Commit Graph

33882 Commits

Author SHA1 Message Date
Scott Stone
f709c2d156 New games marked as GAME_IS_SKELETON
------------------------------------
Missile-X [TTL]  [Andrew Welburn]
2015-01-06 17:17:18 -05:00
couriersud
dc4705d91f SDL: Driver accel (draw13.c) now supports "-filter", i.e. bilinear
filtering. [Couriersud]
2015-01-06 23:08:26 +01:00
couriersud
8da5cfa3dd Fixed two SDL2 bugs:
- Window height was 0 after a switch from fullscreen to windowed if 
  sdlmame was started in fullscreen
- Fixed -switchres. This is now working on Ubuntu 14.04 again.
  Performance will vary on your hardware and drivers and I suspect
  SDL to be partly broken.
2015-01-06 22:50:00 +01:00
Oliver Stöneberg
d91c7ad1e5 MT02386: removed TODO about rthunder1 crash (nw)
nobody was able to reproduce it
2015-01-06 20:33:31 +01:00
etabeta78
9bdcb9ce52 (MESS) ui: fixed for real the wrong confirmation menu being
prompted when leaving file creation. also, better backspace
support in the file creation menu (so that it work on Mac too).
nw.
2015-01-06 18:52:33 +01:00
etabeta78
f8f06c9a5c reverted previous change, since it does not interact well with the rest of the
creation code. a better fix is in progress :)
2015-01-06 17:17:36 +01:00
etabeta78
224878c426 (MESS) ui: don't ask confirmation when leaving the image creation menu
as if a new file was being created. nw.
2015-01-06 16:45:12 +01:00
etabeta78
fa41ad2cde (MESS) ui: when ESCing while creating a new floppy image, fall back
to the correct menu. [Fabio Priuli]
2015-01-06 16:43:08 +01:00
etabeta78
7fc1cfe6c7 (MESS) gamegear: fixed a small mistake in the checks for SMS mode, on behalf of
Enik Land. nw.
2015-01-06 16:39:44 +01:00
couriersud
95a1d29afe Proposal to fix MT05682 (SDL resize issue). Please check and provide
feedback whether MT05682 can be closed. (nw)
2015-01-06 16:04:22 +01:00
couriersud
631fb2cfe2 Fixed linking of chdman (nw) 2015-01-06 15:36:40 +01:00
hap
a9dd18d348 correct title 2015-01-06 13:54:03 +01:00
Oliver Stöneberg
911293884f osd_work.c: lowered SPIN_LOOP_TIME / TODOs (nw)
this at least greatly reduces the CPU load when running n64dd
2015-01-06 12:13:24 +01:00
Oliver Stöneberg
0290d016d3 osd_work.c: limit WORK_QUEUE_FLAG_HIGH_FREQ to 3 threads since we don't scale well above / logging (nw)
tested with n64dd on Windows with Intel Sandy Bridge i7-2600k with GCC
and Visual Studio 2013 compiles with and without optimization
2015-01-06 12:00:32 +01:00
Oliver Stöneberg
c41db9fdd1 osd_work.c: only allocate main threads when WORK_QUEUE_FLAG_MULTI / some logging of thread count / fixed clang warning (nw) 2015-01-06 11:20:29 +01:00
Osso
7727ba546a senjyo.c: added save state support, removed unneeded include, member variables and suffixes (nw) 2015-01-06 09:08:52 +01:00
Osso
8f484ca9b9 Greatly reduced tagmap lookups in namcos2 and namcos21 (nw) 2015-01-06 08:13:39 +01:00
arbee
13a0e248f1 (MESS) mac: greatly improve keyboard reliability on Macs with first-generation ADB hardware (SE,II,IIx,IIcx,SE/30,IIci). [Rob Braun] 2015-01-05 23:08:20 -05:00
Scott Stone
4bf60e541d Description changes for assorted devices to improve readability/uniformity from MASH (nw) 2015-01-05 22:42:59 -05:00
couriersud
7ddd65cbc1 Minor code path optimization. (nw) 2015-01-06 04:03:39 +01:00
couriersud
594bfc43b4 Use templates to implement spinning in work_osd.c. This will fix
radikalb and other games using poly.c. (nw)
2015-01-06 03:50:13 +01:00
Oliver Stöneberg
f8b39bd494 some small work_osd.c refactoring and lots of TODOs (nw) 2015-01-06 02:56:24 +01:00
Scott Stone
