabio Priuli]
The main difference for end users is that games using flash ram for saves won't save
anymore progresses in a nvram/game_name.nv file but in a file inside nvram/game_name/
folder. Many thanks to Micko for his recent changes to nvram devices which allowed to
still save these data per-game!
card dumps with the correct interface. nw.
this in particular means that the dozen of Jpn games which were only released in MyCard format
can now be loaded only with the -card switch (from softlist)
when loading from softlist. [Fabio Priuli]
from fullpath it still allocates 32k for every game, and if the game enables RAM the content is saved at exit.
- Converted cart handling and mappers to use slot devices
- Simplified bios and cart bankswitch mechanism
- Added save state support to both systems
- Removed on-cart EEPROM from main gamegear now that
it can be properly implemented on carts which have it
- Made LCD persistence hack optional (ON by default, it can
be turned OFF from Driver Configuration submenu)
- Reduced tagmap lookups all across the driver
seven years, plus lots of info [Ashura, mek1, wushu, Starscream the 2nd, cpt. Misumaru Tenchi,
SuperDeadite, Anna Wu, Fabio Priuli]
Disks do not work in current MESS (and DIM format has not been converted yet to modern), but I was tired to
sit on these with risk to lose backup...
Huge thanks go to the Tokugawa Boards guys who helped tracking some disks which were very hard to find
-mc1502: FDC xtal freq is 16 MHz
-pc, ec1841: unbreak DBG_LOG macro
-asst128: another PC XT clone
-ec1841: add softlist, set 'v2' as default BIOS to avoid resets
fixed shortnames and descriptions where needed, improved parent/clone relationships, made better use of
part_id features in multidisk sets. Also, re-ordered sets in ZX softlist. [Anonymous, Fabio Priuli]
out of whatsnew: I have temporarily marked as unsupported the Atari ST disks since the majority does not seem
to load and/or being playable. per-game tests will be done soon, so to give the correct status to each entry.
for the record (and to acknowledge credits where it's due), most work came from the same external contributor
who cleaned up our a2600 list in the past, with some intervention by myself here and there...
based on nointro pictures [LoganB]
(MESS) svmu.c: changed input mappings to be more standard [LoganB]
also, LoganB has updated the support status of snes_strom.xml saving me the time to test
them again :)
improved FFE mappers (I'd be more interested into actually emulating the copier but this is
all we got at the moment...) . nw.
Also, backing up some wip code for other pcbs that still does not produce any useful result.
state [Fabio Priuli]
(MESS) nes.c: improved Taito LROG017 emulation (mapper 77), promoting Napoleon Senki to working
state [Fabio Priuli]
(MESS) nes.c: added emulation of the Sachen SA-9602B pcb used by Mei Shao Nv Meng Gong Chang,
a chinese port of Princess Maker by Sachen, based on the great work done by Cah4e3 in FCEUMM
[Fabio Priuli]
out of whatsnew: this change also moves the summary of known issues in the appropriate source files
(some pirate and multigame cart issues have to be rechecked, due to the amount of changes done since
they were last checked, so I will add them back after a few test)
- converted carts, mappers and pcbs to use slot devices
- fixed starting of Famicom, Famicom Twin and Dr. PCJr
- fixed handling of "no disk" in FDS so that the system displays Mario and Luigi
jumping around as expected
- added AY8910 sound to Sunsoft-5B (Gimmick JPN sfx)
- added YM2413 to VRC-7 (Lagrange Point OST)
- added support for recorded samples to Jaleco sport titles and to Bandai Family Trainer
Aerobics Studio, thanks to notes by hap and egoh, and recordings by Pongbashi
(samples are needed because these games use a currently undumpable speech chip)
- added support for NES-EVENT pcb used by Nintendo World Championship 1990,
including dipswitches
- added support for Galoob Game Genie real usage (in addition to the codes which
Puggsy added to his cheat collections): when you load ggenie, a second cartslot
becomes available to load another game attached to the cheat device (e.g. with
"mess.exe nes -cart ggenie -cart2 smb") and you can enter the cheat codes as in a
real NES
- added support for Nantettatte!! Baseball lock-on mechanism, based on the tests
performed by naruko on his carts: when you load nantbb, a second cartslot
becomes available to load one of the two update minicarts (91 Hen or OB Hen)
- improved emulation of Namcot 163, 175 and 340 boards, based on the tests
performed by naruko, lidnariq and bootgod on the real hardware
- moved Nantettatte!! Baseball minicarts to a separate list (nes_ntbrom.xml) because
they cannot be loaded in the NES directly, but only through the nantbb subslot
- emulated bus conflict (CPU/PRG) in PCBs documented as having it
- partial emulation of open bus, enough to make working the games using it as a sort
of protection
- fixed crash when loading files using FFE mappers
- fixed mirroring in some boards (Sunsoft DCS and UNL-CC-21) and in some games
(e.g. Paris Dakar Rally Special and Escape from Atlantis)
- fixed a few bugs in Tengen 800032 emulation (mapper 64), promoting Klax, Xybots
and Road Runner to work state
- fixed Tengen 800037 emulation (mapper 158), promoting US Alien Syndrome to work
state
- added working emulation of many bootleg pcbs used for pirate conversions from FDS
(Ai Senshi Nicol, Doki Doki Panic, Fuuun Shaolin Kyo, Green Beret, Monty no Doki
Doki Daidassou, Tobidase Daisakusen, Super Mario Bros Malee 2 / Genius Merio Bros...)
