- Make CPUs pass interrupt return PC as a second argument to standard_irq_callback
- Add interrupt return PC to "Stopped at interrupt" message produced by debugger 'gint' command
- Add messages to trace logs whenever interrupts are accepted
- Attempt to step over interrupt routines for applicable debugger commands
- Eliminate standard_irq_callback_member wrapper method
- Update many CPU cores to invoke standard_irq_callback at the start of or during interrupt processing, rather than at the end or when the input line changes
- Remove IRQ callbacks for some input lines that never cause interrupts
- mb88xx, mcs48: Add IRQ callbacks for internal interrupts
This avoids creating a table every time the state property of a device
is accessed, adds proper support for getting/setting floating/point
state entries from Lua, calls the state entry's formatting method to
convert to a string (for flags fields, etc.) and exposes more
properties.
This is a breaking change as the exposed properties on state entries
have changed, and the value property has different semantics for
floating-point state entries.
-------------------
Gammonmaster II [hap, Sean Riddle]
Omar [hap, Sean Riddle]
Electronic Chess (Tryom) [hap, Sean Riddle]
Punch Your Lights Out [hap, Sean Riddle, Frank Palazzolo]
New clones marked not working
-----------------------------
Desert Wars (bootleg of Battle Zone) [Javier Blanco Ojeda, ClawGrip]
Also reformatted single-line comments
* eolith/eolith_speedup.cpp: Fixed oversight causing stealsea to crash on start.
* eolith/eolith16.cpp: Marked klondkp not working - it locks up on the title screen if you don't insert a coin soon enough.
* eolith/eolith.cpp, eolith/eolith16.cpp, eolith/vegaeo.cpp: Added basic support for partial screen updates.
* eolith/eolith_speedup.cpp: Renamed base state class to make its purpose more obvious.
* Can now cycle through candidates by repeatedly pushing Tab.
* Also cleaned up Lua thread context object a little, and made it
possible to pass any Lua object as a status value.
* msx2_flop.xml: Fixed a couple of Japanese titles.
* plugins/layout: Added a couple of things to the layout script sandbox.
* Tidied up Hyper Neo Geo 64 code (srcclean etc.).