a7bf91ae9b Fixed button assignments to match actual hardware (swapped A&B) which makes Treasure Hunt play more logically as well. (nw) 2015-01-05 20:42:40 -05:00
couriersud
95243821ab Merge branch 'master' of https://github.com/mamedev/mame.git 2015-01-06 02:27:09 +01:00
couriersud
2c4b785554 Merged winwork and sdlwork into osd/modules/sync/work_osd.c. Moved
miniwork.c to osd/modules/sync/work_mini.c
The makefile now adds either a OSD_SDL, OSD_WINDOWS or OSD_MINI 
define to DEFS. This was necessary so that work_osd.c could determine
the build on a OSD level. (nw)
2015-01-06 02:18:38 +01:00
Angelo Salese
9b3929f54a Merge branch 'master' of https://github.com/mamedev/mame 2015-01-06 02:15:14 +01:00
couriersud
8fefbb2969 Fix compile. Added member declaration to senjyo.h 2015-01-06 02:14:07 +01:00
Angelo Salese
785ef76393 Fix compile 2015-01-06 02:11:51 +01:00
Angelo Salese
0da897e990 Merge branch 'master' of https://github.com/mamedev/mame 2015-01-06 01:37:03 +01:00
Angelo Salese
1206c17675 Added irq ack mechanism in Senjyo HW and removed long standing hack from the driver [Angelo Salese] 2015-01-06 01:35:51 +01:00
couriersud
ecbe137ed9 Hopefully fix Visual Studio compile. (nw) 2015-01-05 21:05:01 +01:00
couriersud
6c8cdef998 Merge branch 'master' of https://github.com/mamedev/mame.git 2015-01-05 19:51:08 +01:00
couriersud
58abceed03 Moved sync related osd stuff to osd/modules/sync. (nw) 2015-01-05 19:50:36 +01:00
Miodrag Milanovic
559a09fd9e just for cross (nw) 2015-01-05 19:12:43 +01:00
mamehaze
3c8124c88d caveman (pinball) - simple code to draw the video screen (nw) 2015-01-05 18:05:03 +00:00
Olivier Galibert
f67e16a24a Merge pull request #90 from lucab/lucab/mame-lua/gui-v2
luaengine: add HUD-like capabilities
2015-01-05 18:05:27 +01:00
Olivier Galibert
5c14bcd0d1 Merge pull request #93 from wallyweek/cfalco
Fixed some typos
2015-01-05 16:29:10 +01:00
Cesare Falco
dc4d109df6 Fixed some typos 2015-01-05 16:09:44 +01:00
Miodrag Milanovic
fc402057e7 Make cross compiled windows build to be independent from dll's (nw) 2015-01-05 12:20:23 +01:00
Miodrag Milanović
fe21a14a50 Merge pull request #79 from ramiropolla/cross-compile
Make cross-compilation easier [Ramiro Polla]
2015-01-05 08:32:22 +01:00
couriersud
836ed8f2a7 Renamed draw[sdl2|ogl|sdl]_window_get_primitives and related variables
to set_target_bounds. That's what is really done here. Moved common code
back to window.c. (nw)
2015-01-05 03:10:11 +01:00
couriersud
91005a5e13 Fix compiling with SDL 1.2, BASELIBS need X11 in this case. (nw) 2015-01-05 03:03:49 +01:00
couriersud
9dd8b47bf4 Fixed a memory leak in draw13.c and a clipping issues with vertically
flipped textures. Simplified the code and added consts were appropriate.
This was a preparation for using SDL2.0 texture rotation going forward.
(nw)
2015-01-05 01:54:24 +01:00
hap
acfbef2a68 mark bad dump confirmed by Zoinkity 2015-01-04 20:06:28 +01:00
Ramiro Polla
c26b76f6b7 Run build tools based on build OS 2015-01-04 16:23:45 +01:00
mamehaze
12e8e314af new clones
Dungeons & Dragons: Shadow over Mystara (Asia 960208) [ArcadeHacker]
2015-01-04 14:15:30 +00:00
Oliver Stöneberg
095cf25750 k001005.c: disabled some logging (nw) 2015-01-04 14:15:10 +01:00
peterferrie
a2ad5f9e2d (MESS) ap2_dsk: don't allocate 2Mb of *stack*, malloc() instead [Peter Ferrie] 2015-01-03 21:39:54 -08:00
arbee
6779cd2616 (MESS) macplus: add all 3 official boot ROMs plus a homebrew enhanced version. [R. Belmont, Rob Braun] 2015-01-03 23:56:06 -05:00
arbee
b340f51b73 (MESS) Fix dropped keystrokes on pre-ADB Macs. [Rob Braun] 2015-01-03 22:21:52 -05:00