- improved emulation of many pirate pcb (BMC-GOLDENCARD-6IN1, KS7013B,
KS7012, BMC-GHOSTBUSTERS63IN1, UNL-MALISB, MAXI15 and more...)
- improved RacerMate Challenge II emulation, but the game is still not working due to
unemulated bicycle controller
- added CPU-based IRQ mode in Tengen 800032 emulation (mapper 64), fixing
Skulls & Crossbones gfx (but the game is still not working)
- fixed many small inaccuracies in the old code, spot during the conversion
- added support for most other known pcbs, even if in most cases emulation is only
sketchy
- reduced the need of fake alt pbcs for boards which only differed by mirroring handling
(these are now recognized through the "mirroring" feature)
- removed fake wram which was added to a lot of partially documented pcbs and
re-added it only where actually present, so to more accurately document what was
really in the carts
Out of whatsnew: There's still a lot to do (e.g. to clean up the implementation of the pirate pcbs)
but I hope that submitting this now I can get some wider testing help so to catch and fix regressions
before next release :)
- added support for Korean Super 20 Collection multigame cart, even if a few games
still have glitches.
- added support for bankswitch mechanism used in a few pirate multigame carts.
- added support for protection used by Tekken 2 and Street Fighter Alpha EX, based
on notes by d4s and nocash.
(MESS) snes.xml: added a few pirate multigame carts. Most of these are incomplete dumps,
so redumps are needed to promote them to working state, but their existence is now
at least documented. [Fabio Priuli]
out of whatsnew: I also have fixed sram issue from fullpath in snesnew driver, due to a silly copy&paste mistake.
- gbcolor.xml: new dumps from taizou
- n64.xml: new dump from Carrot
- pico.xml: new dumps from TeamEurope
- gba.xml: added a couple of pirate (Sintax?) dumps
- moved Sufami Turbo and BSX carts to separate lists
- added two new drivers snesnew and snespnew, using slot devices for carts
- added emulation for DSP1/4, ST-010/011, S-DD1, SPC7110, SuperFX, BS-X
and Sufami Turbo as slot devices
- added emulation for the protection device used in some pirate carts
out of whatsnew. there are one or two (possibly stupid) bugs in the new drivers
causing glitches in several games (e.g. SameGame, or F1 ROC 2) which prevent
us from removing the fake driver clones with add-on CPUs. if anyone is willing to
help to trace them, you're all welcome.
(MESS) gameboy: added correct handling of Echo RAM, needed by Rockman 8. [Fabio Priuli]
(MESS) gbcolor: added proper type to Stone Age / Shi Qi Shi Dai, making it working on gbpocket
(it freezes on gb/gbc due to unemulated interaction with the bios). nw.
also backing up some wip code which I'm not sure when I will have time to improve...
Momotarou Collection, Mortal Kombat I & II and Super Chinese Land 1.2.3 to working state [Fabio Priuli]
gbcolor.c: added support for Sintax mapper, promoting a dozen of pirate games to working state [taizou, Fabio Priuli]
NOTE TO USERS: the new lists require MESS 0.148u1 to properly load games (with correct banking and SRAM) and aren't
fully compatible with MESS 0.148 anymore.
now RAM size, Battery, RTC & Rumble purely rely on xml features. Updated xml accordingly. nw.
Also, notice that duplicated features (from these lists and from megadriv.xml) will be removed only after
0.148u1, so that people updating their lists but not the exe can still use the xml with their version which
requires them.
- updated carts to be slot devices
- simplified loading and bankswitch mechanism
- fixed MMM01 emulation
- removed need for "mapper" feature from xml softlist, since the new "slot" feature is enough
- implemented correct ROM mirroring, based on research by Eke & others
- emulated the protection in Ya Se Chuan Shuo, promoting it to work state
- fixed cart type in Blockbuster World Video Game Championship II (works for the first time in MESS)
- fixed cart type in HardBall III, Barver Battle Saga and Chao Ji Da Fu Weng
- added support for unusual SRAM location in HardBall 95
- fixed a few regressions introduced in the previous commit
- fixed wrong driver class being used in 32x and SegaCD
(MESS) amigaaga/amigaocs.xml: Added a few more dumps from CAPS releases [Kaylee]
(MESS) apfm1000.xml: Verified compatibility in some entries [Shideravan]
- updated carts to be slot devices
- simplified loading and bankswitch mechanism
- added support for real Sonic & Knuckles lock-on emulation (you can combine it freely
with other carts, through the -cart2 slot which gets added automatically)
- remove need for "pcb_type" feature from xml softlist, since the new "slot" feature is enough
- moved SVP emulation to src/mess/ in view of conversion to a slot device as well