* luaengine: video:size(), video:pixels(), screen:refresh_attoseconds()
pixels() and size() correspond to internal game resolution covering all screens and internal pixel colors. the same values are used for bitmap dumping. similar things available for screen_device lua library take into account final UI resolution and colors, so they can't be used when accurate framebuffer is needed.
refresh_attoseconds() allows to calculate precise numerator and denominator for framerate
* mpu5.hxx: Add Spanish Gold Striker dipswitches info (nw)
Better to have the info on the code until the dipswitches get proper emulation on the driver
* Typo (nw)
* some cleanups in unsorted section to make life easier in the future (nw)
* more cleanups in unsorted (nw)
* more unsorted cleanups (nw)
* more unsorted cleanup (nw)
* more unsorted cleaning (nw)
* spectrum sorting (nw)
* unsorted cleanups (nw)
* validation (nw)
* sorting (nw)
* (nw)
* (nw)
* tidy unsorted section a bit (nw)
* tidy (nw)
* (nw)
* cleanups in unsorted section (nw)
* more unsorted tidy (nw)
* unsorted cleanup (nw)
* more unsorted cleanup (nw)
* more unsorted cleanup (nw)
* more cleanup (nw)
* more tidy (nw)
- Restore some 8052 SFR and bit names that were inadvertently omitted for more advanced models
- Add a few more T2-related names
- Add i8xc51fx and i8xc51gb disassemblers with additional SFR and bit names
- Remove i80c51 from unidasm (actual differences from i8051 are not significant)
Change device names from "Intel I8xxx" to "Intel 8xxx" (nw)
scm_500: Identify CPU type as 80C51GB (specific differences obviously not emulated) (nw)
unidasm: Realphabetize mips1 (nw)
pixels() and size() correspond to internal game resolution covering all screens and internal pixel colors. the same values are used for bitmap dumping. similar things available for screen_device lua library take into account final UI resolution and colors, so they can't be used when accurate framebuffer is needed.
refresh_attoseconds() allows to calculate precise numerator and denominator for framerate