beatmania IIDX Substream (983 JAA) [smf]
beatmania IIDX 5th style (GCA17 JA) [smf]
Added all the available beatmania IIDX hard drives and Video CD's/DVD's, updated the hard drive labels from pictures online. [smf]
technically we shouldn't need to filter out alt+f12 either, but it seems to be hardcoded somewhere else in the code to take a 4 segment HLSL snap? (I don't see it in the list here, is it debug code?)
Speed comes at a price :-)
Now, even a CVD (Constant voltage drop) diode model with series resistor can benefit from these parameters by using them to estimate a typical operating point and thus dynamic resistance when the model is setup.
this is mostly functional but about 2 years old now, and badly needs some modernizations. It's a bit ugly in places because I've had to make sure the legacy methods work too, although in other places simply because it's old code I never quite got around to cleaning up.
basically the inits have been split into ones that need calling once on startup (decryptions etc.) and ones that need calling when a new slot is activated (custom banking / protection handlers)
mame64 neogeo -cart1 kof98 -cart2 kof99 -cart3 kof2000 -cart4 kof2001 -cart5 kof2002 -cart6 kof2003
works, assuming you have the RAM. certain combinations / orders don't work, maybe the real system is like that, maybe there are flaws in the implementation.
once loaded as multi-game the neogeo will run through the attracts of each game in order, if you insert a coin then you can select next / previous game with the '3' and '4' (which are mapped to those buttons on the system) just like real hardware.
if you're low on memory try
mame64 neogeo -cart1 lbowling -cart2 samsho -cart3 mutnat -cart4 pbobblen -cart5 neomrdo -cart6 turfmast
instead
if you want an example of where it fails right now then put -cart1 roboarmy in slot 1 instead, it hangs after cycling through the games (or moving through them with 3) it's possible something isn't reset properly. This might become clearer as I clean things up a bit.
I've verified eas and neocdz work as before
In addition, fixed some bugs and added auto-sizing to netlist_list_t.
There shouldn't be memory holes left now, apart from memory allocated in a static class factory.