Ruleta RE-900 from Entretenimientos GEMINI.
Is a roulette game based on i8051 and TMS9928, that has a phisical roulette with leds simulating the ball.
Game is working properly with full sound support.
Need better inputs implementation, leds, external artwork for the roulette and technical notes (I'm taking care of them).
If someone want to give a try, turn the operator key to allow enter credits.
New games added or promoted from NOT_WORKING status
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Ruleta RE-900 [Grull Osgo]
Sent: Sunday, October 19, 2008 9:01 AM
To: submit@mamedev.org
Subject: Sound Support for Cosmic Alien
Hello,
I own a cosmic alien PCB and so I thought it would be a good idea to add
sound support
to this game by changing the corresponding driver ("drivers\cosmic.c").
I also have recorded the different sound effects as wave - files.
I have attached two files to this mail. The file "cosmica.zip" contains
the samples
(so it can be simply copied to the "samples" folder) and
the other one "cosmica_diff.zip" contain the "diff" file taken against
the 0128 sources.
So you can check it and maybe you want to implement the changes in a
further release?
best regards
T.Bellm
Sent: Mon 10/20/2008 9:45 AM
To: submit@mamedev.org
Subject: fix for mt 2577
the wrong tags were used for maketrax when indexed inputs were converted to tagged ones (0.125u7): input 2 was 'dsw1' but 'in1' was used. probably a mistake I made. sorry.
regards
Fabio
Sent: Fri 10/17/2008 11:45 AM
To: submit@mamedev.org
Subject: 65c02 core bugfix
Hi,
This patch fixes a subtle bug in the 65c02 emulation where the result of
the BIT instruction differs on the 65c02 (from the 6502), when executed
in immediate mode.
Cheers,
Phill.
Sent: Sunday, October 12, 2008 1:15 PM
To: submit@mamedev.org
Subject: dakkochn gfx improve
Improve dakkochn gfx, the priority are ok but there are various offset so i marked also the game as "inperfect gfx".
Bye Sonikos
Game is now working
New games added or promoted from NOT_WORKING status
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Mirage Youjuu Mahjongden [Angelo Salese]
Created default EEPROM which is required to get it going.
New games added or promoted from NOT_WORKING status
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Super Megatouch IV (9255-41-07 ROG, New Jersey version) [Mariusz Wojcieszek]
Game is now playable
New games added or promoted from NOT_WORKING status
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Double Dealer [Angelo Salese,David Haywood]
* Remaining games checked and adapted to changes in cpu core
* Cardline still broken. I need the exact and complete cpu name.
* Added more variants 803X, 80CXX, AT89C4051
* Fix segas18.c (segaic16.c) mcu maps.
* Fix sslam.c
* Fix limenko.c videopkr.c : Issue with core allocation of ram (duplicate savestate)
Yet another 8-bit Incredible Technologies board. Different in several
significant ways from previous models:
* YM2608B for audio, replacing YM3812+OKI6295
* TMS34070 for palettes instead of PC RAMDAC
* Different video memory layout
* improved serial port timing (f15se (micro3d.c) sound board now works)
* better infrastructure for adding more variants like DS5002
* Fixed port reading
* Rewrote Macros for better readibility
* Fixed and rewrote Interrupt handling
* Now returns INTERNAL_DIVIDER, adjusted cycle counts
* Remove unnecessary and duplicated code
* Remove unnecessary functions
* Rewrite to have sfr-registers stored in int_ram.
* Debugger may now watch sfr-registers as well.
* implemented interrupt callbacks (HOLD_LINE now supported)
* Runtime switch for processor type - remove ifdefs
* internal memory maps for internal rom versions (internal ram now displayed in debugger)
* more timer cleanups from manual
micro3d:
* serial port communication between main cpu and sound board works
* sound board now works
m72 - lohtb2:
* full emulation of protection device
* Samples are now piped through the mcu