apple/cuda.cpp: Refactored using 68HC05E1 and 68HC05E4 devices as a base. [R. Belmont]
apple/egret.cpp: Refactored using 68HC05E1 device as a base. [R. Belmont]
apple/macquadra630.cpp: Switched to the correct Cuda 2.40, which no longer crashes during boot with the refactored devices. [R. Belmont]
New NOT WORKING machines
-------------------------------
Super Kids (V019CN) [XingXing]
igs/igs_fear.cpp: Cleanups
* fix notes based on PCB images provided
* standardize types in XingXing's code
* turn off logerror
---------
Co-authored-by: DavidHaywood <hazemamewip@hotmail.com>
- Split driver class for wildfang and raiga via protection methods
- Split driver class for mastninj via MSM5205 controls
- Fix raiga post-load behavior
- Use C++ style single line comments
- Reduce literal tag usage
- Reduce duplications
- Fix function namings
- Make some variables constant
- Fix, Correct type for variables
- Reduce unused functions
- Fix code style consistency
* tecmo/bombjack.cpp: Cleanups, fixes, merge with sega/calorie.cpp
- Fix large sprites in Bomb Jack by implementing the sprite size latches
- Simplify and fix gfxdecode macros for Bomb Jack
- Fix background tilemap loading in Bomb Jack to properly use D0-D3
- Fix memory maps to match the schematics
- Add watchdog reset and enable (not used in Calorie Kun)
- Proper screen params for Bomb Jack and Calorie Kun
- Proper audio timings for Calorie Kun
- Add notes on audio filter and PCB references
- Cleaned up other notes
- Fixed spacing
- Renamed bombjack2 to "Bomb Jack (earlier)"
- Renamed "licence" to "license" in bombjackt
apple/macii.cpp, apple/maciici.cpp: With the adjusted timings, adbmodem now works with the Mac II/IIx/IIcx/IIci, and SE/30.
This corrects the jerky mouse movements caused by macadb HLE mode (GitHub issue #12189). [R. Belmont]
apple/maciifx.cpp: Corrected ADB hookup, PIC now transmits valid ADB but doesn't appear to receive it. [R. Belmont]
* Moved snowboar/maniacsqs protection simulation to a derived class.
* Reduced use of literal tags and duplicated code.
* Improved ROM region names.
* Changed single-line comments to C++ line comments.
New software list items marked not working (msxr_cart.xml)
------------------------
Losaben Akel (demo) [file-hunter]
MSX View (Japan, v1.21) [file-hunter]
MSX View (Japan, v1.00) [file-hunter]
Zone Terra (demo) [file-hunter]
Currently, when `floppy_sound_device::step` selects a new seek sample, the
value of `m_seek_samplepos` remains the same as it was the last time a seek
sample was played. This might be an invalid position for the new sample,
since the seek samples have different lengths. When this is the case, the next
call to `floppy_sound_device::sound_stream_update` makes an out-of-bounds memory
access as it reads the sample data.
Fix this by resetting `m_seek_samplepos` to 0 when a new seek sample is
selected.
This also makes the seek sounds more consistent, since previously they would
start from a semi-random position each time.