* naming changes (nw)
* move stub audio related functions to their own file (nw)
* addressing notes (nw)
* control sprite mode with sprite reg instead of value set in init (nw)
* refactor a bit (nw)
* sprite DMA connects directly to spriteram, not through the main bus (nw)
* minor changes (nw)
* fix multiplier unit use in rad_madf (nw)
* implement 'text array / memory emulator' (nw)
* some naming (nw)
* code treats this like another palette entry (bg pen maybe)
On HP9000/300, these modules where always a logical unit connected to
the DIO bus. On some systems this was even a seperate DIO module. Lets
represent this in software. It also cleans up hp9k_3xx.cpp.
Note that this does not fix the problem reported by Tafoid of the LED values being lost upon reloading a state, which represents a fundamental flaw of the named output system as it is currently constituted.
* segas24.cpp : Cleanups, Add save states
Cleanup duplicates, ACCESSING_BITS, Namings
Reduce some MCFGs
Split machine config/address map related to ROM board
* segas24.cpp : Remove register_postload
* Remove broken scanline uniform from post_pass
* Add 3D LUT to HLSL
* Allow individual LUTs for screen and UI
* WIP: Port 3D LUT to BGFX
* Finish porting LUT to BGFX
* Add individual phosphor color conversion for HLSL
new file: hlsl/chroma.fx
Shader for converting xyY3 to sRGB
modified: hlsl/phosphor.fx
Minor changes to emphasize idea that phosphors are color
agnostic
modified: hlsl/post.fx
Conversion from signal RGB to xyY3
modified: src/osd/modules/render/d3d/d3dhlsl.cpp
modified: src/osd/modules/render/d3d/d3dhlsl.h
modified: src/osd/windows/winmain.cpp
modified: src/osd/windows/winmain.h
* Add phosphor examples and update presets
* Port phosphor color shaders to BGFX
* Fix missing newlines at EOF
* hphybrid: major overhaul to add the 09825-67907 variant
* hphybrid: adapted hp64k & hp9845 to revised hphybrid CPUs
* hp9825: first release of HP9825B emulator
* hphybrid: added 09825-67907 to unidasm
* hp9825: improved appearance of blinking cursor
* hphybrid: minor changes
* 6840: fix dual byte mode once again (nw)
Two problems in dual byte mode:
- the high time flag is the same for all counters
- high time flag is reset on each counter reload, but should
only be reset if the timer is reload by the user.
* 6840: fix dual byte mode once again (nw)